mesa/src/gallium/frontends/lavapipe/lvp_private.h

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/*
* Copyright © 2019 Red Hat.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#pragma once
#include <stdlib.h>
#include <stdio.h>
#include <stdbool.h>
#include <string.h>
#include <assert.h>
#include <stdint.h>
#include "util/macros.h"
#include "util/list.h"
#include "compiler/shader_enums.h"
#include "pipe/p_screen.h"
#include "pipe/p_state.h"
#include "nir.h"
/* Pre-declarations needed for WSI entrypoints */
struct wl_surface;
struct wl_display;
typedef struct xcb_connection_t xcb_connection_t;
typedef uint32_t xcb_visualid_t;
typedef uint32_t xcb_window_t;
#define VK_PROTOTYPES
#include <vulkan/vulkan.h>
#include <vulkan/vk_icd.h>
#include "lvp_entrypoints.h"
#include "vk_device.h"
#include "vk_instance.h"
#include "vk_physical_device.h"
#include "vk_shader_module.h"
#include "vk_util.h"
#include "wsi_common.h"
#include <assert.h>
#ifdef __cplusplus
extern "C" {
#endif
#define MAX_SETS 8
#define MAX_PUSH_CONSTANTS_SIZE 128
#define MAX_PUSH_DESCRIPTORS 32
#ifdef _WIN32
#define lvp_printflike(a, b)
#else
#define lvp_printflike(a, b) __attribute__((__format__(__printf__, a, b)))
#endif
int lvp_get_instance_entrypoint_index(const char *name);
int lvp_get_device_entrypoint_index(const char *name);
int lvp_get_physical_device_entrypoint_index(const char *name);
const char *lvp_get_instance_entry_name(int index);
const char *lvp_get_physical_device_entry_name(int index);
const char *lvp_get_device_entry_name(int index);
bool lvp_instance_entrypoint_is_enabled(int index, uint32_t core_version,
const struct vk_instance_extension_table *instance);
bool lvp_physical_device_entrypoint_is_enabled(int index, uint32_t core_version,
const struct vk_instance_extension_table *instance);
bool lvp_device_entrypoint_is_enabled(int index, uint32_t core_version,
const struct vk_instance_extension_table *instance,
const struct vk_device_extension_table *device);
/* Whenever we generate an error, pass it through this function. Useful for
* debugging, where we can break on it. Only call at error site, not when
* propagating errors. Might be useful to plug in a stack trace here.
*/
struct lvp_instance;
VkResult __vk_errorf(struct lvp_instance *instance, VkResult error, const char *file, int line, const char *format, ...);
#define LVP_DEBUG_ALL_ENTRYPOINTS (1 << 0)
#define vk_error(instance, error) __vk_errorf(instance, error, __FILE__, __LINE__, NULL);
#define vk_errorf(instance, error, format, ...) __vk_errorf(instance, error, __FILE__, __LINE__, format, ## __VA_ARGS__);
void __lvp_finishme(const char *file, int line, const char *format, ...)
lvp_printflike(3, 4);
#define lvp_finishme(format, ...) \
__lvp_finishme(__FILE__, __LINE__, format, ##__VA_ARGS__);
#define stub_return(v) \
do { \
lvp_finishme("stub %s", __func__); \
return (v); \
} while (0)
#define stub() \
do { \
lvp_finishme("stub %s", __func__); \
return; \
} while (0)
#define LVP_STAGE_MASK ((1 << MESA_SHADER_STAGES) - 1)
#define lvp_foreach_stage(stage, stage_bits) \
for (gl_shader_stage stage, \
__tmp = (gl_shader_stage)((stage_bits) & LVP_STAGE_MASK); \
stage = ffs(__tmp) - 1, __tmp; \
__tmp &= ~(1 << (stage)))
struct lvp_physical_device {
struct vk_physical_device vk;
struct pipe_loader_device *pld;
struct pipe_screen *pscreen;
uint32_t max_images;
struct wsi_device wsi_device;
};
struct lvp_instance {
struct vk_instance vk;
uint32_t apiVersion;
int physicalDeviceCount;
struct lvp_physical_device physicalDevice;
uint64_t debug_flags;
struct pipe_loader_device *devs;
int num_devices;
};
VkResult lvp_init_wsi(struct lvp_physical_device *physical_device);
void lvp_finish_wsi(struct lvp_physical_device *physical_device);
bool lvp_physical_device_extension_supported(struct lvp_physical_device *dev,
const char *name);
struct lvp_queue {
struct vk_object_base base;
VkDeviceQueueCreateFlags flags;
struct lvp_device * device;
struct pipe_context *ctx;
bool shutdown;
thrd_t exec_thread;
mtx_t m;
cnd_t new_work;
struct list_head workqueue;
volatile int count;
};
struct lvp_queue_work {
struct list_head list;
uint32_t cmd_buffer_count;
struct lvp_cmd_buffer **cmd_buffers;
struct lvp_fence *fence;
};
struct lvp_pipeline_cache {
struct vk_object_base base;
struct lvp_device * device;
VkAllocationCallbacks alloc;
};
struct lvp_device {
struct vk_device vk;
struct lvp_queue queue;
struct lvp_instance * instance;
struct lvp_physical_device *physical_device;
struct pipe_screen *pscreen;
mtx_t fence_lock;
};
void lvp_device_get_cache_uuid(void *uuid);
struct lvp_device_memory {
struct vk_object_base base;
struct pipe_memory_allocation *pmem;
uint32_t type_index;
VkDeviceSize map_size;
void * map;
};
struct lvp_image {
struct vk_object_base base;
VkImageType type;
VkDeviceSize size;
uint32_t alignment;
struct pipe_memory_allocation *pmem;
unsigned memory_offset;
struct pipe_resource *bo;
};
static inline uint32_t
lvp_get_layerCount(const struct lvp_image *image,
const VkImageSubresourceRange *range)
{
return range->layerCount == VK_REMAINING_ARRAY_LAYERS ?
image->bo->array_size - range->baseArrayLayer : range->layerCount;
}
static inline uint32_t
lvp_get_levelCount(const struct lvp_image *image,
const VkImageSubresourceRange *range)
{
return range->levelCount == VK_REMAINING_MIP_LEVELS ?
(image->bo->last_level + 1) - range->baseMipLevel : range->levelCount;
}
struct lvp_image_create_info {
const VkImageCreateInfo *vk_info;
uint32_t bind_flags;
uint32_t stride;
};
VkResult
lvp_image_create(VkDevice _device,
const struct lvp_image_create_info *create_info,
const VkAllocationCallbacks* alloc,
VkImage *pImage);
struct lvp_image_view {
struct vk_object_base base;
const struct lvp_image *image; /**< VkImageViewCreateInfo::image */
VkImageViewType view_type;
VkFormat format;
enum pipe_format pformat;
VkComponentMapping components;
VkImageSubresourceRange subresourceRange;
struct pipe_surface *surface; /* have we created a pipe surface for this? */
};
struct lvp_subpass_attachment {
uint32_t attachment;
VkImageLayout layout;
bool in_render_loop;
};
struct lvp_subpass {
uint32_t attachment_count;
struct lvp_subpass_attachment * attachments;
uint32_t input_count;
uint32_t color_count;
struct lvp_subpass_attachment * input_attachments;
struct lvp_subpass_attachment * color_attachments;
struct lvp_subpass_attachment * resolve_attachments;
struct lvp_subpass_attachment * depth_stencil_attachment;
struct lvp_subpass_attachment * ds_resolve_attachment;
/** Subpass has at least one color resolve attachment */
bool has_color_resolve;
/** Subpass has at least one color attachment */
bool has_color_att;
VkSampleCountFlagBits max_sample_count;
uint32_t view_mask;
};
struct lvp_render_pass_attachment {
VkFormat format;
uint32_t samples;
VkAttachmentLoadOp load_op;
VkAttachmentLoadOp stencil_load_op;
VkImageLayout initial_layout;
VkImageLayout final_layout;
/* The subpass id in which the attachment will be used first/last. */
uint32_t first_subpass_idx;
uint32_t last_subpass_idx;
};
struct lvp_render_pass {
struct vk_object_base base;
uint32_t attachment_count;
uint32_t subpass_count;
struct lvp_subpass_attachment * subpass_attachments;
struct lvp_render_pass_attachment * attachments;
struct lvp_subpass subpasses[0];
};
struct lvp_sampler {
struct vk_object_base base;
VkSamplerCreateInfo create_info;
union pipe_color_union border_color;
VkSamplerReductionMode reduction_mode;
uint32_t state[4];
};
struct lvp_framebuffer {
struct vk_object_base base;
uint32_t width;
uint32_t height;
uint32_t layers;
bool imageless;
uint32_t attachment_count;
struct lvp_image_view * attachments[0];
};
struct lvp_descriptor_set_binding_layout {
uint16_t descriptor_index;
/* Number of array elements in this binding */
VkDescriptorType type;
uint16_t array_size;
bool valid;
int16_t dynamic_index;
struct {
int16_t const_buffer_index;
int16_t shader_buffer_index;
int16_t sampler_index;
int16_t sampler_view_index;
int16_t image_index;
} stage[MESA_SHADER_STAGES];
/* Immutable samplers (or NULL if no immutable samplers) */
struct lvp_sampler **immutable_samplers;
};
struct lvp_descriptor_set_layout {
struct vk_object_base base;
const VkAllocationCallbacks *alloc;
/* Descriptor set layouts can be destroyed at almost any time */
uint32_t ref_cnt;
/* Number of bindings in this descriptor set */
uint16_t binding_count;
/* Total size of the descriptor set with room for all array entries */
uint16_t size;
/* Shader stages affected by this descriptor set */
uint16_t shader_stages;
struct {
uint16_t const_buffer_count;
uint16_t shader_buffer_count;
uint16_t sampler_count;
uint16_t sampler_view_count;
uint16_t image_count;
} stage[MESA_SHADER_STAGES];
/* Number of dynamic offsets used by this descriptor set */
uint16_t dynamic_offset_count;
/* Bindings in this descriptor set */
struct lvp_descriptor_set_binding_layout binding[0];
};
void lvp_descriptor_set_layout_destroy(struct lvp_device *device,
struct lvp_descriptor_set_layout *layout);
static inline void
lvp_descriptor_set_layout_ref(struct lvp_descriptor_set_layout *layout)
{
assert(layout && layout->ref_cnt >= 1);
p_atomic_inc(&layout->ref_cnt);
}
static inline void
lvp_descriptor_set_layout_unref(struct lvp_device *device,
struct lvp_descriptor_set_layout *layout)
{
assert(layout && layout->ref_cnt >= 1);
if (p_atomic_dec_zero(&layout->ref_cnt))
lvp_descriptor_set_layout_destroy(device, layout);
}
union lvp_descriptor_info {
struct {
struct lvp_sampler *sampler;
struct lvp_image_view *iview;
VkImageLayout image_layout;
};
struct {
struct lvp_buffer *buffer;
VkDeviceSize offset;
VkDeviceSize range;
};
struct lvp_buffer_view *buffer_view;
};
struct lvp_descriptor {
VkDescriptorType type;
union lvp_descriptor_info info;
};
struct lvp_descriptor_set {
struct vk_object_base base;
struct lvp_descriptor_set_layout *layout;
struct list_head link;
struct lvp_descriptor descriptors[0];
};
struct lvp_descriptor_pool {
struct vk_object_base base;
VkDescriptorPoolCreateFlags flags;
uint32_t max_sets;
struct list_head sets;
};
struct lvp_descriptor_update_template {
struct vk_object_base base;
uint32_t entry_count;
uint32_t set;
VkDescriptorUpdateTemplateType type;
VkPipelineBindPoint bind_point;
struct lvp_pipeline_layout *pipeline_layout;
VkDescriptorUpdateTemplateEntry entry[0];
};
VkResult
lvp_descriptor_set_create(struct lvp_device *device,
struct lvp_descriptor_set_layout *layout,
struct lvp_descriptor_set **out_set);
void
lvp_descriptor_set_destroy(struct lvp_device *device,
struct lvp_descriptor_set *set);
struct lvp_pipeline_layout {
struct vk_object_base base;
struct {
struct lvp_descriptor_set_layout *layout;
uint32_t dynamic_offset_start;
} set[MAX_SETS];
uint32_t num_sets;
uint32_t push_constant_size;
struct {
bool has_dynamic_offsets;
} stage[MESA_SHADER_STAGES];
};
struct lvp_pipeline {
struct vk_object_base base;
struct lvp_device * device;
struct lvp_pipeline_layout * layout;
void *mem_ctx;
bool is_compute_pipeline;
bool force_min_sample;
nir_shader *pipeline_nir[MESA_SHADER_STAGES];
void *shader_cso[PIPE_SHADER_TYPES];
VkGraphicsPipelineCreateInfo graphics_create_info;
VkComputePipelineCreateInfo compute_create_info;
};
struct lvp_event {
struct vk_object_base base;
uint64_t event_storage;
};
struct lvp_fence {
struct vk_object_base base;
bool signaled;
struct pipe_fence_handle *handle;
};
struct lvp_semaphore {
struct vk_object_base base;
bool dummy;
};
struct lvp_buffer {
struct vk_object_base base;
VkDeviceSize size;
VkBufferUsageFlags usage;
VkDeviceSize offset;
struct pipe_memory_allocation *pmem;
struct pipe_resource *bo;
uint64_t total_size;
};
struct lvp_buffer_view {
struct vk_object_base base;
VkFormat format;
enum pipe_format pformat;
struct lvp_buffer *buffer;
uint32_t offset;
uint64_t range;
};
struct lvp_query_pool {
struct vk_object_base base;
VkQueryType type;
uint32_t count;
VkQueryPipelineStatisticFlags pipeline_stats;
enum pipe_query_type base_type;
struct pipe_query *queries[0];
};
struct lvp_cmd_pool {
struct vk_object_base base;
VkAllocationCallbacks alloc;
struct list_head cmd_buffers;
struct list_head free_cmd_buffers;
};
enum lvp_cmd_buffer_status {
LVP_CMD_BUFFER_STATUS_INVALID,
LVP_CMD_BUFFER_STATUS_INITIAL,
LVP_CMD_BUFFER_STATUS_RECORDING,
LVP_CMD_BUFFER_STATUS_EXECUTABLE,
LVP_CMD_BUFFER_STATUS_PENDING,
};
struct lvp_cmd_buffer {
struct vk_object_base base;
struct lvp_device * device;
VkCommandBufferLevel level;
enum lvp_cmd_buffer_status status;
struct lvp_cmd_pool * pool;
struct list_head pool_link;
struct list_head cmds;
struct list_head *last_emit;
uint8_t push_constants[MAX_PUSH_CONSTANTS_SIZE];
};
#define LVP_FROM_HANDLE(__lvp_type, __name, __handle) \
struct __lvp_type *__name = __lvp_type ## _from_handle(__handle)
VK_DEFINE_HANDLE_CASTS(lvp_cmd_buffer, base, VkCommandBuffer,
VK_OBJECT_TYPE_COMMAND_BUFFER)
VK_DEFINE_HANDLE_CASTS(lvp_device, vk.base, VkDevice, VK_OBJECT_TYPE_DEVICE)
VK_DEFINE_HANDLE_CASTS(lvp_instance, vk.base, VkInstance, VK_OBJECT_TYPE_INSTANCE)
VK_DEFINE_HANDLE_CASTS(lvp_physical_device, vk.base, VkPhysicalDevice,
VK_OBJECT_TYPE_PHYSICAL_DEVICE)
VK_DEFINE_HANDLE_CASTS(lvp_queue, base, VkQueue, VK_OBJECT_TYPE_QUEUE)
VK_DEFINE_NONDISP_HANDLE_CASTS(lvp_cmd_pool, base,VkCommandPool,
VK_OBJECT_TYPE_COMMAND_POOL)
VK_DEFINE_NONDISP_HANDLE_CASTS(lvp_buffer, base, VkBuffer,
VK_OBJECT_TYPE_BUFFER)
VK_DEFINE_NONDISP_HANDLE_CASTS(lvp_buffer_view, base, VkBufferView,
VK_OBJECT_TYPE_BUFFER_VIEW)
VK_DEFINE_NONDISP_HANDLE_CASTS(lvp_descriptor_pool, base, VkDescriptorPool,
VK_OBJECT_TYPE_DESCRIPTOR_POOL)
VK_DEFINE_NONDISP_HANDLE_CASTS(lvp_descriptor_set, base, VkDescriptorSet,
VK_OBJECT_TYPE_DESCRIPTOR_SET)
VK_DEFINE_NONDISP_HANDLE_CASTS(lvp_descriptor_set_layout, base, VkDescriptorSetLayout,
VK_OBJECT_TYPE_DESCRIPTOR_SET_LAYOUT)
VK_DEFINE_NONDISP_HANDLE_CASTS(lvp_descriptor_update_template, base, VkDescriptorUpdateTemplate,
VK_OBJECT_TYPE_DESCRIPTOR_UPDATE_TEMPLATE)
VK_DEFINE_NONDISP_HANDLE_CASTS(lvp_device_memory, base, VkDeviceMemory,
VK_OBJECT_TYPE_DEVICE_MEMORY)
VK_DEFINE_NONDISP_HANDLE_CASTS(lvp_event, base, VkEvent, VK_OBJECT_TYPE_EVENT)
VK_DEFINE_NONDISP_HANDLE_CASTS(lvp_framebuffer, base, VkFramebuffer,
VK_OBJECT_TYPE_FRAMEBUFFER)
VK_DEFINE_NONDISP_HANDLE_CASTS(lvp_image, base, VkImage, VK_OBJECT_TYPE_IMAGE)
VK_DEFINE_NONDISP_HANDLE_CASTS(lvp_image_view, base, VkImageView,
VK_OBJECT_TYPE_IMAGE_VIEW);
VK_DEFINE_NONDISP_HANDLE_CASTS(lvp_pipeline_cache, base, VkPipelineCache,
VK_OBJECT_TYPE_PIPELINE_CACHE)
VK_DEFINE_NONDISP_HANDLE_CASTS(lvp_pipeline, base, VkPipeline,
VK_OBJECT_TYPE_PIPELINE)
VK_DEFINE_NONDISP_HANDLE_CASTS(lvp_pipeline_layout, base, VkPipelineLayout,
VK_OBJECT_TYPE_PIPELINE_LAYOUT)
VK_DEFINE_NONDISP_HANDLE_CASTS(lvp_query_pool, base, VkQueryPool,
VK_OBJECT_TYPE_QUERY_POOL)
VK_DEFINE_NONDISP_HANDLE_CASTS(lvp_render_pass, base, VkRenderPass,
VK_OBJECT_TYPE_RENDER_PASS)
VK_DEFINE_NONDISP_HANDLE_CASTS(lvp_sampler, base, VkSampler,
VK_OBJECT_TYPE_SAMPLER)
VK_DEFINE_NONDISP_HANDLE_CASTS(lvp_fence, base, VkFence, VK_OBJECT_TYPE_FENCE);
VK_DEFINE_NONDISP_HANDLE_CASTS(lvp_semaphore, base, VkSemaphore,
VK_OBJECT_TYPE_SEMAPHORE);
/* in same order and buffer building commands in spec. */
enum lvp_cmds {
LVP_CMD_BIND_PIPELINE,
LVP_CMD_SET_VIEWPORT,
LVP_CMD_SET_SCISSOR,
LVP_CMD_SET_LINE_WIDTH,
LVP_CMD_SET_DEPTH_BIAS,
LVP_CMD_SET_BLEND_CONSTANTS,
LVP_CMD_SET_DEPTH_BOUNDS,
LVP_CMD_SET_STENCIL_COMPARE_MASK,
LVP_CMD_SET_STENCIL_WRITE_MASK,
LVP_CMD_SET_STENCIL_REFERENCE,
LVP_CMD_BIND_DESCRIPTOR_SETS,
LVP_CMD_BIND_INDEX_BUFFER,
LVP_CMD_BIND_VERTEX_BUFFERS,
LVP_CMD_DRAW,
LVP_CMD_DRAW_INDEXED,
LVP_CMD_DRAW_INDIRECT,
LVP_CMD_DRAW_INDEXED_INDIRECT,
LVP_CMD_DISPATCH,
LVP_CMD_DISPATCH_INDIRECT,
LVP_CMD_COPY_BUFFER,
LVP_CMD_COPY_IMAGE,
LVP_CMD_BLIT_IMAGE,
LVP_CMD_COPY_BUFFER_TO_IMAGE,
LVP_CMD_COPY_IMAGE_TO_BUFFER,
LVP_CMD_UPDATE_BUFFER,
LVP_CMD_FILL_BUFFER,
LVP_CMD_CLEAR_COLOR_IMAGE,
LVP_CMD_CLEAR_DEPTH_STENCIL_IMAGE,
LVP_CMD_CLEAR_ATTACHMENTS,
LVP_CMD_RESOLVE_IMAGE,
LVP_CMD_SET_EVENT,
LVP_CMD_RESET_EVENT,
LVP_CMD_WAIT_EVENTS,
LVP_CMD_PIPELINE_BARRIER,
LVP_CMD_BEGIN_QUERY,
LVP_CMD_END_QUERY,
LVP_CMD_RESET_QUERY_POOL,
LVP_CMD_WRITE_TIMESTAMP,
LVP_CMD_COPY_QUERY_POOL_RESULTS,
LVP_CMD_PUSH_CONSTANTS,
LVP_CMD_BEGIN_RENDER_PASS,
LVP_CMD_NEXT_SUBPASS,
LVP_CMD_END_RENDER_PASS,
LVP_CMD_EXECUTE_COMMANDS,
LVP_CMD_DRAW_INDIRECT_COUNT,
LVP_CMD_DRAW_INDEXED_INDIRECT_COUNT,
LVP_CMD_PUSH_DESCRIPTOR_SET,
LVP_CMD_BIND_TRANSFORM_FEEDBACK_BUFFERS,
LVP_CMD_BEGIN_TRANSFORM_FEEDBACK,
LVP_CMD_END_TRANSFORM_FEEDBACK,
LVP_CMD_DRAW_INDIRECT_BYTE_COUNT,
LVP_CMD_BEGIN_CONDITIONAL_RENDERING,
LVP_CMD_END_CONDITIONAL_RENDERING,
LVP_CMD_SET_CULL_MODE,
LVP_CMD_SET_FRONT_FACE,
LVP_CMD_SET_PRIMITIVE_TOPOLOGY,
LVP_CMD_SET_DEPTH_TEST_ENABLE,
LVP_CMD_SET_DEPTH_WRITE_ENABLE,
LVP_CMD_SET_DEPTH_COMPARE_OP,
LVP_CMD_SET_DEPTH_BOUNDS_TEST_ENABLE,
LVP_CMD_SET_STENCIL_TEST_ENABLE,
LVP_CMD_SET_STENCIL_OP,
};
struct lvp_cmd_bind_pipeline {
VkPipelineBindPoint bind_point;
struct lvp_pipeline *pipeline;
};
struct lvp_cmd_set_viewport {
uint32_t first_viewport;
uint32_t viewport_count;
VkViewport viewports[16];
};
struct lvp_cmd_set_scissor {
uint32_t first_scissor;
uint32_t scissor_count;
VkRect2D scissors[16];
};
struct lvp_cmd_set_line_width {
float line_width;
};
struct lvp_cmd_set_depth_bias {
float constant_factor;
float clamp;
float slope_factor;
};
struct lvp_cmd_set_blend_constants {
float blend_constants[4];
};
struct lvp_cmd_set_depth_bounds {
float min_depth;
float max_depth;
};
struct lvp_cmd_set_stencil_vals {
VkStencilFaceFlags face_mask;
uint32_t value;
};
struct lvp_cmd_bind_descriptor_sets {
VkPipelineBindPoint bind_point;
struct lvp_descriptor_set_layout *set_layout[MAX_SETS];
uint32_t first;
uint32_t count;
struct lvp_descriptor_set **sets;
uint32_t dynamic_offset_count;
const uint32_t *dynamic_offsets;
};
struct lvp_cmd_bind_index_buffer {
const struct lvp_buffer *buffer;
VkDeviceSize offset;
VkIndexType index_type;
};
struct lvp_cmd_bind_vertex_buffers {
uint32_t first;
uint32_t binding_count;
struct lvp_buffer **buffers;
const VkDeviceSize *offsets;
const VkDeviceSize *sizes;
const VkDeviceSize *strides;
};
struct lvp_cmd_draw {
uint32_t instance_count;
uint32_t first_instance;
uint32_t draw_count;
struct pipe_draw_start_count draws[0];
};
struct lvp_cmd_draw_indexed {
uint32_t instance_count;
uint32_t vertex_offset;
uint32_t first_instance;
bool calc_start;
uint32_t draw_count;
struct pipe_draw_start_count draws[0];
};
struct lvp_cmd_draw_indirect {
VkDeviceSize offset;
struct lvp_buffer *buffer;
uint32_t draw_count;
uint32_t stride;
};
struct lvp_cmd_dispatch {
uint32_t x;
uint32_t y;
uint32_t z;
uint32_t base_x;
uint32_t base_y;
uint32_t base_z;
};
struct lvp_cmd_dispatch_indirect {
const struct lvp_buffer *buffer;
VkDeviceSize offset;
};
struct lvp_cmd_copy_buffer {
struct lvp_buffer *src;
struct lvp_buffer *dst;
uint32_t region_count;
const VkBufferCopy *regions;
};
struct lvp_cmd_copy_image {
struct lvp_image *src;
struct lvp_image *dst;
VkImageLayout src_layout;
VkImageLayout dst_layout;
uint32_t region_count;
const VkImageCopy *regions;
};
struct lvp_cmd_blit_image {
struct lvp_image *src;
struct lvp_image *dst;
VkImageLayout src_layout;
VkImageLayout dst_layout;
uint32_t region_count;
const VkImageBlit *regions;
VkFilter filter;
};
struct lvp_cmd_copy_buffer_to_image {
struct lvp_buffer *src;
struct lvp_image *dst;
VkImageLayout dst_layout;
uint32_t region_count;
const VkBufferImageCopy *regions;
};
struct lvp_cmd_copy_image_to_buffer {
struct lvp_image *src;
struct lvp_buffer *dst;
VkImageLayout src_layout;
uint32_t region_count;
const VkBufferImageCopy *regions;
};
struct lvp_cmd_update_buffer {
struct lvp_buffer *buffer;
VkDeviceSize offset;
VkDeviceSize data_size;
char data[0];
};
struct lvp_cmd_fill_buffer {
struct lvp_buffer *buffer;
VkDeviceSize offset;
VkDeviceSize fill_size;
uint32_t data;
};
struct lvp_cmd_clear_color_image {
struct lvp_image *image;
VkImageLayout layout;
VkClearColorValue clear_val;
uint32_t range_count;
VkImageSubresourceRange *ranges;
};
struct lvp_cmd_clear_ds_image {
struct lvp_image *image;
VkImageLayout layout;
VkClearDepthStencilValue clear_val;
uint32_t range_count;
VkImageSubresourceRange *ranges;
};
struct lvp_cmd_clear_attachments {
uint32_t attachment_count;
VkClearAttachment *attachments;
uint32_t rect_count;
VkClearRect *rects;
};
struct lvp_cmd_resolve_image {
struct lvp_image *src;
struct lvp_image *dst;
VkImageLayout src_layout;
VkImageLayout dst_layout;
uint32_t region_count;
VkImageResolve *regions;
};
struct lvp_cmd_event_set {
struct lvp_event *event;
bool value;
bool flush;
};
struct lvp_cmd_wait_events {
uint32_t event_count;
struct lvp_event **events;
VkPipelineStageFlags src_stage_mask;
VkPipelineStageFlags dst_stage_mask;
uint32_t memory_barrier_count;
VkMemoryBarrier *memory_barriers;
uint32_t buffer_memory_barrier_count;
VkBufferMemoryBarrier *buffer_memory_barriers;
uint32_t image_memory_barrier_count;
VkImageMemoryBarrier *image_memory_barriers;
};
struct lvp_cmd_pipeline_barrier {
VkPipelineStageFlags src_stage_mask;
VkPipelineStageFlags dst_stage_mask;
bool by_region;
uint32_t memory_barrier_count;
VkMemoryBarrier *memory_barriers;
uint32_t buffer_memory_barrier_count;
VkBufferMemoryBarrier *buffer_memory_barriers;
uint32_t image_memory_barrier_count;
VkImageMemoryBarrier *image_memory_barriers;
};
struct lvp_cmd_query_cmd {
struct lvp_query_pool *pool;
uint32_t query;
uint32_t index;
bool precise;
bool flush;
};
struct lvp_cmd_copy_query_pool_results {
struct lvp_query_pool *pool;
uint32_t first_query;
uint32_t query_count;
struct lvp_buffer *dst;
VkDeviceSize dst_offset;
VkDeviceSize stride;
VkQueryResultFlags flags;
};
struct lvp_cmd_push_constants {
VkShaderStageFlags stage;
uint32_t offset;
uint32_t size;
uint32_t val[1];
};
struct lvp_attachment_state {
VkImageAspectFlags pending_clear_aspects;
VkClearValue clear_value;
};
struct lvp_cmd_begin_render_pass {
struct lvp_framebuffer *framebuffer;
struct lvp_render_pass *render_pass;
VkRect2D render_area;
struct lvp_attachment_state *attachments;
struct lvp_image_view **imageless_views;
};
struct lvp_cmd_next_subpass {
VkSubpassContents contents;
};
struct lvp_cmd_execute_commands {
uint32_t command_buffer_count;
struct lvp_cmd_buffer *cmd_buffers[0];
};
struct lvp_cmd_draw_indirect_count {
VkDeviceSize offset;
struct lvp_buffer *buffer;
VkDeviceSize count_buffer_offset;
struct lvp_buffer *count_buffer;
uint32_t max_draw_count;
uint32_t stride;
};
struct lvp_write_descriptor {
uint32_t dst_binding;
uint32_t dst_array_element;
uint32_t descriptor_count;
VkDescriptorType descriptor_type;
};
struct lvp_cmd_push_descriptor_set {
VkPipelineBindPoint bind_point;
struct lvp_pipeline_layout *layout;
uint32_t set;
uint32_t descriptor_write_count;
struct lvp_write_descriptor *descriptors;
union lvp_descriptor_info *infos;
};
struct lvp_cmd_bind_transform_feedback_buffers {
uint32_t first_binding;
uint32_t binding_count;
struct lvp_buffer **buffers;
VkDeviceSize *offsets;
VkDeviceSize *sizes;
};
struct lvp_cmd_begin_transform_feedback {
uint32_t first_counter_buffer;
uint32_t counter_buffer_count;
struct lvp_buffer **counter_buffers;
VkDeviceSize *counter_buffer_offsets;
};
struct lvp_cmd_end_transform_feedback {
uint32_t first_counter_buffer;
uint32_t counter_buffer_count;
struct lvp_buffer **counter_buffers;
VkDeviceSize *counter_buffer_offsets;
};
struct lvp_cmd_draw_indirect_byte_count {
uint32_t instance_count;
uint32_t first_instance;
struct lvp_buffer *counter_buffer;
VkDeviceSize counter_buffer_offset;
uint32_t counter_offset;
uint32_t vertex_stride;
};
struct lvp_cmd_begin_conditional_rendering {
struct lvp_buffer *buffer;
VkDeviceSize offset;
bool inverted;
};
struct lvp_cmd_set_cull_mode {
VkCullModeFlags cull_mode;
};
struct lvp_cmd_set_front_face {
VkFrontFace front_face;
};
struct lvp_cmd_set_primitive_topology {
VkPrimitiveTopology prim;
};
struct lvp_cmd_set_depth_test_enable {
VkBool32 depth_test_enable;
};
struct lvp_cmd_set_depth_write_enable {
VkBool32 depth_write_enable;
};
struct lvp_cmd_set_depth_bounds_test_enable {
VkBool32 depth_bounds_test_enable;
};
struct lvp_cmd_set_depth_compare_op {
VkCompareOp depth_op;
};
struct lvp_cmd_set_stencil_test_enable {
VkBool32 stencil_test_enable;
};
struct lvp_cmd_set_stencil_op {
VkStencilFaceFlags face_mask;
VkStencilOp fail_op;
VkStencilOp pass_op;
VkStencilOp depth_fail_op;
VkCompareOp compare_op;
};
struct lvp_cmd_buffer_entry {
struct list_head cmd_link;
uint32_t cmd_type;
union {
struct lvp_cmd_bind_pipeline pipeline;
struct lvp_cmd_set_viewport set_viewport;
struct lvp_cmd_set_scissor set_scissor;
struct lvp_cmd_set_line_width set_line_width;
struct lvp_cmd_set_depth_bias set_depth_bias;
struct lvp_cmd_set_blend_constants set_blend_constants;
struct lvp_cmd_set_depth_bounds set_depth_bounds;
struct lvp_cmd_set_stencil_vals stencil_vals;
struct lvp_cmd_bind_descriptor_sets descriptor_sets;
struct lvp_cmd_bind_vertex_buffers vertex_buffers;
struct lvp_cmd_bind_index_buffer index_buffer;
struct lvp_cmd_draw draw;
struct lvp_cmd_draw_indexed draw_indexed;
struct lvp_cmd_draw_indirect draw_indirect;
struct lvp_cmd_dispatch dispatch;
struct lvp_cmd_dispatch_indirect dispatch_indirect;
struct lvp_cmd_copy_buffer copy_buffer;
struct lvp_cmd_copy_image copy_image;
struct lvp_cmd_blit_image blit_image;
struct lvp_cmd_copy_buffer_to_image buffer_to_img;
struct lvp_cmd_copy_image_to_buffer img_to_buffer;
struct lvp_cmd_update_buffer update_buffer;
struct lvp_cmd_fill_buffer fill_buffer;
struct lvp_cmd_clear_color_image clear_color_image;
struct lvp_cmd_clear_ds_image clear_ds_image;
struct lvp_cmd_clear_attachments clear_attachments;
struct lvp_cmd_resolve_image resolve_image;
struct lvp_cmd_event_set event_set;
struct lvp_cmd_wait_events wait_events;
struct lvp_cmd_pipeline_barrier pipeline_barrier;
struct lvp_cmd_query_cmd query;
struct lvp_cmd_copy_query_pool_results copy_query_pool_results;
struct lvp_cmd_push_constants push_constants;
struct lvp_cmd_begin_render_pass begin_render_pass;
struct lvp_cmd_next_subpass next_subpass;
struct lvp_cmd_execute_commands execute_commands;
struct lvp_cmd_draw_indirect_count draw_indirect_count;
struct lvp_cmd_push_descriptor_set push_descriptor_set;
struct lvp_cmd_bind_transform_feedback_buffers bind_transform_feedback_buffers;
struct lvp_cmd_begin_transform_feedback begin_transform_feedback;
struct lvp_cmd_end_transform_feedback end_transform_feedback;
struct lvp_cmd_draw_indirect_byte_count draw_indirect_byte_count;
struct lvp_cmd_begin_conditional_rendering begin_conditional_rendering;
struct lvp_cmd_set_cull_mode set_cull_mode;
struct lvp_cmd_set_front_face set_front_face;
struct lvp_cmd_set_primitive_topology set_primitive_topology;
struct lvp_cmd_set_depth_test_enable set_depth_test_enable;
struct lvp_cmd_set_depth_write_enable set_depth_write_enable;
struct lvp_cmd_set_depth_compare_op set_depth_compare_op;
struct lvp_cmd_set_depth_bounds_test_enable set_depth_bounds_test_enable;
struct lvp_cmd_set_stencil_test_enable set_stencil_test_enable;
struct lvp_cmd_set_stencil_op set_stencil_op;
} u;
};
VkResult lvp_execute_cmds(struct lvp_device *device,
struct lvp_queue *queue,
struct lvp_fence *fence,
struct lvp_cmd_buffer *cmd_buffer);
struct lvp_image *lvp_swapchain_get_image(VkSwapchainKHR swapchain,
uint32_t index);
enum pipe_format vk_format_to_pipe(VkFormat format);
static inline VkImageAspectFlags
vk_format_aspects(VkFormat format)
{
switch (format) {
case VK_FORMAT_UNDEFINED:
return 0;
case VK_FORMAT_S8_UINT:
return VK_IMAGE_ASPECT_STENCIL_BIT;
case VK_FORMAT_D16_UNORM_S8_UINT:
case VK_FORMAT_D24_UNORM_S8_UINT:
case VK_FORMAT_D32_SFLOAT_S8_UINT:
return VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT;
case VK_FORMAT_D16_UNORM:
case VK_FORMAT_X8_D24_UNORM_PACK32:
case VK_FORMAT_D32_SFLOAT:
return VK_IMAGE_ASPECT_DEPTH_BIT;
default:
return VK_IMAGE_ASPECT_COLOR_BIT;
}
}
#ifdef __cplusplus
}
#endif