mesa/src/gallium/drivers/softpipe/sp_state.h

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/**************************************************************************
*
* Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
/* Authors: Keith Whitwell <keith@tungstengraphics.com>
*/
#ifndef SP_STATE_H
#define SP_STATE_H
#include "pipe/p_state.h"
#include "tgsi/util/tgsi_scan.h"
#define SP_NEW_VIEWPORT 0x1
#define SP_NEW_RASTERIZER 0x2
#define SP_NEW_FS 0x4
#define SP_NEW_BLEND 0x8
#define SP_NEW_CLIP 0x10
#define SP_NEW_SCISSOR 0x20
#define SP_NEW_STIPPLE 0x40
#define SP_NEW_FRAMEBUFFER 0x80
#define SP_NEW_DEPTH_STENCIL_ALPHA 0x100
#define SP_NEW_CONSTANTS 0x200
#define SP_NEW_SAMPLER 0x400
#define SP_NEW_TEXTURE 0x800
#define SP_NEW_VERTEX 0x1000
#define SP_NEW_VS 0x2000
#define SP_NEW_QUERY 0x4000
struct tgsi_sampler;
struct tgsi_exec_machine;
/** Subclass of pipe_shader_state (though it doesn't really need to be).
*
* This is starting to look an awful lot like a quad pipeline stage...
*/
struct sp_fragment_shader {
struct pipe_shader_state shader;
struct tgsi_shader_info info;
void (*prepare)( const struct sp_fragment_shader *shader,
struct tgsi_exec_machine *machine,
struct tgsi_sampler *samplers);
/* Run the shader - this interface will get cleaned up in the
* future:
*/
unsigned (*run)( const struct sp_fragment_shader *shader,
struct tgsi_exec_machine *machine,
struct quad_header *quad );
void (*delete)( struct sp_fragment_shader * );
};
struct vertex_info;
/** Subclass of pipe_shader_state */
struct sp_vertex_shader {
struct pipe_shader_state shader;
struct draw_vertex_shader *draw_data;
};
void *
softpipe_create_blend_state(struct pipe_context *,
const struct pipe_blend_state *);
void softpipe_bind_blend_state(struct pipe_context *,
void *);
void softpipe_delete_blend_state(struct pipe_context *,
void *);
void *
softpipe_create_sampler_state(struct pipe_context *,
const struct pipe_sampler_state *);
void softpipe_bind_sampler_states(struct pipe_context *, unsigned, void **);
void softpipe_delete_sampler_state(struct pipe_context *, void *);
void *
softpipe_create_depth_stencil_state(struct pipe_context *,
const struct pipe_depth_stencil_alpha_state *);
void softpipe_bind_depth_stencil_state(struct pipe_context *, void *);
void softpipe_delete_depth_stencil_state(struct pipe_context *, void *);
void *
softpipe_create_rasterizer_state(struct pipe_context *,
const struct pipe_rasterizer_state *);
void softpipe_bind_rasterizer_state(struct pipe_context *, void *);
void softpipe_delete_rasterizer_state(struct pipe_context *, void *);
void softpipe_set_framebuffer_state( struct pipe_context *,
const struct pipe_framebuffer_state * );
void softpipe_set_blend_color( struct pipe_context *pipe,
const struct pipe_blend_color *blend_color );
void softpipe_set_clip_state( struct pipe_context *,
const struct pipe_clip_state * );
void softpipe_set_constant_buffer(struct pipe_context *,
uint shader, uint index,
const struct pipe_constant_buffer *buf);
void *softpipe_create_fs_state(struct pipe_context *,
const struct pipe_shader_state *);
void softpipe_bind_fs_state(struct pipe_context *, void *);
void softpipe_delete_fs_state(struct pipe_context *, void *);
void *softpipe_create_vs_state(struct pipe_context *,
const struct pipe_shader_state *);
void softpipe_bind_vs_state(struct pipe_context *, void *);
void softpipe_delete_vs_state(struct pipe_context *, void *);
void softpipe_set_polygon_stipple( struct pipe_context *,
const struct pipe_poly_stipple * );
void softpipe_set_scissor_state( struct pipe_context *,
const struct pipe_scissor_state * );
void softpipe_set_sampler_textures( struct pipe_context *,
unsigned num,
struct pipe_texture ** );
void softpipe_set_viewport_state( struct pipe_context *,
const struct pipe_viewport_state * );
void softpipe_set_vertex_element(struct pipe_context *,
unsigned index,
const struct pipe_vertex_element *);
void softpipe_set_vertex_buffer(struct pipe_context *,
unsigned index,
const struct pipe_vertex_buffer *);
void softpipe_update_derived( struct softpipe_context *softpipe );
boolean softpipe_draw_arrays(struct pipe_context *pipe, unsigned mode,
unsigned start, unsigned count);
boolean softpipe_draw_elements(struct pipe_context *pipe,
struct pipe_buffer *indexBuffer,
unsigned indexSize,
unsigned mode, unsigned start, unsigned count);
void
softpipe_map_surfaces(struct softpipe_context *sp);
void
softpipe_unmap_surfaces(struct softpipe_context *sp);
void
softpipe_map_texture_surfaces(struct softpipe_context *sp);
void
softpipe_unmap_texture_surfaces(struct softpipe_context *sp);
struct vertex_info *
softpipe_get_vertex_info(struct softpipe_context *softpipe);
struct vertex_info *
softpipe_get_vbuf_vertex_info(struct softpipe_context *softpipe);
#endif