mesa: remove redundant assertions (same asserts in context.c)
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@ -753,9 +753,6 @@ _mesa_init_texture(GLcontext *ctx)
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{
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GLuint i;
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assert(MAX_TEXTURE_LEVELS >= MAX_3D_TEXTURE_LEVELS);
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assert(MAX_TEXTURE_LEVELS >= MAX_CUBE_TEXTURE_LEVELS);
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/* Texture group */
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ctx->Texture.CurrentUnit = 0; /* multitexture */
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ctx->Texture._EnabledUnits = 0;
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