mesa/src/compiler/nir_types.cpp

212 lines
4.7 KiB
C++
Raw Normal View History

/*
* Copyright © 2014 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*
* Authors:
* Connor Abbott (cwabbott0@gmail.com)
*
*/
#include "nir_types.h"
#include "compiler/glsl/ir.h"
void
glsl_print_type(const glsl_type *type, FILE *fp)
{
if (type->base_type == GLSL_TYPE_ARRAY) {
glsl_print_type(type->fields.array, fp);
fprintf(fp, "[%u]", type->length);
} else if ((type->base_type == GLSL_TYPE_STRUCT)
&& !is_gl_identifier(type->name)) {
fprintf(fp, "%s@%p", type->name, (void *) type);
} else {
fprintf(fp, "%s", type->name);
}
}
void
glsl_print_struct(const glsl_type *type, FILE *fp)
{
assert(type->base_type == GLSL_TYPE_STRUCT);
fprintf(fp, "struct {\n");
for (unsigned i = 0; i < type->length; i++) {
fprintf(fp, "\t");
glsl_print_type(type->fields.structure[i].type, fp);
fprintf(fp, " %s;\n", type->fields.structure[i].name);
}
fprintf(fp, "}\n");
}
const glsl_type *
glsl_get_array_element(const glsl_type* type)
{
if (type->is_matrix())
return type->column_type();
return type->fields.array;
}
const glsl_type *
glsl_get_struct_field(const glsl_type *type, unsigned index)
{
return type->fields.structure[index].type;
}
const glsl_type *
glsl_get_function_return_type(const glsl_type *type)
{
return type->fields.parameters[0].type;
}
const glsl_function_param *
glsl_get_function_param(const glsl_type *type, unsigned index)
{
return &type->fields.parameters[index + 1];
}
const struct glsl_type *
glsl_get_column_type(const struct glsl_type *type)
{
return type->column_type();
}
enum glsl_base_type
glsl_get_base_type(const struct glsl_type *type)
{
return type->base_type;
}
unsigned
glsl_get_vector_elements(const struct glsl_type *type)
{
return type->vector_elements;
}
unsigned
glsl_get_components(const struct glsl_type *type)
{
return type->components();
}
unsigned
glsl_get_matrix_columns(const struct glsl_type *type)
{
return type->matrix_columns;
}
unsigned
glsl_get_length(const struct glsl_type *type)
{
return type->is_matrix() ? type->matrix_columns : type->length;
}
unsigned
glsl_get_aoa_size(const struct glsl_type *type)
{
return type->arrays_of_arrays_size();
}
const char *
glsl_get_struct_elem_name(const struct glsl_type *type, unsigned index)
{
return type->fields.structure[index].name;
}
unsigned
glsl_get_record_location_offset(const struct glsl_type *type,
unsigned length)
{
return type->record_location_offset(length);
}
bool
glsl_type_is_void(const glsl_type *type)
{
return type->is_void();
}
bool
glsl_type_is_vector(const struct glsl_type *type)
{
return type->is_vector();
}
bool
glsl_type_is_scalar(const struct glsl_type *type)
{
return type->is_scalar();
}
bool
glsl_type_is_vector_or_scalar(const struct glsl_type *type)
{
return type->is_vector() || type->is_scalar();
}
bool
glsl_type_is_matrix(const struct glsl_type *type)
{
return type->is_matrix();
}
const glsl_type *
glsl_void_type(void)
{
return glsl_type::void_type;
}
const glsl_type *
glsl_float_type(void)
{
return glsl_type::float_type;
}
const glsl_type *
glsl_vec_type(unsigned n)
{
return glsl_type::vec(n);
}
const glsl_type *
glsl_vec4_type(void)
{
return glsl_type::vec4_type;
}
const glsl_type *
glsl_uint_type(void)
{
return glsl_type::uint_type;
}
const glsl_type *
glsl_array_type(const glsl_type *base, unsigned elements)
{
return glsl_type::get_array_instance(base, elements);
}
const glsl_type *
glsl_function_type(const glsl_type *return_type,
const glsl_function_param *params, unsigned num_params)
{
return glsl_type::get_function_instance(return_type, params, num_params);
}