2015-05-23 09:02:41 +01:00
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< title > Mesa Release Notes< / title >
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< h1 > The Mesa 3D Graphics Library< / h1 >
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< h1 > Mesa 10.5.6 Release Notes / May 23, 2015< / h1 >
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Mesa 10.5.6 is a bug fix release which fixes bugs found since the 10.5.5 release.
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Mesa 10.5.6 implements the OpenGL 3.3 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 3.3. OpenGL
3.3 is < strong > only< / strong > available if requested at context creation
because compatibility contexts are not supported.
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< h2 > SHA256 checksums< / h2 >
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2015-05-24 10:43:31 +01:00
89ff9cb08d0f6e3f34154864c3071253057cd21020759457c8ae27e0f70985d3 mesa-10.5.6.tar.gz
66017853bde5f7a6647db3eede30512a091a3491daa1708e0ad8027c328ba595 mesa-10.5.6.tar.xz
2015-05-23 09:02:41 +01:00
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< h2 > New features< / h2 >
< p > None< / p >
< h2 > Bug fixes< / h2 >
< p > This list is likely incomplete.< / p >
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< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=86792" > Bug 86792< / a > - [NVC0] Portal 2 Crashes in Wine< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=90147" > Bug 90147< / a > - swrast: build error undeclared _SC_PHYS_PAGES on osx< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=90350" > Bug 90350< / a > - [G96] Portal's portal are incorrectly rendered< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=90363" > Bug 90363< / a > - [nv50] HW state is not reset correctly when using a new GL context< / li >
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< h2 > Changes< / h2 >
< p > Alex Deucher (1):< / p >
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< li > radeonsi: add new bonaire pci id< / li >
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< p > Axel Davy (2):< / p >
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< li > egl/wayland: properly destroy wayland objects< / li >
< li > glx/dri3: Add additional check for gpu offloading case< / li >
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< p > Emil Velikov (4):< / p >
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< li > docs: Add sha256 sums for the 10.5.5 release< / li >
< li > egl/main: fix EGL_KHR_get_all_proc_addresses< / li >
< li > targets/osmesa: drop the -module tag from LDFLAGS< / li >
< li > Update version to 10.5.6< / li >
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< p > Francisco Jerez (4):< / p >
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< li > clover: Refactor event::trigger and ::abort to prevent deadlock and reentrancy issues.< / li >
< li > clover: Wrap event::_status in a method to prevent unlocked access.< / li >
< li > clover: Implement locking of the wait_count, _chain and _status members of event.< / li >
< li > i965: Fix PBO cache coherency issue after _mesa_meta_pbo_GetTexSubImage().< / li >
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< p > Fredrik Höglund (2):< / p >
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< li > main: Require that the texture exists in framebuffer_texture< / li >
< li > mesa: Generate GL_INVALID_VALUE in framebuffer_texture when layer < 0< / li >
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< p > Ilia Mirkin (7):< / p >
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< li > nv50/ir: only propagate saturate up if some actual folding took place< / li >
< li > nv50: keep track of PGRAPH state in nv50_screen< / li >
< li > nvc0: keep track of PGRAPH state in nvc0_screen< / li >
< li > nvc0: reset the instanced elements state when doing blit using 3d engine< / li >
< li > nv50/ir: only enable mul saturate on G200+< / li >
< li > st/mesa: make sure to create a "clean" bool when doing i2b< / li >
< li > nvc0: switch mechanism for shader eviction to be a while loop< / li >
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< p > Jeremy Huddleston Sequoia (2):< / p >
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< li > swrast: Build fix for darwin< / li >
< li > darwin: Fix install name of libOSMesa< / li >
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< p > Laura Ekstrand (2):< / p >
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< li > main: Fix an error generated by FramebufferTexture< / li >
< li > main: Complete error conditions for glInvalidate*Framebuffer.< / li >
< / ul >
< p > Marta Lofstedt (1):< / p >
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< li > main: glGetIntegeri_v fails for GL_VERTEX_BINDING_STRIDE< / li >
< / ul >
< p > Rob Clark (2):< / p >
< ul >
< li > freedreno: enable a306< / li >
< li > freedreno: fix bug in tile/slot calculation< / li >
< / ul >
< p > Roland Scheidegger (1):< / p >
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< li > draw: (trivial) fix out-of-bounds vector initialization< / li >
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< p > Tim Rowley (1):< / p >
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< li > mesa: fix shininess check for ffvertex_prog v2< / li >
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< p > Tom Stellard (2):< / p >
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< li > clover: Add a mutex to guard queue::queued_events< / li >
< li > clover: Fix a bug with multi-threaded events v2< / li >
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