2019-01-31 20:58:09 +00:00
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< title > Mesa Release Notes< / title >
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2019-05-06 12:26:47 +01:00
The Mesa 3D Graphics Library
2019-01-31 20:58:09 +00:00
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< h1 > Mesa 18.3.3 Release Notes / January 31, 2019< / h1 >
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Mesa 18.3.3 is a bug fix release which fixes bugs found since the 18.3.2 release.
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Mesa 18.3.3 implements the OpenGL 4.5 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.5. OpenGL
4.5 is < strong > only< / strong > available if requested at context creation.
Compatibility contexts may report a lower version depending on each driver.
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< h2 > SHA256 checksums< / h2 >
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2019-01-31 21:08:36 +00:00
6b9893942fe8011c7736d51448deb6ef80ece2257e0fac27b02e997a6605d5e4 mesa-18.3.3.tar.gz
2ab6886a6966c532ccbcc3b240925e681464b658244f0cbed752615af3936299 mesa-18.3.3.tar.xz
2019-01-31 20:58:09 +00:00
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< h2 > New features< / h2 >
< p > None< / p >
< h2 > Bug fixes< / h2 >
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< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=108877" > Bug 108877< / a > - OpenGL CTS gl43 test cases were interrupted due to segment fault< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=109023" > Bug 109023< / a > - error: inlining failed in call to always_inline ‘ __m512 _mm512_and_ps(__m512, __m512)’ : target specific option mismatch< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=109129" > Bug 109129< / a > - format_types.h:1220: undefined reference to `_mm256_cvtps_ph'< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=109229" > Bug 109229< / a > - glLinkProgram locks up for ~30 seconds< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=109242" > Bug 109242< / a > - [RADV] The Witcher 3 system freeze< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=109488" > Bug 109488< / a > - Mesa 18.3.2 crash on a specific fragment shader (assert triggered) / already fixed on the master branch.< / li >
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< h2 > Changes< / h2 >
< p > Andres Gomez (2):< / p >
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< li > bin/get-pick-list.sh: fix the oneline printing< / li >
< li > bin/get-pick-list.sh: fix redirection in sh< / li >
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< p > Axel Davy (1):< / p >
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< li > st/nine: Immediately upload user provided textures< / li >
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< p > Bas Nieuwenhuizen (3):< / p >
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< li > radv: Only use 32 KiB per threadgroup on Stoney.< / li >
< li > radv: Set partial_vs_wave for pipelines with just GS, not tess.< / li >
< li > nir: Account for atomics in copy propagation.< / li >
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< p > Bruce Cherniak (1):< / p >
< ul >
< li > gallium/swr: Fix multi-context sync fence deadlock.< / li >
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< p > Carsten Haitzler (Rasterman) (2):< / p >
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< li > vc4: Use named parameters for the NEON inline asm.< / li >
< li > vc4: Declare the cpu pointers as being modified in NEON asm.< / li >
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< p > Danylo Piliaiev (1):< / p >
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< li > glsl: Fix copying function's out to temp if dereferenced by array< / li >
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< p > Dave Airlie (3):< / p >
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< li > dri_interface: add put shm image2 (v2)< / li >
< li > glx: add support for putimageshm2 path (v2)< / li >
< li > gallium: use put image shm2 path (v2)< / li >
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< p > Dylan Baker (4):< / p >
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< li > meson: allow building dri driver without window system if osmesa is classic< / li >
< li > meson: fix swr KNL build< / li >
< li > meson: Fix compiler checks for SWR with ICC< / li >
< li > meson: Add warnings and errors when using ICC< / li >
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< p > Emil Velikov (4):< / p >
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< li > docs: add sha256 checksums for 18.3.2< / li >
< li > cherry-ignore: radv: Fix multiview depth clears< / li >
< li > cherry-ignore: spirv: Handle arbitrary bit sizes for deref array indices< / li >
< li > cherry-ignore: WARNING: Commit XXX lists invalid sha< / li >
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< p > Eric Anholt (2):< / p >
< ul >
< li > vc4: Don't leak the GPU fd for renderonly usage.< / li >
< li > vc4: Enable NEON asm on meson cross-builds.< / li >
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< p > Eric Engestrom (2):< / p >
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< li > configure: EGL requirements only apply if EGL is built< / li >
< li > meson/vdpau: add missing soversion< / li >
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< p > Iago Toral Quiroga (1):< / p >
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< li > anv/device: fix maximum number of images supported< / li >
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< p > Jason Ekstrand (3):< / p >
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< li > anv/nir: Rework arguments to apply_pipeline_layout< / li >
< li > anv: Only parse pImmutableSamplers if the descriptor has samplers< / li >
< li > nir/xfb: Fix offset accounting for dvec3/4< / li >
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< p > Karol Herbst (2):< / p >
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< li > nv50/ir: disable tryCollapseChainedMULs in ConstantFolding for precise instructions< / li >
< li > glsl/lower_output_reads: set invariant and precise flags on temporaries< / li >
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< p > Lionel Landwerlin (1):< / p >
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< li > anv: fix invalid binding table index computation< / li >
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< p > Marek Olšák (4):< / p >
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< li > radeonsi: also apply the GS hang workaround to draws without tessellation< / li >
< li > radeonsi: fix a u_blitter crash after a shader with FBFETCH< / li >
< li > radeonsi: fix rendering to tiny viewports where the viewport center is > 8K< / li >
< li > st/mesa: purge framebuffers when unbinding a context< / li >
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< p > Niklas Haas (1):< / p >
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< li > radv: correctly use vulkan 1.0 by default< / li >
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< p > Pierre Moreau (1):< / p >
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< li > meson: Fix with_gallium_icd to with_opencl_icd< / li >
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< p > Rob Clark (1):< / p >
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< li > loader: fix the no-modifiers case< / li >
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< p > Samuel Pitoiset (1):< / p >
< ul >
< li > radv: clean up setting partial_es_wave for distributed tess on VI< / li >
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< p > Timothy Arceri (5):< / p >
< ul >
< li > ac/nir_to_llvm: fix interpolateAt* for arrays< / li >
< li > ac/nir_to_llvm: fix clamp shadow reference for more hardware< / li >
< li > radv/ac: fix some fp16 handling< / li >
< li > glsl: use remap location when serialising uniform program resource data< / li >
< li > glsl: Copy function out to temp if we don't directly ref a variable< / li >
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< p > Tomeu Vizoso (1):< / p >
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< li > etnaviv: Consolidate buffer references from framebuffers< / li >
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< p > Vinson Lee (1):< / p >
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< li > meson: Fix typo.< / li >
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