2015-09-26 13:32:07 +01:00
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< title > Mesa Release Notes< / title >
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2019-05-06 12:26:47 +01:00
The Mesa 3D Graphics Library
2015-09-26 13:32:07 +01:00
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< h1 > Mesa 11.0.1 Release Notes / September 26, 2015< / h1 >
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Mesa 11.0.1 is a bug fix release which fixes bugs found since the 11.0.0 release.
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Mesa 11.0.1 implements the OpenGL 4.1 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.1. OpenGL
4.1 is < strong > only< / strong > available if requested at context creation
because compatibility contexts are not supported.
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< h2 > SHA256 checksums< / h2 >
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2015-09-26 14:08:52 +01:00
6dab262877e12c0546a0e2970c6835a0f217e6d4026ccecb3cd5dd733d1ce867 mesa-11.0.1.tar.gz
43d0dfcd1f1e36f07f8228cd76d90175d3fc74c1ed25d7071794a100a98ef2a6 mesa-11.0.1.tar.xz
2015-09-26 13:32:07 +01:00
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< h2 > New features< / h2 >
< p > None< / p >
< h2 > Bug fixes< / h2 >
< p > This list is likely incomplete.< / p >
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< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=38109" > Bug 38109< / a > - i915 driver crashes if too few vertices are submitted (Mesa 7.10.2)< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=91114" > Bug 91114< / a > - ES3-CTS.gtf.GL3Tests.shadow.shadow_execution_vert fails< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=91716" > Bug 91716< / a > - [bisected] piglit.shaders.glsl-vs-int-attrib regresses on 32 bit BYT, HSW, IVB, SNB< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=91719" > Bug 91719< / a > - [SNB,HSW,BYT] dEQP regressions associated with using NIR for vertex shaders< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=92009" > Bug 92009< / a > - ES3-CTS.gtf.GL3Tests.packed_pixels.packed_pixels fails< / li >
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< h2 > Changes< / h2 >
< p > Antia Puentes (2):< / p >
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< li > i965/vec4: Fix saturation errors when coalescing registers< / li >
< li > i965/vec4_nir: Load constants as integers< / li >
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< p > Anuj Phogat (1):< / p >
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< li > meta: Abort meta pbo path if TexSubImage need signed unsigned conversion< / li >
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< p > Emil Velikov (2):< / p >
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< li > docs: add sha256 checksums for 11.0.0< / li >
< li > Update version to 11.0.1< / li >
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< p > Iago Toral Quiroga (1):< / p >
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< li > mesa: Fix GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE for default framebuffer.< / li >
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< p > Ian Romanick (5):< / p >
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< li > t_dd_dmatmp: Make "count" actually be the count< / li >
< li > t_dd_dmatmp: Clean up improper code formatting from previous patch< / li >
< li > t_dd_dmatmp: Use '& 3' instead of '% 4' everywhere< / li >
< li > t_dd_dmatmp: Pull out common 'count -= count & 3' code< / li >
< li > t_dd_dmatmp: Use addition instead of subtraction in loop bounds< / li >
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< p > Ilia Mirkin (6):< / p >
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< li > st/mesa: avoid integer overflows with buffers > = 512MB< / li >
< li > nv50, nvc0: fix max texture buffer size to 128M elements< / li >
< li > freedreno/a3xx: fix blending of L8 format< / li >
< li > nv50,nvc0: detect underlying resource changes and update tic< / li >
< li > nv50,nvc0: flush texture cache in presence of coherent bufs< / li >
< li > radeonsi: load fmask ptr relative to the resources array< / li >
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< p > Jason Ekstrand (2):< / p >
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< li > nir: Fix a bunch of ralloc parenting errors< / li >
< li > i965/vec4: Don't reswizzle hardware registers< / li >
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< p > Jeremy Huddleston (1):< / p >
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< li > configure.ac: Add support to enable read-only text segment on x86.< / li >
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< p > Ray Strode (1):< / p >
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< li > gbm: convert gbm bo format to fourcc format on dma-buf import< / li >
< / ul >
< p > Tapani Pälli (2):< / p >
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< li > mesa: fix errors when reading depth with glReadPixels< / li >
< li > i965: fix textureGrad for cubemaps< / li >
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< p > Ulrich Weigand (1):< / p >
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< li > mesa: Fix texture compression on big-endian systems< / li >
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