380 lines
12 KiB
C
380 lines
12 KiB
C
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/*
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* Copyright 2010 Jerome Glisse <glisse@freedesktop.org>
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* on the rights to use, copy, modify, merge, publish, distribute, sub
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* license, and/or sell copies of the Software, and to permit persons to whom
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* the Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
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* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
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* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
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* USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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#include "util/u_surface.h"
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#include "util/u_blitter.h"
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#include "util/u_format.h"
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#include "radeonsi_pipe.h"
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enum r600_blitter_op /* bitmask */
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{
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R600_SAVE_TEXTURES = 1,
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R600_SAVE_FRAMEBUFFER = 2,
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R600_DISABLE_RENDER_COND = 4,
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R600_CLEAR = 0,
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R600_CLEAR_SURFACE = R600_SAVE_FRAMEBUFFER,
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R600_COPY = R600_SAVE_FRAMEBUFFER | R600_SAVE_TEXTURES |
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R600_DISABLE_RENDER_COND,
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R600_DECOMPRESS = R600_SAVE_FRAMEBUFFER | R600_DISABLE_RENDER_COND,
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};
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static void r600_blitter_begin(struct pipe_context *ctx, enum r600_blitter_op op)
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{
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struct r600_context *rctx = (struct r600_context *)ctx;
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r600_context_queries_suspend(rctx);
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util_blitter_save_blend(rctx->blitter, rctx->states[R600_PIPE_STATE_BLEND]);
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util_blitter_save_depth_stencil_alpha(rctx->blitter, rctx->states[R600_PIPE_STATE_DSA]);
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if (rctx->states[R600_PIPE_STATE_STENCIL_REF]) {
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util_blitter_save_stencil_ref(rctx->blitter, &rctx->stencil_ref);
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}
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util_blitter_save_rasterizer(rctx->blitter, rctx->states[R600_PIPE_STATE_RASTERIZER]);
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util_blitter_save_fragment_shader(rctx->blitter, rctx->ps_shader);
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util_blitter_save_vertex_shader(rctx->blitter, rctx->vs_shader);
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util_blitter_save_vertex_elements(rctx->blitter, rctx->vertex_elements);
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if (rctx->states[R600_PIPE_STATE_VIEWPORT]) {
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util_blitter_save_viewport(rctx->blitter, &rctx->viewport);
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}
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util_blitter_save_vertex_buffers(rctx->blitter,
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rctx->vbuf_mgr->nr_vertex_buffers,
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rctx->vbuf_mgr->vertex_buffer);
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util_blitter_save_so_targets(rctx->blitter, rctx->num_so_targets,
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(struct pipe_stream_output_target**)rctx->so_targets);
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if (op & R600_SAVE_FRAMEBUFFER)
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util_blitter_save_framebuffer(rctx->blitter, &rctx->framebuffer);
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if (op & R600_SAVE_TEXTURES) {
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util_blitter_save_fragment_sampler_states(
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rctx->blitter, rctx->ps_samplers.n_samplers,
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(void**)rctx->ps_samplers.samplers);
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util_blitter_save_fragment_sampler_views(
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rctx->blitter, rctx->ps_samplers.n_views,
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(struct pipe_sampler_view**)rctx->ps_samplers.views);
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}
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if ((op & R600_DISABLE_RENDER_COND) && rctx->current_render_cond) {
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rctx->saved_render_cond = rctx->current_render_cond;
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rctx->saved_render_cond_mode = rctx->current_render_cond_mode;
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rctx->context.render_condition(&rctx->context, NULL, 0);
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}
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}
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static void r600_blitter_end(struct pipe_context *ctx)
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{
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struct r600_context *rctx = (struct r600_context *)ctx;
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if (rctx->saved_render_cond) {
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rctx->context.render_condition(&rctx->context,
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rctx->saved_render_cond,
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rctx->saved_render_cond_mode);
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rctx->saved_render_cond = NULL;
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}
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r600_context_queries_resume(rctx);
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}
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static unsigned u_num_layers(struct pipe_resource *r, unsigned level)
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{
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switch (r->target) {
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case PIPE_TEXTURE_CUBE:
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return 6;
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case PIPE_TEXTURE_3D:
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return u_minify(r->depth0, level);
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case PIPE_TEXTURE_1D_ARRAY:
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return r->array_size;
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case PIPE_TEXTURE_2D_ARRAY:
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return r->array_size;
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default:
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return 1;
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}
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}
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void r600_blit_uncompress_depth(struct pipe_context *ctx, struct r600_resource_texture *texture)
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{
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struct r600_context *rctx = (struct r600_context *)ctx;
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unsigned layer, level;
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float depth = 1.0f;
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if (!texture->dirty_db)
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return;
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for (level = 0; level <= texture->resource.b.b.b.last_level; level++) {
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unsigned num_layers = u_num_layers(&texture->resource.b.b.b, level);
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for (layer = 0; layer < num_layers; layer++) {
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struct pipe_surface *zsurf, *cbsurf, surf_tmpl;
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surf_tmpl.format = texture->real_format;
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surf_tmpl.u.tex.level = level;
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surf_tmpl.u.tex.first_layer = layer;
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surf_tmpl.u.tex.last_layer = layer;
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surf_tmpl.usage = PIPE_BIND_DEPTH_STENCIL;
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zsurf = ctx->create_surface(ctx, &texture->resource.b.b.b, &surf_tmpl);
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surf_tmpl.format = texture->flushed_depth_texture->real_format;
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surf_tmpl.usage = PIPE_BIND_RENDER_TARGET;
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cbsurf = ctx->create_surface(ctx,
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(struct pipe_resource*)texture->flushed_depth_texture, &surf_tmpl);
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r600_blitter_begin(ctx, R600_DECOMPRESS);
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util_blitter_custom_depth_stencil(rctx->blitter, zsurf, cbsurf, rctx->custom_dsa_flush, depth);
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r600_blitter_end(ctx);
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pipe_surface_reference(&zsurf, NULL);
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pipe_surface_reference(&cbsurf, NULL);
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}
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}
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texture->dirty_db = FALSE;
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}
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void r600_flush_depth_textures(struct r600_context *rctx)
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{
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unsigned int i;
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/* FIXME: This handles fragment shader textures only. */
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for (i = 0; i < rctx->ps_samplers.n_views; ++i) {
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struct si_pipe_sampler_view *view;
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struct r600_resource_texture *tex;
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view = rctx->ps_samplers.views[i];
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if (!view) continue;
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tex = (struct r600_resource_texture *)view->base.texture;
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if (!tex->depth)
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continue;
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if (tex->is_flushing_texture)
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continue;
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r600_blit_uncompress_depth(&rctx->context, tex);
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}
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/* also check CB here */
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for (i = 0; i < rctx->framebuffer.nr_cbufs; i++) {
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struct r600_resource_texture *tex;
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tex = (struct r600_resource_texture *)rctx->framebuffer.cbufs[i]->texture;
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if (!tex->depth)
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continue;
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if (tex->is_flushing_texture)
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continue;
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r600_blit_uncompress_depth(&rctx->context, tex);
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}
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}
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static void r600_clear(struct pipe_context *ctx, unsigned buffers,
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const union pipe_color_union *color,
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double depth, unsigned stencil)
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{
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struct r600_context *rctx = (struct r600_context *)ctx;
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struct pipe_framebuffer_state *fb = &rctx->framebuffer;
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r600_blitter_begin(ctx, R600_CLEAR);
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util_blitter_clear(rctx->blitter, fb->width, fb->height,
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fb->nr_cbufs, buffers, fb->nr_cbufs ? fb->cbufs[0]->format : PIPE_FORMAT_NONE,
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color, depth, stencil);
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r600_blitter_end(ctx);
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}
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static void r600_clear_render_target(struct pipe_context *ctx,
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struct pipe_surface *dst,
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const union pipe_color_union *color,
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unsigned dstx, unsigned dsty,
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unsigned width, unsigned height)
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{
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struct r600_context *rctx = (struct r600_context *)ctx;
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r600_blitter_begin(ctx, R600_CLEAR_SURFACE);
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util_blitter_clear_render_target(rctx->blitter, dst, color,
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dstx, dsty, width, height);
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r600_blitter_end(ctx);
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}
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static void r600_clear_depth_stencil(struct pipe_context *ctx,
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struct pipe_surface *dst,
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unsigned clear_flags,
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double depth,
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unsigned stencil,
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unsigned dstx, unsigned dsty,
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unsigned width, unsigned height)
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{
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struct r600_context *rctx = (struct r600_context *)ctx;
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r600_blitter_begin(ctx, R600_CLEAR_SURFACE);
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util_blitter_clear_depth_stencil(rctx->blitter, dst, clear_flags, depth, stencil,
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dstx, dsty, width, height);
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r600_blitter_end(ctx);
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}
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/* Copy a block of pixels from one surface to another using HW. */
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static void r600_hw_copy_region(struct pipe_context *ctx,
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struct pipe_resource *dst,
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unsigned dst_level,
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unsigned dstx, unsigned dsty, unsigned dstz,
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struct pipe_resource *src,
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unsigned src_level,
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const struct pipe_box *src_box)
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{
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struct r600_context *rctx = (struct r600_context *)ctx;
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r600_blitter_begin(ctx, R600_COPY);
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util_blitter_copy_texture(rctx->blitter, dst, dst_level, dstx, dsty, dstz,
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src, src_level, src_box, TRUE);
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r600_blitter_end(ctx);
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}
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struct texture_orig_info {
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unsigned format;
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unsigned width0;
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unsigned height0;
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};
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static void r600_compressed_to_blittable(struct pipe_resource *tex,
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unsigned level,
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struct texture_orig_info *orig)
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{
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struct r600_resource_texture *rtex = (struct r600_resource_texture*)tex;
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unsigned pixsize = util_format_get_blocksize(rtex->real_format);
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int new_format;
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int new_height, new_width;
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orig->format = tex->format;
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orig->width0 = tex->width0;
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orig->height0 = tex->height0;
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if (pixsize == 8)
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new_format = PIPE_FORMAT_R16G16B16A16_UINT; /* 64-bit block */
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else
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new_format = PIPE_FORMAT_R32G32B32A32_UINT; /* 128-bit block */
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new_width = util_format_get_nblocksx(tex->format, orig->width0);
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new_height = util_format_get_nblocksy(tex->format, orig->height0);
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tex->width0 = new_width;
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tex->height0 = new_height;
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tex->format = new_format;
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}
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static void r600_reset_blittable_to_compressed(struct pipe_resource *tex,
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struct texture_orig_info *orig)
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{
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tex->format = orig->format;
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tex->width0 = orig->width0;
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tex->height0 = orig->height0;
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}
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static void r600_resource_copy_region(struct pipe_context *ctx,
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struct pipe_resource *dst,
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unsigned dst_level,
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unsigned dstx, unsigned dsty, unsigned dstz,
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struct pipe_resource *src,
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unsigned src_level,
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const struct pipe_box *src_box)
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{
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struct r600_resource_texture *rsrc = (struct r600_resource_texture*)src;
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struct texture_orig_info orig_info[2];
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struct pipe_box sbox;
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const struct pipe_box *psbox;
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boolean restore_orig[2];
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memset(orig_info, 0, sizeof(orig_info));
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/* Fallback for buffers. */
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if (dst->target == PIPE_BUFFER && src->target == PIPE_BUFFER) {
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util_resource_copy_region(ctx, dst, dst_level, dstx, dsty, dstz,
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src, src_level, src_box);
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return;
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}
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if (rsrc->depth && !rsrc->is_flushing_texture)
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r600_texture_depth_flush(ctx, src, FALSE);
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restore_orig[0] = restore_orig[1] = FALSE;
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if (util_format_is_compressed(src->format)) {
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r600_compressed_to_blittable(src, src_level, &orig_info[0]);
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restore_orig[0] = TRUE;
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sbox.x = util_format_get_nblocksx(orig_info[0].format, src_box->x);
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sbox.y = util_format_get_nblocksy(orig_info[0].format, src_box->y);
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sbox.z = src_box->z;
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sbox.width = util_format_get_nblocksx(orig_info[0].format, src_box->width);
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sbox.height = util_format_get_nblocksy(orig_info[0].format, src_box->height);
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sbox.depth = src_box->depth;
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psbox=&sbox;
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} else
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psbox=src_box;
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if (util_format_is_compressed(dst->format)) {
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r600_compressed_to_blittable(dst, dst_level, &orig_info[1]);
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restore_orig[1] = TRUE;
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/* translate the dst box as well */
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dstx = util_format_get_nblocksx(orig_info[1].format, dstx);
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dsty = util_format_get_nblocksy(orig_info[1].format, dsty);
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}
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r600_hw_copy_region(ctx, dst, dst_level, dstx, dsty, dstz,
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src, src_level, psbox);
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if (restore_orig[0])
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r600_reset_blittable_to_compressed(src, &orig_info[0]);
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if (restore_orig[1])
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r600_reset_blittable_to_compressed(dst, &orig_info[1]);
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}
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void r600_init_blit_functions(struct r600_context *rctx)
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{
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rctx->context.clear = r600_clear;
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rctx->context.clear_render_target = r600_clear_render_target;
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rctx->context.clear_depth_stencil = r600_clear_depth_stencil;
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rctx->context.resource_copy_region = r600_resource_copy_region;
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}
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void r600_blit_push_depth(struct pipe_context *ctx, struct r600_resource_texture *texture)
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{
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struct pipe_box sbox;
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sbox.x = sbox.y = sbox.z = 0;
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sbox.width = texture->resource.b.b.b.width0;
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sbox.height = texture->resource.b.b.b.height0;
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/* XXX that might be wrong */
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sbox.depth = 1;
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r600_hw_copy_region(ctx, (struct pipe_resource *)texture, 0,
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0, 0, 0,
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(struct pipe_resource *)texture->flushed_depth_texture, 0,
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&sbox);
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}
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