mesa/glsl_types.cpp

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/*
* Copyright © 2009 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#include <stdlib.h>
#include "glsl_symbol_table.h"
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#include "glsl_parser_extras.h"
#include "glsl_types.h"
#include "builtin_types.h"
static void
add_types_to_symbol_table(glsl_symbol_table *symtab,
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const struct glsl_type *types,
unsigned num_types)
{
unsigned i;
for (i = 0; i < num_types; i++) {
symtab->add_type(types[i].name, & types[i]);
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}
}
static void
generate_110_types(glsl_symbol_table *symtab)
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{
add_types_to_symbol_table(symtab, builtin_core_types,
Elements(builtin_core_types));
add_types_to_symbol_table(symtab, builtin_structure_types,
Elements(builtin_structure_types));
add_types_to_symbol_table(symtab, builtin_110_deprecated_structure_types,
Elements(builtin_110_deprecated_structure_types));
add_types_to_symbol_table(symtab, & void_type, 1);
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}
static void
generate_120_types(glsl_symbol_table *symtab)
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{
generate_110_types(symtab);
add_types_to_symbol_table(symtab, builtin_120_types,
Elements(builtin_120_types));
}
static void
generate_130_types(glsl_symbol_table *symtab)
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{
generate_120_types(symtab);
add_types_to_symbol_table(symtab, builtin_130_types,
Elements(builtin_130_types));
}
void
_mesa_glsl_initialize_types(struct _mesa_glsl_parse_state *state)
{
switch (state->language_version) {
case 110:
generate_110_types(state->symbols);
break;
case 120:
generate_120_types(state->symbols);
break;
case 130:
generate_130_types(state->symbols);
break;
default:
/* error */
break;
}
}
const glsl_type *glsl_type::get_base_type() const
{
switch (base_type) {
case GLSL_TYPE_UINT:
return glsl_uint_type;
case GLSL_TYPE_INT:
return glsl_int_type;
case GLSL_TYPE_FLOAT:
return glsl_float_type;
case GLSL_TYPE_BOOL:
return glsl_bool_type;
default:
return glsl_error_type;
}
}
const glsl_type *
glsl_type::get_instance(unsigned base_type, unsigned rows, unsigned columns)
{
if ((rows < 1) || (rows > 4) || (columns < 1) || (columns > 4))
return glsl_error_type;
/* Treat GLSL vectors as Nx1 matrices.
*/
if (columns == 1) {
switch (base_type) {
case GLSL_TYPE_UINT:
return glsl_uint_type + (rows - 1);
case GLSL_TYPE_INT:
return glsl_int_type + (rows - 1);
case GLSL_TYPE_FLOAT:
return glsl_float_type + (rows - 1);
case GLSL_TYPE_BOOL:
return glsl_bool_type + (rows - 1);
default:
return glsl_error_type;
}
} else {
if ((base_type != GLSL_TYPE_FLOAT) || (rows == 1))
return glsl_error_type;
/* GLSL matrix types are named mat{COLUMNS}x{ROWS}. Only the following
* combinations are valid:
*
* 1 2 3 4
* 1
* 2 x x x
* 3 x x x
* 4 x x x
*/
#define IDX(c,r) (((c-1)*3) + (r-1))
switch (IDX(columns, rows)) {
case IDX(2,2): return mat2_type;
case IDX(2,3): return mat2x3_type;
case IDX(2,4): return mat2x4_type;
case IDX(3,2): return mat3x2_type;
case IDX(3,3): return mat3_type;
case IDX(3,4): return mat3x4_type;
case IDX(4,2): return mat4x2_type;
case IDX(4,3): return mat4x3_type;
case IDX(4,4): return mat4_type;
default: return glsl_error_type;
}
}
assert(!"Should not get here.");
return glsl_error_type;
}