2016-04-17 18:43:30 +01:00
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< title > Mesa Release Notes< / title >
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2019-05-06 12:26:47 +01:00
The Mesa 3D Graphics Library
2016-04-17 18:43:30 +01:00
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< h1 > Mesa 11.1.3 Release Notes / April 17, 2016< / h1 >
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Mesa 11.1.3 is a bug fix release which fixes bugs found since the 11.1.2 release.
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< p >
Mesa 11.1.3 implements the OpenGL 4.1 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.1. OpenGL
4.1 is < strong > only< / strong > available if requested at context creation
because compatibility contexts are not supported.
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< h2 > SHA256 checksums< / h2 >
< pre >
2016-04-17 23:18:04 +01:00
9e86c72b6b2e8adb53c1c4a0002ab267b45094d753eb9404b1db34f81ce94ccf mesa-11.1.3.tar.gz
51f6658a214d75e4d9f05207586d7ed56ebba75c6b10841176fb6675efa310ac mesa-11.1.3.tar.xz
2016-04-17 18:43:30 +01:00
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< h2 > New features< / h2 >
< p > None< / p >
< h2 > Bug fixes< / h2 >
< p > This list is likely incomplete.< / p >
< ul >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=27512" > Bug 27512< / a > - Illegal instruction _mesa_x86_64_transform_points4_general< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=91526" > Bug 91526< / a > - World of Warcraft (on Wine) has UI corruption with nouveau< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=92193" > Bug 92193< / a > - [SKL] ES2-CTS.gtf.GL2ExtensionTests.compressed_astc_texture.compressed_astc_texture fails< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=93358" > Bug 93358< / a > - [HSW] Unreal Elemental demo - assertion error in copy_image_with_blitter< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=93418" > Bug 93418< / a > - Geometry Shaders output wrong vertices on Sandy Bridge< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=93524" > Bug 93524< / a > - Clover doesn't build< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=93667" > Bug 93667< / a > - Crash in eglCreateImageKHR with huge texture size< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=93813" > Bug 93813< / a > - Incorrect viewport range when GL_CLIP_ORIGIN is GL_UPPER_LEFT< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=94050" > Bug 94050< / a > - test_vec4_register_coalesce regression< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=94073" > Bug 94073< / a > - Miscompilation of abs_vec3_vert_xvary_ref.vert in WebGL conformance< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=94088" > Bug 94088< / a > - [llvmpipe] SIGFPE pthread_barrier_destroy.c:40< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=94193" > Bug 94193< / a > - [llvmpipe] Line antialiasing looks different when GL_LINE_STIPPLE is enabled with pattern 0xffff< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=94195" > Bug 94195< / a > - [llvmpipe] Does not build with LLVM 3.7.x on Windows< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=94388" > Bug 94388< / a > - r600_blit.c:281: r600_decompress_depth_textures: Assertion `tex-> is_depth & & !tex-> is_flushing_texture' failed.< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=94412" > Bug 94412< / a > - Trine 3 misrender< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=94481" > Bug 94481< / a > - softpipe - access violation in img_filter_2d_nearest< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=94595" > Bug 94595< / a > - [Mesa AMD& swrast] Texture views attached as framebuffers return their viewed tecture's color encoding and render incorrectly< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=94954" > Bug 94954< / a > - test_vec4_copy_propagation fails in `make check`< / li >
< / ul >
< h2 > Changes< / h2 >
< p > Anuj Phogat (1):< / p >
< ul >
< li > i965: Fix assert conditions for src/dst x/y offsets< / li >
< / ul >
< p > Ben Widawsky (2):< / p >
< ul >
< li > i965: Make sure we blit a full compressed block< / li >
< li > i965/skl: Add two missing device IDs< / li >
< / ul >
< p > Brian Paul (1):< / p >
< ul >
< li > mesa: fix incorrect viewport position when GL_CLIP_ORIGIN = GL_LOWER_LEFT< / li >
< / ul >
< p > Chris Forbes (1):< / p >
< ul >
< li > i965/blorp: Fix hiz ops on MSAA surfaces< / li >
< / ul >
< p > Christian König (1):< / p >
< ul >
< li > radeon/uvd: disable MPEG1< / li >
< / ul >
< p > Christian Schmidbauer (1):< / p >
< ul >
< li > st/nine: specify WINAPI only for i386 and amd64< / li >
< / ul >
< p > Daniel Czarnowski (3):< / p >
< ul >
< li > egl_dri2: NULL check for xcb_dri2_get_buffers_reply()< / li >
< li > egl_dri2: set correct error code if swapbuffers fails< / li >
< li > egl: support EGL_LARGEST_PBUFFER in eglCreatePbufferSurface(...)< / li >
< / ul >
< p > Dave Airlie (1):< / p >
< ul >
< li > mesa/fbobject: propogate Layered when reusing attachments.< / li >
< / ul >
< p > Derek Foreman (1):< / p >
< ul >
< li > egl/wayland: Try to use wl_surface.damage_buffer for SwapBuffersWithDamage< / li >
< / ul >
< p > Dongwon Kim (1):< / p >
< ul >
< li > egl: move Null check to eglGetSyncAttribKHR to prevent Segfault< / li >
< / ul >
< p > Emil Velikov (10):< / p >
< ul >
< li > docs: add sha256 checksums for 11.1.2< / li >
< li > get-pick-list.sh: Require explicit "11.1" for nominating stable patches< / li >
< li > cherry-ignore: do not pick nv50/ir commit< / li >
< li > automake: add nine to make distcheck< / li >
< li > install-gallium-links: port changes from install-lib-links< / li >
< li > automake: add more missing options for make distcheck< / li >
< li > mesa; add get-extra-pick-list.sh script into bin/< / li >
< li > egl/x11: check the return value of xcb_dri2_get_buffers_reply()< / li >
< li > nvc/ir: remove duplicate variable declaration< / li >
< li > Update version to 11.1.3< / li >
< / ul >
< p > Francisco Jerez (4):< / p >
< ul >
< li > i965: Reupload push and pull constants when we get new shader image unit state.< / li >
< li > i965/fs: Add missing analysis invalidation in opt_sampler_eot().< / li >
< li > i965/fs: Add missing analysis invalidation in fixup_3src_null_dest().< / li >
< li > i965/vec4: Consider removal of no-op MOVs as progress during register coalesce.< / li >
< / ul >
< p > Ilia Mirkin (21):< / p >
< ul >
< li > nvc0/ir: fix converting between predicate and gpr< / li >
< li > nvc0: add some missing PUSH_SPACE's< / li >
< li > nvc0: avoid negatives in PUSH_SPACE argument< / li >
< li > glsl: make sure builtins are initialized before getting the shader< / li >
< li > glsl: return cloned signature, not the builtin one< / li >
< li > nv50/ir: fix quadop emission in the presence of predication< / li >
< li > st/mesa: fix up result_src.type when doing i2u/u2i conversions< / li >
< li > meta/copy_image: use precomputed dst_internal_format to avoid segfault< / li >
< li > st/mesa: force depth mode to GL_RED for sized depth/stencil formats< / li >
< li > glx: update to updated version of EXT_create_context_es2_profile< / li >
< li > nv50,nvc0: bump minimum texture buffer offset alignment< / li >
< li > nvc0: reset TFB bufctx when we no longer hold a reference to the buffers< / li >
< li > glsl: avoid stack smashing when there are too many attributes< / li >
< li > nvc0: fix blit triangle size to fully cover FB's > 8192x8192< / li >
< li > nv50: reset TFB bufctx when we no longer hold a reference to the buffers< / li >
< li > nv50/ir: force-enable derivatives on TXD ops< / li >
< li > st/mesa: only minify depth for 3d targets< / li >
< li > nv50/ir: fix indirect texturing for non-array textures on nvc0< / li >
< li > nvc0/ir: fix picking of coordinates from tex instruction for textureGrad< / li >
< li > nvc0: disable primitive restart and index bias during blits< / li >
< li > nv50/ir: we can't load local memory directly into an output< / li >
< / ul >
< p > Jason Ekstrand (1):< / p >
< ul >
< li > nir/lower_vec_to_movs: Better report channels handled by insert_mov< / li >
< / ul >
< p > Kenneth Graunke (3):< / p >
< ul >
< li > mesa: Make glGet queries initialize ctx-> Debug when necessary.< / li >
< li > mesa: Allow Get*() of several forgotten IsEnabled() pnames.< / li >
< li > i965: Only magnify depth for 3D textures, not array textures.< / li >
< / ul >
< p > Koop Mast (1):< / p >
< ul >
< li > st/clover: Add libelf cflags to the build< / li >
< / ul >
< p > Marc-André Lureau (1):< / p >
< ul >
< li > virtio_gpu: Add virtio 1.0 PCI ID to driver map< / li >
< / ul >
< p > Marek Olšák (3):< / p >
< ul >
< li > radeonsi: fix Hyper-Z on Stoney< / li >
< li > gallium/radeon: don't use temporary buffers for persistent mappings< / li >
< li > radeonsi: fix Hyper-Z hangs on P2 configs< / li >
< / ul >
< p > Matt Turner (3):< / p >
< ul >
< li > i965/vec4: don't copy ATTR into 3src instructions with complex swizzles< / li >
< li > i965/fs: Don't CSE negated multiplies with saturation.< / li >
< li > i965/vec4: Update vec4 unit tests for commit 01dacc83ff.< / li >
< / ul >
< p > Nanley Chery (2):< / p >
< ul >
< li > mesa/image: Make _mesa_clip_readpixels() work with renderbuffers< / li >
< li > mesa/readpix: Clip ReadPixels() area to the ReadBuffer's< / li >
< / ul >
< p > Nicolai Hähnle (2):< / p >
< ul >
< li > r600g: clear compressed_depthtex/colortex_mask when binding buffer texture< / li >
< li > st/mesa: use the texture view's format for render-to-texture< / li >
< / ul >
< p > Nishanth Peethambaran (2):< / p >
< ul >
< li > st/omx: Remove trailing spaces< / li >
< li > st/omx/dec: Correct the timestamping< / li >
< / ul >
< p > Oded Gabbay (8):< / p >
< ul >
< li > gallium/radeon: Correctly translate colorswaps for big endian< / li >
< li > llvmpipe: use vpkswss when dst is signed< / li >
< li > gallium/radeon: return correct values for BE in r600_translate_colorswap< / li >
< li > gallium/radeon: remove separate BE path in r600_translate_colorswap< / li >
< li > gallium/r600: Don't let h/w do endian swap for colorformat< / li >
< li > gallium/radeon: disable evergreen_do_fast_color_clear for BE< / li >
< li > r600g: Do colorformat endian swap for PIPE_USAGE_STAGING< / li >
< li > radeonsi: Do colorformat endian swap for PIPE_USAGE_STAGING< / li >
< / ul >
< p > Olivier Pena (1):< / p >
< ul >
< li > scons: support for LLVM 3.7.< / li >
< / ul >
< p > Patrick Baggett (1):< / p >
< ul >
< li > mesa: Use SSE prefetch instructions rather than 3DNow instructions< / li >
< / ul >
< p > Rob Herring (10):< / p >
< ul >
< li > Android: remove dependence on .SECONDEXPANSION< / li >
< li > Android: glsl: fix dependence on YACC_HEADER_SUFFIX from build system< / li >
< li > Android: add -Wno-date-time flag for clang< / li >
< li > Android: remove headers from LOCAL_SRC_FILES< / li >
< li > Android: clean-up and fix DRI module path handling< / li >
< li > freedreno: drop unnecessary -Wno-packed-bitfield-compat< / li >
< li > gallium/radeon: Add space between string literal and identifier< / li >
< li > r600: Make enum alu_op_flags unsigned< / li >
< li > virtio_gpu: Add PCI ID to driver map< / li >
< li > Android: fix x86 gallium builds< / li >
< / ul >
< p > Roland Scheidegger (2):< / p >
< ul >
< li > softpipe: fix anisotropic filtering crash< / li >
< li > draw: fix line stippling< / li >
< / ul >
< p > Samuel Pitoiset (1):< / p >
< ul >
< li > nvc0: make sure to delete samplers used by compute shaders< / li >
< / ul >
< p > Steinar H. Gunderson (1):< / p >
< ul >
< li > mesa: Fix locking of GLsync objects.< / li >
< / ul >
< p > Tamil velan (1):< / p >
< ul >
< li > radeon/uvd: increase max height to 4096 for VI and newer< / li >
< / ul >
< p > Thomas Hellstrom (2):< / p >
< ul >
< li > winsys/svga: Fix an uninitialized return value< / li >
< li > winsys/svga: Increase the fence timeout< / li >
< / ul >
< p > Vinson Lee (1):< / p >
< ul >
< li > llvmpipe: Do not use barriers if not using threads.< / li >
< / ul >
< p > xavier (1):< / p >
< ul >
< li > r600/sb: Do not distribute neg in expr_handler::fold_assoc() when folding multiplications.< / li >
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