2015-07-11 19:46:49 +01:00
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2019-05-06 12:26:47 +01:00
The Mesa 3D Graphics Library
2015-07-11 19:46:49 +01:00
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< h1 > Mesa 10.6.2 Release Notes / July 11, 2015< / h1 >
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Mesa 10.6.2 is a bug fix release which fixes bugs found since the 10.6.1 release.
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Mesa 10.6.2 implements the OpenGL 3.3 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 3.3. OpenGL
3.3 is < strong > only< / strong > available if requested at context creation
because compatibility contexts are not supported.
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< h2 > SHA256 checksums< / h2 >
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2015-07-11 20:33:16 +01:00
9c7ab9300dda6c912faaaff97995ec1820ba21d114d9cf555f145cbad90995f4 mesa-10.6.2.tar.gz
05753d3db4212900927b9894221a1669a10f56786e86a7e818b6e18a0817dca9 mesa-10.6.2.tar.xz
2015-07-11 19:46:49 +01:00
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< h2 > New features< / h2 >
< p > None< / p >
< h2 > Bug fixes< / h2 >
< p > This list is likely incomplete.< / p >
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< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=73528" > Bug 73528< / a > - Deferred lighting in Second Life causes system hiccups and screen flickering< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=80500" > Bug 80500< / a > - Flickering shadows in unreleased title trace< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=82186" > Bug 82186< / a > - [r600g] BARTS GPU lockup with minecraft shaders< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=84225" > Bug 84225< / a > - Allow constant-index-expression sampler array indexing with GLSL-ES < 300< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=90537" > Bug 90537< / a > - radeonsi bo/va conflict on RADEON_GEM_VA (rscreen-> ws-> buffer_from_handle returns NULL)< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=90873" > Bug 90873< / a > - Kernel hang, TearFree On, Mate desktop environment< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=91022" > Bug 91022< / a > - [g45 g965 bisected] assertions generated from textureGrad cube samplers fix< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=91047" > Bug 91047< / a > - [SNB Bisected] Messed up Fog in Super Smash Bros. Melee in Dolphin< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=91056" > Bug 91056< / a > - The Bard's Tale (2005, native) has rendering issues< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=91117" > Bug 91117< / a > - Nimbus (running in wine) has rendering issues, objects are semi-transparent< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=91124" > Bug 91124< / a > - Civilization V (in Wine) has rendering issues: text missing, menu bar corrupted< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=91173" > Bug 91173< / a > - Oddworld: Stranger's Wrath HD: disfigured models in wrong colors< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=91226" > Bug 91226< / a > - Crash in glLinkProgram (NEW)< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=91231" > Bug 91231< / a > - [NV92] Psychonauts (native) segfaults on start when DRI3 enabled< / li >
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< h2 > Changes< / h2 >
< p > Chris Wilson (1):< / p >
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< li > loader: Look for any version of currently linked libudev.so< / li >
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< p > Emil Velikov (2):< / p >
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< li > docs: Add sha256 checksums for the 10.6.1 release< / li >
< li > Update version to 10.6.2< / li >
< / ul >
< p > Ilia Mirkin (8):< / p >
< ul >
< li > nv50/ir: propagate modifier to right arg when const-folding mad< / li >
< li > nv50/ir: fix emission of address reg in 3rd source< / li >
< li > nv50/ir: copy joinAt when splitting both before and after< / li >
< li > mesa: reset the source packing when creating temp transfer image< / li >
< li > nv50/ir: don't emit src2 in immediate form< / li >
< li > mesa/prog: relative offsets into constbufs are not constant< / li >
< li > nv50/ir: UCMP arguments are float, so make sure modifiers are applied< / li >
< li > nvc0: turn sample counts off during blit< / li >
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< p > Kenneth Graunke (5):< / p >
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< li > i965/fs: Fix ir_txs in emit_texture_gen4_simd16().< / li >
< li > i965: Reserve more batch space to accomodate Gen6 perfmonitors.< / li >
< li > i965/vs: Fix matNxM vertex attributes where M != 4.< / li >
< li > Revert "glsl: clone inputs and outputs during linking"< / li >
< li > Revert "i965: Delete linked GLSL IR when using NIR."< / li >
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< p > Marek Olšák (3):< / p >
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< li > r600g: disable single-sample fast color clear due to hangs< / li >
< li > radeonsi: fix a hang with DrawTransformFeedback on 4 SE chips< / li >
< li > st/dri: don't set PIPE_BIND_SCANOUT for MSAA surfaces< / li >
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< p > Mario Kleiner (2):< / p >
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< li > nouveau: Use dup fd as key in drm-winsys hash table to fix ZaphodHeads.< / li >
< li > winsys/radeon: Use dup fd as key in drm-winsys hash table to fix ZaphodHeads.< / li >
< / ul >
< p > Matt Turner (2):< / p >
< ul >
< li > i965/fs: Don't mess up stride for uniform integer multiplication.< / li >
< li > Revert SHA1 additions.< / li >
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< p > Michel Dänzer (1):< / p >
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< li > winsys/radeon: Unmap GPU VM address range when destroying BO< / li >
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< p > Mike Stroyan (2):< / p >
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< li > meta: Only change and restore viewport 0 in mesa meta mode< / li >
< li > i965: allocate at least 1 BLEND_STATE element< / li >
< / ul >
< p > Neil Roberts (4):< / p >
< ul >
< li > i965/skl: Set the pulls bary bit in 3DSTATE_PS_EXTRA< / li >
< li > glsl: Add missing check for whether an expression is an add operation< / li >
< li > glsl: Make sure not to dereference NULL< / li >
< li > i965: Don't try to print the GLSL IR if it has been freed< / li >
< / ul >
< p > Tapani Pälli (8):< / p >
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< li > glsl: clone inputs and outputs during linking< / li >
< li > i965: Delete linked GLSL IR when using NIR.< / li >
< li > glsl: Allow dynamic sampler array indexing with GLSL ES < 3.00< / li >
< li > mesa/glsl: new compiler option EmitNoIndirectSampler< / li >
< li > i965: use EmitNoIndirectSampler for gen < 7< / li >
< li > i915: use EmitNoIndirectSampler< / li >
< li > mesa/st: use EmitNoIndirectSampler if !ARB_gpu_shader5< / li >
< li > glsl: validate sampler array indexing for 'constant-index-expression'< / li >
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