2018-01-18 20:02:46 +00:00
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< title > Mesa Release Notes< / title >
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2019-05-06 12:26:47 +01:00
The Mesa 3D Graphics Library
2018-01-18 20:02:46 +00:00
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< h1 > Mesa 17.3.3 Release Notes / January 18, 2018< / h1 >
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Mesa 17.3.3 is a bug fix release which fixes bugs found since the 17.3.2 release.
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Mesa 17.3.3 implements the OpenGL 4.5 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.5. OpenGL
4.5 is < strong > only< / strong > available if requested at context creation
because compatibility contexts are not supported.
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< h2 > SHA256 checksums< / h2 >
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2018-01-18 21:34:34 +00:00
c733d37a161501cd81dc9b309ccb613753b98eafc6d35e0847548a6642749772 mesa-17.3.3.tar.gz
41bac5de0ef6adc1f41a1ec0f80c19e361298ce02fa81b5f9ba4fdca33a9379b mesa-17.3.3.tar.xz
2018-01-18 20:02:46 +00:00
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< h2 > New features< / h2 >
< p > None< / p >
< h2 > Bug fixes< / h2 >
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< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=104214" > Bug 104214< / a > - Dota crashes when switching from game to desktop< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=104492" > Bug 104492< / a > - Compute Shader: Wrong alignment when assigning struct value to structured SSBO< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=104551" > Bug 104551< / a > - Check if Mako templates for Python are installed< / li >
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< h2 > Changes< / h2 >
< p > Alex Smith (3):< / p >
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< li > anv: Add missing unlock in anv_scratch_pool_alloc< / li >
< li > anv: Take write mask into account in has_color_buffer_write_enabled< / li >
< li > anv: Make sure state on primary is correct after CmdExecuteCommands< / li >
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< p > Andres Gomez (1):< / p >
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< li > anv: Import mako templates only during execution of anv_extensions< / li >
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< p > Bas Nieuwenhuizen (11):< / p >
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< li > radv: Invert condition for all samples identical during resolve.< / li >
< li > radv: Flush caches before subpass resolve.< / li >
< li > radv: Fix fragment resolve destination offset.< / li >
< li > radv: Use correct framebuffer size for partial FS resolves.< / li >
< li > radv: Always use fragment resolve if dest uses DCC.< / li >
< li > Revert "radv/gfx9: fix block compression texture views."< / li >
< li > radv: Use correct HTILE expanded words.< / li >
< li > radv: Allow writing 0 scissors.< / li >
< li > ac/nir: Handle loading data from compact arrays.< / li >
< li > radv: Invalidate L1 for VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT.< / li >
< li > ac/nir: Sanitize location_frac for local variables.< / li >
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< p > Dave Airlie (8):< / p >
< ul >
< li > radv: fix events on compute queues.< / li >
< li > radv: fix pipeline statistics end query on compute queue< / li >
< li > radv/gfx9: fix 3d image to image transfers on compute queues.< / li >
< li > radv/gfx9: fix 3d image clears on compute queues< / li >
< li > radv/gfx9: fix buffer to image for 3d images on compute queues< / li >
< li > radv/gfx9: fix block compression texture views.< / li >
< li > radv/gfx9: use a bigger hammer to flush cb/db caches.< / li >
< li > radv/gfx9: use correct swizzle parameter to work out border swizzle.< / li >
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< p > Emil Velikov (1):< / p >
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< li > docs: add sha256 checksums for 17.3.2< / li >
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< p > Florian Will (1):< / p >
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< li > glsl: Respect std430 layout in lower_buffer_access< / li >
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< p > Juan A. Suarez Romero (6):< / p >
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< li > cherry-ignore: intel/fs: Use the original destination region for int MUL lowering< / li >
< li > cherry-ignore: i965/fs: Use UW types when using V immediates< / li >
< li > cherry-ignore: main: Clear shader program data whenever ProgramBinary is called< / li >
< li > cherry-ignore: egl: pass the dri2_dpy to the $plat_teardown functions< / li >
< li > cherry-ignore: vulkan/wsi: free cmd pools< / li >
< li > Update version to 17.3.3< / li >
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< p > Józef Kucia (1):< / p >
< ul >
< li > radeonsi: fix alpha-to-coverage if color writes are disabled< / li >
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< p > Kenneth Graunke (2):< / p >
< ul >
< li > i965: Require space for MI_BATCHBUFFER_END.< / li >
< li > i965: Torch public intel_batchbuffer_emit_dword/float helpers.< / li >
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< p > Lucas Stach (1):< / p >
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< li > etnaviv: disable in-place resolve for non-supertiled surfaces< / li >
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< p > Samuel Iglesias Gonsálvez (1):< / p >
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< li > anv: VkDescriptorSetLayoutBinding can have descriptorCount == 0< / li >
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< p > Thomas Hellstrom (1):< / p >
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< li > loader/dri3: Avoid freeing renderbuffers in use< / li >
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< p > Tim Rowley (1):< / p >
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< li > swr/rast: fix invalid sign masks in avx512 simdlib code< / li >
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