mesa: plug shader object functions into display list dispatch

This commit is contained in:
Brian Paul 2011-05-25 20:39:08 -06:00
parent 4535c98cdb
commit 001aa6c979
1 changed files with 2 additions and 0 deletions

View File

@ -58,6 +58,7 @@
#include "pbo.h"
#include "queryobj.h"
#include "samplerobj.h"
#include "shaderapi.h"
#include "teximage.h"
#include "mtypes.h"
#include "varray.h"
@ -9995,6 +9996,7 @@ _mesa_create_save_table(void)
#endif
/* GL_ARB_shader_objects */
_mesa_init_shader_dispatch(table); /* Plug in glCreate/Delete/Get, etc */
SET_UseProgramObjectARB(table, save_UseProgramObjectARB);
SET_Uniform1fARB(table, save_Uniform1fARB);
SET_Uniform2fARB(table, save_Uniform2fARB);