mesa: protect driver.flush() with FLUSH_CURRENT

Need to do this to ensure vbo code unmaps its buffers before calling
the driver, which may be sitting on top of a memory manager which
objects to firing commands from a mapped buffer.
This commit is contained in:
Keith Whitwell 2009-04-21 16:55:57 +01:00 committed by José Fonseca
parent c1a3b85280
commit 009749b4a8
2 changed files with 8 additions and 8 deletions

View File

@ -187,7 +187,7 @@ GLfloat _mesa_ubyte_to_float_color_tab[256];
void
_mesa_notifySwapBuffers(__GLcontext *ctx)
{
FLUSH_VERTICES( ctx, 0 );
FLUSH_CURRENT( ctx, 0 );
if (ctx->Driver.Flush) {
ctx->Driver.Flush(ctx);
}
@ -1514,6 +1514,7 @@ _mesa_Flush(void)
{
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
FLUSH_CURRENT( ctx, 0 );
if (ctx->Driver.Flush) {
ctx->Driver.Flush(ctx);
}

View File

@ -692,7 +692,7 @@ _mesa_BindRenderbufferEXT(GLenum target, GLuint renderbuffer)
return;
}
FLUSH_VERTICES(ctx, _NEW_BUFFERS);
FLUSH_CURRENT(ctx, _NEW_BUFFERS);
/* The above doesn't fully flush the drivers in the way that a
* glFlush does, but that is required here:
*/
@ -1187,8 +1187,7 @@ _mesa_BindFramebufferEXT(GLenum target, GLuint framebuffer)
return;
}
FLUSH_VERTICES(ctx, _NEW_BUFFERS);
FLUSH_CURRENT(ctx, _NEW_BUFFERS);
if (ctx->Driver.Flush) {
ctx->Driver.Flush(ctx);
}
@ -1269,7 +1268,7 @@ _mesa_DeleteFramebuffersEXT(GLsizei n, const GLuint *framebuffers)
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END(ctx);
FLUSH_VERTICES(ctx, _NEW_BUFFERS);
FLUSH_CURRENT(ctx, _NEW_BUFFERS);
/* The above doesn't fully flush the drivers in the way that a
* glFlush does, but that is required here:
*/
@ -1507,7 +1506,7 @@ framebuffer_texture(GLcontext *ctx, const char *caller, GLenum target,
}
}
FLUSH_VERTICES(ctx, _NEW_BUFFERS);
FLUSH_CURRENT(ctx, _NEW_BUFFERS);
/* The above doesn't fully flush the drivers in the way that a
* glFlush does, but that is required here:
*/
@ -1688,7 +1687,7 @@ _mesa_FramebufferRenderbufferEXT(GLenum target, GLenum attachment,
}
FLUSH_VERTICES(ctx, _NEW_BUFFERS);
FLUSH_CURRENT(ctx, _NEW_BUFFERS);
/* The above doesn't fully flush the drivers in the way that a
* glFlush does, but that is required here:
*/
@ -1769,7 +1768,7 @@ _mesa_GetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment,
}
}
FLUSH_VERTICES(ctx, _NEW_BUFFERS);
FLUSH_CURRENT(ctx, _NEW_BUFFERS);
/* The above doesn't fully flush the drivers in the way that a
* glFlush does, but that is required here:
*/