2015-04-24 22:27:09 +01:00
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< title > Mesa Release Notes< / title >
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2019-05-06 12:26:47 +01:00
The Mesa 3D Graphics Library
2015-04-24 22:27:09 +01:00
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< h1 > Mesa 10.5.4 Release Notes / April 24, 2015< / h1 >
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Mesa 10.5.4 is a bug fix release which fixes bugs found since the 10.5.3 release.
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Mesa 10.5.4 implements the OpenGL 3.3 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 3.3. OpenGL
3.3 is < strong > only< / strong > available if requested at context creation
because compatibility contexts are not supported.
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< h2 > SHA256 checksums< / h2 >
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2015-04-24 22:51:25 +01:00
e1089567fc7bf8d9b2d8badcc9f2fc3b758701c8c0ccfe7af1805549fea53f11 mesa-10.5.4.tar.gz
b51e723f3a20d842c88a92d809435b229fc4744ca0dbec0317d9d4a3ac4c6803 mesa-10.5.4.tar.xz
2015-04-24 22:27:09 +01:00
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< h2 > New features< / h2 >
< p > None< / p >
< h2 > Bug fixes< / h2 >
< p > This list is likely incomplete.< / p >
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< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=69226" > Bug 69226< / a > - Cannot enable basic shaders with Second Life aborts attempt< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=71591" > Bug 71591< / a > - Second Life shaders fail to compile (extension declared in middle of shader)< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=81025" > Bug 81025< / a > - [IVB/BYT Bisected]Piglit spec_ARB_draw_indirect_arb_draw_indirect-draw-elements-prim-restart-ugly fails< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=89457" > Bug 89457< / a > - [BSW Bisected]ogles3conform ES3-CTS.gtf.GL3Tests.shadow.shadow_execution_vert fails< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=89957" > Bug 89957< / a > - vm protection faults in piglit lest: texsubimage cube_map_array pbo< / li >
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< h2 > Changes< / h2 >
< p > Brian Paul (1):< / p >
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< li > glsl: rewrite glsl_type::record_key_hash() to avoid buffer overflow< / li >
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< p > Dave Airlie (2):< / p >
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< li > st/mesa: convert sub image for cube map arrays to 2d arrays for upload< / li >
< li > st/mesa: align cube map arrays layers< / li >
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< p > Emil Velikov (11):< / p >
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< li > docs: Add 256 sums for the 10.5.3 release< / li >
< li > radeonsi: remove unused si_dump_key()< / li >
< li > android: use LOCAL_SHARED_LIBRARIES over TARGET_OUT_HEADERS< / li >
< li > android: add $(mesa_top)/src include to the whole of mesa< / li >
< li > android: egl: add libsync_cflags to the build< / li >
< li > android: dri/common: conditionally include drm_cflags/set __NOT_HAVE_DRM_H< / li >
< li > android: add HAVE__BUILTIN_* and HAVE_FUNC_ATTRIBUTE_* defines< / li >
< li > android: add $(mesa_top)/src/mesa/main to the includes list< / li >
< li > android: dri: link against libmesa_util< / li >
< li > android: mesa: fix the path of the SSE4_1 optimisations< / li >
< li > Update version to 10.5.4< / li >
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< p > Ian Romanick (1):< / p >
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< li > nir: Fix typo in "ushr by 0" algebraic replacement< / li >
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< p > Kenneth Graunke (2):< / p >
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< li > i965: Fix software primitive restart with indirect draws.< / li >
< li > drirc: Add "Second Life" quirk (allow_glsl_extension_directive_midshader).< / li >
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< p > Kristian Høgsberg (1):< / p >
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< li > i965: Rewrite ir_tex to ir_txl with lod 0 for vertex shaders< / li >
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< p > Marek Olšák (2):< / p >
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< li > glsl_to_tgsi: fix out-of-bounds constant access and crash for uniforms< / li >
< li > glsl_to_tgsi: don't use a potentially-undefined immediate for ir_query_levels< / li >
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< p > Mathias Froehlich (1):< / p >
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< li > i965: Flush batchbuffer containing the query on glQueryCounter.< / li >
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< p > Mauro Rossi (2):< / p >
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< li > android: mesa: generate the format_{un,}pack.[ch] sources< / li >
< li > android: add inital NIR build< / li >
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