<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=109630">Bug 109630</a> - vkQuake flickering geometry under Intel</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=110395">Bug 110395</a> - Shadows are flickering in SuperTuxKart</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=111113">Bug 111113</a> - ANGLE BlitFramebufferTest.MultisampleDepthClear/ES3_OpenGL fails on Intel Ubuntu19.04</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=111267">Bug 111267</a> - [CM246] Flickering with multiple draw calls within the same graphics pipeline if a compute pipeline is present</li>
</ul>
<h2>Changes</h2>
<p>Bas Nieuwenhuizen (4):</p>
<ul>
<li>radv: Do non-uniform lowering before bool lowering.</li>
<li>ac/nir: Use correct cast for readfirstlane and ptrs.</li>
<li>radv: Avoid binning RAVEN hangs.</li>
<li>radv: Avoid VEGA/RAVEN scissor bug in binning.</li>
</ul>
<p>Danylo Piliaiev (1):</p>
<ul>
<li>i965: Emit a dummy MEDIA_VFE_STATE before switching from GPGPU to 3D</li>
</ul>
<p>Eric Engestrom (1):</p>
<ul>
<li>util: fix mem leak of program path</li>
</ul>
<p>Erik Faye-Lund (2):</p>
<ul>
<li>gallium/dump: add missing query-type to short-list</li>
<li>gallium/dump: add missing query-type to short-list</li>