2012-06-16 09:51:06 +01:00
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< title > Mesa Release Notes< / title >
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< h1 > The Mesa 3D Graphics Library< / h1 >
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2012-06-16 09:51:06 +01:00
< h1 > Mesa 8.0.3 Release Notes / May 18, 2012< / h1 >
2012-05-19 00:25:00 +01:00
< p >
Mesa 8.0.3 is a bug fix release which fixes bugs found since the 8.0.2 release.
< / p >
< p >
Mesa 8.0.3 implements the OpenGL 3.0 API, but the version reported by
glGetString(GL_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 3.0.
< / p >
< p >
See the < a href = "install.html" > Compiling/Installing page< / a > for prerequisites
for DRI hardware acceleration.
< / p >
< h2 > MD5 checksums< / h2 >
< pre >
b7210a6d6e4584bd852ab29294ce717e MesaLib-8.0.3.tar.gz
cc5ee15e306b8c15da6a478923797171 MesaLib-8.0.3.tar.bz2
32773634a0f7e70a680505a81426eccf MesaLib-8.0.3.zip
< / pre >
< h2 > New features< / h2 >
< p > None.< / p >
< h2 > Bug fixes< / h2 >
< p > This list is likely incomplete.< / p >
< ul >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=28138" > Bug 28138< / a > - [G45] Regnum Online, sparkling in in-game rendering< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=30102" > Bug 30102< / a > - glean depthStencil test fails BadLength with indirect non-swrast rendering< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=40361" > Bug 40361< / a > - Glitches on X3100 after upgrade to 7.11< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=41152" > Bug 41152< / a > - [glsl] Shader backend in Regnum Online does not work< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=41216" > Bug 41216< / a > - [bisected pineview]oglc filtercubemin(basic.sizedRGBA) fails< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=41372" > Bug 41372< / a > - i830_state.c PBO crash< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=41495" > Bug 41495< / a > - i830: intel_get_vb_max / intel_batchbuffer_space mismatch.< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=44701" > Bug 44701< / a > - Regnum online textures flickering< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=44961" > Bug 44961< / a > - [bisected i965] oglc sRGB(Mipmap.1D_textures) regressed< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=44970" > Bug 44970< / a > - [i965]oglc max_values(negative.textureSize.textureCube) segfaults< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=45214" > Bug 45214< / a > - Textures disappearing or missing in RegnumOnline OpenGL game< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=45558" > Bug 45558< / a > - cannot render on a drawable of size equal the max framebuffer size< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=45921" > Bug 45921< / a > - [r300g, bisected] Multiple piglit regressions after glsl_to_tgsi changes< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=46303" > Bug 46303< / a > - [SNB] segfault in intel_miptree_release()< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=46739" > Bug 46739< / a > - [snb-m-gt2+] compiz crashed with SIGSEGV in intel_miptree_release()< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=46834" > Bug 46834< / a > - small performance when playing flightgear (swrast fallback through GTT mapping)< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=47126" > Bug 47126< / a > - tests/fbo/fbo-array.c:109: create_array_fbo: Assertion `glGetError() == 0' failed.< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=48218" > Bug 48218< / a > - brw_fs_schedule_instructions.cpp segfault due to accessing not allocated last_mrf_write[16]< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=48545" > Bug 48545< / a > - LLVMpipe glReadPixels Firefox hits the slow path (WebGL rendering)< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=49124" > Bug 49124< / a > - swrast/s_texfetch.c:1156: set_fetch_functions: Assertion `texImage-> FetchTexel' failed.< / li >
<!-- <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=">Bug </a> - </li> -->
< / ul >
< h2 > Changes< / h2 >
< p > The full set of changes can be viewed by using the following GIT command:< / p >
< pre >
git log mesa-8.0.2..mesa-8.0.3
< / pre >
2012-06-16 09:51:14 +01:00
< p > Alban Browaeys (1):< / p >
2012-05-19 00:25:00 +01:00
< ul >
< li > dri/i915: Fix off-by-one in i830 clip region size.< / li >
2012-06-16 09:51:14 +01:00
< / ul >
2012-05-19 00:25:00 +01:00
2012-06-16 09:51:14 +01:00
< p > Alex Deucher (2):< / p >
2012-05-19 00:25:00 +01:00
< ul >
< li > r200: fix fog coordinate emit< / li >
< li > radeon: fix fog coordinate emit< / li >
2012-06-16 09:51:14 +01:00
< / ul >
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2012-06-16 09:51:14 +01:00
< p > Alexander von Gluck (4):< / p >
2012-05-19 00:25:00 +01:00
< ul >
< li > llvmpipe: fix symbol conflict on Haiku< / li >
< li > svga: fix typedef conflicts on Haiku< / li >
< li > mesa: Don't use newlocale on Haiku< / li >
< li > glsl: Don't use newlocale on Haiku< / li >
2012-06-16 09:51:14 +01:00
< / ul >
2012-05-19 00:25:00 +01:00
2012-06-16 09:51:14 +01:00
< p > Anuj Phogat (4):< / p >
2012-05-19 00:25:00 +01:00
< ul >
< li > mesa: fix issues with texture border and array textures< / li >
< li > mesa: Fix valid texture target test in _mesa_GetTexLevelParameteriv()< / li >
< li > mesa: Fix the cause of piglit test fbo-array failure< / li >
< li > intel: Fix a case when mapping large texture fails< / li >
2012-06-16 09:51:14 +01:00
< / ul >
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2012-06-16 09:51:14 +01:00
< p > Brian Paul (17):< / p >
2012-05-19 00:25:00 +01:00
< ul >
< li > mesa: add a couple fast-paths to fast_read_rgba_pixels_memcpy()< / li >
< li > mesa/gdi: remove wmesa_set_renderbuffer_funcs() function< / li >
< li > mesa/gdi: remove clear_color() function< / li >
< li > mesa: bump version to 8.0.2 in configs/default< / li >
< li > swrast: include s_fragprog.h to silence warnings< / li >
< li > mesa: remove LSB-first pixel packing check in glReadPixels< / li >
< li > mesa: fix error in _mesa_format_matches_format_and_type() for RGB888< / li >
< li > mesa: add BGR888 code in _mesa_format_matches_format_and_type()< / li >
< li > vbo: fix node_attrsz[] usage in vbo_bind_vertex_list()< / li >
< li > mesa: add missing texture integer test in glTexSubImage()< / li >
< li > mesa: add missing return after _mesa_error() in update_array()< / li >
< li > glsl: propagate MaxUnrollIterations to the optimizer's loop unroller< / li >
< li > st/mesa: set MaxUnrollIterations = 255< / li >
< li > st/mesa: no-op glCopyPixels if source region is out of bounds< / li >
< li > mesa: do more teximage error checking for generic compressed formats< / li >
< li > mesa: fix/add error check in _mesa_ColorMaterial()< / li >
< li > mesa: fix glMaterial / dlist bug< / li >
2012-06-16 09:51:14 +01:00
< / ul >
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< p > Chad Versace (3):< / p >
2012-05-19 00:25:00 +01:00
< ul >
< li > glsl: Fix Android build< / li >
< li > main: Fix memory leak in _mesa_make_extension_string()< / li >
< li > intel: Disable ARB_framebuffer_object in ES contexts< / li >
2012-06-16 09:51:14 +01:00
< / ul >
2012-05-19 00:25:00 +01:00
2012-06-16 09:51:14 +01:00
< p > Chris Wilson (1):< / p >
2012-05-19 00:25:00 +01:00
< ul >
< li > i830: Compute initial number of vertices from remaining batch space< / li >
2012-06-16 09:51:14 +01:00
< / ul >
2012-05-19 00:25:00 +01:00
2012-06-16 09:51:14 +01:00
< p > Dave Airlie (4):< / p >
2012-05-19 00:25:00 +01:00
< ul >
< li > mesa/format_unpack: add LUMINANCE 8/16 UINT/INT< / li >
< li > glx/drisw: avoid segfaults when we fail to get visual< / li >
< li > drisw: fix image stride calculation for 16-bit.< / li >
< li > intel: fix TFP at 16-bpp< / li >
2012-06-16 09:51:14 +01:00
< / ul >
2012-05-19 00:25:00 +01:00
2012-06-16 09:51:14 +01:00
< p > Dylan Noblesmith (7):< / p >
2012-05-19 00:25:00 +01:00
< ul >
< li > intel: fix null dereference processing HiZ buffer< / li >
< li > util: fix undefined behavior< / li >
< li > util: fix uninitialized table< / li >
< li > egl: fix uninitialized values< / li >
< li > st/vega: fix uninitialized values< / li >
< li > egl-static: fix printf warning< / li >
< li > i965: fix typo< / li >
2012-06-16 09:51:14 +01:00
< / ul >
2012-05-19 00:25:00 +01:00
2012-06-16 09:51:14 +01:00
< p > Eric Anholt (19):< / p >
2012-05-19 00:25:00 +01:00
< ul >
< li > i965/fs: Jump from discard statements to the end of the program when done.< / li >
< li > intel: Fix rendering from textures after RenderTexture().< / li >
< li > mesa: Fix handling of glCopyBufferSubData() for src == dst.< / li >
< li > i965/fs: Move GL_CLAMP handling to coordinate setup.< / li >
< li > i965/fs: Implement GL_CLAMP behavior on texture rectangles on gen6+.< / li >
< li > mesa: Fix push/pop of multisample coverage invert.< / li >
< li > mesa: Include the multisample enables under GL_MULTISAMPLE_BIT attrib as well.< / li >
< li > mesa: Fix display list handling for GL_ARB_draw_instanced.< / li >
< li > mesa: Fix display lists for draw_elements_base_vertex with draw_instanced.< / li >
2012-06-12 08:05:15 +01:00
< li > mesa: Add missing error check for first < 0 in glDrawArraysInstanced().< / li >
2012-05-19 00:25:00 +01:00
< li > i915: Fix piglit fbo-nodepth-test on i830.< / li >
< li > intel: Return success when asked to allocate a 0-width/height renderbuffer.< / li >
< li > mesa: Throw error on glGetActiveUniform inside Begin/End.< / li >
< li > i965/vs: Fix up swizzle for dereference_array of matrices.< / li >
< li > glsl: Fix indentation of switch code.< / li >
< li > glsl: Let the constructor figure out the types of switch-related expressions.< / li >
< li > glsl: Reject non-scalar switch expressions.< / li >
< li > glsl: Fix assertion failure on handling switch on uint expressions.< / li >
< li > mesa: Check for framebuffer completeness before looking at the rb.< / li >
2012-06-16 09:51:14 +01:00
< / ul >
2012-05-19 00:25:00 +01:00
2012-06-16 09:51:14 +01:00
< p > Eugeni Dodonov (1):< / p >
2012-05-19 00:25:00 +01:00
< ul >
< li > intel: add PCI IDs for Ivy Bridge GT2 server variant< / li >
2012-06-16 09:51:14 +01:00
< / ul >
2012-05-19 00:25:00 +01:00
2012-06-16 09:51:14 +01:00
< p > Han Shen(沈涵) (1):< / p >
2012-05-19 00:25:00 +01:00
< ul >
< li > bin/mklib: remove '-m32' for arm linux< / li >
2012-06-16 09:51:14 +01:00
< / ul >
2012-05-19 00:25:00 +01:00
2012-06-16 09:51:14 +01:00
< p > Ian Romanick (1):< / p >
2012-05-19 00:25:00 +01:00
< ul >
< li > mesa: Bump version number to 8.0.3< / li >
2012-06-16 09:51:14 +01:00
< / ul >
2012-05-19 00:25:00 +01:00
2012-06-16 09:51:14 +01:00
< p > Jakob Bornecrantz (1):< / p >
2012-05-19 00:25:00 +01:00
< ul >
< li > docs: Add 8.0.2 md5sums< / li >
2012-06-16 09:51:14 +01:00
< / ul >
2012-05-19 00:25:00 +01:00
2012-06-16 09:51:14 +01:00
< p > Jeremy Huddleston (7):< / p >
2012-05-19 00:25:00 +01:00
< ul >
< li > darwin: Eliminate a pthread mutex leak< / li >
< li > darwin: Fix an error message< / li >
< li > darwin: Make reported errors more user-friendly< / li >
< li > darwin: Use ASL for logging< / li >
< li > darwin: Unlock our mutex before destroying it< / li >
< li > darwin: Eliminate a possible race condition while destroying a surface< / li >
< li > darwin: Address a build failure on Leopard and earlier OS versions< / li >
2012-06-16 09:51:14 +01:00
< / ul >
2012-05-19 00:25:00 +01:00
2012-06-16 09:51:14 +01:00
< p > Jon TURNEY (1):< / p >
2012-05-19 00:25:00 +01:00
< ul >
< li > Have __glImageSize handle format GL_DEPTH_STENCIL_NV the same way as the server does< / li >
2012-06-16 09:51:14 +01:00
< / ul >
2012-05-19 00:25:00 +01:00
2012-06-16 09:51:14 +01:00
< p > Jonas Maebe (2):< / p >
2012-05-19 00:25:00 +01:00
< ul >
< li > glapi: Correct size of allocated _glapi_table struct< / li >
< li > apple: Fix a use after free< / li >
2012-06-16 09:51:14 +01:00
< / ul >
2012-05-19 00:25:00 +01:00
2012-06-16 09:51:14 +01:00
< p > Jordan Justen (1):< / p >
2012-05-19 00:25:00 +01:00
< ul >
< li > mesa: Add primitive restart support to glArrayElement< / li >
2012-06-16 09:51:14 +01:00
< / ul >
2012-05-19 00:25:00 +01:00
2012-06-16 09:51:14 +01:00
< p > Kenneth Graunke (12):< / p >
2012-05-19 00:25:00 +01:00
< ul >
< li > i965: Actually upload sampler state pointers for the VS unit on Gen6.< / li >
< li > i965/fs: Fix FB writes that tried to use the non-existent m16 register.< / li >
< li > vbo: Remove pedantic warning about 'end' beind out of bounds.< / li >
< li > vbo: Ignore invalid element ranges which are outside VBO bounds.< / li >
< li > vbo: Rework checking of 'end' against _MaxElement.< / li >
< li > vbo: Eliminate short-circuiting in invalid-start case.< / li >
< li > i965: Fix GPU hangs in the dummy fragment shader.< / li >
< li > i965: Make the dummy fragment shader work in SIMD16 mode.< / li >
< li > drirc: Add force_glsl_extensions_warn workaround for Unigine Heaven.< / li >
< li > i965: Avoid explicit accumulator operands in SIMD16 mode on Gen7.< / li >
< li > intel: Remove pointless software fallback for glBitmap on Gen6.< / li >
2012-06-12 08:05:15 +01:00
< li > glsl: Fix broken constant expression handling for < , < =, > , and > =.< / li >
2012-06-16 09:51:14 +01:00
< / ul >
2012-05-19 00:25:00 +01:00
2012-06-16 09:51:14 +01:00
< p > Kurt Roeckx (2):< / p >
2012-05-19 00:25:00 +01:00
< ul >
< li > i915: Compute maximum number of verts using the actual batchbuffer size.< / li >
< li > i915: Fix i830 polygon stipple from PBOs.< / li >
2012-06-16 09:51:14 +01:00
< / ul >
2012-05-19 00:25:00 +01:00
2012-06-16 09:51:14 +01:00
< p > Marek Olšák (5):< / p >
2012-05-19 00:25:00 +01:00
< ul >
< li > r300g/swtcl: don't print an error when getting ClipVertex< / li >
< li > r300g/swtcl: don't enter u_vbuf_mgr< / li >
< li > r300g/swtcl: don't expose shader subroutine support< / li >
< li > r300g/swtcl: fix polygon offset< / li >
< li > r300g/swtcl: fix crash when back color is present in vertex shader< / li >
2012-06-16 09:51:14 +01:00
< / ul >
2012-05-19 00:25:00 +01:00
2012-06-16 09:51:14 +01:00
< p > Mathias Fröhlich (1):< / p >
2012-05-19 00:25:00 +01:00
< ul >
< li > glsl: Avoid excessive loop unrolling.< / li >
2012-06-16 09:51:14 +01:00
< / ul >
2012-05-19 00:25:00 +01:00
2012-06-16 09:51:14 +01:00
< p > Matt Turner (1):< / p >
2012-05-19 00:25:00 +01:00
< ul >
< li > Remove -ffast-math from default CFLAGS< / li >
2012-06-16 09:51:14 +01:00
< / ul >
2012-05-19 00:25:00 +01:00
2012-06-16 09:51:14 +01:00
< p > Paul Berry (1):< / p >
2012-05-19 00:25:00 +01:00
< ul >
< li > i915: Initialize swrast_texture_image structure fields.< / li >
2012-06-16 09:51:14 +01:00
< / ul >
2012-05-19 00:25:00 +01:00
2012-06-16 09:51:14 +01:00
< p > Roland Scheidegger (1):< / p >
2012-05-19 00:25:00 +01:00
< ul >
< li > mesa: check_index_bounds off-by-one fix< / li >
2012-06-16 09:51:14 +01:00
< / ul >
2012-05-19 00:25:00 +01:00
2012-06-16 09:51:14 +01:00
< p > Tom Stellard (2):< / p >
2012-05-19 00:25:00 +01:00
< ul >
< li > r300/compiler: Clear loop registers in vertex shaders w/o loops< / li >
< li > r300/compiler: Copy all instruction attributes during local transfoms< / li >
2012-06-16 09:51:14 +01:00
< / ul >
2012-05-19 00:25:00 +01:00
2012-06-16 09:51:14 +01:00
< p > Vinson Lee (5):< / p >
2012-05-19 00:25:00 +01:00
< ul >
< li > mesa: Fix memory leak in _mesa_get_uniform_location.< / li >
< li > linker: Fix memory leak in count_uniform_size::visit_field.< / li >
< li > swrast: Fix memory leaks in blit_linear.< / li >
< li > ir_to_mesa: Fix uninitialized member in add_uniform_to_shader.< / li >
< li > mesa: Fix memory leak in generate_mipmap_compressed.< / li >
2012-06-16 09:51:14 +01:00
< / ul >
2012-05-19 00:25:00 +01:00
2012-06-16 09:51:14 +01:00
< p > Yuanhan Liu (2):< / p >
2012-05-19 00:25:00 +01:00
< ul >
< li > i915: set SPRITE_POINT_ENABLE bit correctly< / li >
< li > i965: fix wrong cube/3D texture layout< / li >
2012-06-16 09:51:14 +01:00
< / ul >
2012-05-19 00:25:00 +01:00
2012-09-18 17:57:02 +01:00
< / div >
2012-05-19 00:25:00 +01:00
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