2015-10-10 16:21:58 +01:00
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< title > Mesa Release Notes< / title >
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< h1 > The Mesa 3D Graphics Library< / h1 >
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< h1 > Mesa 11.0.3 Release Notes / October 10, 2015< / h1 >
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Mesa 11.0.3 is a bug fix release which fixes bugs found since the 11.0.2 release.
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Mesa 11.0.3 implements the OpenGL 4.1 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.1. OpenGL
4.1 is < strong > only< / strong > available if requested at context creation
because compatibility contexts are not supported.
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< h2 > SHA256 checksums< / h2 >
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2015-10-10 17:02:43 +01:00
c2210e3daecc10ed9fdcea500327652ed6effc2f47c4b9cee63fb08f560d7117 mesa-11.0.3.tar.gz
ab2992eece21adc23c398720ef8c6933cb69ea42e1b2611dc09d031e17e033d6 mesa-11.0.3.tar.xz
2015-10-10 16:21:58 +01:00
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< h2 > New features< / h2 >
< p > None< / p >
< h2 > Bug fixes< / h2 >
< p > This list is likely incomplete.< / p >
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< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=55552" > Bug 55552< / a > - Compile errors with --enable-mangling< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=71789" > Bug 71789< / a > - [r300g] Visuals not found in (default) depth = 24< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=91044" > Bug 91044< / a > - piglit spec/egl_khr_create_context/valid debug flag gles* fail< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=91342" > Bug 91342< / a > - Very dark textures on some objects in indoors environments in Postal 2< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=91596" > Bug 91596< / a > - EGL_KHR_gl_colorspace (v2) causes problem with Android-x86 GUI< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=91718" > Bug 91718< / a > - piglit.spec.arb_shader_image_load_store.invalid causes intermittent GPU HANG< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=92072" > Bug 92072< / a > - Wine breakage since d082c5324 (st/mesa: don't call st_validate_state in BlitFramebuffer)< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=92265" > Bug 92265< / a > - Black windows in weston after update mesa to 11.0.2-1< / li >
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< h2 > Changes< / h2 >
< p > Brian Paul (1):< / p >
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< li > st/mesa: try PIPE_BIND_RENDER_TARGET when choosing float texture formats< / li >
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< p > Daniel Scharrer (1):< / p >
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< li > mesa: Add abs input modifier to base for POW in ffvertex_prog< / li >
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< p > Emil Velikov (3):< / p >
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< li > docs: add sha256 checksums for 11.0.2< / li >
< li > Revert "nouveau: make sure there's always room to emit a fence"< / li >
< li > Update version to 11.0.3< / li >
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< p > Francisco Jerez (1):< / p >
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< li > i965/fs: Fix hang on IVB and VLV with image format mismatch.< / li >
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< p > Ian Romanick (1):< / p >
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< li > meta: Handle array textures in scaled MSAA blits< / li >
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< p > Ilia Mirkin (6):< / p >
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< li > nouveau: be more careful about freeing temporary transfer buffers< / li >
< li > nouveau: delay deleting buffer with unflushed fence< / li >
< li > nouveau: wait to unref the transfer's bo until it's no longer used< / li >
< li > nv30: pretend to have packed texture/surface formats< / li >
< li > nv30: always go through translate module on big-endian< / li >
< li > nouveau: make sure there's always room to emit a fence< / li >
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< p > Jason Ekstrand (1):< / p >
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< li > mesa: Correctly handle GL_BGRA_EXT in ES3 format_and_type checks< / li >
< / ul >
< p > Kyle Brenneman (3):< / p >
< ul >
< li > glx: Fix build errors with --enable-mangling (v2)< / li >
< li > mapi: Make _glapi_get_stub work with "gl" or "mgl" prefix.< / li >
< li > glx: Don't hard-code the name "libGL.so.1" in driOpenDriver (v3)< / li >
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< p > Leo Liu (1):< / p >
< ul >
< li > radeon/vce: fix vui time_scale zero error< / li >
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< p > Marek Olšák (21):< / p >
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< li > st/mesa: fix front buffer regression after dropping st_validate_state in Blit< / li >
< li > radeonsi: handle index buffer alloc failures< / li >
< li > radeonsi: handle constant buffer alloc failures< / li >
< li > gallium/radeon: handle buffer_map staging buffer failures better< / li >
< li > gallium/radeon: handle buffer alloc failures in r600_draw_rectangle< / li >
< li > gallium/radeon: add a fail path for depth MSAA texture readback< / li >
< li > radeonsi: report alloc failure from si_shader_binary_read< / li >
< li > radeonsi: add malloc fail paths to si_create_shader_state< / li >
< li > radeonsi: skip drawing if the tess factor ring allocation fails< / li >
< li > radeonsi: skip drawing if GS ring allocations fail< / li >
< li > radeonsi: handle shader precompile failures< / li >
< li > radeonsi: handle fixed-func TCS shader create failure< / li >
< li > radeonsi: skip drawing if VS, TCS, TES, GS fail to compile or upload< / li >
< li > radeonsi: skip drawing if PS fails to compile or upload< / li >
< li > radeonsi: skip drawing if updating the scratch buffer fails< / li >
< li > radeonsi: don't forget to update scratch relocations for LS, HS, ES shaders< / li >
< li > radeonsi: handle dummy constant buffer allocation failure< / li >
< li > gallium/u_blitter: handle allocation failures< / li >
< li > radeonsi: add scratch buffer to the buffer list when it's re-allocated< / li >
< li > st/dri: don't use _ctx in client_wait_sync< / li >
< li > egl/dri2: don't require a context for ClientWaitSync (v2)< / li >
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< p > Matthew Waters (1):< / p >
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< li > egl: rework handling EGL_CONTEXT_FLAGS< / li >
< / ul >
< p > Michel Dänzer (1):< / p >
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< li > st/dri: Use packed RGB formats< / li >
< / ul >
< p > Roland Scheidegger (1):< / p >
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< li > mesa: fix mipmap generation for immutable, compressed textures< / li >
< / ul >
< p > Tom Stellard (3):< / p >
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< li > gallium/radeon: Use call_once() when initailizing LLVM targets< / li >
< li > gallivm: Allow drivers and state trackers to initialize gallivm LLVM targets v2< / li >
< li > radeon/llvm: Initialize gallivm targets when initializing the AMDGPU target v2< / li >
< / ul >
< p > Varad Gautam (1):< / p >
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< li > egl: restore surface type before linking config to its display< / li >
< / ul >
< p > Ville Syrjälä (3):< / p >
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< li > i830: Fix collision between I830_UPLOAD_RASTER_RULES and I830_UPLOAD_TEX(0)< / li >
< li > i915: Fix texcoord vs. varying collision in fragment programs< / li >
< li > i915: Remember to call intel_prepare_render() before blitting< / li >
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