mesa/.gitlab-ci/deqp-vc4-rpi3-flakes.txt

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ci: add testing for VC4 drivers (Raspberry Pi 3) This tests OpenGL ES 2.0 CTS suite with VC4 drivers, through baremetal Raspberry Pi 3 devices. The devices are connected to a switch that supports Power over Ethernet (PoE), so the devices can be started/stopped through the switch, and also to a host that runs the GitLab runner through serial-to-USB cables, to monitor the devices to know when the testing finishes. The Raspberries uses a network boot, using NFS and TFTP. For the root filesystem, they use the one created in the armhf container. For the kernel/modules case, this is handled externally. Currently it is using the same kernel/modules that come with the Raspberry Pi OS. In future we could build them in the same armhf container. At this moment we only test armhf architecture, as this is the default one suggested by the Raspberry Pi Foundation. In future we could also add testing for arm64 architecture. Finally, for the very rare ocassions where the Raspberry Pi 3 device is booted but no data is received, it retries the testing for a second time, powering off and on the device in the process. v2: - Remove commit that exists capture devcoredump (Eric) - Squash remaining commits in one (Andres) v3: - Add missing boot timeout check (Juan) v4: - Use locks when running the PoE on/off script (Eric) - Use a timeout for serial read (Eric) v5: - Rename stage to "raspberrypi" (Eric) - Bump up arm64_test tag (Eric) v6: - Make serial buffer timeout optional (Juan) Reviewed-by: Eric Anholt <eric@anholt.net> Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7628>
2020-11-15 19:57:55 +00:00
dEQP-GLES2.functional.clipping.triangle_vertex.clip_three.clip_neg_x_and_pos_x_and_neg_x_neg_y_neg_z
dEQP-GLES2.functional.clipping.triangle_vertex.clip_three.clip_neg_x_and_pos_x_and_pos_y_pos_z
dEQP-GLES2.functional.clipping.triangle_vertex.clip_three.clip_neg_x_and_pos_x_neg_y_pos_z_and_neg_x_pos_y_neg_z
dEQP-GLES2.functional.clipping.triangle_vertex.clip_three.clip_pos_x_and_neg_x_neg_y_pos_z_and_neg_x_pos_y_neg_z
dEQP-GLES2.functional.draw.random.51
dEQP-GLES2.functional.fragment_ops.blend.rgb_func_alpha_func.src.one_minus_src_alpha_constant_color
dEQP-GLES2.functional.shaders.indexing.vector_subscript.vec4_direct_write_dynamic_loop_subscript_read_vertex
dEQP-GLES2.functional.shaders.loops.do_while_dynamic_iterations.basic_mediump_int_vertex
dEQP-GLES2.functional.shaders.loops.do_while_dynamic_iterations.conditional_continue_vertex
dEQP-GLES2.functional.shaders.loops.do_while_dynamic_iterations.function_call_inout_vertex
dEQP-GLES2.functional.shaders.loops.do_while_dynamic_iterations.function_call_return_vertex
dEQP-GLES2.functional.shaders.loops.do_while_dynamic_iterations.nested_sequence_vertex
dEQP-GLES2.functional.shaders.loops.while_constant_iterations.select_iteration_count_vertex
dEQP-GLES2.functional.shaders.loops.while_dynamic_iterations.function_call_return_vertex
dEQP-GLES2.functional.shaders.loops.while_dynamic_iterations.infinite_with_conditional_break_vertex
dEQP-GLES2.functional.shaders.loops.while_dynamic_iterations.post_increment_vertex
dEQP-GLES2.functional.shaders.loops.while_dynamic_iterations.single_iteration_vertex
dEQP-GLES2.functional.shaders.operator.unary_operator.pre_decrement_result.mediump_vec3_fragment
dEQP-GLES2.functional.shaders.random.exponential.fragment.51
dEQP-GLES2.functional.shaders.random.texture.fragment.129
dEQP-GLES2.functional.shaders.return.output_write_in_func_never_vertex
dEQP-GLES2.functional.texture.filtering.2d.linear_linear_clamp_rgb888_pot
dEQP-GLES2.functional.texture.filtering.cube.linear_mipmap_linear_nearest_mirror_rgba8888
dEQP-GLES2.functional.texture.filtering.cube.nearest_linear_mirror_rgba8888_pot
dEQP-GLES2.functional.texture.filtering.cube.nearest_mipmap_linear_linear_clamp_rgba8888
dEQP-GLES2.functional.texture.filtering.cube.nearest_mipmap_linear_nearest_repeat_l8
dEQP-GLES2.functional.texture.filtering.cube.nearest_mipmap_nearest_linear_clamp_rgba8888
dEQP-GLES2.functional.texture.filtering.cube.nearest_mipmap_nearest_linear_mirror_rgba8888
dEQP-GLES2.functional.texture.mipmap.cube.generate.rgb565_fastest
dEQP-GLES2.functional.texture.size.cube.256x256_rgb888