aco: Refactor load_per_vertex_input in preparation for tessellation.

This commit carves out the GS per-vertex input load, and takes the
new helper functions into use.

Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3964>
This commit is contained in:
Timur Kristóf 2020-02-28 16:06:19 +01:00 committed by Marge Bot
parent 4e692d65e1
commit 0062bb04ac
1 changed files with 47 additions and 71 deletions

View File

@ -3679,21 +3679,21 @@ void visit_load_input(isel_context *ctx, nir_intrinsic_instr *instr)
}
}
void visit_load_per_vertex_input(isel_context *ctx, nir_intrinsic_instr *instr)
std::pair<Temp, unsigned> get_gs_per_vertex_input_offset(isel_context *ctx, nir_intrinsic_instr *instr, unsigned base_stride = 1u)
{
assert(ctx->stage == vertex_geometry_gs || ctx->stage == geometry_gs);
assert(ctx->shader->info.stage == MESA_SHADER_GEOMETRY);
Builder bld(ctx->program, ctx->block);
Temp dst = get_ssa_temp(ctx, &instr->dest.ssa);
nir_src *vertex_src = nir_get_io_vertex_index_src(instr);
Temp vertex_offset;
Temp offset = Temp();
if (instr->src[0].ssa->parent_instr->type != nir_instr_type_load_const) {
if (!nir_src_is_const(*vertex_src)) {
/* better code could be created, but this case probably doesn't happen
* much in practice */
Temp indirect_vertex = as_vgpr(ctx, get_ssa_temp(ctx, instr->src[0].ssa));
Temp indirect_vertex = as_vgpr(ctx, get_ssa_temp(ctx, vertex_src->ssa));
for (unsigned i = 0; i < ctx->shader->info.gs.vertices_in; i++) {
Temp elem;
if (ctx->stage == vertex_geometry_gs) {
elem = get_arg(ctx, ctx->args->gs_vtx_offset[i / 2u * 2u]);
if (i % 2u)
@ -3701,86 +3701,62 @@ void visit_load_per_vertex_input(isel_context *ctx, nir_intrinsic_instr *instr)
} else {
elem = get_arg(ctx, ctx->args->gs_vtx_offset[i]);
}
if (offset.id()) {
Temp cond = bld.vopc(aco_opcode::v_cmp_eq_u32, bld.hint_vcc(bld.def(s2)),
if (vertex_offset.id()) {
Temp cond = bld.vopc(aco_opcode::v_cmp_eq_u32, bld.hint_vcc(bld.def(bld.lm)),
Operand(i), indirect_vertex);
offset = bld.vop2(aco_opcode::v_cndmask_b32, bld.def(v1), offset, elem, cond);
vertex_offset = bld.vop2(aco_opcode::v_cndmask_b32, bld.def(v1), vertex_offset, elem, cond);
} else {
offset = elem;
vertex_offset = elem;
}
}
if (ctx->stage == vertex_geometry_gs)
offset = bld.vop2(aco_opcode::v_and_b32, bld.def(v1), Operand(0xffffu), offset);
vertex_offset = bld.vop2(aco_opcode::v_and_b32, bld.def(v1), Operand(0xffffu), vertex_offset);
} else {
unsigned vertex = nir_src_as_uint(instr->src[0]);
unsigned vertex = nir_src_as_uint(*vertex_src);
if (ctx->stage == vertex_geometry_gs)
offset = bld.vop3(
aco_opcode::v_bfe_u32, bld.def(v1), get_arg(ctx, ctx->args->gs_vtx_offset[vertex / 2u * 2u]),
Operand((vertex % 2u) * 16u), Operand(16u));
vertex_offset = bld.vop3(aco_opcode::v_bfe_u32, bld.def(v1),
get_arg(ctx, ctx->args->gs_vtx_offset[vertex / 2u * 2u]),
Operand((vertex % 2u) * 16u), Operand(16u));
else
offset = get_arg(ctx, ctx->args->gs_vtx_offset[vertex]);
vertex_offset = get_arg(ctx, ctx->args->gs_vtx_offset[vertex]);
}
unsigned const_offset = nir_intrinsic_base(instr);
const_offset += nir_intrinsic_component(instr);
std::pair<Temp, unsigned> offs = get_intrinsic_io_basic_offset(ctx, instr, base_stride);
offs = offset_add(ctx, offs, std::make_pair(vertex_offset, 0u));
return offset_mul(ctx, offs, 4u);
}
nir_instr *off_instr = instr->src[1].ssa->parent_instr;
if (off_instr->type != nir_instr_type_load_const) {
Temp indirect_offset = get_ssa_temp(ctx, instr->src[1].ssa);
offset = bld.vop2(aco_opcode::v_lshlrev_b32, bld.def(v1), Operand(2u),
bld.vadd32(bld.def(v1), indirect_offset, offset));
} else {
const_offset += nir_instr_as_load_const(off_instr)->value[0].u32 * 4u;
}
const_offset *= 4u;
offset = bld.vop2(aco_opcode::v_lshlrev_b32, bld.def(v1), Operand(2u), offset);
void visit_load_gs_per_vertex_input(isel_context *ctx, nir_intrinsic_instr *instr)
{
assert(ctx->shader->info.stage == MESA_SHADER_GEOMETRY);
Builder bld(ctx->program, ctx->block);
Temp dst = get_ssa_temp(ctx, &instr->dest.ssa);
unsigned elem_size_bytes = instr->dest.ssa.bit_size / 8;
if (ctx->stage == geometry_gs) {
Temp esgs_ring = bld.smem(aco_opcode::s_load_dwordx4, bld.def(s4), ctx->program->private_segment_buffer, Operand(RING_ESGS_GS * 16u));
const_offset *= ctx->program->wave_size;
std::array<Temp,NIR_MAX_VEC_COMPONENTS> elems;
aco_ptr<Pseudo_instruction> vec{create_instruction<Pseudo_instruction>(
aco_opcode::p_create_vector, Format::PSEUDO, instr->dest.ssa.num_components, 1)};
for (unsigned i = 0; i < instr->dest.ssa.num_components; i++) {
Temp subelems[2];
for (unsigned j = 0; j < elem_size_bytes / 4; j++) {
Operand soffset(0u);
if (const_offset >= 4096u)
soffset = bld.copy(bld.def(s1), Operand(const_offset / 4096u * 4096u));
aco_ptr<MUBUF_instruction> mubuf{create_instruction<MUBUF_instruction>(aco_opcode::buffer_load_dword, Format::MUBUF, 3, 1)};
mubuf->definitions[0] = bld.def(v1);
subelems[j] = mubuf->definitions[0].getTemp();
mubuf->operands[0] = Operand(esgs_ring);
mubuf->operands[1] = Operand(offset);
mubuf->operands[2] = Operand(soffset);
mubuf->offen = true;
mubuf->offset = const_offset % 4096u;
mubuf->glc = true;
mubuf->dlc = ctx->options->chip_class >= GFX10;
mubuf->barrier = barrier_none;
mubuf->can_reorder = true;
bld.insert(std::move(mubuf));
const_offset += ctx->program->wave_size * 4u;
}
if (elem_size_bytes == 4)
elems[i] = subelems[0];
else
elems[i] = bld.pseudo(aco_opcode::p_create_vector, bld.def(v2), subelems[0], subelems[1]);
vec->operands[i] = Operand(elems[i]);
}
vec->definitions[0] = Definition(dst);
ctx->block->instructions.emplace_back(std::move(vec));
ctx->allocated_vec.emplace(dst.id(), elems);
std::pair<Temp, unsigned> offs = get_gs_per_vertex_input_offset(ctx, instr, ctx->program->wave_size);
Temp ring = bld.smem(aco_opcode::s_load_dwordx4, bld.def(s4), ctx->program->private_segment_buffer, Operand(RING_ESGS_GS * 16u));
load_vmem_mubuf(ctx, dst, ring, offs.first, Temp(), offs.second, elem_size_bytes, instr->dest.ssa.num_components, 4u * ctx->program->wave_size, false, true);
} else if (ctx->stage == vertex_geometry_gs) {
std::pair<Temp, unsigned> offs = get_gs_per_vertex_input_offset(ctx, instr);
unsigned lds_align = calculate_lds_alignment(ctx, offs.second);
load_lds(ctx, elem_size_bytes, dst, offs.first, offs.second, lds_align);
} else {
unsigned align = calculate_lds_alignment(ctx, const_offset);
load_lds(ctx, elem_size_bytes, dst, offset, const_offset, align);
unreachable("Unsupported GS stage.");
}
}
void visit_load_per_vertex_input(isel_context *ctx, nir_intrinsic_instr *instr)
{
switch (ctx->shader->info.stage) {
case MESA_SHADER_GEOMETRY:
visit_load_gs_per_vertex_input(ctx, instr);
break;
default:
unreachable("Unimplemented shader stage");
}
}