2011-01-07 21:38:26 +00:00
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2011-01-08 01:54:51 +00:00
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2011-01-07 21:38:26 +00:00
< TITLE > Mesa Release Notes< / TITLE >
2011-01-08 01:54:51 +00:00
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2011-01-07 21:38:26 +00:00
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< H1 > Mesa 7.9.1 Release Notes / January 7, 2011< / H1 >
< p >
Mesa 7.9.1 is a bug fix release which fixes bugs found since the 7.9 release.
< / p >
< p >
Mesa 7.9.1 implements the OpenGL 2.1 API, but the version reported by
glGetString(GL_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 2.1.
< / p >
< p >
See the < a href = "install.html" > Compiling/Installing page< / a > for prerequisites
for DRI hardware acceleration.
< / p >
< h2 > MD5 checksums< / h2 >
< pre >
78422843ea875ad4eac35b9b8584032b MesaLib-7.9.1.tar.gz
07dc6cfb5928840b8b9df5bd1b3ae434 MesaLib-7.9.1.tar.bz2
c8eaea5b3c3d6dee784bd8c2db91c80f MesaLib-7.9.1.zip
ee9ecae4ca56fbb2d14dc15e3a0a7640 MesaGLUT-7.9.1.tar.gz
41fc477d524e7dc5c84da8ef22422bea MesaGLUT-7.9.1.tar.bz2
90b287229afdf19317aa989d19462e7a MesaGLUT-7.9.1.zip
< / pre >
< h2 > New features< / h2 >
< p > None.< / p >
< h2 > Bug fixes< / h2 >
< p > This list is likely incomplete.< / p >
< ul >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=28800" > Bug 28800< / a > - [r300c, r300g] Texture corruption with World of Warcraft< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=29420" > Bug 29420< / a > - Amnesia / HPL2 RendererFeatTest - not rendering correctly< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=29946" > Bug 29946< / a > - [swrast] piglit valgrind glsl-array-bounds-04 fails< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=30261" > Bug 30261< / a > - [GLSL 1.20] allowing inconsistent invariant declaration between two vertex shaders< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=30632" > Bug 30632< / a > - [softpipe] state_tracker/st_manager.c:489: st_context_notify_invalid_framebuffer: Assertion `stfb & & stfb-> iface == stfbi' failed.< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=30694" > Bug 30694< / a > - wincopy will crash on Gallium drivers when going to front buffer< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=30787" > Bug 30787< / a > - Invalid asm shader does not generate draw-time error when used with GLSL shader< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=30993" > Bug 30993< / a > - getFramebufferAttachmentParameteriv wrongly generates error< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=31101" > Bug 31101< / a > - [glsl2] abort() in ir_validate::visit_enter(ir_assignment *ir)< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=31193" > Bug 31193< / a > - [regression] aa43176e break water reflections< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=31194" > Bug 31194< / a > - The mesa meta save/restore code doesn't ref the current GLSL program< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=31371" > Bug 31371< / a > - glslparsertest: ir.cpp:358: ir_constant::ir_constant(const glsl_type*, const ir_constant_data*): Assertion `(type->base_type > = 0) & & (type->base_type < = 3)' failed.< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=31439" > Bug 31439< / a > - Crash in glBufferSubData() with size == 0< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=31495" > Bug 31495< / a > - [i965 gles2c bisected] OpenGL ES 2.0 conformance GL2Tests_GetBIFD_input.run regressed< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=31514" > Bug 31514< / a > - isBuffer returns true for unbound buffers< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=31560" > Bug 31560< / a > - [tdfx] tdfx_tex.c:702: error: ‘ const struct gl_color_table’ has no member named ‘ Format’ < / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=31617" > Bug 31617< / a > - Radeon/Compiz: 'failed to attach dri2 front buffer', error case not handled< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=31648" > Bug 31648< / a > - [GLSL] array-struct-array gets assertion: `(size > = 1) & & (size < = 4)' failed.< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=31650" > Bug 31650< / a > - [GLSL] varying gl_TexCoord fails to be re-declared to different size in the second shader< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=31673" > Bug 31673< / a > - GL_FRAGMENT_PRECISION_HIGH preprocessor macro undefined in GLSL ES< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=31690" > Bug 31690< / a > - i915 shader compiler fails to flatten if in Aquarium webgl demo.< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=31832" > Bug 31832< / a > - [i915] Bad renderbuffer format: 21< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=31841" > Bug 31841< / a > - [drm:radeon_cs_ioctl] *ERROR* Invalid command stream !< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=31894" > Bug 31894< / a > - Writing to gl_PointSize with GLES2 corrupts other varyings< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=31909" > Bug 31909< / a > - [i965] brw_fs.cpp:1461: void fs_visitor::emit_bool_to_cond_code(ir_rvalue*): Assertion `expr-> operands[i]-> type-> is_scalar()' failed.< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=31934" > Bug 31934< / a > - [gallium] Mapping empty buffer object causes SIGSEGV< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=31983" > Bug 31983< / a > - [i915 gles2] "if (expression with builtin/varying variables) discard" breaks linkage< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=31985" > Bug 31985< / a > - [GLSL 1.20] initialized uniform array considered as "unsized"< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=31987" > Bug 31987< / a > - [gles2] if input a wrong pname(GL_NONE) to glGetBoolean, it will not case GL_INVALID_ENUM< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=32035" > Bug 32035< / a > - [GLSL bisected] comparing unsized array gets segfault< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=32070" > Bug 32070< / a > - llvmpipe renders stencil demo incorrectly< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=32273" > Bug 32273< / a > - assertion fails when starting vdrift 2010 release with shaders enabled< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=32287" > Bug 32287< / a > - [bisected GLSL] float-int failure< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=32311" > Bug 32311< / a > - [965 bisected] Array look-ups broken on GM45< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=32520" > Bug 32520< / a > - [gles2] glBlendFunc(GL_ZERO, GL_DST_COLOR) will result in GL_INVALID_ENUM< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=32825" > Bug 32825< / a > - egl_glx driver completely broken in 7.9 branch [fix in master]< / li >
< / ul >
< h2 > Changes< / h2 >
< p > The full set of changes can be viewed by using the following GIT command:< / p >
< pre >
git log mesa-7.9..mesa-7.9.1
< / pre >
< p > Alex Deucher (5):
< ul >
< li > r100: revalidate after radeon_update_renderbuffers< / li >
< li > r600c: add missing radeon_prepare_render() call on evergreen< / li >
< li > r600c: properly align mipmaps to group size< / li >
< li > gallium/egl: fix r300 vs r600 loading< / li >
< li > r600c: fix some opcodes on evergreen< / li >
< / ul > < / p >
< p > Aras Pranckevicius (2):
< ul >
< li > glsl: fix crash in loop analysis when some controls can't be determined< / li >
< li > glsl: fix matrix type check in ir_algebraic< / li >
< / ul > < / p >
< p > Brian Paul (27):
< ul >
< li > swrast: fix choose_depth_texture_level() to respect mipmap filtering state< / li >
< li > st/mesa: replace assertion w/ conditional in framebuffer invalidation< / li >
< li > egl/i965: include inline_wrapper_sw_helper.h< / li >
< li > mesa: Add missing else in do_row_3D< / li >
< li > mesa: add missing formats in _mesa_format_to_type_and_comps()< / li >
< li > mesa: handle more pixel types in mipmap generation code< / li >
< li > mesa: make glIsBuffer() return false for never bound buffers< / li >
< li > mesa: fix glDeleteBuffers() regression< / li >
< li > swrast: init alpha value to 1.0 in opt_sample_rgb_2d()< / li >
< li > meta: Mask Stencil.Clear against stencilMax in _mesa_meta_Clear< / li >
< li > st/mesa: fix mapping of zero-sized buffer objects< / li >
< li > mesa: check for posix_memalign() errors< / li >
< li > llvmpipe: fix broken stencil writemask< / li >
< li > mesa: fix GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME query< / li >
< li > mesa: return GL_FRAMEBUFFER_DEFAULT as FBO attachment type< / li >
< li > mesa: make glGet*(GL_NONE) generate GL_INVALID_ENUM< / li >
< li > mesa: test for cube map completeness in glGenerateMipmap()< / li >
< li > tnl: Initialize gl_program_machine memory in run_vp.< / li >
< li > tnl: a better way to initialize the gl_program_machine memory< / li >
< li > mesa, st/mesa: disable GL_ARB_geometry_shader4< / li >
< li > glsl: fix off by one in register index assertion< / li >
< li > st/mesa: fix mipmap generation bug< / li >
< li > glsl: new glsl_strtod() wrapper to fix decimal point interpretation< / li >
< li > mesa: no-op glBufferSubData() on size==0< / li >
< li > tdfx: s/Format/_BaseFormat/< / li >
< li > st/mesa: fix renderbuffer pointer check in st_Clear()< / li >
< li > mesa: Bump the number of bits in the register index.< / li >
< / ul > < / p >
< p > Chad Versace (5):
< ul >
< li > glsl: Fix lexer rule for ^=< / li >
< li > glsl: Fix ast-to-hir for ARB_fragment_coord_conventions< / li >
< li > glsl: Fix ir_expression::constant_expression_value()< / li >
< li > glsl: Fix erroneous cast in ast_jump_statement::hir()< / li >
< li > glsl: Fix linker bug in cross_validate_globals()< / li >
< / ul > < / p >
< p > Chia-I Wu (10):
< ul >
< li > targets/egl: Fix linking with libdrm.< / li >
< li > st/vega: Fix version check in context creation.< / li >
< li > st/egl: Do not finish a fence that is NULL.< / li >
< li > egl: Fix a false negative check in _eglCheckMakeCurrent.< / li >
< li > st/mesa: Unreference the sampler view in st_bind_surface.< / li >
< li > egl_dri2: Fix __DRI_DRI2 version 1 support.< / li >
< li > st/vega: Do not wait NULL fences.< / li >
< li > mesa: Do not advertise GL_OES_texture_3D.< / li >
< li > egl_glx: Fix borken driver.< / li >
< li > egl: Check extensions.< / li >
< / ul > < / p >
< p > Daniel Lichtenberger (1):
< ul >
< li > radeon: fix potential segfault in renderbuffer update< / li >
< / ul > < / p >
< p > Daniel Vetter (1):
< ul >
< li > r200: revalidate after radeon_update_renderbuffers< / li >
< / ul > < / p >
< p > Dave Airlie (1):
< ul >
< li > r300g: fixup rs690 tiling stride alignment calculations.< / li >
< / ul > < / p >
< p > Eric Anholt (13):
< ul >
< li > intel: Allow CopyTexSubImage to InternalFormat 3/4 textures, like RGB/RGBA.< / li >
< li > glsl: Free the loop state context when we free the loop state.< / li >
< li > i965: Allow OPCODE_SWZ to put immediates in the first arg.< / li >
< li > i965: Add support for rendering to SARGB8 FBOs.< / li >
< li > glsl: Add a helper constructor for expressions that works out result type.< / li >
< li > glsl: Fix structure and array comparisions.< / li >
< li > glsl: Quiet unreachable no-return-from-function warning.< / li >
< li > glsl: Mark the array access for whole-array comparisons.< / li >
< li > glsl: Fix flipped return of has_value() for array constants.< / li >
< li > mesa: Add getters for the rest of the supported draw buffers.< / li >
< li > mesa: Add getters for ARB_copy_buffer's attachment points.< / li >
< li > i965: Correct the dp_read message descriptor setup on g4x.< / li >
< li > glsl: Correct the marking of InputsRead/OutputsWritten on in/out matrices.< / li >
< / ul > < / p >
< p > Fabian Bieler (1):
< ul >
< li > glsl: fix lowering conditional returns in subroutines< / li >
< / ul > < / p >
< p > Francisco Jerez (3):
< ul >
< li > meta: Don't leak alpha function/reference value changes.< / li >
< li > meta: Fix incorrect rendering of the bitmap alpha component.< / li >
< li > meta: Don't try to disable cube maps if the driver doesn't expose the extension.< / li >
< / ul > < / p >
< p > Henri Verbeet (2):
< ul >
< li > r600: Evergreen has two extra frac_bits for the sampler LOD state.< / li >
< li > st/mesa: Handle wrapped depth buffers in st_copy_texsubimage().< / li >
< / ul > < / p >
< p > Ian Romanick (33):
< ul >
< li > Add 7.9 md5sums< / li >
< li > docs: Import 7.8.x release notes from 7.8 branch.< / li >
< li > docs: download.html does not need to be updated for each release< / li >
< li > docs: Update mailing lines from sf.net to freedesktop.org< / li >
< li > docs: added news item for 7.9 release< / li >
< li > mesa: Validate assembly shaders when GLSL shaders are used< / li >
< li > linker: Reject shaders that have unresolved function calls< / li >
< li > mesa: Refactor validation of shader targets< / li >
< li > glsl: Slightly change the semantic of _LinkedShaders< / li >
< li > linker: Improve handling of unread/unwritten shader inputs/outputs< / li >
< li > glsl: Commit lexer files changed by previous cherry picking< / li >
< li > mesa: Make metaops use program refcounts instead of names.< / li >
< li > glsl: Fix incorrect gl_type of sampler2DArray and sampler1DArrayShadow< / li >
< li > mesa: Allow query of MAX_SAMPLES with EXT_framebuffer_multisample< / li >
< li > glsl: better handling of linker failures< / li >
< li > mesa: Fix glGet of ES2's GL_MAX_*_VECTORS properties.< / li >
< li > i915: Disallow alpha, red, RG, and sRGB as render targets< / li >
< li > glsl/linker: Free any IR discarded by optimization passes.< / li >
< li > glsl: Add an optimization pass to simplify discards.< / li >
< li > glsl: Add a lowering pass to move discards out of if-statements.< / li >
< li > i915: Correctly generate unconditional KIL instructions< / li >
< li > glsl: Add unary ir_expression constructor< / li >
< li > glsl: Ensure that equality comparisons don't return a NULL IR tree< / li >
< li > glcpp: Commit changes in generated files cause by previous commit< / li >
< li > glsl: Inherrit type of declared variable from initializer< / li >
< li > glsl: Inherrit type of declared variable from initializer after processing assignment< / li >
< li > linker: Ensure that unsized arrays have a size after linking< / li >
< li > linker: Fix regressions caused by previous commit< / li >
< li > linker: Allow built-in arrays to have different sizes between shader stages< / li >
< li > ir_to_mesa: Don't generate swizzles for record derefs of non-scalar/vectors< / li >
< li > Refresh autogenerated file builtin_function.cpp.< / li >
< li > docs: Initial set of release notes for 7.9.1< / li >
< li > mesa: set version string to 7.9.1< / li >
< / ul > < / p >
< p > Julien Cristau (1):
< ul >
< li > Makefile: don't include the same files twice in the tarball< / li >
< / ul > < / p >
< p > Kenneth Graunke (19):
< ul >
< li > glcpp: Return NEWLINE token for newlines inside multi-line comments.< / li >
< li > generate_builtins.py: Output large strings as arrays of characters.< / li >
< li > glsl: Fix constant component count in vector constructor emitting.< / li >
< li > ir_dead_functions: Actually free dead functions and signatures.< / li >
< li > glcpp: Define GL_FRAGMENT_PRECISION_HIGH if GLSL version > = 1.30.< / li >
< li > glsl: Unconditionally define GL_FRAGMENT_PRECISION_HIGH in ES2 shaders.< / li >
< li > glsl: Fix constant expression handling for & lt, > , & lt=, > = on vectors.< / li >
< li > glsl: Use do_common_optimization in the standalone compiler.< / li >
< li > glsl: Don't inline function prototypes.< / li >
< li > glsl: Add a virtual as_discard() method.< / li >
< li > glsl: Remove "discard" support from lower_jumps.< / li >
< li > glsl: Refactor get_num_operands.< / li >
< li > glcpp: Don't emit SPACE tokens in conditional_tokens production.< / li >
< li > glsl: Clean up code by adding a new is_break() function.< / li >
< li > glsl: Consider the "else" branch when looking for loop breaks.< / li >
< li > Remove OES_compressed_paletted_texture from the ES2 extension list.< / li >
< li > glsl/builtins: Compute the correct value for smoothstep(vec, vec, vec).< / li >
< li > Fix build on systems where "python" is python 3.< / li >
< li > i965: Internally enable GL_NV_blend_square on ES2.< / li >
< / ul > < / p >
< p > Kristian Høgsberg (1):
< ul >
< li > i965: Don't write mrf assignment for pointsize output< / li >
< / ul > < / p >
< p > Luca Barbieri (1):
< ul >
< li > glsl: Unroll loops with conditional breaks anywhere (not just the end)< / li >
< / ul > < / p >
< p > Marek Olšák (17):
< ul >
< li > r300g: fix microtiling for 16-bits-per-channel formats< / li >
< li > r300g: fix texture border for 16-bits-per-channel formats< / li >
< li > r300g: add a default channel ordering of texture border for unhandled formats< / li >
< li > r300g: fix texture border color for all texture formats< / li >
< li > r300g: fix rendering with no vertex elements< / li >
< li > r300/compiler: fix rc_rewrite_depth_out for it to work with any instruction< / li >
< li > r300g: fix texture border color once again< / li >
< li > r300g: fix texture swizzling with compressed textures on r400-r500< / li >
< li > r300g: disable ARB_texture_swizzle if S3TC is enabled on r3xx-only< / li >
< li > mesa, st/mesa: fix gl_FragCoord with FBOs in Gallium< / li >
< li > st/mesa: initialize key in st_vp_varient< / li >
< li > r300/compiler: fix swizzle lowering with a presubtract source operand< / li >
< li > r300g: fix rendering with a vertex attrib having a zero stride< / li >
< li > ir_to_mesa: Add support for conditional discards.< / li >
< li > r300g: finally fix the texture corruption on r3xx-r4xx< / li >
< li > mesa: fix texel store functions for some float formats< / li >
< li > r300/compiler: disable the rename_regs pass for loops< / li >
< / ul > < / p >
< p > Mario Kleiner (1):
< ul >
< li > mesa/r300classic: Fix dri2Invalidate/radeon_prepare_render for page flipping.< / li >
< / ul > < / p >
< p > Peter Clifton (1):
< ul >
< li > intel: Fix emit_linear_blit to use DWORD aligned width blits< / li >
< / ul > < / p >
< p > Robert Hooker (2):
< ul >
< li > intel: Add a new B43 pci id.< / li >
< li > egl_dri2: Add missing intel chip ids.< / li >
< / ul > < / p >
< p > Roland Scheidegger (1):
< ul >
< li > r200: fix r200 large points< / li >
< / ul > < / p >
< p > Thomas Hellstrom (17):
< ul >
< li > st/xorg: Don't try to use option values before processing options< / li >
< li > xorg/vmwgfx: Make vmwarectrl work also on 64-bit servers< / li >
< li > st/xorg: Add a customizer option to get rid of annoying cursor update flicker< / li >
< li > xorg/vmwgfx: Don't hide HW cursors when updating them< / li >
< li > st/xorg: Don't try to remove invalid fbs< / li >
< li > st/xorg: Fix typo< / li >
< li > st/xorg, xorg/vmwgfx: Be a bit more frendly towards cross-compiling environments< / li >
< li > st/xorg: Fix compilation errors for Xservers compiled without Composite< / li >
< li > st/xorg: Don't use deprecated x*alloc / xfree functions< / li >
< li > xorg/vmwgfx: Don't use deprecated x*alloc / xfree functions< / li >
< li > st/xorg: Fix compilation for Xservers > = 1.10< / li >
< li > mesa: Make sure we have the talloc cflags when using the talloc headers< / li >
< li > egl: Add an include for size_t< / li >
< li > mesa: Add talloc includes for gles< / li >
< li > st/egl: Fix build for include files in nonstandard places< / li >
< li > svga/drm: Optionally resolve calls to powf during link-time< / li >
< li > gallium/targets: Trivial crosscompiling fix< / li >
< / ul > < / p >
< p > Tom Stellard (7):
< ul >
< li > r300/compiler: Make sure presubtract sources use supported swizzles< / li >
< li > r300/compiler: Fix register allocator's handling of loops< / li >
< li > r300/compiler: Fix instruction scheduling within IF blocks< / li >
< li > r300/compiler: Use zero as the register index for unused sources< / li >
< li > r300/compiler: Ignore alpha dest register when replicating the result< / li >
< li > r300/compiler: Use correct swizzles for all presubtract sources< / li >
< li > r300/compiler: Don't allow presubtract sources to be remapped twice< / li >
< / ul > < / p >
< p > Vinson Lee (1):
< ul >
< li > glsl: Fix 'control reaches end of non-void function' warning.< / li >
< / ul > < / p >
< p > richard (1):
< ul >
< li > r600c : inline vertex format is not updated in an app, switch to use vfetch constants. For the 7.9 and 7.10 branches as well.< / li >
< / ul > < / p >
< / body >
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