mesa/src/gallium/drivers/llvmpipe/lp_scene.h

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/**************************************************************************
*
* Copyright 2009 VMware, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
/**
* Binner data structures and bin-related functions.
* Note: the "setup" code is concerned with building scenes while
* The "rast" code is concerned with consuming/executing scenes.
*/
#ifndef LP_SCENE_H
#define LP_SCENE_H
#include "os/os_thread.h"
#include "lp_rast.h"
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#include "lp_debug.h"
struct lp_scene_queue;
struct lp_rast_state;
/* We're limited to 2K by 2K for 32bit fixed point rasterization.
* Will need a 64-bit version for larger framebuffers.
*/
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#define TILES_X (LP_MAX_WIDTH / TILE_SIZE)
#define TILES_Y (LP_MAX_HEIGHT / TILE_SIZE)
/* Commands per command block (ideally so sizeof(cmd_block) is a power of
* two in size.)
*/
#define CMD_BLOCK_MAX 29
/* Bytes per data block.
*/
#define DATA_BLOCK_SIZE (64 * 1024)
/* Scene temporary storage is clamped to this size:
*/
#define LP_SCENE_MAX_SIZE (9*1024*1024)
/* The maximum amount of texture storage referenced by a scene is
* clamped ot this size:
*/
#define LP_SCENE_MAX_RESOURCE_SIZE (64*1024*1024)
/* switch to a non-pointer value for this:
*/
typedef void (*lp_rast_cmd_func)( struct lp_rasterizer_task *,
const union lp_rast_cmd_arg );
struct cmd_block {
uint8_t cmd[CMD_BLOCK_MAX];
union lp_rast_cmd_arg arg[CMD_BLOCK_MAX];
unsigned count;
struct cmd_block *next;
};
struct data_block {
ubyte data[DATA_BLOCK_SIZE];
unsigned used;
struct data_block *next;
};
/**
* For each screen tile we have one of these bins.
*/
struct cmd_bin {
const struct lp_rast_state *last_state; /* most recent state set in bin */
struct cmd_block *head;
struct cmd_block *tail;
};
/**
* This stores bulk data which is used for all memory allocations
* within a scene.
*
* Examples include triangle data and state data. The commands in
* the per-tile bins will point to chunks of data in this structure.
*
* Include the first block of data statically to ensure we can always
* initiate a scene without relying on malloc succeeding.
*/
struct data_block_list {
struct data_block first;
struct data_block *head;
};
struct resource_ref;
/**
* All bins and bin data are contained here.
* Per-bin data goes into the 'tile' bins.
* Shared data goes into the 'data' buffer.
*
* When there are multiple threads, will want to double-buffer between
* scenes:
*/
struct lp_scene {
struct pipe_context *pipe;
struct lp_fence *fence;
/* The queries still active at end of scene */
struct llvmpipe_query *active_queries[LP_MAX_ACTIVE_BINNED_QUERIES];
unsigned num_active_queries;
/* If queries were either active or there were begin/end query commands */
boolean had_queries;
/* Framebuffer mappings - valid only between begin_rasterization()
* and end_rasterization().
*/
struct {
uint8_t *map;
unsigned stride;
unsigned layer_stride;
} zsbuf, cbufs[PIPE_MAX_COLOR_BUFS];
/* The amount of layers in the fb (minimum of all attachments) */
unsigned fb_max_layer;
/** the framebuffer to render the scene into */
struct pipe_framebuffer_state fb;
/** list of resources referenced by the scene commands */
struct resource_ref *resources;
/** Total memory used by the scene (in bytes). This sums all the
* data blocks and counts all bins, state, resource references and
* other random allocations within the scene.
*/
unsigned scene_size;
/** Sum of sizes of all resources referenced by the scene. Sums
* all the textures read by the scene:
*/
unsigned resource_reference_size;
boolean alloc_failed;
boolean has_depthstencil_clear;
boolean discard;
/**
* Number of active tiles in each dimension.
* This basically the framebuffer size divided by tile size
*/
unsigned tiles_x, tiles_y;
int curr_x, curr_y; /**< for iterating over bins */
pipe_mutex mutex;
struct cmd_bin tile[TILES_X][TILES_Y];
struct data_block_list data;
};
struct lp_scene *lp_scene_create(struct pipe_context *pipe);
void lp_scene_destroy(struct lp_scene *scene);
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boolean lp_scene_is_empty(struct lp_scene *scene );
boolean lp_scene_is_oom(struct lp_scene *scene );
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struct data_block *lp_scene_new_data_block( struct lp_scene *scene );
struct cmd_block *lp_scene_new_cmd_block( struct lp_scene *scene,
struct cmd_bin *bin );
boolean lp_scene_add_resource_reference(struct lp_scene *scene,
struct pipe_resource *resource,
boolean initializing_scene);
boolean lp_scene_is_resource_referenced(const struct lp_scene *scene,
const struct pipe_resource *resource );
/**
* Allocate space for a command/data in the bin's data buffer.
* Grow the block list if needed.
*/
static INLINE void *
lp_scene_alloc( struct lp_scene *scene, unsigned size)
{
struct data_block_list *list = &scene->data;
struct data_block *block = list->head;
assert(size <= DATA_BLOCK_SIZE);
assert(block != NULL);
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if (LP_DEBUG & DEBUG_MEM)
debug_printf("alloc %u block %u/%u tot %u/%u\n",
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size, block->used, DATA_BLOCK_SIZE,
scene->scene_size, LP_SCENE_MAX_SIZE);
if (block->used + size > DATA_BLOCK_SIZE) {
block = lp_scene_new_data_block( scene );
if (!block) {
/* out of memory */
return NULL;
}
}
{
ubyte *data = block->data + block->used;
block->used += size;
return data;
}
}
/**
* As above, but with specific alignment.
*/
static INLINE void *
lp_scene_alloc_aligned( struct lp_scene *scene, unsigned size,
unsigned alignment )
{
struct data_block_list *list = &scene->data;
struct data_block *block = list->head;
assert(block != NULL);
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if (LP_DEBUG & DEBUG_MEM)
debug_printf("alloc %u block %u/%u tot %u/%u\n",
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size + alignment - 1,
block->used, DATA_BLOCK_SIZE,
scene->scene_size, LP_SCENE_MAX_SIZE);
if (block->used + size + alignment - 1 > DATA_BLOCK_SIZE) {
block = lp_scene_new_data_block( scene );
if (!block)
return NULL;
}
{
ubyte *data = block->data + block->used;
unsigned offset = (((uintptr_t)data + alignment - 1) & ~(alignment - 1)) - (uintptr_t)data;
block->used += offset + size;
return data + offset;
}
}
/* Put back data if we decide not to use it, eg. culled triangles.
*/
static INLINE void
lp_scene_putback_data( struct lp_scene *scene, unsigned size)
{
struct data_block_list *list = &scene->data;
assert(list->head && list->head->used >= size);
list->head->used -= size;
}
/** Return pointer to a particular tile's bin. */
static INLINE struct cmd_bin *
lp_scene_get_bin(struct lp_scene *scene, unsigned x, unsigned y)
{
return &scene->tile[x][y];
}
/** Remove all commands from a bin */
void
lp_scene_bin_reset(struct lp_scene *scene, unsigned x, unsigned y);
/* Add a command to bin[x][y].
*/
static INLINE boolean
lp_scene_bin_command( struct lp_scene *scene,
unsigned x, unsigned y,
unsigned cmd,
union lp_rast_cmd_arg arg )
{
struct cmd_bin *bin = lp_scene_get_bin(scene, x, y);
struct cmd_block *tail = bin->tail;
assert(x < scene->tiles_x);
assert(y < scene->tiles_y);
assert(cmd < LP_RAST_OP_MAX);
if (tail == NULL || tail->count == CMD_BLOCK_MAX) {
tail = lp_scene_new_cmd_block( scene, bin );
if (!tail) {
return FALSE;
}
assert(tail->count == 0);
}
{
unsigned i = tail->count;
tail->cmd[i] = cmd & LP_RAST_OP_MASK;
tail->arg[i] = arg;
tail->count++;
}
return TRUE;
}
static INLINE boolean
lp_scene_bin_cmd_with_state( struct lp_scene *scene,
unsigned x, unsigned y,
const struct lp_rast_state *state,
unsigned cmd,
union lp_rast_cmd_arg arg )
{
struct cmd_bin *bin = lp_scene_get_bin(scene, x, y);
if (state != bin->last_state) {
bin->last_state = state;
if (!lp_scene_bin_command(scene, x, y,
LP_RAST_OP_SET_STATE,
lp_rast_arg_state(state)))
return FALSE;
}
if (!lp_scene_bin_command( scene, x, y, cmd, arg ))
return FALSE;
return TRUE;
}
/* Add a command to all active bins.
*/
static INLINE boolean
lp_scene_bin_everywhere( struct lp_scene *scene,
unsigned cmd,
const union lp_rast_cmd_arg arg )
{
unsigned i, j;
for (i = 0; i < scene->tiles_x; i++) {
for (j = 0; j < scene->tiles_y; j++) {
if (!lp_scene_bin_command( scene, i, j, cmd, arg ))
return FALSE;
}
}
return TRUE;
}
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static INLINE unsigned
lp_scene_get_num_bins( const struct lp_scene *scene )
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{
return scene->tiles_x * scene->tiles_y;
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}
void
lp_scene_bin_iter_begin( struct lp_scene *scene );
struct cmd_bin *
lp_scene_bin_iter_next( struct lp_scene *scene, int *x, int *y );
Merge the lp-surface-tiling branch into master. This branch implemented dual representations of texture/drawing surfaces: one in the conventional linear layout and the other the tiled layout which is used by the fragment shader pipe. Per-tile flags indicate the layout of each image tile. In many situations this lets us avoid converting image data between the two layouts. Squashed commit of the following: commit 563a7e3cc552fdcfcaf9ac0d4b1683c3ba2ae732 Author: Brian Paul <brianp@vmware.com> Date: Thu Apr 8 14:48:21 2010 -0600 llvmpipe: convert points/lines to triangles with draw module This isn't the most efficient way to render points/lines but it allows us to run more tests. commit a8aa763e8a717533f2b13bb6ea53cbccbede68c9 Author: Brian Paul <brianp@vmware.com> Date: Thu Apr 8 14:47:28 2010 -0600 llvmpipe: call llvmpipe_get_texture_tile() for depth/stencil The returned pointer isn't used, but the tile status/layout info gets updated. Helps to fix glReadPixels(DEPTH / STENCIL). commit 463bc64af266194acbea71cd52e26a79b8c8a260 Author: Brian Paul <brianp@vmware.com> Date: Thu Apr 8 10:58:48 2010 -0600 llvmpipe: add store_color to debug cmd_names list commit 784cc73fb334a9d7b7c93cbd8a1445cdf742ff58 Author: Brian Paul <brianp@vmware.com> Date: Thu Apr 8 10:57:43 2010 -0600 llvmpipe: fix debug build commit 792c93171ec075664f55720ffed397ac2834a4fc Author: Brian Paul <brianp@vmware.com> Date: Thu Apr 8 10:49:01 2010 -0600 llvmpipe: fix cube mapping commit 882b1035db88c3dd8aebe28dc971ac30a9ee39e3 Author: Brian Paul <brianp@vmware.com> Date: Thu Apr 8 09:53:30 2010 -0600 llvmpipe: remove some older/unused code commit b807d32b23145301e8842824664d9f06b9c5502e Author: Brian Paul <brianp@vmware.com> Date: Thu Apr 8 09:29:50 2010 -0600 llvmpipe: silence warning commit 7b337e64fec92836ccdf9d96216289dd58418e35 Author: Brian Paul <brianp@vmware.com> Date: Wed Apr 7 17:06:08 2010 -0600 llvmpipe: clean-up, comments in lp_surface_copy() commit c52fa36f249cc652fa8d5fdd94d6574127c08c41 Author: Brian Paul <brianp@vmware.com> Date: Wed Apr 7 16:51:42 2010 -0600 llvmpipe: overhaul tiled/linear memory management Now we keep per-tile layout info (linear vs. tiled (or neither or both) and convert from one layout to the other on demand. commit 4a50ccfd470547c9be0704005818a87014e9c0e9 Author: Brian Paul <brianp@vmware.com> Date: Wed Apr 7 16:51:27 2010 -0600 llvmpipe: added tile read/write counters commit b7d0ea9c687ac8773b083791623826fa604adf21 Author: Brian Paul <brianp@vmware.com> Date: Mon Apr 5 14:54:04 2010 -0600 llvmpipe: rename some functions commit ee45c6e5b95cbd3c8cccc9aa4d45d8aef11e20c4 Author: Brian Paul <brianp@vmware.com> Date: Mon Apr 5 14:42:15 2010 -0600 llvmpipe: re-org some get block/tile pointer code commit 26ce97c16c0b6520ff1538803baa772d8c3b1280 Author: Brian Paul <brianp@vmware.com> Date: Mon Apr 5 14:34:13 2010 -0600 llvmpipe: disable bad assertions commit 5c670481248c4d46f87f13bf3af5655925e7002d Author: Brian Paul <brianp@vmware.com> Date: Fri Apr 2 16:36:11 2010 -0600 llvmpipe: add a special-case optimization to lp_surface_copy() Be more efficient when copying tiled image to linear image. Before, the fallback path was always converting the whole source image to linear. Now we can convert just a sub region. commit faa684645e64d6024b3a11e4e08da825e8220b2e Author: Brian Paul <brianp@vmware.com> Date: Fri Apr 2 16:15:16 2010 -0600 llvmpipe: assorted texture and tile/line conversion code change s The tiled/linear conversion functions take x/y positions now to allow converting only sub-regions. More texture-related helper functions. commit baad81ec5318d44bfac1e37c7643afc0836607bb Author: Brian Paul <brianp@vmware.com> Date: Tue Mar 30 13:18:40 2010 -0600 llvmpipe: convert tiled->linear upon PIPE_FLUSH_SWAPBUFFERS If we know we're about to do a swapbuffers we should immediately convert the tiled color tiles to linear instead of later in llvmpipe_texture_unmap() since we can take advantage of threading/ parallelism here. commit 928dd41256811daeddb7506a49a34dbad04beaf8 Author: Brian Paul <brianp@vmware.com> Date: Tue Mar 30 09:16:58 2010 -0600 llvmpipe: polish-up the llvmpipe_flush() code commit dd6014abcf86c517d159b8175e0eaeb167ea2ef6 Author: Brian Paul <brianp@vmware.com> Date: Tue Mar 30 09:15:17 2010 -0600 llvmpipe: SETUP_x enum clean-up commit 0b1ce6da2b28a41f3389685ab93e10b43c950f5d Author: Brian Paul <brianp@vmware.com> Date: Fri Mar 26 10:43:37 2010 -0600 llvmpipe: remove unused vars commit 4562663480f88162ed4452cb05569eecb67f9f39 Author: Brian Paul <brianp@vmware.com> Date: Fri Mar 26 10:31:55 2010 -0600 llvmpipe: cope with non-existant color/depth buffers The fragment jit functions always grab these pointers, even if they're not used. commit df4329edbaf204ed501f1eac0698b8198178f9af Author: Brian Paul <brianp@vmware.com> Date: Thu Mar 25 15:20:15 2010 -0600 llvmpipe: do all render target surface mapping/unmapping in the rast code commit 3d0c25d5ba8b8f61e8366d4c97324e45d526ff41 Author: Brian Paul <brianp@vmware.com> Date: Thu Mar 25 14:31:21 2010 -0600 llvmpipe: map z/stencil buffer on demand like color buffers Plus lots of code clean-up and loose ends taken care of. commit c3b6fddd788aef09b4b84b843b7b1272231151e8 Author: Brian Paul <brianp@vmware.com> Date: Thu Mar 25 13:15:03 2010 -0600 llvmpipe: remove unused write_zstencil field commit 63374d97836926a6357e9d6dd24a509a8e155c56 Author: Brian Paul <brianp@vmware.com> Date: Thu Mar 25 09:45:59 2010 -0600 llvmpipe: add missing lp_rast_end() call Fixes crash on window resize when LP_NUM_THREADS=0. commit 92fe9952161cc06f6edc58778e9e5a8b9ea447dc Author: Brian Paul <brianp@vmware.com> Date: Wed Mar 24 10:15:19 2010 -0600 llvmpipe: add tiled/linear conversion for 16-bit Z images commit 6605fa28c147f30df351da0e4413cab33e4db5da Author: Brian Paul <brianp@vmware.com> Date: Tue Mar 23 16:06:41 2010 -0600 llvmpipe: implement tiled/linear conversion for Z/stencil images commit 804528d84ffa292ef9d49d3666cdd3fa099ff3ff Author: Brian Paul <brianp@vmware.com> Date: Tue Mar 23 16:05:45 2010 -0600 llvmpipe: added texture stride comment commit 66a88c012edf670c4ac887a912f02dcff93266dd Author: Brian Paul <brianp@vmware.com> Date: Tue Mar 23 16:04:07 2010 -0600 llvmpipe: remove unused vars commit e2ca8d1328316dc8b36d5f688c16d109e49a6870 Author: Brian Paul <brianp@vmware.com> Date: Mon Mar 22 18:53:11 2010 -0600 llvmpipe: checkpoint WIP: overhaul texture/surface mapping Conversion between tiled and linear surfaces is working everywhere now. The LP_TEXTURE_READ/READ_WRITE/WRITE_ALL flags let us avoid unnecessary image layout conversions. Still some loose ends, temporary/debug code, etc. Need to implement tiled/linear conversion for depth/stencil images. commit f2730a03839ee8984c1f537b7cbebba24961397a Author: Brian Paul <brianp@vmware.com> Date: Mon Mar 22 14:41:58 2010 -0600 llvmpipe: rename/repurpose lp_rast_store_color() commit e192a47552c5d20d2caef452ca7697e2cd852c9b Author: Brian Paul <brianp@vmware.com> Date: Mon Mar 22 14:38:51 2010 -0600 llvmpipe: remove lp_rast_load_color() commit 3cff0bde4b4ab980e1c3e812700419091527c76b Author: Brian Paul <brianp@vmware.com> Date: Mon Mar 22 14:11:38 2010 -0600 llvmpipe: remove/consolidate texture image code commit 3a2f08b6a550c69ef5e874f482be30252cbf8bfa Author: Brian Paul <brianp@vmware.com> Date: Fri Mar 19 17:03:14 2010 -0600 llvmpipe: checkpoint WIP: directly render to tiled texture buffers We're now directly writing colors into the tiled texture image buffers. This is a checkpoint commit with lots of dead code and temporary hacks. Everything will get cleaned up eventually. commit c5ca987e03870849514d4e3c99af143722a09695 Author: Brian Paul <brianp@vmware.com> Date: Fri Mar 19 16:41:14 2010 -0600 llvmpipe: refactor code, create tile_pixel_offset() commit 2133e8273e937cbac09cd7264d6ce53af9764ddb Author: Brian Paul <brianp@vmware.com> Date: Fri Mar 19 14:55:11 2010 -0600 llvmpipe: pass LP_TEXTURE_LINEAR/TILED flags around commit b9b9d4b82b01f4588721fdc8444740f859b4a021 Author: Brian Paul <brianp@vmware.com> Date: Fri Mar 19 14:51:05 2010 -0600 llvmpipe: checkpoint WIP: hanlde co-existing tiled/linear texture data Cube maps are temporarily broken, maybe other things. commit 4cd322e6889940b5f155fcb69041b685b9ef9273 Author: Brian Paul <brianp@vmware.com> Date: Fri Mar 19 11:34:43 2010 -0600 progs/demos: add other modes/patterns to dissolve demo
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/* Begin/end binning of a scene
*/
void
lp_scene_begin_binning( struct lp_scene *scene,
struct pipe_framebuffer_state *fb,
boolean discard );
void
lp_scene_end_binning( struct lp_scene *scene );
/* Begin/end rasterization of a scene
*/
void
lp_scene_begin_rasterization(struct lp_scene *scene);
void
lp_scene_end_rasterization(struct lp_scene *scene );
#endif /* LP_BIN_H */