mesa: plug shader object functions into display list dispatch
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@ -58,6 +58,7 @@
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#include "pbo.h"
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#include "pbo.h"
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#include "queryobj.h"
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#include "queryobj.h"
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#include "samplerobj.h"
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#include "samplerobj.h"
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#include "shaderapi.h"
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#include "teximage.h"
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#include "teximage.h"
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#include "mtypes.h"
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#include "mtypes.h"
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#include "varray.h"
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#include "varray.h"
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@ -9995,6 +9996,7 @@ _mesa_create_save_table(void)
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#endif
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#endif
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/* GL_ARB_shader_objects */
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/* GL_ARB_shader_objects */
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_mesa_init_shader_dispatch(table); /* Plug in glCreate/Delete/Get, etc */
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SET_UseProgramObjectARB(table, save_UseProgramObjectARB);
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SET_UseProgramObjectARB(table, save_UseProgramObjectARB);
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SET_Uniform1fARB(table, save_Uniform1fARB);
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SET_Uniform1fARB(table, save_Uniform1fARB);
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SET_Uniform2fARB(table, save_Uniform2fARB);
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SET_Uniform2fARB(table, save_Uniform2fARB);
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