intel: Add simple logging façade for Android (v2)
I'm bringing up Vulkan in the Android container of Chrome OS (ARC++).
On Android, stdio goes to /dev/null. On Android, remote gdb is even more
painful than the usual remote gdb. On Android, nothing works like you
expect and debugging is hell. I need logging.
This patch introduces a small, simple logging API that can easily wrap
Android's API. On non-Android platforms, this logger does nothing fancy.
It follows the time-honored Unix tradition of spewing everything to
stderr with minimal fuss.
My goal here is not perfection. My goal is to make a minimal, clean API,
that people hate merely a little instead of a lot, and that's good
enough to let me bring up Android Vulkan. And it needs to be fast,
which means it must be small. No one wants to their game to miss frames
while aiming a flaming bow into the jaws of an angry robot t-rex, and
thus become t-rex breakfast, because some fool had too much fun desiging
a bloated, ideal logging API.
If people like it, perhaps we should quickly promote it to src/util.
The API looks like this:
#define INTEL_LOG_TAG "intel-vulkan"
#define DEBUG
intel_logd("try hard thing with foo=%d", foo);
n = try_foo(...);
if (n < 0) {
intel_loge("%s:%d: foo failed bigtime", __FILE__, __LINE__);
return VK_ERROR_DEVICE_LOST;
}
And produces this on non-Android:
intel-vulkan: debug: try hard thing with foo=93
intel-vulkan: error: anv_device.c:182: foo failed bigtime
v2: Fix meson build. [for dcbaker]
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2017-08-25 22:14:34 +01:00
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/*
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* Copyright 2017 Google
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*/
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mesa: Promote Intel's simple logging façade for Android to util/
I'm bringing up freedreno Vulkan on an Android phone, and my pains are
exactly what Chad said when working on Intel's vulkan for Android in
aa716db0f64d ("intel: Add simple logging façade for Android (v2)"):
On Android, stdio goes to /dev/null. On Android, remote gdb is even
more painful than the usual remote gdb. On Android, nothing works like
you expect and debugging is hell. I need logging.
This patch introduces a small, simple logging API that can easily wrap
Android's API. On non-Android platforms, this logger does nothing
fancy. It follows the time-honored Unix tradition of spewing
everything to stderr with minimal fuss.
My goal here is not perfection. My goal is to make a minimal, clean API,
that people hate merely a little instead of a lot, and that's good
enough to let me bring up Android Vulkan. And it needs to be fast,
which means it must be small. No one wants to their game to miss frames
while aiming a flaming bow into the jaws of an angry robot t-rex, and
thus become t-rex breakfast, because some fool had too much fun desiging
a bloated, ideal logging API.
Compared to trusty fprintf, _mesa_log[ewi]() is actually usable on
Android. Compared to os_log_message(), this has different error levels
and supports format arguments.
The only code change in the move is wrapping flockfile/funlockfile in
!DETECT_OS_WINDOWS, since mingw32 doesn't have it. Windows likely wants
different logging code, anyway.
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6806>
2020-09-21 20:53:14 +01:00
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#ifndef MESA_LOG_H
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#define MESA_LOG_H
|
intel: Add simple logging façade for Android (v2)
I'm bringing up Vulkan in the Android container of Chrome OS (ARC++).
On Android, stdio goes to /dev/null. On Android, remote gdb is even more
painful than the usual remote gdb. On Android, nothing works like you
expect and debugging is hell. I need logging.
This patch introduces a small, simple logging API that can easily wrap
Android's API. On non-Android platforms, this logger does nothing fancy.
It follows the time-honored Unix tradition of spewing everything to
stderr with minimal fuss.
My goal here is not perfection. My goal is to make a minimal, clean API,
that people hate merely a little instead of a lot, and that's good
enough to let me bring up Android Vulkan. And it needs to be fast,
which means it must be small. No one wants to their game to miss frames
while aiming a flaming bow into the jaws of an angry robot t-rex, and
thus become t-rex breakfast, because some fool had too much fun desiging
a bloated, ideal logging API.
If people like it, perhaps we should quickly promote it to src/util.
The API looks like this:
#define INTEL_LOG_TAG "intel-vulkan"
#define DEBUG
intel_logd("try hard thing with foo=%d", foo);
n = try_foo(...);
if (n < 0) {
intel_loge("%s:%d: foo failed bigtime", __FILE__, __LINE__);
return VK_ERROR_DEVICE_LOST;
}
And produces this on non-Android:
intel-vulkan: debug: try hard thing with foo=93
intel-vulkan: error: anv_device.c:182: foo failed bigtime
v2: Fix meson build. [for dcbaker]
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2017-08-25 22:14:34 +01:00
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#include <stdarg.h>
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#include "util/macros.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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mesa: Promote Intel's simple logging façade for Android to util/
I'm bringing up freedreno Vulkan on an Android phone, and my pains are
exactly what Chad said when working on Intel's vulkan for Android in
aa716db0f64d ("intel: Add simple logging façade for Android (v2)"):
On Android, stdio goes to /dev/null. On Android, remote gdb is even
more painful than the usual remote gdb. On Android, nothing works like
you expect and debugging is hell. I need logging.
This patch introduces a small, simple logging API that can easily wrap
Android's API. On non-Android platforms, this logger does nothing
fancy. It follows the time-honored Unix tradition of spewing
everything to stderr with minimal fuss.
My goal here is not perfection. My goal is to make a minimal, clean API,
that people hate merely a little instead of a lot, and that's good
enough to let me bring up Android Vulkan. And it needs to be fast,
which means it must be small. No one wants to their game to miss frames
while aiming a flaming bow into the jaws of an angry robot t-rex, and
thus become t-rex breakfast, because some fool had too much fun desiging
a bloated, ideal logging API.
Compared to trusty fprintf, _mesa_log[ewi]() is actually usable on
Android. Compared to os_log_message(), this has different error levels
and supports format arguments.
The only code change in the move is wrapping flockfile/funlockfile in
!DETECT_OS_WINDOWS, since mingw32 doesn't have it. Windows likely wants
different logging code, anyway.
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6806>
2020-09-21 20:53:14 +01:00
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#ifndef MESA_LOG_TAG
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#define MESA_LOG_TAG "MESA"
|
intel: Add simple logging façade for Android (v2)
I'm bringing up Vulkan in the Android container of Chrome OS (ARC++).
On Android, stdio goes to /dev/null. On Android, remote gdb is even more
painful than the usual remote gdb. On Android, nothing works like you
expect and debugging is hell. I need logging.
This patch introduces a small, simple logging API that can easily wrap
Android's API. On non-Android platforms, this logger does nothing fancy.
It follows the time-honored Unix tradition of spewing everything to
stderr with minimal fuss.
My goal here is not perfection. My goal is to make a minimal, clean API,
that people hate merely a little instead of a lot, and that's good
enough to let me bring up Android Vulkan. And it needs to be fast,
which means it must be small. No one wants to their game to miss frames
while aiming a flaming bow into the jaws of an angry robot t-rex, and
thus become t-rex breakfast, because some fool had too much fun desiging
a bloated, ideal logging API.
If people like it, perhaps we should quickly promote it to src/util.
The API looks like this:
#define INTEL_LOG_TAG "intel-vulkan"
#define DEBUG
intel_logd("try hard thing with foo=%d", foo);
n = try_foo(...);
if (n < 0) {
intel_loge("%s:%d: foo failed bigtime", __FILE__, __LINE__);
return VK_ERROR_DEVICE_LOST;
}
And produces this on non-Android:
intel-vulkan: debug: try hard thing with foo=93
intel-vulkan: error: anv_device.c:182: foo failed bigtime
v2: Fix meson build. [for dcbaker]
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2017-08-25 22:14:34 +01:00
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#endif
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|
mesa: Promote Intel's simple logging façade for Android to util/
I'm bringing up freedreno Vulkan on an Android phone, and my pains are
exactly what Chad said when working on Intel's vulkan for Android in
aa716db0f64d ("intel: Add simple logging façade for Android (v2)"):
On Android, stdio goes to /dev/null. On Android, remote gdb is even
more painful than the usual remote gdb. On Android, nothing works like
you expect and debugging is hell. I need logging.
This patch introduces a small, simple logging API that can easily wrap
Android's API. On non-Android platforms, this logger does nothing
fancy. It follows the time-honored Unix tradition of spewing
everything to stderr with minimal fuss.
My goal here is not perfection. My goal is to make a minimal, clean API,
that people hate merely a little instead of a lot, and that's good
enough to let me bring up Android Vulkan. And it needs to be fast,
which means it must be small. No one wants to their game to miss frames
while aiming a flaming bow into the jaws of an angry robot t-rex, and
thus become t-rex breakfast, because some fool had too much fun desiging
a bloated, ideal logging API.
Compared to trusty fprintf, _mesa_log[ewi]() is actually usable on
Android. Compared to os_log_message(), this has different error levels
and supports format arguments.
The only code change in the move is wrapping flockfile/funlockfile in
!DETECT_OS_WINDOWS, since mingw32 doesn't have it. Windows likely wants
different logging code, anyway.
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6806>
2020-09-21 20:53:14 +01:00
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enum mesa_log_level {
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MESA_LOG_ERROR,
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MESA_LOG_WARN,
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MESA_LOG_INFO,
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MESA_LOG_DEBUG,
|
intel: Add simple logging façade for Android (v2)
I'm bringing up Vulkan in the Android container of Chrome OS (ARC++).
On Android, stdio goes to /dev/null. On Android, remote gdb is even more
painful than the usual remote gdb. On Android, nothing works like you
expect and debugging is hell. I need logging.
This patch introduces a small, simple logging API that can easily wrap
Android's API. On non-Android platforms, this logger does nothing fancy.
It follows the time-honored Unix tradition of spewing everything to
stderr with minimal fuss.
My goal here is not perfection. My goal is to make a minimal, clean API,
that people hate merely a little instead of a lot, and that's good
enough to let me bring up Android Vulkan. And it needs to be fast,
which means it must be small. No one wants to their game to miss frames
while aiming a flaming bow into the jaws of an angry robot t-rex, and
thus become t-rex breakfast, because some fool had too much fun desiging
a bloated, ideal logging API.
If people like it, perhaps we should quickly promote it to src/util.
The API looks like this:
#define INTEL_LOG_TAG "intel-vulkan"
#define DEBUG
intel_logd("try hard thing with foo=%d", foo);
n = try_foo(...);
if (n < 0) {
intel_loge("%s:%d: foo failed bigtime", __FILE__, __LINE__);
return VK_ERROR_DEVICE_LOST;
}
And produces this on non-Android:
intel-vulkan: debug: try hard thing with foo=93
intel-vulkan: error: anv_device.c:182: foo failed bigtime
v2: Fix meson build. [for dcbaker]
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2017-08-25 22:14:34 +01:00
|
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};
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void PRINTFLIKE(3, 4)
|
mesa: Promote Intel's simple logging façade for Android to util/
I'm bringing up freedreno Vulkan on an Android phone, and my pains are
exactly what Chad said when working on Intel's vulkan for Android in
aa716db0f64d ("intel: Add simple logging façade for Android (v2)"):
On Android, stdio goes to /dev/null. On Android, remote gdb is even
more painful than the usual remote gdb. On Android, nothing works like
you expect and debugging is hell. I need logging.
This patch introduces a small, simple logging API that can easily wrap
Android's API. On non-Android platforms, this logger does nothing
fancy. It follows the time-honored Unix tradition of spewing
everything to stderr with minimal fuss.
My goal here is not perfection. My goal is to make a minimal, clean API,
that people hate merely a little instead of a lot, and that's good
enough to let me bring up Android Vulkan. And it needs to be fast,
which means it must be small. No one wants to their game to miss frames
while aiming a flaming bow into the jaws of an angry robot t-rex, and
thus become t-rex breakfast, because some fool had too much fun desiging
a bloated, ideal logging API.
Compared to trusty fprintf, _mesa_log[ewi]() is actually usable on
Android. Compared to os_log_message(), this has different error levels
and supports format arguments.
The only code change in the move is wrapping flockfile/funlockfile in
!DETECT_OS_WINDOWS, since mingw32 doesn't have it. Windows likely wants
different logging code, anyway.
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6806>
2020-09-21 20:53:14 +01:00
|
|
|
mesa_log(enum mesa_log_level, const char *tag, const char *format, ...);
|
intel: Add simple logging façade for Android (v2)
I'm bringing up Vulkan in the Android container of Chrome OS (ARC++).
On Android, stdio goes to /dev/null. On Android, remote gdb is even more
painful than the usual remote gdb. On Android, nothing works like you
expect and debugging is hell. I need logging.
This patch introduces a small, simple logging API that can easily wrap
Android's API. On non-Android platforms, this logger does nothing fancy.
It follows the time-honored Unix tradition of spewing everything to
stderr with minimal fuss.
My goal here is not perfection. My goal is to make a minimal, clean API,
that people hate merely a little instead of a lot, and that's good
enough to let me bring up Android Vulkan. And it needs to be fast,
which means it must be small. No one wants to their game to miss frames
while aiming a flaming bow into the jaws of an angry robot t-rex, and
thus become t-rex breakfast, because some fool had too much fun desiging
a bloated, ideal logging API.
If people like it, perhaps we should quickly promote it to src/util.
The API looks like this:
#define INTEL_LOG_TAG "intel-vulkan"
#define DEBUG
intel_logd("try hard thing with foo=%d", foo);
n = try_foo(...);
if (n < 0) {
intel_loge("%s:%d: foo failed bigtime", __FILE__, __LINE__);
return VK_ERROR_DEVICE_LOST;
}
And produces this on non-Android:
intel-vulkan: debug: try hard thing with foo=93
intel-vulkan: error: anv_device.c:182: foo failed bigtime
v2: Fix meson build. [for dcbaker]
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2017-08-25 22:14:34 +01:00
|
|
|
|
|
|
|
void
|
mesa: Promote Intel's simple logging façade for Android to util/
I'm bringing up freedreno Vulkan on an Android phone, and my pains are
exactly what Chad said when working on Intel's vulkan for Android in
aa716db0f64d ("intel: Add simple logging façade for Android (v2)"):
On Android, stdio goes to /dev/null. On Android, remote gdb is even
more painful than the usual remote gdb. On Android, nothing works like
you expect and debugging is hell. I need logging.
This patch introduces a small, simple logging API that can easily wrap
Android's API. On non-Android platforms, this logger does nothing
fancy. It follows the time-honored Unix tradition of spewing
everything to stderr with minimal fuss.
My goal here is not perfection. My goal is to make a minimal, clean API,
that people hate merely a little instead of a lot, and that's good
enough to let me bring up Android Vulkan. And it needs to be fast,
which means it must be small. No one wants to their game to miss frames
while aiming a flaming bow into the jaws of an angry robot t-rex, and
thus become t-rex breakfast, because some fool had too much fun desiging
a bloated, ideal logging API.
Compared to trusty fprintf, _mesa_log[ewi]() is actually usable on
Android. Compared to os_log_message(), this has different error levels
and supports format arguments.
The only code change in the move is wrapping flockfile/funlockfile in
!DETECT_OS_WINDOWS, since mingw32 doesn't have it. Windows likely wants
different logging code, anyway.
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6806>
2020-09-21 20:53:14 +01:00
|
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mesa_log_v(enum mesa_log_level, const char *tag, const char *format,
|
intel: Add simple logging façade for Android (v2)
I'm bringing up Vulkan in the Android container of Chrome OS (ARC++).
On Android, stdio goes to /dev/null. On Android, remote gdb is even more
painful than the usual remote gdb. On Android, nothing works like you
expect and debugging is hell. I need logging.
This patch introduces a small, simple logging API that can easily wrap
Android's API. On non-Android platforms, this logger does nothing fancy.
It follows the time-honored Unix tradition of spewing everything to
stderr with minimal fuss.
My goal here is not perfection. My goal is to make a minimal, clean API,
that people hate merely a little instead of a lot, and that's good
enough to let me bring up Android Vulkan. And it needs to be fast,
which means it must be small. No one wants to their game to miss frames
while aiming a flaming bow into the jaws of an angry robot t-rex, and
thus become t-rex breakfast, because some fool had too much fun desiging
a bloated, ideal logging API.
If people like it, perhaps we should quickly promote it to src/util.
The API looks like this:
#define INTEL_LOG_TAG "intel-vulkan"
#define DEBUG
intel_logd("try hard thing with foo=%d", foo);
n = try_foo(...);
if (n < 0) {
intel_loge("%s:%d: foo failed bigtime", __FILE__, __LINE__);
return VK_ERROR_DEVICE_LOST;
}
And produces this on non-Android:
intel-vulkan: debug: try hard thing with foo=93
intel-vulkan: error: anv_device.c:182: foo failed bigtime
v2: Fix meson build. [for dcbaker]
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2017-08-25 22:14:34 +01:00
|
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|
va_list va);
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mesa: Promote Intel's simple logging façade for Android to util/
I'm bringing up freedreno Vulkan on an Android phone, and my pains are
exactly what Chad said when working on Intel's vulkan for Android in
aa716db0f64d ("intel: Add simple logging façade for Android (v2)"):
On Android, stdio goes to /dev/null. On Android, remote gdb is even
more painful than the usual remote gdb. On Android, nothing works like
you expect and debugging is hell. I need logging.
This patch introduces a small, simple logging API that can easily wrap
Android's API. On non-Android platforms, this logger does nothing
fancy. It follows the time-honored Unix tradition of spewing
everything to stderr with minimal fuss.
My goal here is not perfection. My goal is to make a minimal, clean API,
that people hate merely a little instead of a lot, and that's good
enough to let me bring up Android Vulkan. And it needs to be fast,
which means it must be small. No one wants to their game to miss frames
while aiming a flaming bow into the jaws of an angry robot t-rex, and
thus become t-rex breakfast, because some fool had too much fun desiging
a bloated, ideal logging API.
Compared to trusty fprintf, _mesa_log[ewi]() is actually usable on
Android. Compared to os_log_message(), this has different error levels
and supports format arguments.
The only code change in the move is wrapping flockfile/funlockfile in
!DETECT_OS_WINDOWS, since mingw32 doesn't have it. Windows likely wants
different logging code, anyway.
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6806>
2020-09-21 20:53:14 +01:00
|
|
|
#define mesa_loge(fmt, ...) mesa_log(MESA_LOG_ERROR, (MESA_LOG_TAG), (fmt), ##__VA_ARGS__)
|
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#define mesa_logw(fmt, ...) mesa_log(MESA_LOG_WARN, (MESA_LOG_TAG), (fmt), ##__VA_ARGS__)
|
|
|
|
#define mesa_logi(fmt, ...) mesa_log(MESA_LOG_INFO, (MESA_LOG_TAG), (fmt), ##__VA_ARGS__)
|
intel: Add simple logging façade for Android (v2)
I'm bringing up Vulkan in the Android container of Chrome OS (ARC++).
On Android, stdio goes to /dev/null. On Android, remote gdb is even more
painful than the usual remote gdb. On Android, nothing works like you
expect and debugging is hell. I need logging.
This patch introduces a small, simple logging API that can easily wrap
Android's API. On non-Android platforms, this logger does nothing fancy.
It follows the time-honored Unix tradition of spewing everything to
stderr with minimal fuss.
My goal here is not perfection. My goal is to make a minimal, clean API,
that people hate merely a little instead of a lot, and that's good
enough to let me bring up Android Vulkan. And it needs to be fast,
which means it must be small. No one wants to their game to miss frames
while aiming a flaming bow into the jaws of an angry robot t-rex, and
thus become t-rex breakfast, because some fool had too much fun desiging
a bloated, ideal logging API.
If people like it, perhaps we should quickly promote it to src/util.
The API looks like this:
#define INTEL_LOG_TAG "intel-vulkan"
#define DEBUG
intel_logd("try hard thing with foo=%d", foo);
n = try_foo(...);
if (n < 0) {
intel_loge("%s:%d: foo failed bigtime", __FILE__, __LINE__);
return VK_ERROR_DEVICE_LOST;
}
And produces this on non-Android:
intel-vulkan: debug: try hard thing with foo=93
intel-vulkan: error: anv_device.c:182: foo failed bigtime
v2: Fix meson build. [for dcbaker]
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2017-08-25 22:14:34 +01:00
|
|
|
#ifdef DEBUG
|
mesa: Promote Intel's simple logging façade for Android to util/
I'm bringing up freedreno Vulkan on an Android phone, and my pains are
exactly what Chad said when working on Intel's vulkan for Android in
aa716db0f64d ("intel: Add simple logging façade for Android (v2)"):
On Android, stdio goes to /dev/null. On Android, remote gdb is even
more painful than the usual remote gdb. On Android, nothing works like
you expect and debugging is hell. I need logging.
This patch introduces a small, simple logging API that can easily wrap
Android's API. On non-Android platforms, this logger does nothing
fancy. It follows the time-honored Unix tradition of spewing
everything to stderr with minimal fuss.
My goal here is not perfection. My goal is to make a minimal, clean API,
that people hate merely a little instead of a lot, and that's good
enough to let me bring up Android Vulkan. And it needs to be fast,
which means it must be small. No one wants to their game to miss frames
while aiming a flaming bow into the jaws of an angry robot t-rex, and
thus become t-rex breakfast, because some fool had too much fun desiging
a bloated, ideal logging API.
Compared to trusty fprintf, _mesa_log[ewi]() is actually usable on
Android. Compared to os_log_message(), this has different error levels
and supports format arguments.
The only code change in the move is wrapping flockfile/funlockfile in
!DETECT_OS_WINDOWS, since mingw32 doesn't have it. Windows likely wants
different logging code, anyway.
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6806>
2020-09-21 20:53:14 +01:00
|
|
|
#define mesa_logd(fmt, ...) mesa_log(MESA_LOG_DEBUG, (MESA_LOG_TAG), (fmt), ##__VA_ARGS__)
|
intel: Add simple logging façade for Android (v2)
I'm bringing up Vulkan in the Android container of Chrome OS (ARC++).
On Android, stdio goes to /dev/null. On Android, remote gdb is even more
painful than the usual remote gdb. On Android, nothing works like you
expect and debugging is hell. I need logging.
This patch introduces a small, simple logging API that can easily wrap
Android's API. On non-Android platforms, this logger does nothing fancy.
It follows the time-honored Unix tradition of spewing everything to
stderr with minimal fuss.
My goal here is not perfection. My goal is to make a minimal, clean API,
that people hate merely a little instead of a lot, and that's good
enough to let me bring up Android Vulkan. And it needs to be fast,
which means it must be small. No one wants to their game to miss frames
while aiming a flaming bow into the jaws of an angry robot t-rex, and
thus become t-rex breakfast, because some fool had too much fun desiging
a bloated, ideal logging API.
If people like it, perhaps we should quickly promote it to src/util.
The API looks like this:
#define INTEL_LOG_TAG "intel-vulkan"
#define DEBUG
intel_logd("try hard thing with foo=%d", foo);
n = try_foo(...);
if (n < 0) {
intel_loge("%s:%d: foo failed bigtime", __FILE__, __LINE__);
return VK_ERROR_DEVICE_LOST;
}
And produces this on non-Android:
intel-vulkan: debug: try hard thing with foo=93
intel-vulkan: error: anv_device.c:182: foo failed bigtime
v2: Fix meson build. [for dcbaker]
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2017-08-25 22:14:34 +01:00
|
|
|
#else
|
mesa: Promote Intel's simple logging façade for Android to util/
I'm bringing up freedreno Vulkan on an Android phone, and my pains are
exactly what Chad said when working on Intel's vulkan for Android in
aa716db0f64d ("intel: Add simple logging façade for Android (v2)"):
On Android, stdio goes to /dev/null. On Android, remote gdb is even
more painful than the usual remote gdb. On Android, nothing works like
you expect and debugging is hell. I need logging.
This patch introduces a small, simple logging API that can easily wrap
Android's API. On non-Android platforms, this logger does nothing
fancy. It follows the time-honored Unix tradition of spewing
everything to stderr with minimal fuss.
My goal here is not perfection. My goal is to make a minimal, clean API,
that people hate merely a little instead of a lot, and that's good
enough to let me bring up Android Vulkan. And it needs to be fast,
which means it must be small. No one wants to their game to miss frames
while aiming a flaming bow into the jaws of an angry robot t-rex, and
thus become t-rex breakfast, because some fool had too much fun desiging
a bloated, ideal logging API.
Compared to trusty fprintf, _mesa_log[ewi]() is actually usable on
Android. Compared to os_log_message(), this has different error levels
and supports format arguments.
The only code change in the move is wrapping flockfile/funlockfile in
!DETECT_OS_WINDOWS, since mingw32 doesn't have it. Windows likely wants
different logging code, anyway.
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6806>
2020-09-21 20:53:14 +01:00
|
|
|
#define mesa_logd(fmt, ...) __mesa_log_use_args((fmt), ##__VA_ARGS__)
|
intel: Add simple logging façade for Android (v2)
I'm bringing up Vulkan in the Android container of Chrome OS (ARC++).
On Android, stdio goes to /dev/null. On Android, remote gdb is even more
painful than the usual remote gdb. On Android, nothing works like you
expect and debugging is hell. I need logging.
This patch introduces a small, simple logging API that can easily wrap
Android's API. On non-Android platforms, this logger does nothing fancy.
It follows the time-honored Unix tradition of spewing everything to
stderr with minimal fuss.
My goal here is not perfection. My goal is to make a minimal, clean API,
that people hate merely a little instead of a lot, and that's good
enough to let me bring up Android Vulkan. And it needs to be fast,
which means it must be small. No one wants to their game to miss frames
while aiming a flaming bow into the jaws of an angry robot t-rex, and
thus become t-rex breakfast, because some fool had too much fun desiging
a bloated, ideal logging API.
If people like it, perhaps we should quickly promote it to src/util.
The API looks like this:
#define INTEL_LOG_TAG "intel-vulkan"
#define DEBUG
intel_logd("try hard thing with foo=%d", foo);
n = try_foo(...);
if (n < 0) {
intel_loge("%s:%d: foo failed bigtime", __FILE__, __LINE__);
return VK_ERROR_DEVICE_LOST;
}
And produces this on non-Android:
intel-vulkan: debug: try hard thing with foo=93
intel-vulkan: error: anv_device.c:182: foo failed bigtime
v2: Fix meson build. [for dcbaker]
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2017-08-25 22:14:34 +01:00
|
|
|
#endif
|
|
|
|
|
mesa: Promote Intel's simple logging façade for Android to util/
I'm bringing up freedreno Vulkan on an Android phone, and my pains are
exactly what Chad said when working on Intel's vulkan for Android in
aa716db0f64d ("intel: Add simple logging façade for Android (v2)"):
On Android, stdio goes to /dev/null. On Android, remote gdb is even
more painful than the usual remote gdb. On Android, nothing works like
you expect and debugging is hell. I need logging.
This patch introduces a small, simple logging API that can easily wrap
Android's API. On non-Android platforms, this logger does nothing
fancy. It follows the time-honored Unix tradition of spewing
everything to stderr with minimal fuss.
My goal here is not perfection. My goal is to make a minimal, clean API,
that people hate merely a little instead of a lot, and that's good
enough to let me bring up Android Vulkan. And it needs to be fast,
which means it must be small. No one wants to their game to miss frames
while aiming a flaming bow into the jaws of an angry robot t-rex, and
thus become t-rex breakfast, because some fool had too much fun desiging
a bloated, ideal logging API.
Compared to trusty fprintf, _mesa_log[ewi]() is actually usable on
Android. Compared to os_log_message(), this has different error levels
and supports format arguments.
The only code change in the move is wrapping flockfile/funlockfile in
!DETECT_OS_WINDOWS, since mingw32 doesn't have it. Windows likely wants
different logging code, anyway.
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6806>
2020-09-21 20:53:14 +01:00
|
|
|
#define mesa_loge_v(fmt, va) mesa_log_v(MESA_LOG_ERROR, (MESA_LOG_TAG), (fmt), (va))
|
|
|
|
#define mesa_logw_v(fmt, va) mesa_log_v(MESA_LOG_WARN, (MESA_LOG_TAG), (fmt), (va))
|
|
|
|
#define mesa_logi_v(fmt, va) mesa_log_v(MESA_LOG_INFO, (MESA_LOG_TAG), (fmt), (va))
|
intel: Add simple logging façade for Android (v2)
I'm bringing up Vulkan in the Android container of Chrome OS (ARC++).
On Android, stdio goes to /dev/null. On Android, remote gdb is even more
painful than the usual remote gdb. On Android, nothing works like you
expect and debugging is hell. I need logging.
This patch introduces a small, simple logging API that can easily wrap
Android's API. On non-Android platforms, this logger does nothing fancy.
It follows the time-honored Unix tradition of spewing everything to
stderr with minimal fuss.
My goal here is not perfection. My goal is to make a minimal, clean API,
that people hate merely a little instead of a lot, and that's good
enough to let me bring up Android Vulkan. And it needs to be fast,
which means it must be small. No one wants to their game to miss frames
while aiming a flaming bow into the jaws of an angry robot t-rex, and
thus become t-rex breakfast, because some fool had too much fun desiging
a bloated, ideal logging API.
If people like it, perhaps we should quickly promote it to src/util.
The API looks like this:
#define INTEL_LOG_TAG "intel-vulkan"
#define DEBUG
intel_logd("try hard thing with foo=%d", foo);
n = try_foo(...);
if (n < 0) {
intel_loge("%s:%d: foo failed bigtime", __FILE__, __LINE__);
return VK_ERROR_DEVICE_LOST;
}
And produces this on non-Android:
intel-vulkan: debug: try hard thing with foo=93
intel-vulkan: error: anv_device.c:182: foo failed bigtime
v2: Fix meson build. [for dcbaker]
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2017-08-25 22:14:34 +01:00
|
|
|
#ifdef DEBUG
|
mesa: Promote Intel's simple logging façade for Android to util/
I'm bringing up freedreno Vulkan on an Android phone, and my pains are
exactly what Chad said when working on Intel's vulkan for Android in
aa716db0f64d ("intel: Add simple logging façade for Android (v2)"):
On Android, stdio goes to /dev/null. On Android, remote gdb is even
more painful than the usual remote gdb. On Android, nothing works like
you expect and debugging is hell. I need logging.
This patch introduces a small, simple logging API that can easily wrap
Android's API. On non-Android platforms, this logger does nothing
fancy. It follows the time-honored Unix tradition of spewing
everything to stderr with minimal fuss.
My goal here is not perfection. My goal is to make a minimal, clean API,
that people hate merely a little instead of a lot, and that's good
enough to let me bring up Android Vulkan. And it needs to be fast,
which means it must be small. No one wants to their game to miss frames
while aiming a flaming bow into the jaws of an angry robot t-rex, and
thus become t-rex breakfast, because some fool had too much fun desiging
a bloated, ideal logging API.
Compared to trusty fprintf, _mesa_log[ewi]() is actually usable on
Android. Compared to os_log_message(), this has different error levels
and supports format arguments.
The only code change in the move is wrapping flockfile/funlockfile in
!DETECT_OS_WINDOWS, since mingw32 doesn't have it. Windows likely wants
different logging code, anyway.
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6806>
2020-09-21 20:53:14 +01:00
|
|
|
#define mesa_logd_v(fmt, va) mesa_log_v(MESA_LOG_DEBUG, (MESA_LOG_TAG), (fmt), (va))
|
intel: Add simple logging façade for Android (v2)
I'm bringing up Vulkan in the Android container of Chrome OS (ARC++).
On Android, stdio goes to /dev/null. On Android, remote gdb is even more
painful than the usual remote gdb. On Android, nothing works like you
expect and debugging is hell. I need logging.
This patch introduces a small, simple logging API that can easily wrap
Android's API. On non-Android platforms, this logger does nothing fancy.
It follows the time-honored Unix tradition of spewing everything to
stderr with minimal fuss.
My goal here is not perfection. My goal is to make a minimal, clean API,
that people hate merely a little instead of a lot, and that's good
enough to let me bring up Android Vulkan. And it needs to be fast,
which means it must be small. No one wants to their game to miss frames
while aiming a flaming bow into the jaws of an angry robot t-rex, and
thus become t-rex breakfast, because some fool had too much fun desiging
a bloated, ideal logging API.
If people like it, perhaps we should quickly promote it to src/util.
The API looks like this:
#define INTEL_LOG_TAG "intel-vulkan"
#define DEBUG
intel_logd("try hard thing with foo=%d", foo);
n = try_foo(...);
if (n < 0) {
intel_loge("%s:%d: foo failed bigtime", __FILE__, __LINE__);
return VK_ERROR_DEVICE_LOST;
}
And produces this on non-Android:
intel-vulkan: debug: try hard thing with foo=93
intel-vulkan: error: anv_device.c:182: foo failed bigtime
v2: Fix meson build. [for dcbaker]
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2017-08-25 22:14:34 +01:00
|
|
|
#else
|
mesa: Promote Intel's simple logging façade for Android to util/
I'm bringing up freedreno Vulkan on an Android phone, and my pains are
exactly what Chad said when working on Intel's vulkan for Android in
aa716db0f64d ("intel: Add simple logging façade for Android (v2)"):
On Android, stdio goes to /dev/null. On Android, remote gdb is even
more painful than the usual remote gdb. On Android, nothing works like
you expect and debugging is hell. I need logging.
This patch introduces a small, simple logging API that can easily wrap
Android's API. On non-Android platforms, this logger does nothing
fancy. It follows the time-honored Unix tradition of spewing
everything to stderr with minimal fuss.
My goal here is not perfection. My goal is to make a minimal, clean API,
that people hate merely a little instead of a lot, and that's good
enough to let me bring up Android Vulkan. And it needs to be fast,
which means it must be small. No one wants to their game to miss frames
while aiming a flaming bow into the jaws of an angry robot t-rex, and
thus become t-rex breakfast, because some fool had too much fun desiging
a bloated, ideal logging API.
Compared to trusty fprintf, _mesa_log[ewi]() is actually usable on
Android. Compared to os_log_message(), this has different error levels
and supports format arguments.
The only code change in the move is wrapping flockfile/funlockfile in
!DETECT_OS_WINDOWS, since mingw32 doesn't have it. Windows likely wants
different logging code, anyway.
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6806>
2020-09-21 20:53:14 +01:00
|
|
|
#define mesa_logd_v(fmt, va) __mesa_log_use_args((fmt), (va))
|
intel: Add simple logging façade for Android (v2)
I'm bringing up Vulkan in the Android container of Chrome OS (ARC++).
On Android, stdio goes to /dev/null. On Android, remote gdb is even more
painful than the usual remote gdb. On Android, nothing works like you
expect and debugging is hell. I need logging.
This patch introduces a small, simple logging API that can easily wrap
Android's API. On non-Android platforms, this logger does nothing fancy.
It follows the time-honored Unix tradition of spewing everything to
stderr with minimal fuss.
My goal here is not perfection. My goal is to make a minimal, clean API,
that people hate merely a little instead of a lot, and that's good
enough to let me bring up Android Vulkan. And it needs to be fast,
which means it must be small. No one wants to their game to miss frames
while aiming a flaming bow into the jaws of an angry robot t-rex, and
thus become t-rex breakfast, because some fool had too much fun desiging
a bloated, ideal logging API.
If people like it, perhaps we should quickly promote it to src/util.
The API looks like this:
#define INTEL_LOG_TAG "intel-vulkan"
#define DEBUG
intel_logd("try hard thing with foo=%d", foo);
n = try_foo(...);
if (n < 0) {
intel_loge("%s:%d: foo failed bigtime", __FILE__, __LINE__);
return VK_ERROR_DEVICE_LOST;
}
And produces this on non-Android:
intel-vulkan: debug: try hard thing with foo=93
intel-vulkan: error: anv_device.c:182: foo failed bigtime
v2: Fix meson build. [for dcbaker]
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2017-08-25 22:14:34 +01:00
|
|
|
#endif
|
|
|
|
|
2022-02-18 18:49:24 +00:00
|
|
|
#define mesa_log_once(level, fmt, ...) \
|
|
|
|
do \
|
|
|
|
{ \
|
|
|
|
static bool once; \
|
|
|
|
if (!once) { \
|
|
|
|
once = true; \
|
|
|
|
mesa_log(level, (MESA_LOG_TAG), fmt, ##__VA_ARGS__); \
|
|
|
|
} \
|
|
|
|
} while (0)
|
|
|
|
|
|
|
|
#define mesa_loge_once(fmt, ...) mesa_log_once(MESA_LOG_ERROR, fmt, ##__VA_ARGS__)
|
|
|
|
#define mesa_logw_once(fmt, ...) mesa_log_once(MESA_LOG_WARN, fmt, ##__VA_ARGS__)
|
|
|
|
#define mesa_logi_once(fmt, ...) mesa_log_once(MESA_LOG_INFO, fmt, ##__VA_ARGS__)
|
|
|
|
#define mesa_logd_once(fmt, ...) mesa_log_once(MESA_LOG_DEBUG, fmt, ##__VA_ARGS__)
|
|
|
|
|
2021-06-16 18:20:35 +01:00
|
|
|
struct log_stream {
|
|
|
|
char *msg;
|
|
|
|
const char *tag;
|
|
|
|
size_t pos;
|
|
|
|
enum mesa_log_level level;
|
|
|
|
};
|
|
|
|
|
|
|
|
struct log_stream *_mesa_log_stream_create(enum mesa_log_level level, char *tag);
|
|
|
|
#define mesa_log_streame() _mesa_log_stream_create(MESA_LOG_ERROR, (MESA_LOG_TAG))
|
|
|
|
#define mesa_log_streamw() _mesa_log_stream_create(MESA_LOG_WARN, (MESA_LOG_TAG))
|
|
|
|
#define mesa_log_streami() _mesa_log_stream_create(MESA_LOG_INFO, (MESA_LOG_TAG))
|
|
|
|
void mesa_log_stream_destroy(struct log_stream *stream);
|
|
|
|
void mesa_log_stream_printf(struct log_stream *stream, const char *format, ...);
|
|
|
|
|
|
|
|
void _mesa_log_multiline(enum mesa_log_level level, const char *tag, const char *lines);
|
|
|
|
#define mesa_log_multiline(level, lines) _mesa_log_multiline(level, (MESA_LOG_TAG), lines)
|
intel: Add simple logging façade for Android (v2)
I'm bringing up Vulkan in the Android container of Chrome OS (ARC++).
On Android, stdio goes to /dev/null. On Android, remote gdb is even more
painful than the usual remote gdb. On Android, nothing works like you
expect and debugging is hell. I need logging.
This patch introduces a small, simple logging API that can easily wrap
Android's API. On non-Android platforms, this logger does nothing fancy.
It follows the time-honored Unix tradition of spewing everything to
stderr with minimal fuss.
My goal here is not perfection. My goal is to make a minimal, clean API,
that people hate merely a little instead of a lot, and that's good
enough to let me bring up Android Vulkan. And it needs to be fast,
which means it must be small. No one wants to their game to miss frames
while aiming a flaming bow into the jaws of an angry robot t-rex, and
thus become t-rex breakfast, because some fool had too much fun desiging
a bloated, ideal logging API.
If people like it, perhaps we should quickly promote it to src/util.
The API looks like this:
#define INTEL_LOG_TAG "intel-vulkan"
#define DEBUG
intel_logd("try hard thing with foo=%d", foo);
n = try_foo(...);
if (n < 0) {
intel_loge("%s:%d: foo failed bigtime", __FILE__, __LINE__);
return VK_ERROR_DEVICE_LOST;
}
And produces this on non-Android:
intel-vulkan: debug: try hard thing with foo=93
intel-vulkan: error: anv_device.c:182: foo failed bigtime
v2: Fix meson build. [for dcbaker]
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2017-08-25 22:14:34 +01:00
|
|
|
|
|
|
|
#ifndef DEBUG
|
|
|
|
/* Suppres -Wunused */
|
|
|
|
static inline void PRINTFLIKE(1, 2)
|
mesa: Promote Intel's simple logging façade for Android to util/
I'm bringing up freedreno Vulkan on an Android phone, and my pains are
exactly what Chad said when working on Intel's vulkan for Android in
aa716db0f64d ("intel: Add simple logging façade for Android (v2)"):
On Android, stdio goes to /dev/null. On Android, remote gdb is even
more painful than the usual remote gdb. On Android, nothing works like
you expect and debugging is hell. I need logging.
This patch introduces a small, simple logging API that can easily wrap
Android's API. On non-Android platforms, this logger does nothing
fancy. It follows the time-honored Unix tradition of spewing
everything to stderr with minimal fuss.
My goal here is not perfection. My goal is to make a minimal, clean API,
that people hate merely a little instead of a lot, and that's good
enough to let me bring up Android Vulkan. And it needs to be fast,
which means it must be small. No one wants to their game to miss frames
while aiming a flaming bow into the jaws of an angry robot t-rex, and
thus become t-rex breakfast, because some fool had too much fun desiging
a bloated, ideal logging API.
Compared to trusty fprintf, _mesa_log[ewi]() is actually usable on
Android. Compared to os_log_message(), this has different error levels
and supports format arguments.
The only code change in the move is wrapping flockfile/funlockfile in
!DETECT_OS_WINDOWS, since mingw32 doesn't have it. Windows likely wants
different logging code, anyway.
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6806>
2020-09-21 20:53:14 +01:00
|
|
|
__mesa_log_use_args(UNUSED const char *format, ...) { }
|
intel: Add simple logging façade for Android (v2)
I'm bringing up Vulkan in the Android container of Chrome OS (ARC++).
On Android, stdio goes to /dev/null. On Android, remote gdb is even more
painful than the usual remote gdb. On Android, nothing works like you
expect and debugging is hell. I need logging.
This patch introduces a small, simple logging API that can easily wrap
Android's API. On non-Android platforms, this logger does nothing fancy.
It follows the time-honored Unix tradition of spewing everything to
stderr with minimal fuss.
My goal here is not perfection. My goal is to make a minimal, clean API,
that people hate merely a little instead of a lot, and that's good
enough to let me bring up Android Vulkan. And it needs to be fast,
which means it must be small. No one wants to their game to miss frames
while aiming a flaming bow into the jaws of an angry robot t-rex, and
thus become t-rex breakfast, because some fool had too much fun desiging
a bloated, ideal logging API.
If people like it, perhaps we should quickly promote it to src/util.
The API looks like this:
#define INTEL_LOG_TAG "intel-vulkan"
#define DEBUG
intel_logd("try hard thing with foo=%d", foo);
n = try_foo(...);
if (n < 0) {
intel_loge("%s:%d: foo failed bigtime", __FILE__, __LINE__);
return VK_ERROR_DEVICE_LOST;
}
And produces this on non-Android:
intel-vulkan: debug: try hard thing with foo=93
intel-vulkan: error: anv_device.c:182: foo failed bigtime
v2: Fix meson build. [for dcbaker]
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2017-08-25 22:14:34 +01:00
|
|
|
#endif
|
|
|
|
|
|
|
|
#ifdef __cplusplus
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
mesa: Promote Intel's simple logging façade for Android to util/
I'm bringing up freedreno Vulkan on an Android phone, and my pains are
exactly what Chad said when working on Intel's vulkan for Android in
aa716db0f64d ("intel: Add simple logging façade for Android (v2)"):
On Android, stdio goes to /dev/null. On Android, remote gdb is even
more painful than the usual remote gdb. On Android, nothing works like
you expect and debugging is hell. I need logging.
This patch introduces a small, simple logging API that can easily wrap
Android's API. On non-Android platforms, this logger does nothing
fancy. It follows the time-honored Unix tradition of spewing
everything to stderr with minimal fuss.
My goal here is not perfection. My goal is to make a minimal, clean API,
that people hate merely a little instead of a lot, and that's good
enough to let me bring up Android Vulkan. And it needs to be fast,
which means it must be small. No one wants to their game to miss frames
while aiming a flaming bow into the jaws of an angry robot t-rex, and
thus become t-rex breakfast, because some fool had too much fun desiging
a bloated, ideal logging API.
Compared to trusty fprintf, _mesa_log[ewi]() is actually usable on
Android. Compared to os_log_message(), this has different error levels
and supports format arguments.
The only code change in the move is wrapping flockfile/funlockfile in
!DETECT_OS_WINDOWS, since mingw32 doesn't have it. Windows likely wants
different logging code, anyway.
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6806>
2020-09-21 20:53:14 +01:00
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#endif /* MESA_LOG_H */
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