2011-10-25 03:37:11 +01:00
|
|
|
/* -*- c++ -*- */
|
2010-07-14 01:36:13 +01:00
|
|
|
/*
|
|
|
|
* Copyright © 2010 Intel Corporation
|
|
|
|
*
|
|
|
|
* Permission is hereby granted, free of charge, to any person obtaining a
|
|
|
|
* copy of this software and associated documentation files (the "Software"),
|
|
|
|
* to deal in the Software without restriction, including without limitation
|
|
|
|
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
|
|
|
* and/or sell copies of the Software, and to permit persons to whom the
|
|
|
|
* Software is furnished to do so, subject to the following conditions:
|
|
|
|
*
|
|
|
|
* The above copyright notice and this permission notice (including the next
|
|
|
|
* paragraph) shall be included in all copies or substantial portions of the
|
|
|
|
* Software.
|
|
|
|
*
|
|
|
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
|
|
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
|
|
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
|
|
|
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
|
|
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
|
|
|
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
|
|
|
|
* DEALINGS IN THE SOFTWARE.
|
|
|
|
*/
|
|
|
|
|
|
|
|
#pragma once
|
|
|
|
#ifndef GLSL_LINKER_H
|
|
|
|
#define GLSL_LINKER_H
|
|
|
|
|
|
|
|
extern bool
|
|
|
|
link_function_calls(gl_shader_program *prog, gl_shader *main,
|
|
|
|
gl_shader **shader_list, unsigned num_shaders);
|
|
|
|
|
2011-10-12 00:15:47 +01:00
|
|
|
extern void
|
|
|
|
link_invalidate_variable_locations(gl_shader *sh, enum ir_variable_mode mode,
|
|
|
|
int generic_base);
|
|
|
|
|
2011-10-25 03:37:11 +01:00
|
|
|
/**
|
|
|
|
* Class for processing all of the leaf fields of an uniform
|
|
|
|
*
|
|
|
|
* Leaves are, roughly speaking, the parts of the uniform that the application
|
|
|
|
* could query with \c glGetUniformLocation (or that could be returned by
|
|
|
|
* \c glGetActiveUniforms).
|
|
|
|
*
|
|
|
|
* Classes my derive from this class to implement specific functionality.
|
|
|
|
* This class only provides the mechanism to iterate over the leaves. Derived
|
|
|
|
* classes must implement \c ::visit_field and may override \c ::process.
|
|
|
|
*/
|
|
|
|
class uniform_field_visitor {
|
|
|
|
public:
|
|
|
|
/**
|
|
|
|
* Begin processing a uniform
|
|
|
|
*
|
|
|
|
* Classes that overload this function should call \c ::process from the
|
|
|
|
* base class to start the recursive processing of the uniform.
|
|
|
|
*
|
|
|
|
* \param var The uniform variable that is to be processed
|
|
|
|
*
|
|
|
|
* Calls \c ::visit_field for each leaf of the uniform.
|
|
|
|
*/
|
|
|
|
void process(ir_variable *var);
|
|
|
|
|
|
|
|
protected:
|
|
|
|
/**
|
|
|
|
* Method invoked for each leaf of the uniform
|
|
|
|
*
|
|
|
|
* \param type Type of the field.
|
|
|
|
* \param name Fully qualified name of the field.
|
|
|
|
*/
|
|
|
|
virtual void visit_field(const glsl_type *type, const char *name) = 0;
|
|
|
|
|
|
|
|
private:
|
|
|
|
/**
|
|
|
|
* \param name_length Length of the current name \b not including the
|
|
|
|
* terminating \c NUL character.
|
|
|
|
*/
|
|
|
|
void recursion(const glsl_type *t, char **name, unsigned name_length);
|
|
|
|
};
|
|
|
|
|
2010-07-14 01:36:13 +01:00
|
|
|
#endif /* GLSL_LINKER_H */
|