mesa/src/broadcom/clif/clif_dump.c

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/*
* Copyright © 2016 Broadcom
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "clif_dump.h"
#include "util/list.h"
#include "util/ralloc.h"
#include "broadcom/cle/v3d_decoder.h"
#define __gen_user_data void
#define __gen_address_type uint32_t
#define __gen_address_offset(reloc) (*reloc)
#define __gen_emit_reloc(cl, reloc)
#define __gen_unpack_address(cl, s, e) (__gen_unpack_uint(cl, s, e) << (31 - (e - s)))
enum reloc_worklist_type {
reloc_gl_shader_state,
};
struct reloc_worklist_entry {
struct list_head link;
enum reloc_worklist_type type;
uint32_t addr;
union {
struct {
uint32_t num_attrs;
} shader_state;
};
};
struct clif_dump {
const struct v3d_device_info *devinfo;
bool (*lookup_vaddr)(void *data, uint32_t addr, void **vaddr);
FILE *out;
/* Opaque data from the caller that is passed to the callbacks. */
void *data;
struct v3d_spec *spec;
/* List of struct reloc_worklist_entry */
struct list_head worklist;
};
static void
out(struct clif_dump *clif, const char *fmt, ...)
{
va_list args;
va_start(args, fmt);
vfprintf(clif->out, fmt, args);
va_end(args);
}
#include "broadcom/cle/v3d_packet_v33_pack.h"
static struct reloc_worklist_entry *
clif_dump_add_address_to_worklist(struct clif_dump *clif,
enum reloc_worklist_type type,
uint32_t addr)
{
struct reloc_worklist_entry *entry =
rzalloc(clif, struct reloc_worklist_entry);
if (!entry)
return NULL;
entry->type = type;
entry->addr = addr;
list_addtail(&entry->link, &clif->worklist);
return entry;
}
struct clif_dump *
clif_dump_init(const struct v3d_device_info *devinfo,
FILE *out,
bool (*lookup_vaddr)(void *data, uint32_t addr, void **vaddr),
void *data)
{
struct clif_dump *clif = rzalloc(NULL, struct clif_dump);
clif->devinfo = devinfo;
clif->lookup_vaddr = lookup_vaddr;
clif->out = out;
clif->data = data;
clif->spec = v3d_spec_load(devinfo);
list_inithead(&clif->worklist);
return clif;
}
void
clif_dump_destroy(struct clif_dump *clif)
{
ralloc_free(clif);
}
#define out_uint(_clif, field) out(_clif, " /* %s = */ %u\n", \
#field, values-> field);
static bool
clif_dump_packet(struct clif_dump *clif, uint32_t offset, const uint8_t *cl,
uint32_t *size)
{
struct v3d_group *inst = v3d_spec_find_instruction(clif->spec, cl);
if (!inst) {
out(clif, "0x%08x: Unknown packet %d!\n", offset, *cl);
return false;
}
*size = v3d_group_get_length(inst);
out(clif, "%s\n", v3d_group_get_name(inst));
v3d_print_group(clif->out, inst, 0, cl, "");
switch (*cl) {
case V3D33_GL_SHADER_STATE_opcode: {
struct V3D33_GL_SHADER_STATE values;
V3D33_GL_SHADER_STATE_unpack(cl, &values);
struct reloc_worklist_entry *reloc =
clif_dump_add_address_to_worklist(clif,
reloc_gl_shader_state,
values.address);
if (reloc) {
reloc->shader_state.num_attrs =
values.number_of_attribute_arrays;
}
return true;
}
case V3D33_STORE_MULTI_SAMPLE_RESOLVED_TILE_COLOR_BUFFER_EXTENDED_opcode: {
struct V3D33_STORE_MULTI_SAMPLE_RESOLVED_TILE_COLOR_BUFFER_EXTENDED values;
V3D33_STORE_MULTI_SAMPLE_RESOLVED_TILE_COLOR_BUFFER_EXTENDED_unpack(cl, &values);
if (values.last_tile_of_frame)
return false;
break;
}
case V3D33_TRANSFORM_FEEDBACK_ENABLE_opcode: {
struct V3D33_TRANSFORM_FEEDBACK_ENABLE values;
V3D33_TRANSFORM_FEEDBACK_ENABLE_unpack(cl, &values);
struct v3d_group *spec = v3d_spec_find_struct(clif->spec,
"Transform Feedback Output Data Spec");
struct v3d_group *addr = v3d_spec_find_struct(clif->spec,
"Transform Feedback Output Address");
assert(spec);
assert(addr);
cl += *size;
for (int i = 0; i < values.number_of_16_bit_output_data_specs_following; i++) {
v3d_print_group(clif->out, spec, 0, cl, "");
cl += v3d_group_get_length(spec);
*size += v3d_group_get_length(spec);
}
for (int i = 0; i < values.number_of_32_bit_output_buffer_address_following; i++) {
v3d_print_group(clif->out, addr, 0, cl, "");
cl += v3d_group_get_length(addr);
*size += v3d_group_get_length(addr);
}
break;
}
case V3D33_HALT_opcode:
return false;
}
return true;
}
static void
clif_dump_gl_shader_state_record(struct clif_dump *clif,
struct reloc_worklist_entry *reloc, void *vaddr)
{
struct v3d_group *state = v3d_spec_find_struct(clif->spec,
"GL Shader State Record");
struct v3d_group *attr = v3d_spec_find_struct(clif->spec,
"GL Shader State Attribute Record");
assert(state);
assert(attr);
out(clif, "GL Shader State Record at 0x%08x\n", reloc->addr);
v3d_print_group(clif->out, state, 0, vaddr, "");
vaddr += v3d_group_get_length(state);
for (int i = 0; i < reloc->shader_state.num_attrs; i++) {
out(clif, " Attribute %d\n", i);
v3d_print_group(clif->out, attr, 0, vaddr, "");
vaddr += v3d_group_get_length(attr);
}
}
static void
clif_process_worklist(struct clif_dump *clif)
{
while (!list_empty(&clif->worklist)) {
struct reloc_worklist_entry *reloc =
list_first_entry(&clif->worklist,
struct reloc_worklist_entry, link);
list_del(&reloc->link);
void *vaddr;
if (!clif->lookup_vaddr(clif->data, reloc->addr, &vaddr)) {
out(clif, "Failed to look up address 0x%08x\n",
reloc->addr);
continue;
}
switch (reloc->type) {
case reloc_gl_shader_state:
clif_dump_gl_shader_state_record(clif, reloc, vaddr);
break;
}
out(clif, "\n");
}
}
void
clif_dump_add_cl(struct clif_dump *clif, uint32_t address)
{
uint32_t size;
void *vaddr;
if (!clif->lookup_vaddr(clif->data, address, &vaddr)) {
out(clif, "Failed to look up address 0x%08x\n",
address);
return;
}
uint8_t *cl = vaddr;
while (clif_dump_packet(clif, address, cl, &size)) {
cl += size;
address += size;
}
out(clif, "\n");
clif_process_worklist(clif);
}