2017-11-25 23:32:53 +00:00
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< title > Mesa Release Notes< / title >
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2019-05-06 12:26:47 +01:00
The Mesa 3D Graphics Library
2017-11-25 23:32:53 +00:00
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< h1 > Mesa 17.2.6 Release Notes / November 25, 2017< / h1 >
< p >
Mesa 17.2.6 is a bug fix release which fixes bugs found since the 17.2.5 release.
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Mesa 17.2.6 implements the OpenGL 4.5 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.5. OpenGL
4.5 is < strong > only< / strong > available if requested at context creation
because compatibility contexts are not supported.
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< h2 > SHA256 checksums< / h2 >
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2017-11-25 23:40:36 +00:00
a9ed76702ffb14ad674ad48899f5c8c7e3a0f987911878a5dfdc4117dce5b415 mesa-17.2.6.tar.gz
6ad85224620330be26ab68c8fc78381b12b38b610ade2db8716b38faaa8f30de mesa-17.2.6.tar.xz
2017-11-25 23:32:53 +00:00
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< h2 > New features< / h2 >
< p > None< / p >
< h2 > Bug fixes< / h2 >
< ul >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=100438" > Bug 100438< / a > - glsl/ir.cpp:1376: ir_dereference_variable::ir_dereference_variable(ir_variable*): Assertion `var != NULL' failed.< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=102177" > Bug 102177< / a > - [SKL] ES31-CTS.core.sepshaderobjs.StateInteraction fails sporadically< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=103115" > Bug 103115< / a > - [BSW BXT GLK] dEQP-VK.spirv_assembly.instruction.compute.sconvert.int32_to_int64< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=103519" > Bug 103519< / a > - wayland egl apps crash on start with mesa 17.2< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=103529" > Bug 103529< / a > - [GM45] GPU hang with mpv fullscreen (bisected)< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=103628" > Bug 103628< / a > - [BXT, GLK, BSW] KHR-GL46.shader_ballot_tests.ShaderBallotBitmasks< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=103787" > Bug 103787< / a > - [BDW,BSW] gpu hang on spec.arb_pipeline_statistics_query.arb_pipeline_statistics_query-comp< / li >
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< h2 > Changes< / h2 >
< p > Adam Jackson (2):< / p >
< ul >
< li > glx/drisw: Fix glXMakeCurrent(dpy, None, ctx)< / li >
< li > glx/dri3: Fix passing renderType into glXCreateContext< / li >
< / ul >
< p > Alex Smith (2):< / p >
< ul >
< li > spirv: Use correct type for sampled images< / li >
< li > nir/spirv: tg4 requires a sampler< / li >
< / ul >
< p > Andres Gomez (14):< / p >
< ul >
< li > docs: add sha256 checksums for 17.2.5< / li >
< li > cherry-ignore: intel/fs: Use a pure vertical stride for large register strides< / li >
< li > cherry-ignore: intel/nir: Use the correct indirect lowering masks in link_shaders< / li >
< li > cherry-ignore: intel/fs: Use the original destination region for int MUL lowering< / li >
< li > cherry-ignore: intel/fs: refactors< / li >
< li > cherry-ignore: r600/shader: reserve first register of vertex shader.< / li >
< li > cherry-ignore: anv/cmd_buffer: Advance the address when initializing clear colors< / li >
< li > cherry-ignore: anv/cmd_buffer: Take bo_offset into account in fast clear state addresses< / li >
< li > cherry-ignore: i965: Mark BOs as external when we export their handle< / li >
< li > cherry-ignore: added 17.3 nominations.< / li >
< li > cherry-ignore: glsl: Fix typo fragement -> fragment< / li >
< li > cherry-ignore: egl: pass the dri2_dpy to the $plat_teardown functions< / li >
< li > cherry-ignore: Revert "intel/fs: Use a pure vertical stride for large register strides"< / li >
< li > Update version to 17.2.6< / li >
< / ul >
< p > Anuj Phogat (2):< / p >
< ul >
< li > i965: Program DWord Length in MI_FLUSH_DW< / li >
< li > i965/gen8+: Fix the number of dwords programmed in MI_FLUSH_DW< / li >
< / ul >
< p > Bas Nieuwenhuizen (2):< / p >
< ul >
< li > radv: Free syncobj with multiple imports.< / li >
< li > radv: Free temporary syncobj after waiting on it.< / li >
< / ul >
< p > Dave Airlie (1):< / p >
< ul >
< li > r600: fix isoline tess factor component swapping.< / li >
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< p > Derek Foreman (1):< / p >
< ul >
< li > egl/wayland: Add a fallback when fourcc query isn't supported< / li >
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< p > Dylan Baker (1):< / p >
< ul >
< li > autotools: Set C++ visibility flags on Intel< / li >
< / ul >
< p > Emil Velikov (3):< / p >
< ul >
< li > targets/opencl: don't hardcode the icd file install to /etc/...< / li >
< li > configure.ac: loosen --enable-glvnd check to honour egl< / li >
< li > configure.ac: require xcb* for the omx/va/... when using x11 platform< / li >
< / ul >
< p > George Barrett (1):< / p >
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< li > glsl: Catch subscripted calls to undeclared subroutines< / li >
< / ul >
< p > Jason Ekstrand (9):< / p >
< ul >
< li > intel/fs: Use ANY/ALL32 predicates in SIMD32< / li >
< li > intel/fs: Use an explicit D type for vote any/all/eq intrinsics< / li >
< li > intel/fs: Use a pair of 1-wide MOVs instead of SEL for any/all< / li >
< li > intel/eu/reg: Add a subscript() helper< / li >
< li > intel/fs: Fix MOV_INDIRECT for 64-bit values on little-core< / li >
< li > intel/fs: Fix integer multiplication lowering for src/dst hazards< / li >
< li > intel/fs: Mark 64-bit values as being contiguous< / li >
< li > intel/fs: Rework zero-length URB write handling< / li >
< li > i965: Add stencil buffers to cache set regardless of stencil texturing< / li >
< / ul >
< p > Kenneth Graunke (5):< / p >
< ul >
< li > i965: properly initialize brw-> cs.base.stage to MESA_SHADER_COMPUTE< / li >
< li > i965: Make L3 configuration atom listen for TCS/TES program updates.< / li >
< li > intel/tools: Fix detection of enabled shader stages.< / li >
< li > i965: Implement another VF cache invalidate workaround on Gen8+.< / li >
< li > i965: Upload invariant state once at the start of the batch on Gen4-5.< / li >
< / ul >
< p > Matt Turner (2):< / p >
< ul >
< li > i965/fs: Fix extract_i8/u8 to a 64-bit destination< / li >
< li > i965/fs: Split all 32-> 64-bit MOVs on CHV, BXT, GLK< / li >
< / ul >
< p > Neil Roberts (1):< / p >
< ul >
< li > glsl: Transform fb buffers are only active if a variable uses them< / li >
< / ul >
< p > Nicolai Hähnle (1):< / p >
< ul >
< li > ddebug: fix use-after-free of streamout targets< / li >
< / ul >
< p > Tim Rowley (2):< / p >
< ul >
< li > swr/rast: Use gather instruction for i32gather_ps on simd16/avx512< / li >
< li > swr/rast: Faster emulated simd16 permute< / li >
< / ul >
< p > Timothy Arceri (3):< / p >
< ul >
< li > glsl: drop cache_fallback< / li >
< li > glsl: use the correct parent when allocating program data members< / li >
< li > mesa: rework how we free gl_shader_program_data< / li >
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