269 lines
8.7 KiB
C
269 lines
8.7 KiB
C
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/*
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* Copyright © 2016 Broadcom
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*/
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include "clif_dump.h"
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#include "util/list.h"
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#include "util/ralloc.h"
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#include "broadcom/cle/v3d_decoder.h"
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#define __gen_user_data void
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#define __gen_address_type uint32_t
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#define __gen_address_offset(reloc) (*reloc)
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#define __gen_emit_reloc(cl, reloc)
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#define __gen_unpack_address(cl, s, e) (__gen_unpack_uint(cl, s, e) << (31 - (e - s)))
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enum reloc_worklist_type {
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reloc_gl_shader_state,
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};
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struct reloc_worklist_entry {
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struct list_head link;
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enum reloc_worklist_type type;
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uint32_t addr;
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union {
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struct {
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uint32_t num_attrs;
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} shader_state;
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};
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};
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struct clif_dump {
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const struct v3d_device_info *devinfo;
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bool (*lookup_vaddr)(void *data, uint32_t addr, void **vaddr);
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FILE *out;
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/* Opaque data from the caller that is passed to the callbacks. */
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void *data;
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struct v3d_spec *spec;
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/* List of struct reloc_worklist_entry */
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struct list_head worklist;
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};
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static void
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out(struct clif_dump *clif, const char *fmt, ...)
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{
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va_list args;
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va_start(args, fmt);
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vfprintf(clif->out, fmt, args);
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va_end(args);
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}
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#include "broadcom/cle/v3d_packet_v33_pack.h"
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static struct reloc_worklist_entry *
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clif_dump_add_address_to_worklist(struct clif_dump *clif,
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enum reloc_worklist_type type,
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uint32_t addr)
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{
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struct reloc_worklist_entry *entry =
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rzalloc(clif, struct reloc_worklist_entry);
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if (!entry)
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return NULL;
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entry->type = type;
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entry->addr = addr;
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list_addtail(&entry->link, &clif->worklist);
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return entry;
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}
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struct clif_dump *
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clif_dump_init(const struct v3d_device_info *devinfo,
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FILE *out,
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bool (*lookup_vaddr)(void *data, uint32_t addr, void **vaddr),
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void *data)
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{
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struct clif_dump *clif = rzalloc(NULL, struct clif_dump);
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clif->devinfo = devinfo;
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clif->lookup_vaddr = lookup_vaddr;
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clif->out = out;
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clif->data = data;
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clif->spec = v3d_spec_load(devinfo);
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list_inithead(&clif->worklist);
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return clif;
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}
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void
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clif_dump_destroy(struct clif_dump *clif)
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{
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ralloc_free(clif);
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}
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#define out_uint(_clif, field) out(_clif, " /* %s = */ %u\n", \
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#field, values-> field);
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static bool
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clif_dump_packet(struct clif_dump *clif, uint32_t offset, const uint8_t *cl,
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uint32_t *size)
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{
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struct v3d_group *inst = v3d_spec_find_instruction(clif->spec, cl);
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if (!inst) {
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out(clif, "0x%08x: Unknown packet %d!\n", offset, *cl);
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return false;
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}
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*size = v3d_group_get_length(inst);
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out(clif, "%s\n", v3d_group_get_name(inst));
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v3d_print_group(clif->out, inst, 0, cl, "");
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switch (*cl) {
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case V3D33_GL_SHADER_STATE_opcode: {
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struct V3D33_GL_SHADER_STATE values;
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V3D33_GL_SHADER_STATE_unpack(cl, &values);
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struct reloc_worklist_entry *reloc =
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clif_dump_add_address_to_worklist(clif,
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reloc_gl_shader_state,
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values.address);
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if (reloc) {
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reloc->shader_state.num_attrs =
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values.number_of_attribute_arrays;
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}
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return true;
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}
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case V3D33_STORE_MULTI_SAMPLE_RESOLVED_TILE_COLOR_BUFFER_EXTENDED_opcode: {
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struct V3D33_STORE_MULTI_SAMPLE_RESOLVED_TILE_COLOR_BUFFER_EXTENDED values;
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V3D33_STORE_MULTI_SAMPLE_RESOLVED_TILE_COLOR_BUFFER_EXTENDED_unpack(cl, &values);
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if (values.last_tile_of_frame)
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return false;
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break;
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}
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case V3D33_TRANSFORM_FEEDBACK_ENABLE_opcode: {
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struct V3D33_TRANSFORM_FEEDBACK_ENABLE values;
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V3D33_TRANSFORM_FEEDBACK_ENABLE_unpack(cl, &values);
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struct v3d_group *spec = v3d_spec_find_struct(clif->spec,
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"Transform Feedback Output Data Spec");
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struct v3d_group *addr = v3d_spec_find_struct(clif->spec,
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"Transform Feedback Output Address");
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assert(spec);
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assert(addr);
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cl += *size;
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for (int i = 0; i < values.number_of_16_bit_output_data_specs_following; i++) {
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v3d_print_group(clif->out, spec, 0, cl, "");
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cl += v3d_group_get_length(spec);
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*size += v3d_group_get_length(spec);
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}
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for (int i = 0; i < values.number_of_32_bit_output_buffer_address_following; i++) {
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v3d_print_group(clif->out, addr, 0, cl, "");
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cl += v3d_group_get_length(addr);
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*size += v3d_group_get_length(addr);
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}
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break;
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}
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case V3D33_HALT_opcode:
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return false;
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}
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return true;
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}
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static void
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clif_dump_gl_shader_state_record(struct clif_dump *clif,
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struct reloc_worklist_entry *reloc, void *vaddr)
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{
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struct v3d_group *state = v3d_spec_find_struct(clif->spec,
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"GL Shader State Record");
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struct v3d_group *attr = v3d_spec_find_struct(clif->spec,
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"GL Shader State Attribute Record");
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assert(state);
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assert(attr);
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out(clif, "GL Shader State Record at 0x%08x\n", reloc->addr);
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v3d_print_group(clif->out, state, 0, vaddr, "");
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vaddr += v3d_group_get_length(state);
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for (int i = 0; i < reloc->shader_state.num_attrs; i++) {
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out(clif, " Attribute %d\n", i);
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v3d_print_group(clif->out, attr, 0, vaddr, "");
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vaddr += v3d_group_get_length(attr);
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}
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}
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static void
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clif_process_worklist(struct clif_dump *clif)
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{
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while (!list_empty(&clif->worklist)) {
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struct reloc_worklist_entry *reloc =
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list_first_entry(&clif->worklist,
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struct reloc_worklist_entry, link);
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list_del(&reloc->link);
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void *vaddr;
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if (!clif->lookup_vaddr(clif->data, reloc->addr, &vaddr)) {
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out(clif, "Failed to look up address 0x%08x\n",
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reloc->addr);
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continue;
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}
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switch (reloc->type) {
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case reloc_gl_shader_state:
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clif_dump_gl_shader_state_record(clif, reloc, vaddr);
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break;
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}
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out(clif, "\n");
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}
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}
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void
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clif_dump_add_cl(struct clif_dump *clif, uint32_t address)
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{
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uint32_t size;
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void *vaddr;
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if (!clif->lookup_vaddr(clif->data, address, &vaddr)) {
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out(clif, "Failed to look up address 0x%08x\n",
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address);
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return;
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}
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uint8_t *cl = vaddr;
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while (clif_dump_packet(clif, address, cl, &size)) {
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cl += size;
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address += size;
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}
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out(clif, "\n");
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clif_process_worklist(clif);
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}
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