2018-08-13 16:36:16 +01:00
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< title > Mesa Release Notes< / title >
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2019-05-06 12:26:47 +01:00
The Mesa 3D Graphics Library
2018-08-13 16:36:16 +01:00
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< h1 > Mesa 18.1.6 Release Notes / August 13 2018< / h1 >
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Mesa 18.1.6 is a bug fix release which fixes bugs found since the 18.1.5 release.
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Mesa 18.1.6 implements the OpenGL 4.5 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.5. OpenGL
4.5 is < strong > only< / strong > available if requested at context creation.
Compatibility contexts may report a lower version depending on each driver.
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< h2 > SHA256 checksums< / h2 >
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2018-08-13 17:56:25 +01:00
580e03328ffefe1fd43b19ab7669f20d931601a1c0a4c0f8b9c65d6e81a06df3 mesa-18.1.6.tar.gz
bb7ce759069801804fcfb8152da3457f76cd7b4e0096e4870ff5adcb5c894289 mesa-18.1.6.tar.xz
2018-08-13 16:36:16 +01:00
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< h2 > New features< / h2 >
< p > None< / p >
< h2 > Bug fixes< / h2 >
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< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=13728" > Bug 13728< / a > - [G965] Some objects in Neverwinter Nights Linux version not displayed correctly< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=98699" > Bug 98699< / a > - " float[a+++4 ? 1:1] f;" crashes glsl_compiler< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=99730" > Bug 99730< / a > - Metro Redux game(s) needs override for midshader extension declaration< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=106382" > Bug 106382< / a > - Shader cache breaks INTEL_DEBUG=shader_time< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=107117" > Bug 107117< / a > - mesa-18.1: regression with TFP on intel with modesettings and glamor acceleration< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=107212" > Bug 107212< / a > - Dual-Core CPU E5500 / G45: RetroArch with reicast core results in corrupted graphics< / li >
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< h2 > Changes< / h2 >
< p > Adam Jackson (1):< / p >
< ul >
< li > glx: GLX_MESA_multithread_makecurrent is direct-only< / li >
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< p > Andres Gomez (3):< / p >
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< li > ddebug: use util_snprintf() in dd_get_debug_filename_and_mkdir< / li >
< li > gallium/aux/util: use util_snprintf() in test_texture_barrier< / li >
< li > glsl: use util_snprintf()< / li >
< / ul >
< p > Christian Gmeiner (1):< / p >
< ul >
< li > etnaviv: fix typo in query names< / li >
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< p > Dave Airlie (1):< / p >
< ul >
< li > r600: reduce num compute threads to 1024.< / li >
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< p > Dylan Baker (6):< / p >
< ul >
< li > docs: Add sha-256 sums for 18.1.5< / li >
< li > nir/meson: fix c vs cpp args for nir test< / li >
< li > gallium: fix ddebug on windows< / li >
< li > cherry-ignore: add patches that get-pick-list is finding in error< / li >
< li > cherry-ignore: Add some additional patches that are for 18.2< / li >
< li > bump version to 18.1.6< / li >
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< p > Emil Velikov (5):< / p >
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< li > swr: don't export swr_create_screen_internal< / li >
< li > automake: require shared glapi when using DRI based libGL< / li >
< li > autotools: error out when using the broken --with-{gl, osmesa}-lib-name< / li >
< li > autotools: error out when building with mangling and glvnd< / li >
< li > autotools: use correct gl.pc LIBS when using glvnd< / li >
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< p > Eric Anholt (4):< / p >
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< li > vc4: Fix a leak of the no-vertex-elements workaround BO.< / li >
< li > vc4: Respect a sampler view's first_layer field.< / li >
< li > vc4: Ignore samplers for finding uniform offsets.< / li >
< li > egl: Fix leak of X11 pixmaps backing pbuffers in DRI3.< / li >
< / ul >
< p > Gert Wollny (1):< / p >
< ul >
< li > meson, install_megadrivers: Also remove stale symlinks< / li >
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< p > Jan Vesely (2):< / p >
< ul >
< li > clover: Reduce wait_count in abort path.< / li >
< li > clover: Don't extend illegal integer types.< / li >
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< p > Jason Ekstrand (2):< / p >
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< li > nir: Take if uses into account in ssa_def_components_read< / li >
< li > i965/fs: Flag all slots of a flat input as flat< / li >
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< p > Jon Turney (1):< / p >
< ul >
< li > meson: use correct keyword to fix a meson warning< / li >
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< p > Jordan Justen (2):< / p >
< ul >
< li > i965, anv: Use INTEL_DEBUG for disk_cache driver flags< / li >
< li > i965: Disable shader cache with INTEL_DEBUG=shader_time< / li >
< / ul >
< p > Juan A. Suarez Romero (2):< / p >
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< li > wayland/egl: update surface size on window resize< / li >
< li > wayland/egl: initialize window surface size to window size< / li >
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< p > Karol Herbst (2):< / p >
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< li > nir/lower_int64: mark all metadata as dirty< / li >
< li > nvc0/ir: return 0 in imageLoad on incomplete textures< / li >
< / ul >
< p > Kenneth Graunke (1):< / p >
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< li > intel: Fix SIMD16 unaligned payload GRF reads on Gen4-5.< / li >
< / ul >
< p > Marek Olšák (1):< / p >
< ul >
< li > ac/surface: fix MSAA corruption on Vega due to FMASK tile swizzle< / li >
< / ul >
< p > Mauro Rossi (2):< / p >
< ul >
< li > radv: generate entrypoints for VK_ANDROID_native_buffer< / li >
< li > radv: move vk_format_table.c to generated sources< / li >
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< p > Olivier Fourdan (1):< / p >
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< li > dri3: For 1.2, use root window instead of pixmap drawable< / li >
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< p > Tapani Pälli (1):< / p >
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< li > glsl: handle error case with ast_post_inc, ast_post_dec< / li >
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< p > Vlad Golovkin (1):< / p >
< ul >
< li > swr: Remove unnecessary memset call< / li >
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< p > vadym.shovkoplias (1):< / p >
< ul >
< li > drirc: Allow extension midshader for Metro Redux< / li >
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