mesa/src/glsl/nir/spirv_to_nir.c

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/*
* Copyright © 2015 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*
* Authors:
* Jason Ekstrand (jason@jlekstrand.net)
*
*/
#include "spirv_to_nir_private.h"
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#include "nir_vla.h"
#include "nir_control_flow.h"
static struct vtn_ssa_value *
vtn_const_ssa_value(struct vtn_builder *b, nir_constant *constant,
const struct glsl_type *type)
{
struct hash_entry *entry = _mesa_hash_table_search(b->const_table, constant);
if (entry)
return entry->data;
struct vtn_ssa_value *val = rzalloc(b, struct vtn_ssa_value);
val->type = type;
switch (glsl_get_base_type(type)) {
case GLSL_TYPE_INT:
case GLSL_TYPE_UINT:
case GLSL_TYPE_BOOL:
case GLSL_TYPE_FLOAT:
case GLSL_TYPE_DOUBLE:
if (glsl_type_is_vector_or_scalar(type)) {
unsigned num_components = glsl_get_vector_elements(val->type);
nir_load_const_instr *load =
nir_load_const_instr_create(b->shader, num_components);
for (unsigned i = 0; i < num_components; i++)
load->value.u[i] = constant->value.u[i];
nir_instr_insert_before_cf_list(&b->impl->body, &load->instr);
val->def = &load->def;
} else {
assert(glsl_type_is_matrix(type));
unsigned rows = glsl_get_vector_elements(val->type);
unsigned columns = glsl_get_matrix_columns(val->type);
val->elems = ralloc_array(b, struct vtn_ssa_value *, columns);
for (unsigned i = 0; i < columns; i++) {
struct vtn_ssa_value *col_val = rzalloc(b, struct vtn_ssa_value);
col_val->type = glsl_get_column_type(val->type);
nir_load_const_instr *load =
nir_load_const_instr_create(b->shader, rows);
for (unsigned j = 0; j < rows; j++)
load->value.u[j] = constant->value.u[rows * i + j];
nir_instr_insert_before_cf_list(&b->impl->body, &load->instr);
col_val->def = &load->def;
val->elems[i] = col_val;
}
}
break;
case GLSL_TYPE_ARRAY: {
unsigned elems = glsl_get_length(val->type);
val->elems = ralloc_array(b, struct vtn_ssa_value *, elems);
const struct glsl_type *elem_type = glsl_get_array_element(val->type);
for (unsigned i = 0; i < elems; i++)
val->elems[i] = vtn_const_ssa_value(b, constant->elements[i],
elem_type);
break;
}
case GLSL_TYPE_STRUCT: {
unsigned elems = glsl_get_length(val->type);
val->elems = ralloc_array(b, struct vtn_ssa_value *, elems);
for (unsigned i = 0; i < elems; i++) {
const struct glsl_type *elem_type =
glsl_get_struct_field(val->type, i);
val->elems[i] = vtn_const_ssa_value(b, constant->elements[i],
elem_type);
}
break;
}
default:
unreachable("bad constant type");
}
return val;
}
struct vtn_ssa_value *
vtn_ssa_value(struct vtn_builder *b, uint32_t value_id)
{
struct vtn_value *val = vtn_untyped_value(b, value_id);
switch (val->value_type) {
case vtn_value_type_constant:
return vtn_const_ssa_value(b, val->constant, val->const_type);
case vtn_value_type_ssa:
return val->ssa;
default:
unreachable("Invalid type for an SSA value");
}
}
static char *
vtn_string_literal(struct vtn_builder *b, const uint32_t *words,
unsigned word_count)
{
return ralloc_strndup(b, (char *)words, word_count * sizeof(*words));
}
static const uint32_t *
vtn_foreach_instruction(struct vtn_builder *b, const uint32_t *start,
const uint32_t *end, vtn_instruction_handler handler)
{
const uint32_t *w = start;
while (w < end) {
SpvOp opcode = w[0] & SpvOpCodeMask;
unsigned count = w[0] >> SpvWordCountShift;
assert(count >= 1 && w + count <= end);
if (!handler(b, opcode, w, count))
return w;
w += count;
}
assert(w == end);
return w;
}
static void
vtn_handle_extension(struct vtn_builder *b, SpvOp opcode,
const uint32_t *w, unsigned count)
{
switch (opcode) {
case SpvOpExtInstImport: {
struct vtn_value *val = vtn_push_value(b, w[1], vtn_value_type_extension);
if (strcmp((const char *)&w[2], "GLSL.std.450") == 0) {
val->ext_handler = vtn_handle_glsl450_instruction;
} else {
assert(!"Unsupported extension");
}
break;
}
case SpvOpExtInst: {
struct vtn_value *val = vtn_value(b, w[3], vtn_value_type_extension);
bool handled = val->ext_handler(b, w[4], w, count);
(void)handled;
assert(handled);
break;
}
default:
unreachable("Unhandled opcode");
}
}
static void
_foreach_decoration_helper(struct vtn_builder *b,
struct vtn_value *base_value,
int member,
struct vtn_value *value,
vtn_decoration_foreach_cb cb, void *data)
{
int new_member = member;
for (struct vtn_decoration *dec = value->decoration; dec; dec = dec->next) {
if (dec->member >= 0) {
assert(member == -1);
new_member = dec->member;
}
if (dec->group) {
assert(dec->group->value_type == vtn_value_type_decoration_group);
_foreach_decoration_helper(b, base_value, new_member, dec->group,
cb, data);
} else {
cb(b, base_value, new_member, dec, data);
}
}
}
/** Iterates (recursively if needed) over all of the decorations on a value
*
* This function iterates over all of the decorations applied to a given
* value. If it encounters a decoration group, it recurses into the group
* and iterates over all of those decorations as well.
*/
void
vtn_foreach_decoration(struct vtn_builder *b, struct vtn_value *value,
vtn_decoration_foreach_cb cb, void *data)
{
_foreach_decoration_helper(b, value, -1, value, cb, data);
}
static void
vtn_handle_decoration(struct vtn_builder *b, SpvOp opcode,
const uint32_t *w, unsigned count)
{
const uint32_t *w_end = w + count;
const uint32_t target = w[1];
w += 2;
int member = -1;
switch (opcode) {
case SpvOpDecorationGroup:
vtn_push_value(b, target, vtn_value_type_undef);
break;
case SpvOpMemberDecorate:
member = *(w++);
/* fallthrough */
case SpvOpDecorate: {
struct vtn_value *val = &b->values[target];
struct vtn_decoration *dec = rzalloc(b, struct vtn_decoration);
dec->member = member;
dec->decoration = *(w++);
dec->literals = w;
/* Link into the list */
dec->next = val->decoration;
val->decoration = dec;
break;
}
case SpvOpGroupMemberDecorate:
member = *(w++);
/* fallthrough */
case SpvOpGroupDecorate: {
struct vtn_value *group = &b->values[target];
assert(group->value_type == vtn_value_type_decoration_group);
for (; w < w_end; w++) {
struct vtn_value *val = &b->values[*w];
struct vtn_decoration *dec = rzalloc(b, struct vtn_decoration);
dec->member = member;
dec->group = group;
/* Link into the list */
dec->next = val->decoration;
val->decoration = dec;
}
break;
}
default:
unreachable("Unhandled opcode");
}
}
struct member_decoration_ctx {
struct glsl_struct_field *fields;
struct vtn_type *type;
};
/* does a shallow copy of a vtn_type */
static struct vtn_type *
vtn_type_copy(struct vtn_builder *b, struct vtn_type *src)
{
struct vtn_type *dest = ralloc(b, struct vtn_type);
dest->type = src->type;
dest->is_builtin = src->is_builtin;
if (src->is_builtin)
dest->builtin = src->builtin;
if (!glsl_type_is_vector_or_scalar(src->type)) {
switch (glsl_get_base_type(src->type)) {
case GLSL_TYPE_ARRAY:
dest->array_element = src->array_element;
dest->stride = src->stride;
break;
case GLSL_TYPE_INT:
case GLSL_TYPE_UINT:
case GLSL_TYPE_BOOL:
case GLSL_TYPE_FLOAT:
case GLSL_TYPE_DOUBLE:
/* matrices */
dest->row_major = src->row_major;
dest->stride = src->stride;
break;
case GLSL_TYPE_STRUCT: {
unsigned elems = glsl_get_length(src->type);
dest->members = ralloc_array(b, struct vtn_type *, elems);
memcpy(dest->members, src->members, elems * sizeof(struct vtn_type *));
dest->offsets = ralloc_array(b, unsigned, elems);
memcpy(dest->offsets, src->offsets, elems * sizeof(unsigned));
break;
}
default:
unreachable("unhandled type");
}
}
return dest;
}
static void
struct_member_decoration_cb(struct vtn_builder *b,
struct vtn_value *val, int member,
const struct vtn_decoration *dec, void *void_ctx)
{
struct member_decoration_ctx *ctx = void_ctx;
if (member < 0)
return;
switch (dec->decoration) {
case SpvDecorationRelaxedPrecision:
break; /* FIXME: Do nothing with this for now. */
case SpvDecorationSmooth:
ctx->fields[member].interpolation = INTERP_QUALIFIER_SMOOTH;
break;
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case SpvDecorationNoPerspective:
ctx->fields[member].interpolation = INTERP_QUALIFIER_NOPERSPECTIVE;
break;
case SpvDecorationFlat:
ctx->fields[member].interpolation = INTERP_QUALIFIER_FLAT;
break;
case SpvDecorationCentroid:
ctx->fields[member].centroid = true;
break;
case SpvDecorationSample:
ctx->fields[member].sample = true;
break;
case SpvDecorationLocation:
ctx->fields[member].location = dec->literals[0];
break;
case SpvDecorationBuiltIn:
ctx->type->members[member] = vtn_type_copy(b,
ctx->type->members[member]);
ctx->type->members[member]->is_builtin = true;
ctx->type->members[member]->builtin = dec->literals[0];
ctx->type->builtin_block = true;
break;
case SpvDecorationOffset:
ctx->type->offsets[member] = dec->literals[0];
break;
case SpvDecorationMatrixStride:
ctx->type->members[member]->stride = dec->literals[0];
break;
case SpvDecorationColMajor:
break; /* Nothing to do here. Column-major is the default. */
default:
unreachable("Unhandled member decoration");
}
}
static void
type_decoration_cb(struct vtn_builder *b,
struct vtn_value *val, int member,
const struct vtn_decoration *dec, void *ctx)
{
struct vtn_type *type = val->type;
if (member != -1)
return;
switch (dec->decoration) {
case SpvDecorationArrayStride:
type->stride = dec->literals[0];
break;
case SpvDecorationBlock:
type->block = true;
break;
case SpvDecorationBufferBlock:
type->buffer_block = true;
break;
case SpvDecorationGLSLShared:
case SpvDecorationGLSLPacked:
/* Ignore these, since we get explicit offsets anyways */
break;
default:
unreachable("Unhandled type decoration");
}
}
static void
vtn_handle_type(struct vtn_builder *b, SpvOp opcode,
const uint32_t *w, unsigned count)
{
struct vtn_value *val = vtn_push_value(b, w[1], vtn_value_type_type);
val->type = rzalloc(b, struct vtn_type);
val->type->is_builtin = false;
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switch (opcode) {
case SpvOpTypeVoid:
val->type->type = glsl_void_type();
break;
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case SpvOpTypeBool:
val->type->type = glsl_bool_type();
break;
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case SpvOpTypeInt:
val->type->type = glsl_int_type();
break;
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case SpvOpTypeFloat:
val->type->type = glsl_float_type();
break;
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case SpvOpTypeVector: {
const struct glsl_type *base =
vtn_value(b, w[2], vtn_value_type_type)->type->type;
unsigned elems = w[3];
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assert(glsl_type_is_scalar(base));
val->type->type = glsl_vector_type(glsl_get_base_type(base), elems);
break;
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}
case SpvOpTypeMatrix: {
struct vtn_type *base =
vtn_value(b, w[2], vtn_value_type_type)->type;
unsigned columns = w[3];
assert(glsl_type_is_vector(base->type));
val->type->type = glsl_matrix_type(glsl_get_base_type(base->type),
glsl_get_vector_elements(base->type),
columns);
val->type->array_element = base;
val->type->row_major = false;
val->type->stride = 0;
break;
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}
case SpvOpTypeArray: {
struct vtn_type *array_element =
vtn_value(b, w[2], vtn_value_type_type)->type;
val->type->type = glsl_array_type(array_element->type, w[3]);
val->type->array_element = array_element;
val->type->stride = 0;
break;
}
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case SpvOpTypeStruct: {
unsigned num_fields = count - 2;
val->type->members = ralloc_array(b, struct vtn_type *, num_fields);
val->type->offsets = ralloc_array(b, unsigned, num_fields);
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NIR_VLA(struct glsl_struct_field, fields, count);
for (unsigned i = 0; i < num_fields; i++) {
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/* TODO: Handle decorators */
val->type->members[i] =
vtn_value(b, w[i + 2], vtn_value_type_type)->type;
fields[i].type = val->type->members[i]->type;
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fields[i].name = ralloc_asprintf(b, "field%d", i);
fields[i].location = -1;
fields[i].interpolation = 0;
fields[i].centroid = 0;
fields[i].sample = 0;
fields[i].matrix_layout = 2;
fields[i].stream = -1;
}
struct member_decoration_ctx ctx = {
.fields = fields,
.type = val->type
};
vtn_foreach_decoration(b, val, struct_member_decoration_cb, &ctx);
const char *name = val->name ? val->name : "struct";
val->type->type = glsl_struct_type(fields, num_fields, name);
break;
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}
case SpvOpTypeFunction: {
const struct glsl_type *return_type =
vtn_value(b, w[2], vtn_value_type_type)->type->type;
NIR_VLA(struct glsl_function_param, params, count - 3);
for (unsigned i = 0; i < count - 3; i++) {
params[i].type = vtn_value(b, w[i + 3], vtn_value_type_type)->type->type;
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/* FIXME: */
params[i].in = true;
params[i].out = true;
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}
val->type->type = glsl_function_type(return_type, params, count - 3);
break;
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}
case SpvOpTypePointer:
/* FIXME: For now, we'll just do the really lame thing and return
* the same type. The validator should ensure that the proper number
* of dereferences happen
*/
val->type = vtn_value(b, w[3], vtn_value_type_type)->type;
break;
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case SpvOpTypeImage: {
const struct glsl_type *sampled_type =
vtn_value(b, w[2], vtn_value_type_type)->type->type;
assert(glsl_type_is_vector_or_scalar(sampled_type));
enum glsl_sampler_dim dim;
switch ((SpvDim)w[3]) {
case SpvDim1D: dim = GLSL_SAMPLER_DIM_1D; break;
case SpvDim2D: dim = GLSL_SAMPLER_DIM_2D; break;
case SpvDim3D: dim = GLSL_SAMPLER_DIM_3D; break;
case SpvDimCube: dim = GLSL_SAMPLER_DIM_CUBE; break;
case SpvDimRect: dim = GLSL_SAMPLER_DIM_RECT; break;
case SpvDimBuffer: dim = GLSL_SAMPLER_DIM_BUF; break;
default:
unreachable("Invalid SPIR-V Sampler dimension");
}
bool is_shadow = w[4];
bool is_array = w[5];
assert(w[6] == 0 && "FIXME: Handl multi-sampled textures");
assert(w[7] == 1 && "FIXME: Add support for non-sampled images");
val->type->type = glsl_sampler_type(dim, is_shadow, is_array,
glsl_get_base_type(sampled_type));
break;
}
case SpvOpTypeSampledImage:
val->type = vtn_value(b, w[2], vtn_value_type_type)->type;
break;
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case SpvOpTypeRuntimeArray:
case SpvOpTypeOpaque:
case SpvOpTypeEvent:
case SpvOpTypeDeviceEvent:
case SpvOpTypeReserveId:
case SpvOpTypeQueue:
case SpvOpTypePipe:
default:
unreachable("Unhandled opcode");
}
vtn_foreach_decoration(b, val, type_decoration_cb, NULL);
}
static void
vtn_handle_constant(struct vtn_builder *b, SpvOp opcode,
const uint32_t *w, unsigned count)
{
struct vtn_value *val = vtn_push_value(b, w[2], vtn_value_type_constant);
val->const_type = vtn_value(b, w[1], vtn_value_type_type)->type->type;
val->constant = ralloc(b, nir_constant);
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switch (opcode) {
case SpvOpConstantTrue:
assert(val->const_type == glsl_bool_type());
val->constant->value.u[0] = NIR_TRUE;
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break;
case SpvOpConstantFalse:
assert(val->const_type == glsl_bool_type());
val->constant->value.u[0] = NIR_FALSE;
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break;
case SpvOpConstant:
assert(glsl_type_is_scalar(val->const_type));
val->constant->value.u[0] = w[3];
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break;
case SpvOpConstantComposite: {
unsigned elem_count = count - 3;
nir_constant **elems = ralloc_array(b, nir_constant *, elem_count);
for (unsigned i = 0; i < elem_count; i++)
elems[i] = vtn_value(b, w[i + 3], vtn_value_type_constant)->constant;
switch (glsl_get_base_type(val->const_type)) {
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case GLSL_TYPE_UINT:
case GLSL_TYPE_INT:
case GLSL_TYPE_FLOAT:
case GLSL_TYPE_BOOL:
if (glsl_type_is_matrix(val->const_type)) {
unsigned rows = glsl_get_vector_elements(val->const_type);
assert(glsl_get_matrix_columns(val->const_type) == elem_count);
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for (unsigned i = 0; i < elem_count; i++)
for (unsigned j = 0; j < rows; j++)
val->constant->value.u[rows * i + j] = elems[i]->value.u[j];
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} else {
assert(glsl_type_is_vector(val->const_type));
assert(glsl_get_vector_elements(val->const_type) == elem_count);
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for (unsigned i = 0; i < elem_count; i++)
val->constant->value.u[i] = elems[i]->value.u[0];
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}
ralloc_free(elems);
break;
case GLSL_TYPE_STRUCT:
case GLSL_TYPE_ARRAY:
ralloc_steal(val->constant, elems);
val->constant->elements = elems;
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break;
default:
unreachable("Unsupported type for constants");
}
break;
}
default:
unreachable("Unhandled opcode");
}
}
static void
vtn_get_builtin_location(SpvBuiltIn builtin, int *location,
nir_variable_mode *mode)
{
switch (builtin) {
case SpvBuiltInPosition:
*location = VARYING_SLOT_POS;
*mode = nir_var_shader_out;
break;
case SpvBuiltInPointSize:
*location = VARYING_SLOT_PSIZ;
*mode = nir_var_shader_out;
break;
case SpvBuiltInClipDistance:
*location = VARYING_SLOT_CLIP_DIST0; /* XXX CLIP_DIST1? */
*mode = nir_var_shader_in;
break;
case SpvBuiltInCullDistance:
/* XXX figure this out */
unreachable("unhandled builtin");
case SpvBuiltInVertexId:
/* Vulkan defines VertexID to be zero-based and reserves the new
* builtin keyword VertexIndex to indicate the non-zero-based value.
*/
*location = SYSTEM_VALUE_VERTEX_ID_ZERO_BASE;
*mode = nir_var_system_value;
break;
case SpvBuiltInInstanceId:
*location = SYSTEM_VALUE_INSTANCE_ID;
*mode = nir_var_system_value;
break;
case SpvBuiltInPrimitiveId:
*location = VARYING_SLOT_PRIMITIVE_ID;
*mode = nir_var_shader_out;
break;
case SpvBuiltInInvocationId:
*location = SYSTEM_VALUE_INVOCATION_ID;
*mode = nir_var_system_value;
break;
case SpvBuiltInLayer:
*location = VARYING_SLOT_LAYER;
*mode = nir_var_shader_out;
break;
case SpvBuiltInTessLevelOuter:
case SpvBuiltInTessLevelInner:
case SpvBuiltInTessCoord:
case SpvBuiltInPatchVertices:
unreachable("no tessellation support");
case SpvBuiltInFragCoord:
*location = VARYING_SLOT_POS;
*mode = nir_var_shader_in;
break;
case SpvBuiltInPointCoord:
*location = VARYING_SLOT_PNTC;
*mode = nir_var_shader_out;
break;
case SpvBuiltInFrontFacing:
*location = VARYING_SLOT_FACE;
*mode = nir_var_shader_out;
break;
case SpvBuiltInSampleId:
*location = SYSTEM_VALUE_SAMPLE_ID;
*mode = nir_var_shader_in;
break;
case SpvBuiltInSamplePosition:
*location = SYSTEM_VALUE_SAMPLE_POS;
*mode = nir_var_shader_in;
break;
case SpvBuiltInSampleMask:
*location = SYSTEM_VALUE_SAMPLE_MASK_IN; /* XXX out? */
*mode = nir_var_shader_in;
break;
case SpvBuiltInFragColor:
*location = FRAG_RESULT_COLOR;
*mode = nir_var_shader_out;
break;
case SpvBuiltInFragDepth:
*location = FRAG_RESULT_DEPTH;
*mode = nir_var_shader_out;
break;
case SpvBuiltInHelperInvocation:
unreachable("unsupported builtin"); /* XXX */
break;
case SpvBuiltInNumWorkgroups:
case SpvBuiltInWorkgroupSize:
/* these are constants, need to be handled specially */
unreachable("unsupported builtin");
case SpvBuiltInWorkgroupId:
case SpvBuiltInLocalInvocationId:
case SpvBuiltInGlobalInvocationId:
case SpvBuiltInLocalInvocationIndex:
unreachable("no compute shader support");
default:
unreachable("unsupported builtin");
}
}
static void
var_decoration_cb(struct vtn_builder *b, struct vtn_value *val, int member,
const struct vtn_decoration *dec, void *void_var)
{
assert(val->value_type == vtn_value_type_deref);
assert(val->deref->deref.child == NULL);
assert(val->deref->var == void_var);
nir_variable *var = void_var;
switch (dec->decoration) {
case SpvDecorationRelaxedPrecision:
break; /* FIXME: Do nothing with this for now. */
case SpvDecorationSmooth:
var->data.interpolation = INTERP_QUALIFIER_SMOOTH;
break;
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case SpvDecorationNoPerspective:
var->data.interpolation = INTERP_QUALIFIER_NOPERSPECTIVE;
break;
case SpvDecorationFlat:
var->data.interpolation = INTERP_QUALIFIER_FLAT;
break;
case SpvDecorationCentroid:
var->data.centroid = true;
break;
case SpvDecorationSample:
var->data.sample = true;
break;
case SpvDecorationInvariant:
var->data.invariant = true;
break;
case SpvDecorationConstant:
assert(var->constant_initializer != NULL);
var->data.read_only = true;
break;
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case SpvDecorationNonWritable:
var->data.read_only = true;
break;
case SpvDecorationLocation:
var->data.location = dec->literals[0];
break;
case SpvDecorationComponent:
var->data.location_frac = dec->literals[0];
break;
case SpvDecorationIndex:
var->data.explicit_index = true;
var->data.index = dec->literals[0];
break;
case SpvDecorationBinding:
var->data.explicit_binding = true;
var->data.binding = dec->literals[0];
break;
case SpvDecorationDescriptorSet:
var->data.descriptor_set = dec->literals[0];
break;
case SpvDecorationBuiltIn: {
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SpvBuiltIn builtin = dec->literals[0];
nir_variable_mode mode;
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vtn_get_builtin_location(builtin, &var->data.location, &mode);
var->data.explicit_location = true;
var->data.mode = mode;
if (mode == nir_var_shader_in || mode == nir_var_system_value)
var->data.read_only = true;
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if (builtin == SpvBuiltInFragCoord || builtin == SpvBuiltInSamplePosition)
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var->data.origin_upper_left = b->origin_upper_left;
b->builtins[dec->literals[0]] = var;
break;
}
case SpvDecorationRowMajor:
case SpvDecorationColMajor:
case SpvDecorationGLSLShared:
case SpvDecorationPatch:
case SpvDecorationRestrict:
case SpvDecorationAliased:
case SpvDecorationVolatile:
case SpvDecorationCoherent:
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case SpvDecorationNonReadable:
case SpvDecorationUniform:
/* This is really nice but we have no use for it right now. */
case SpvDecorationCPacked:
case SpvDecorationSaturatedConversion:
case SpvDecorationStream:
case SpvDecorationOffset:
case SpvDecorationXfbBuffer:
case SpvDecorationFuncParamAttr:
case SpvDecorationFPRoundingMode:
case SpvDecorationFPFastMathMode:
case SpvDecorationLinkageAttributes:
case SpvDecorationSpecId:
break;
default:
unreachable("Unhandled variable decoration");
}
}
static nir_variable *
get_builtin_variable(struct vtn_builder *b,
const struct glsl_type *type,
SpvBuiltIn builtin)
{
nir_variable *var = b->builtins[builtin];
if (!var) {
int location;
nir_variable_mode mode;
vtn_get_builtin_location(builtin, &location, &mode);
var = nir_variable_create(b->shader, mode, type, "builtin");
var->data.location = location;
var->data.explicit_location = true;
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if (builtin == SpvBuiltInFragCoord || builtin == SpvBuiltInSamplePosition)
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var->data.origin_upper_left = b->origin_upper_left;
b->builtins[builtin] = var;
}
return var;
}
static struct vtn_ssa_value *
_vtn_variable_load(struct vtn_builder *b,
nir_deref_var *src_deref, struct vtn_type *src_type,
nir_deref *src_deref_tail)
{
struct vtn_ssa_value *val = rzalloc(b, struct vtn_ssa_value);
val->type = src_deref_tail->type;
/* The deref tail may contain a deref to select a component of a vector (in
* other words, it might not be an actual tail) so we have to save it away
* here since we overwrite it later.
*/
nir_deref *old_child = src_deref_tail->child;
if (glsl_type_is_vector_or_scalar(val->type)) {
/* Terminate the deref chain in case there is one more link to pick
* off a component of the vector.
*/
src_deref_tail->child = NULL;
nir_intrinsic_instr *load =
nir_intrinsic_instr_create(b->shader, nir_intrinsic_load_var);
load->variables[0] =
nir_deref_as_var(nir_copy_deref(load, &src_deref->deref));
load->num_components = glsl_get_vector_elements(val->type);
nir_ssa_dest_init(&load->instr, &load->dest, load->num_components, NULL);
nir_builder_instr_insert(&b->nb, &load->instr);
if (src_deref->var->data.mode == nir_var_uniform &&
glsl_get_base_type(val->type) == GLSL_TYPE_BOOL) {
/* Uniform boolean loads need to be fixed up since they're defined
* to be zero/nonzero rather than NIR_FALSE/NIR_TRUE.
*/
val->def = nir_ine(&b->nb, &load->dest.ssa, nir_imm_int(&b->nb, 0));
} else {
val->def = &load->dest.ssa;
}
} else if (glsl_get_base_type(val->type) == GLSL_TYPE_ARRAY ||
glsl_type_is_matrix(val->type)) {
unsigned elems = glsl_get_length(val->type);
val->elems = ralloc_array(b, struct vtn_ssa_value *, elems);
nir_deref_array *deref = nir_deref_array_create(b);
deref->deref_array_type = nir_deref_array_type_direct;
deref->deref.type = glsl_get_array_element(val->type);
src_deref_tail->child = &deref->deref;
for (unsigned i = 0; i < elems; i++) {
deref->base_offset = i;
val->elems[i] = _vtn_variable_load(b, src_deref,
src_type->array_element,
&deref->deref);
}
} else {
assert(glsl_get_base_type(val->type) == GLSL_TYPE_STRUCT);
unsigned elems = glsl_get_length(val->type);
val->elems = ralloc_array(b, struct vtn_ssa_value *, elems);
nir_deref_struct *deref = nir_deref_struct_create(b, 0);
src_deref_tail->child = &deref->deref;
for (unsigned i = 0; i < elems; i++) {
deref->index = i;
deref->deref.type = glsl_get_struct_field(val->type, i);
val->elems[i] = _vtn_variable_load(b, src_deref,
src_type->members[i],
&deref->deref);
}
}
src_deref_tail->child = old_child;
return val;
}
static void
_vtn_variable_store(struct vtn_builder *b, struct vtn_type *dest_type,
nir_deref_var *dest_deref, nir_deref *dest_deref_tail,
struct vtn_ssa_value *src)
{
nir_deref *old_child = dest_deref_tail->child;
if (glsl_type_is_vector_or_scalar(src->type)) {
/* Terminate the deref chain in case there is one more link to pick
* off a component of the vector.
*/
dest_deref_tail->child = NULL;
nir_intrinsic_instr *store =
nir_intrinsic_instr_create(b->shader, nir_intrinsic_store_var);
store->variables[0] =
nir_deref_as_var(nir_copy_deref(store, &dest_deref->deref));
store->num_components = glsl_get_vector_elements(src->type);
store->src[0] = nir_src_for_ssa(src->def);
nir_builder_instr_insert(&b->nb, &store->instr);
} else if (glsl_get_base_type(src->type) == GLSL_TYPE_ARRAY ||
glsl_type_is_matrix(src->type)) {
unsigned elems = glsl_get_length(src->type);
nir_deref_array *deref = nir_deref_array_create(b);
deref->deref_array_type = nir_deref_array_type_direct;
deref->deref.type = glsl_get_array_element(src->type);
dest_deref_tail->child = &deref->deref;
for (unsigned i = 0; i < elems; i++) {
deref->base_offset = i;
_vtn_variable_store(b, dest_type->array_element, dest_deref,
&deref->deref, src->elems[i]);
}
} else {
assert(glsl_get_base_type(src->type) == GLSL_TYPE_STRUCT);
unsigned elems = glsl_get_length(src->type);
nir_deref_struct *deref = nir_deref_struct_create(b, 0);
dest_deref_tail->child = &deref->deref;
for (unsigned i = 0; i < elems; i++) {
deref->index = i;
deref->deref.type = glsl_get_struct_field(src->type, i);
_vtn_variable_store(b, dest_type->members[i], dest_deref,
&deref->deref, src->elems[i]);
}
}
dest_deref_tail->child = old_child;
}
static struct vtn_ssa_value *
_vtn_block_load(struct vtn_builder *b, nir_intrinsic_op op,
unsigned set, unsigned binding, nir_ssa_def *index,
unsigned offset, nir_ssa_def *indirect,
struct vtn_type *type)
{
struct vtn_ssa_value *val = ralloc(b, struct vtn_ssa_value);
val->type = type->type;
val->transposed = NULL;
if (glsl_type_is_vector_or_scalar(type->type)) {
nir_intrinsic_instr *load = nir_intrinsic_instr_create(b->shader, op);
load->num_components = glsl_get_vector_elements(type->type);
load->const_index[0] = set;
load->const_index[1] = binding;
load->src[0] = nir_src_for_ssa(index);
load->const_index[2] = offset;
if (indirect)
load->src[1] = nir_src_for_ssa(indirect);
nir_ssa_dest_init(&load->instr, &load->dest, load->num_components, NULL);
nir_builder_instr_insert(&b->nb, &load->instr);
val->def = &load->dest.ssa;
} else {
unsigned elems = glsl_get_length(type->type);
val->elems = ralloc_array(b, struct vtn_ssa_value *, elems);
if (glsl_type_is_struct(type->type)) {
for (unsigned i = 0; i < elems; i++) {
val->elems[i] = _vtn_block_load(b, op, set, binding, index,
offset + type->offsets[i],
indirect, type->members[i]);
}
} else {
for (unsigned i = 0; i < elems; i++) {
val->elems[i] = _vtn_block_load(b, op, set, binding, index,
offset + i * type->stride,
indirect, type->array_element);
}
}
}
return val;
}
static struct vtn_ssa_value *
vtn_block_load(struct vtn_builder *b, nir_deref_var *src,
struct vtn_type *type, nir_deref *src_tail)
{
unsigned set = src->var->data.descriptor_set;
unsigned binding = src->var->data.binding;
nir_deref *deref = &src->deref;
nir_ssa_def *index;
if (deref->child->deref_type == nir_deref_type_array) {
deref = deref->child;
type = type->array_element;
nir_deref_array *deref_array = nir_deref_as_array(deref);
index = nir_imm_int(&b->nb, deref_array->base_offset);
if (deref_array->deref_array_type == nir_deref_array_type_indirect)
index = nir_iadd(&b->nb, index, deref_array->indirect.ssa);
} else {
index = nir_imm_int(&b->nb, 0);
}
unsigned offset = 0;
nir_ssa_def *indirect = NULL;
while (deref != src_tail) {
deref = deref->child;
switch (deref->deref_type) {
case nir_deref_type_array: {
nir_deref_array *deref_array = nir_deref_as_array(deref);
if (deref_array->deref_array_type == nir_deref_array_type_direct) {
offset += type->stride * deref_array->base_offset;
} else {
nir_ssa_def *offset = nir_imul(&b->nb, deref_array->indirect.ssa,
nir_imm_int(&b->nb, type->stride));
indirect = indirect ? nir_iadd(&b->nb, indirect, offset) : offset;
}
type = type->array_element;
break;
}
case nir_deref_type_struct: {
nir_deref_struct *deref_struct = nir_deref_as_struct(deref);
offset += type->offsets[deref_struct->index];
type = type->members[deref_struct->index];
break;
}
default:
unreachable("unknown deref type");
}
}
/* TODO SSBO's */
nir_intrinsic_op op = indirect ? nir_intrinsic_load_ubo_vk_indirect
: nir_intrinsic_load_ubo_vk;
return _vtn_block_load(b, op, set, binding, index, offset, indirect, type);
}
/*
* Gets the NIR-level deref tail, which may have as a child an array deref
* selecting which component due to OpAccessChain supporting per-component
* indexing in SPIR-V.
*/
static nir_deref *
get_deref_tail(nir_deref_var *deref)
{
nir_deref *cur = &deref->deref;
while (!glsl_type_is_vector_or_scalar(cur->type) && cur->child)
cur = cur->child;
return cur;
}
static nir_ssa_def *vtn_vector_extract(struct vtn_builder *b,
nir_ssa_def *src, unsigned index);
static nir_ssa_def *vtn_vector_extract_dynamic(struct vtn_builder *b,
nir_ssa_def *src,
nir_ssa_def *index);
static struct vtn_ssa_value *
vtn_variable_load(struct vtn_builder *b, nir_deref_var *src,
struct vtn_type *src_type)
{
nir_deref *src_tail = get_deref_tail(src);
struct vtn_ssa_value *val;
if (src->var->interface_type && src->var->data.mode == nir_var_uniform)
val = vtn_block_load(b, src, src_type, src_tail);
else
val = _vtn_variable_load(b, src, src_type, src_tail);
if (src_tail->child) {
nir_deref_array *vec_deref = nir_deref_as_array(src_tail->child);
assert(vec_deref->deref.child == NULL);
val->type = vec_deref->deref.type;
if (vec_deref->deref_array_type == nir_deref_array_type_direct)
val->def = vtn_vector_extract(b, val->def, vec_deref->base_offset);
else
val->def = vtn_vector_extract_dynamic(b, val->def,
vec_deref->indirect.ssa);
}
return val;
}
static nir_ssa_def * vtn_vector_insert(struct vtn_builder *b,
nir_ssa_def *src, nir_ssa_def *insert,
unsigned index);
static nir_ssa_def * vtn_vector_insert_dynamic(struct vtn_builder *b,
nir_ssa_def *src,
nir_ssa_def *insert,
nir_ssa_def *index);
static void
vtn_variable_store(struct vtn_builder *b, struct vtn_ssa_value *src,
nir_deref_var *dest, struct vtn_type *dest_type)
{
nir_deref *dest_tail = get_deref_tail(dest);
if (dest_tail->child) {
struct vtn_ssa_value *val = _vtn_variable_load(b, dest, dest_type,
dest_tail);
nir_deref_array *deref = nir_deref_as_array(dest_tail->child);
assert(deref->deref.child == NULL);
if (deref->deref_array_type == nir_deref_array_type_direct)
val->def = vtn_vector_insert(b, val->def, src->def,
deref->base_offset);
else
val->def = vtn_vector_insert_dynamic(b, val->def, src->def,
deref->indirect.ssa);
_vtn_variable_store(b, dest_type, dest, dest_tail, val);
} else {
_vtn_variable_store(b, dest_type, dest, dest_tail, src);
}
}
static void
vtn_variable_copy(struct vtn_builder *b, nir_deref_var *src,
nir_deref_var *dest, struct vtn_type *type)
{
nir_deref *src_tail = get_deref_tail(src);
if (src_tail->child || src->var->interface_type) {
assert(get_deref_tail(dest)->child);
struct vtn_ssa_value *val = vtn_variable_load(b, src, type);
vtn_variable_store(b, val, dest, type);
} else {
nir_intrinsic_instr *copy =
nir_intrinsic_instr_create(b->shader, nir_intrinsic_copy_var);
copy->variables[0] = nir_deref_as_var(nir_copy_deref(copy, &dest->deref));
copy->variables[1] = nir_deref_as_var(nir_copy_deref(copy, &src->deref));
nir_builder_instr_insert(&b->nb, &copy->instr);
}
}
static void
vtn_handle_variables(struct vtn_builder *b, SpvOp opcode,
const uint32_t *w, unsigned count)
{
switch (opcode) {
case SpvOpVariable: {
struct vtn_type *type =
vtn_value(b, w[1], vtn_value_type_type)->type;
struct vtn_value *val = vtn_push_value(b, w[2], vtn_value_type_deref);
nir_variable *var = ralloc(b->shader, nir_variable);
var->type = type->type;
var->name = ralloc_strdup(var, val->name);
bool builtin_block = false;
if (type->block) {
var->interface_type = type->type;
builtin_block = type->builtin_block;
} else if (glsl_type_is_array(type->type) &&
(type->array_element->block ||
type->array_element->buffer_block)) {
var->interface_type = type->array_element->type;
builtin_block = type->array_element->builtin_block;
} else {
var->interface_type = NULL;
}
switch ((SpvStorageClass)w[3]) {
case SpvStorageClassUniform:
case SpvStorageClassUniformConstant:
var->data.mode = nir_var_uniform;
var->data.read_only = true;
break;
case SpvStorageClassInput:
var->data.mode = nir_var_shader_in;
var->data.read_only = true;
break;
case SpvStorageClassOutput:
var->data.mode = nir_var_shader_out;
break;
case SpvStorageClassPrivateGlobal:
var->data.mode = nir_var_global;
break;
case SpvStorageClassFunction:
var->data.mode = nir_var_local;
break;
case SpvStorageClassWorkgroupLocal:
case SpvStorageClassWorkgroupGlobal:
case SpvStorageClassGeneric:
case SpvStorageClassAtomicCounter:
default:
unreachable("Unhandled variable storage class");
}
if (count > 4) {
assert(count == 5);
var->constant_initializer =
vtn_value(b, w[4], vtn_value_type_constant)->constant;
}
val->deref = nir_deref_var_create(b, var);
val->deref_type = type;
/* We handle decorations first because decorations might give us
* location information. We use the data.explicit_location field to
* note that the location provided is the "final" location. If
* data.explicit_location == false, this means that it's relative to
* whatever the base location is.
*/
vtn_foreach_decoration(b, val, var_decoration_cb, var);
if (!var->data.explicit_location) {
if (b->execution_model == SpvExecutionModelFragment &&
var->data.mode == nir_var_shader_out) {
var->data.location += FRAG_RESULT_DATA0;
} else if (b->execution_model == SpvExecutionModelVertex &&
var->data.mode == nir_var_shader_in) {
var->data.location += VERT_ATTRIB_GENERIC0;
} else if (var->data.mode == nir_var_shader_in ||
var->data.mode == nir_var_shader_out) {
var->data.location += VARYING_SLOT_VAR0;
}
}
/* If this was a uniform block, then we're not going to actually use the
* variable (we're only going to use it to compute offsets), so don't
* declare it in the shader.
*/
if (var->data.mode == nir_var_uniform && var->interface_type)
break;
/* Builtin blocks are lowered to individual variables during SPIR-V ->
* NIR, so don't declare them either.
*/
if (builtin_block)
break;
if (var->data.mode == nir_var_local) {
nir_function_impl_add_variable(b->impl, var);
} else {
nir_shader_add_variable(b->shader, var);
}
break;
}
case SpvOpAccessChain:
case SpvOpInBoundsAccessChain: {
struct vtn_value *val = vtn_push_value(b, w[2], vtn_value_type_deref);
nir_deref_var *base = vtn_value(b, w[3], vtn_value_type_deref)->deref;
val->deref = nir_deref_as_var(nir_copy_deref(b, &base->deref));
struct vtn_type *deref_type = vtn_value(b, w[3], vtn_value_type_deref)->deref_type;
nir_deref *tail = &val->deref->deref;
while (tail->child)
tail = tail->child;
for (unsigned i = 0; i < count - 4; i++) {
assert(w[i + 4] < b->value_id_bound);
struct vtn_value *idx_val = &b->values[w[i + 4]];
enum glsl_base_type base_type = glsl_get_base_type(tail->type);
switch (base_type) {
case GLSL_TYPE_UINT:
case GLSL_TYPE_INT:
case GLSL_TYPE_FLOAT:
case GLSL_TYPE_DOUBLE:
case GLSL_TYPE_BOOL:
case GLSL_TYPE_ARRAY: {
nir_deref_array *deref_arr = nir_deref_array_create(b);
if (base_type == GLSL_TYPE_ARRAY ||
glsl_type_is_matrix(tail->type)) {
deref_type = deref_type->array_element;
} else {
assert(glsl_type_is_vector(tail->type));
deref_type = ralloc(b, struct vtn_type);
deref_type->type = glsl_scalar_type(base_type);
}
deref_arr->deref.type = deref_type->type;
if (idx_val->value_type == vtn_value_type_constant) {
unsigned idx = idx_val->constant->value.u[0];
deref_arr->deref_array_type = nir_deref_array_type_direct;
deref_arr->base_offset = idx;
} else {
assert(idx_val->value_type == vtn_value_type_ssa);
assert(glsl_type_is_scalar(idx_val->ssa->type));
deref_arr->deref_array_type = nir_deref_array_type_indirect;
deref_arr->base_offset = 0;
deref_arr->indirect = nir_src_for_ssa(idx_val->ssa->def);
}
tail->child = &deref_arr->deref;
break;
}
case GLSL_TYPE_STRUCT: {
assert(idx_val->value_type == vtn_value_type_constant);
unsigned idx = idx_val->constant->value.u[0];
deref_type = deref_type->members[idx];
nir_deref_struct *deref_struct = nir_deref_struct_create(b, idx);
deref_struct->deref.type = deref_type->type;
tail->child = &deref_struct->deref;
break;
}
default:
unreachable("Invalid type for deref");
}
if (deref_type->is_builtin) {
/* If we encounter a builtin, we throw away the ress of the
* access chain, jump to the builtin, and keep building.
*/
nir_variable *builtin = get_builtin_variable(b, deref_type->type,
deref_type->builtin);
val->deref = nir_deref_var_create(b, builtin);
tail = &val->deref->deref;
} else {
tail = tail->child;
}
}
/* For uniform blocks, we don't resolve the access chain until we
* actually access the variable, so we need to keep around the original
* type of the variable.
*/
if (base->var->interface_type && base->var->data.mode == nir_var_uniform)
val->deref_type = vtn_value(b, w[3], vtn_value_type_deref)->deref_type;
else
val->deref_type = deref_type;
break;
}
case SpvOpCopyMemory: {
nir_deref_var *dest = vtn_value(b, w[1], vtn_value_type_deref)->deref;
nir_deref_var *src = vtn_value(b, w[2], vtn_value_type_deref)->deref;
struct vtn_type *type =
vtn_value(b, w[1], vtn_value_type_deref)->deref_type;
vtn_variable_copy(b, src, dest, type);
break;
}
case SpvOpLoad: {
nir_deref_var *src = vtn_value(b, w[3], vtn_value_type_deref)->deref;
struct vtn_type *src_type =
vtn_value(b, w[3], vtn_value_type_deref)->deref_type;
if (glsl_get_base_type(src_type->type) == GLSL_TYPE_SAMPLER) {
vtn_push_value(b, w[2], vtn_value_type_deref)->deref = src;
return;
}
struct vtn_value *val = vtn_push_value(b, w[2], vtn_value_type_ssa);
val->ssa = vtn_variable_load(b, src, src_type);
break;
}
case SpvOpStore: {
nir_deref_var *dest = vtn_value(b, w[1], vtn_value_type_deref)->deref;
struct vtn_type *dest_type =
vtn_value(b, w[1], vtn_value_type_deref)->deref_type;
struct vtn_ssa_value *src = vtn_ssa_value(b, w[2]);
vtn_variable_store(b, src, dest, dest_type);
break;
}
case SpvOpCopyMemorySized:
case SpvOpArrayLength:
case SpvOpImageTexelPointer:
default:
unreachable("Unhandled opcode");
}
}
static void
vtn_handle_function_call(struct vtn_builder *b, SpvOp opcode,
const uint32_t *w, unsigned count)
{
unreachable("Unhandled opcode");
}
static struct vtn_ssa_value *
vtn_create_ssa_value(struct vtn_builder *b, const struct glsl_type *type)
{
struct vtn_ssa_value *val = rzalloc(b, struct vtn_ssa_value);
val->type = type;
if (!glsl_type_is_vector_or_scalar(type)) {
unsigned elems = glsl_get_length(type);
val->elems = ralloc_array(b, struct vtn_ssa_value *, elems);
for (unsigned i = 0; i < elems; i++) {
const struct glsl_type *child_type;
switch (glsl_get_base_type(type)) {
case GLSL_TYPE_INT:
case GLSL_TYPE_UINT:
case GLSL_TYPE_BOOL:
case GLSL_TYPE_FLOAT:
case GLSL_TYPE_DOUBLE:
child_type = glsl_get_column_type(type);
break;
case GLSL_TYPE_ARRAY:
child_type = glsl_get_array_element(type);
break;
case GLSL_TYPE_STRUCT:
child_type = glsl_get_struct_field(type, i);
break;
default:
unreachable("unkown base type");
}
val->elems[i] = vtn_create_ssa_value(b, child_type);
}
}
return val;
}
static nir_tex_src
vtn_tex_src(struct vtn_builder *b, unsigned index, nir_tex_src_type type)
{
nir_tex_src src;
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src.src = nir_src_for_ssa(vtn_ssa_value(b, index)->def);
src.src_type = type;
return src;
}
static void
vtn_handle_texture(struct vtn_builder *b, SpvOp opcode,
const uint32_t *w, unsigned count)
{
struct vtn_value *val = vtn_push_value(b, w[2], vtn_value_type_ssa);
nir_deref_var *sampler = vtn_value(b, w[3], vtn_value_type_deref)->deref;
nir_tex_src srcs[8]; /* 8 should be enough */
nir_tex_src *p = srcs;
unsigned idx = 4;
unsigned coord_components = 0;
switch (opcode) {
case SpvOpImageSampleImplicitLod:
case SpvOpImageSampleExplicitLod:
case SpvOpImageSampleDrefImplicitLod:
case SpvOpImageSampleDrefExplicitLod:
case SpvOpImageSampleProjImplicitLod:
case SpvOpImageSampleProjExplicitLod:
case SpvOpImageSampleProjDrefImplicitLod:
case SpvOpImageSampleProjDrefExplicitLod:
case SpvOpImageFetch:
case SpvOpImageGather:
case SpvOpImageDrefGather:
case SpvOpImageQueryLod: {
/* All these types have the coordinate as their first real argument */
struct vtn_ssa_value *coord = vtn_ssa_value(b, w[idx++]);
coord_components = glsl_get_vector_elements(coord->type);
p->src = nir_src_for_ssa(coord->def);
p->src_type = nir_tex_src_coord;
p++;
break;
}
default:
break;
}
/* These all have an explicit depth value as their next source */
switch (opcode) {
case SpvOpImageSampleDrefImplicitLod:
case SpvOpImageSampleDrefExplicitLod:
case SpvOpImageSampleProjDrefImplicitLod:
case SpvOpImageSampleProjDrefExplicitLod:
(*p++) = vtn_tex_src(b, w[idx++], nir_tex_src_comparitor);
break;
default:
break;
}
/* Figure out the base texture operation */
nir_texop texop;
switch (opcode) {
case SpvOpImageSampleImplicitLod:
case SpvOpImageSampleDrefImplicitLod:
case SpvOpImageSampleProjImplicitLod:
case SpvOpImageSampleProjDrefImplicitLod:
texop = nir_texop_tex;
break;
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case SpvOpImageSampleExplicitLod:
case SpvOpImageSampleDrefExplicitLod:
case SpvOpImageSampleProjExplicitLod:
case SpvOpImageSampleProjDrefExplicitLod:
texop = nir_texop_txl;
break;
case SpvOpImageFetch:
texop = nir_texop_txf;
break;
case SpvOpImageGather:
case SpvOpImageDrefGather:
texop = nir_texop_tg4;
break;
case SpvOpImageQuerySizeLod:
case SpvOpImageQuerySize:
texop = nir_texop_txs;
break;
case SpvOpImageQueryLod:
texop = nir_texop_lod;
break;
case SpvOpImageQueryLevels:
texop = nir_texop_query_levels;
break;
case SpvOpImageQuerySamples:
default:
unreachable("Unhandled opcode");
}
/* Now we need to handle some number of optional arguments */
if (idx < count) {
uint32_t operands = w[idx++];
if (operands & SpvImageOperandsBiasMask) {
assert(texop == nir_texop_tex);
texop = nir_texop_txb;
(*p++) = vtn_tex_src(b, w[idx++], nir_tex_src_bias);
}
if (operands & SpvImageOperandsLodMask) {
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assert(texop == nir_texop_txl || texop == nir_texop_txf ||
texop == nir_texop_txs);
(*p++) = vtn_tex_src(b, w[idx++], nir_tex_src_lod);
}
if (operands & SpvImageOperandsGradMask) {
assert(texop == nir_texop_tex);
texop = nir_texop_txd;
(*p++) = vtn_tex_src(b, w[idx++], nir_tex_src_ddx);
(*p++) = vtn_tex_src(b, w[idx++], nir_tex_src_ddy);
}
if (operands & SpvImageOperandsOffsetMask ||
operands & SpvImageOperandsConstOffsetMask)
(*p++) = vtn_tex_src(b, w[idx++], nir_tex_src_offset);
if (operands & SpvImageOperandsConstOffsetsMask)
assert(!"Constant offsets to texture gather not yet implemented");
if (operands & SpvImageOperandsSampleMask) {
assert(texop == nir_texop_txf);
texop = nir_texop_txf_ms;
(*p++) = vtn_tex_src(b, w[idx++], nir_tex_src_ms_index);
}
}
/* We should have now consumed exactly all of the arguments */
assert(idx == count);
nir_tex_instr *instr = nir_tex_instr_create(b->shader, p - srcs);
const struct glsl_type *sampler_type = nir_deref_tail(&sampler->deref)->type;
instr->sampler_dim = glsl_get_sampler_dim(sampler_type);
switch (glsl_get_sampler_result_type(sampler_type)) {
case GLSL_TYPE_FLOAT: instr->dest_type = nir_type_float; break;
case GLSL_TYPE_INT: instr->dest_type = nir_type_int; break;
case GLSL_TYPE_UINT: instr->dest_type = nir_type_unsigned; break;
case GLSL_TYPE_BOOL: instr->dest_type = nir_type_bool; break;
default:
unreachable("Invalid base type for sampler result");
}
instr->op = texop;
memcpy(instr->src, srcs, instr->num_srcs * sizeof(*instr->src));
instr->coord_components = coord_components;
instr->is_array = glsl_sampler_type_is_array(sampler_type);
instr->is_shadow = glsl_sampler_type_is_shadow(sampler_type);
instr->sampler = nir_deref_as_var(nir_copy_deref(instr, &sampler->deref));
nir_ssa_dest_init(&instr->instr, &instr->dest, 4, NULL);
val->ssa = vtn_create_ssa_value(b, glsl_vector_type(GLSL_TYPE_FLOAT, 4));
val->ssa->def = &instr->dest.ssa;
nir_builder_instr_insert(&b->nb, &instr->instr);
}
static nir_alu_instr *
create_vec(void *mem_ctx, unsigned num_components)
{
nir_op op;
switch (num_components) {
case 1: op = nir_op_fmov; break;
case 2: op = nir_op_vec2; break;
case 3: op = nir_op_vec3; break;
case 4: op = nir_op_vec4; break;
default: unreachable("bad vector size");
}
nir_alu_instr *vec = nir_alu_instr_create(mem_ctx, op);
nir_ssa_dest_init(&vec->instr, &vec->dest.dest, num_components, NULL);
vec->dest.write_mask = (1 << num_components) - 1;
return vec;
}
static struct vtn_ssa_value *
vtn_transpose(struct vtn_builder *b, struct vtn_ssa_value *src)
{
if (src->transposed)
return src->transposed;
struct vtn_ssa_value *dest =
vtn_create_ssa_value(b, glsl_transposed_type(src->type));
for (unsigned i = 0; i < glsl_get_matrix_columns(dest->type); i++) {
nir_alu_instr *vec = create_vec(b, glsl_get_matrix_columns(src->type));
if (glsl_type_is_vector_or_scalar(src->type)) {
vec->src[0].src = nir_src_for_ssa(src->def);
vec->src[0].swizzle[0] = i;
} else {
for (unsigned j = 0; j < glsl_get_matrix_columns(src->type); j++) {
vec->src[j].src = nir_src_for_ssa(src->elems[j]->def);
vec->src[j].swizzle[0] = i;
}
}
nir_builder_instr_insert(&b->nb, &vec->instr);
dest->elems[i]->def = &vec->dest.dest.ssa;
}
dest->transposed = src;
return dest;
}
/*
* Normally, column vectors in SPIR-V correspond to a single NIR SSA
* definition. But for matrix multiplies, we want to do one routine for
* multiplying a matrix by a matrix and then pretend that vectors are matrices
* with one column. So we "wrap" these things, and unwrap the result before we
* send it off.
*/
static struct vtn_ssa_value *
vtn_wrap_matrix(struct vtn_builder *b, struct vtn_ssa_value *val)
{
if (val == NULL)
return NULL;
if (glsl_type_is_matrix(val->type))
return val;
struct vtn_ssa_value *dest = rzalloc(b, struct vtn_ssa_value);
dest->type = val->type;
dest->elems = ralloc_array(b, struct vtn_ssa_value *, 1);
dest->elems[0] = val;
return dest;
}
static struct vtn_ssa_value *
vtn_unwrap_matrix(struct vtn_ssa_value *val)
{
if (glsl_type_is_matrix(val->type))
return val;
return val->elems[0];
}
static struct vtn_ssa_value *
vtn_matrix_multiply(struct vtn_builder *b,
struct vtn_ssa_value *_src0, struct vtn_ssa_value *_src1)
{
struct vtn_ssa_value *src0 = vtn_wrap_matrix(b, _src0);
struct vtn_ssa_value *src1 = vtn_wrap_matrix(b, _src1);
struct vtn_ssa_value *src0_transpose = vtn_wrap_matrix(b, _src0->transposed);
struct vtn_ssa_value *src1_transpose = vtn_wrap_matrix(b, _src1->transposed);
unsigned src0_rows = glsl_get_vector_elements(src0->type);
unsigned src0_columns = glsl_get_matrix_columns(src0->type);
unsigned src1_columns = glsl_get_matrix_columns(src1->type);
struct vtn_ssa_value *dest =
vtn_create_ssa_value(b, glsl_matrix_type(glsl_get_base_type(src0->type),
src0_rows, src1_columns));
dest = vtn_wrap_matrix(b, dest);
bool transpose_result = false;
if (src0_transpose && src1_transpose) {
/* transpose(A) * transpose(B) = transpose(B * A) */
src1 = src0_transpose;
src0 = src1_transpose;
src0_transpose = NULL;
src1_transpose = NULL;
transpose_result = true;
}
if (src0_transpose && !src1_transpose &&
glsl_get_base_type(src0->type) == GLSL_TYPE_FLOAT) {
/* We already have the rows of src0 and the columns of src1 available,
* so we can just take the dot product of each row with each column to
* get the result.
*/
for (unsigned i = 0; i < src1_columns; i++) {
nir_alu_instr *vec = create_vec(b, src0_rows);
for (unsigned j = 0; j < src0_rows; j++) {
vec->src[j].src =
nir_src_for_ssa(nir_fdot(&b->nb, src0_transpose->elems[j]->def,
src1->elems[i]->def));
}
nir_builder_instr_insert(&b->nb, &vec->instr);
dest->elems[i]->def = &vec->dest.dest.ssa;
}
} else {
/* We don't handle the case where src1 is transposed but not src0, since
* the general case only uses individual components of src1 so the
* optimizer should chew through the transpose we emitted for src1.
*/
for (unsigned i = 0; i < src1_columns; i++) {
/* dest[i] = sum(src0[j] * src1[i][j] for all j) */
dest->elems[i]->def =
nir_fmul(&b->nb, src0->elems[0]->def,
vtn_vector_extract(b, src1->elems[i]->def, 0));
for (unsigned j = 1; j < src0_columns; j++) {
dest->elems[i]->def =
nir_fadd(&b->nb, dest->elems[i]->def,
nir_fmul(&b->nb, src0->elems[j]->def,
vtn_vector_extract(b,
src1->elems[i]->def, j)));
}
}
}
dest = vtn_unwrap_matrix(dest);
if (transpose_result)
dest = vtn_transpose(b, dest);
return dest;
}
static struct vtn_ssa_value *
vtn_mat_times_scalar(struct vtn_builder *b,
struct vtn_ssa_value *mat,
nir_ssa_def *scalar)
{
struct vtn_ssa_value *dest = vtn_create_ssa_value(b, mat->type);
for (unsigned i = 0; i < glsl_get_matrix_columns(mat->type); i++) {
if (glsl_get_base_type(mat->type) == GLSL_TYPE_FLOAT)
dest->elems[i]->def = nir_fmul(&b->nb, mat->elems[i]->def, scalar);
else
dest->elems[i]->def = nir_imul(&b->nb, mat->elems[i]->def, scalar);
}
return dest;
}
static void
vtn_handle_matrix_alu(struct vtn_builder *b, SpvOp opcode,
const uint32_t *w, unsigned count)
{
struct vtn_value *val = vtn_push_value(b, w[2], vtn_value_type_ssa);
switch (opcode) {
case SpvOpTranspose: {
struct vtn_ssa_value *src = vtn_ssa_value(b, w[3]);
val->ssa = vtn_transpose(b, src);
break;
}
case SpvOpOuterProduct: {
struct vtn_ssa_value *src0 = vtn_ssa_value(b, w[3]);
struct vtn_ssa_value *src1 = vtn_ssa_value(b, w[4]);
val->ssa = vtn_matrix_multiply(b, src0, vtn_transpose(b, src1));
break;
}
case SpvOpMatrixTimesScalar: {
struct vtn_ssa_value *mat = vtn_ssa_value(b, w[3]);
struct vtn_ssa_value *scalar = vtn_ssa_value(b, w[4]);
if (mat->transposed) {
val->ssa = vtn_transpose(b, vtn_mat_times_scalar(b, mat->transposed,
scalar->def));
} else {
val->ssa = vtn_mat_times_scalar(b, mat, scalar->def);
}
break;
}
case SpvOpVectorTimesMatrix:
case SpvOpMatrixTimesVector:
case SpvOpMatrixTimesMatrix: {
struct vtn_ssa_value *src0 = vtn_ssa_value(b, w[3]);
struct vtn_ssa_value *src1 = vtn_ssa_value(b, w[4]);
val->ssa = vtn_matrix_multiply(b, src0, src1);
break;
}
default: unreachable("unknown matrix opcode");
}
}
static void
vtn_handle_alu(struct vtn_builder *b, SpvOp opcode,
const uint32_t *w, unsigned count)
{
struct vtn_value *val = vtn_push_value(b, w[2], vtn_value_type_ssa);
const struct glsl_type *type =
vtn_value(b, w[1], vtn_value_type_type)->type->type;
val->ssa = vtn_create_ssa_value(b, type);
/* Collect the various SSA sources */
unsigned num_inputs = count - 3;
nir_ssa_def *src[4];
for (unsigned i = 0; i < num_inputs; i++)
src[i] = vtn_ssa_value(b, w[i + 3])->def;
/* Indicates that the first two arguments should be swapped. This is
* used for implementing greater-than and less-than-or-equal.
*/
bool swap = false;
nir_op op;
switch (opcode) {
/* Basic ALU operations */
case SpvOpSNegate: op = nir_op_ineg; break;
case SpvOpFNegate: op = nir_op_fneg; break;
case SpvOpNot: op = nir_op_inot; break;
case SpvOpAny:
switch (src[0]->num_components) {
case 1: op = nir_op_imov; break;
case 2: op = nir_op_bany2; break;
case 3: op = nir_op_bany3; break;
case 4: op = nir_op_bany4; break;
}
break;
case SpvOpAll:
switch (src[0]->num_components) {
case 1: op = nir_op_imov; break;
case 2: op = nir_op_ball2; break;
case 3: op = nir_op_ball3; break;
case 4: op = nir_op_ball4; break;
}
break;
case SpvOpIAdd: op = nir_op_iadd; break;
case SpvOpFAdd: op = nir_op_fadd; break;
case SpvOpISub: op = nir_op_isub; break;
case SpvOpFSub: op = nir_op_fsub; break;
case SpvOpIMul: op = nir_op_imul; break;
case SpvOpFMul: op = nir_op_fmul; break;
case SpvOpUDiv: op = nir_op_udiv; break;
case SpvOpSDiv: op = nir_op_idiv; break;
case SpvOpFDiv: op = nir_op_fdiv; break;
case SpvOpUMod: op = nir_op_umod; break;
case SpvOpSMod: op = nir_op_umod; break; /* FIXME? */
case SpvOpFMod: op = nir_op_fmod; break;
case SpvOpDot:
assert(src[0]->num_components == src[1]->num_components);
switch (src[0]->num_components) {
case 1: op = nir_op_fmul; break;
case 2: op = nir_op_fdot2; break;
case 3: op = nir_op_fdot3; break;
case 4: op = nir_op_fdot4; break;
}
break;
case SpvOpShiftRightLogical: op = nir_op_ushr; break;
case SpvOpShiftRightArithmetic: op = nir_op_ishr; break;
case SpvOpShiftLeftLogical: op = nir_op_ishl; break;
case SpvOpLogicalOr: op = nir_op_ior; break;
case SpvOpLogicalEqual: op = nir_op_ieq; break;
case SpvOpLogicalNotEqual: op = nir_op_ine; break;
case SpvOpLogicalAnd: op = nir_op_iand; break;
case SpvOpBitwiseOr: op = nir_op_ior; break;
case SpvOpBitwiseXor: op = nir_op_ixor; break;
case SpvOpBitwiseAnd: op = nir_op_iand; break;
case SpvOpSelect: op = nir_op_bcsel; break;
case SpvOpIEqual: op = nir_op_ieq; break;
/* Comparisons: (TODO: How do we want to handled ordered/unordered?) */
case SpvOpFOrdEqual: op = nir_op_feq; break;
case SpvOpFUnordEqual: op = nir_op_feq; break;
case SpvOpINotEqual: op = nir_op_ine; break;
case SpvOpFOrdNotEqual: op = nir_op_fne; break;
case SpvOpFUnordNotEqual: op = nir_op_fne; break;
case SpvOpULessThan: op = nir_op_ult; break;
case SpvOpSLessThan: op = nir_op_ilt; break;
case SpvOpFOrdLessThan: op = nir_op_flt; break;
case SpvOpFUnordLessThan: op = nir_op_flt; break;
case SpvOpUGreaterThan: op = nir_op_ult; swap = true; break;
case SpvOpSGreaterThan: op = nir_op_ilt; swap = true; break;
case SpvOpFOrdGreaterThan: op = nir_op_flt; swap = true; break;
case SpvOpFUnordGreaterThan: op = nir_op_flt; swap = true; break;
case SpvOpULessThanEqual: op = nir_op_uge; swap = true; break;
case SpvOpSLessThanEqual: op = nir_op_ige; swap = true; break;
case SpvOpFOrdLessThanEqual: op = nir_op_fge; swap = true; break;
case SpvOpFUnordLessThanEqual: op = nir_op_fge; swap = true; break;
case SpvOpUGreaterThanEqual: op = nir_op_uge; break;
case SpvOpSGreaterThanEqual: op = nir_op_ige; break;
case SpvOpFOrdGreaterThanEqual: op = nir_op_fge; break;
case SpvOpFUnordGreaterThanEqual:op = nir_op_fge; break;
/* Conversions: */
case SpvOpConvertFToU: op = nir_op_f2u; break;
case SpvOpConvertFToS: op = nir_op_f2i; break;
case SpvOpConvertSToF: op = nir_op_i2f; break;
case SpvOpConvertUToF: op = nir_op_u2f; break;
case SpvOpBitcast: op = nir_op_imov; break;
case SpvOpUConvert:
case SpvOpSConvert:
op = nir_op_imov; /* TODO: NIR is 32-bit only; these are no-ops. */
break;
case SpvOpFConvert:
op = nir_op_fmov;
break;
/* Derivatives: */
case SpvOpDPdx: op = nir_op_fddx; break;
case SpvOpDPdy: op = nir_op_fddy; break;
case SpvOpDPdxFine: op = nir_op_fddx_fine; break;
case SpvOpDPdyFine: op = nir_op_fddy_fine; break;
case SpvOpDPdxCoarse: op = nir_op_fddx_coarse; break;
case SpvOpDPdyCoarse: op = nir_op_fddy_coarse; break;
case SpvOpFwidth:
val->ssa->def = nir_fadd(&b->nb,
nir_fabs(&b->nb, nir_fddx(&b->nb, src[0])),
nir_fabs(&b->nb, nir_fddx(&b->nb, src[1])));
return;
case SpvOpFwidthFine:
val->ssa->def = nir_fadd(&b->nb,
nir_fabs(&b->nb, nir_fddx_fine(&b->nb, src[0])),
nir_fabs(&b->nb, nir_fddx_fine(&b->nb, src[1])));
return;
case SpvOpFwidthCoarse:
val->ssa->def = nir_fadd(&b->nb,
nir_fabs(&b->nb, nir_fddx_coarse(&b->nb, src[0])),
nir_fabs(&b->nb, nir_fddx_coarse(&b->nb, src[1])));
return;
case SpvOpVectorTimesScalar:
/* The builder will take care of splatting for us. */
val->ssa->def = nir_fmul(&b->nb, src[0], src[1]);
return;
case SpvOpSRem:
case SpvOpFRem:
unreachable("No NIR equivalent");
case SpvOpIsNan:
case SpvOpIsInf:
case SpvOpIsFinite:
case SpvOpIsNormal:
case SpvOpSignBitSet:
case SpvOpLessOrGreater:
case SpvOpOrdered:
case SpvOpUnordered:
default:
unreachable("Unhandled opcode");
}
if (swap) {
nir_ssa_def *tmp = src[0];
src[0] = src[1];
src[1] = tmp;
}
nir_alu_instr *instr = nir_alu_instr_create(b->shader, op);
nir_ssa_dest_init(&instr->instr, &instr->dest.dest,
glsl_get_vector_elements(type), val->name);
instr->dest.write_mask = (1 << glsl_get_vector_elements(type)) - 1;
val->ssa->def = &instr->dest.dest.ssa;
for (unsigned i = 0; i < nir_op_infos[op].num_inputs; i++)
instr->src[i].src = nir_src_for_ssa(src[i]);
nir_builder_instr_insert(&b->nb, &instr->instr);
}
static nir_ssa_def *
vtn_vector_extract(struct vtn_builder *b, nir_ssa_def *src, unsigned index)
{
unsigned swiz[4] = { index };
return nir_swizzle(&b->nb, src, swiz, 1, true);
}
static nir_ssa_def *
vtn_vector_insert(struct vtn_builder *b, nir_ssa_def *src, nir_ssa_def *insert,
unsigned index)
{
nir_alu_instr *vec = create_vec(b->shader, src->num_components);
for (unsigned i = 0; i < src->num_components; i++) {
if (i == index) {
vec->src[i].src = nir_src_for_ssa(insert);
} else {
vec->src[i].src = nir_src_for_ssa(src);
vec->src[i].swizzle[0] = i;
}
}
nir_builder_instr_insert(&b->nb, &vec->instr);
return &vec->dest.dest.ssa;
}
static nir_ssa_def *
vtn_vector_extract_dynamic(struct vtn_builder *b, nir_ssa_def *src,
nir_ssa_def *index)
{
nir_ssa_def *dest = vtn_vector_extract(b, src, 0);
for (unsigned i = 1; i < src->num_components; i++)
dest = nir_bcsel(&b->nb, nir_ieq(&b->nb, index, nir_imm_int(&b->nb, i)),
vtn_vector_extract(b, src, i), dest);
return dest;
}
static nir_ssa_def *
vtn_vector_insert_dynamic(struct vtn_builder *b, nir_ssa_def *src,
nir_ssa_def *insert, nir_ssa_def *index)
{
nir_ssa_def *dest = vtn_vector_insert(b, src, insert, 0);
for (unsigned i = 1; i < src->num_components; i++)
dest = nir_bcsel(&b->nb, nir_ieq(&b->nb, index, nir_imm_int(&b->nb, i)),
vtn_vector_insert(b, src, insert, i), dest);
return dest;
}
static nir_ssa_def *
vtn_vector_shuffle(struct vtn_builder *b, unsigned num_components,
nir_ssa_def *src0, nir_ssa_def *src1,
const uint32_t *indices)
{
nir_alu_instr *vec = create_vec(b->shader, num_components);
nir_ssa_undef_instr *undef = nir_ssa_undef_instr_create(b->shader, 1);
nir_builder_instr_insert(&b->nb, &undef->instr);
for (unsigned i = 0; i < num_components; i++) {
uint32_t index = indices[i];
if (index == 0xffffffff) {
vec->src[i].src = nir_src_for_ssa(&undef->def);
} else if (index < src0->num_components) {
vec->src[i].src = nir_src_for_ssa(src0);
vec->src[i].swizzle[0] = index;
} else {
vec->src[i].src = nir_src_for_ssa(src1);
vec->src[i].swizzle[0] = index - src0->num_components;
}
}
nir_builder_instr_insert(&b->nb, &vec->instr);
return &vec->dest.dest.ssa;
}
/*
* Concatentates a number of vectors/scalars together to produce a vector
*/
static nir_ssa_def *
vtn_vector_construct(struct vtn_builder *b, unsigned num_components,
unsigned num_srcs, nir_ssa_def **srcs)
{
nir_alu_instr *vec = create_vec(b->shader, num_components);
unsigned dest_idx = 0;
for (unsigned i = 0; i < num_srcs; i++) {
nir_ssa_def *src = srcs[i];
for (unsigned j = 0; j < src->num_components; j++) {
vec->src[dest_idx].src = nir_src_for_ssa(src);
vec->src[dest_idx].swizzle[0] = j;
dest_idx++;
}
}
nir_builder_instr_insert(&b->nb, &vec->instr);
return &vec->dest.dest.ssa;
}
static struct vtn_ssa_value *
vtn_composite_copy(void *mem_ctx, struct vtn_ssa_value *src)
{
struct vtn_ssa_value *dest = rzalloc(mem_ctx, struct vtn_ssa_value);
dest->type = src->type;
if (glsl_type_is_vector_or_scalar(src->type)) {
dest->def = src->def;
} else {
unsigned elems = glsl_get_length(src->type);
dest->elems = ralloc_array(mem_ctx, struct vtn_ssa_value *, elems);
for (unsigned i = 0; i < elems; i++)
dest->elems[i] = vtn_composite_copy(mem_ctx, src->elems[i]);
}
return dest;
}
static struct vtn_ssa_value *
vtn_composite_insert(struct vtn_builder *b, struct vtn_ssa_value *src,
struct vtn_ssa_value *insert, const uint32_t *indices,
unsigned num_indices)
{
struct vtn_ssa_value *dest = vtn_composite_copy(b, src);
struct vtn_ssa_value *cur = dest;
unsigned i;
for (i = 0; i < num_indices - 1; i++) {
cur = cur->elems[indices[i]];
}
if (glsl_type_is_vector_or_scalar(cur->type)) {
/* According to the SPIR-V spec, OpCompositeInsert may work down to
* the component granularity. In that case, the last index will be
* the index to insert the scalar into the vector.
*/
cur->def = vtn_vector_insert(b, cur->def, insert->def, indices[i]);
} else {
cur->elems[indices[i]] = insert;
}
return dest;
}
static struct vtn_ssa_value *
vtn_composite_extract(struct vtn_builder *b, struct vtn_ssa_value *src,
const uint32_t *indices, unsigned num_indices)
{
struct vtn_ssa_value *cur = src;
for (unsigned i = 0; i < num_indices; i++) {
if (glsl_type_is_vector_or_scalar(cur->type)) {
assert(i == num_indices - 1);
/* According to the SPIR-V spec, OpCompositeExtract may work down to
* the component granularity. The last index will be the index of the
* vector to extract.
*/
struct vtn_ssa_value *ret = rzalloc(b, struct vtn_ssa_value);
ret->type = glsl_scalar_type(glsl_get_base_type(cur->type));
ret->def = vtn_vector_extract(b, cur->def, indices[i]);
return ret;
}
}
return cur;
}
static void
vtn_handle_composite(struct vtn_builder *b, SpvOp opcode,
const uint32_t *w, unsigned count)
{
struct vtn_value *val = vtn_push_value(b, w[2], vtn_value_type_ssa);
const struct glsl_type *type =
vtn_value(b, w[1], vtn_value_type_type)->type->type;
val->ssa = vtn_create_ssa_value(b, type);
switch (opcode) {
case SpvOpVectorExtractDynamic:
val->ssa->def = vtn_vector_extract_dynamic(b, vtn_ssa_value(b, w[3])->def,
vtn_ssa_value(b, w[4])->def);
break;
case SpvOpVectorInsertDynamic:
val->ssa->def = vtn_vector_insert_dynamic(b, vtn_ssa_value(b, w[3])->def,
vtn_ssa_value(b, w[4])->def,
vtn_ssa_value(b, w[5])->def);
break;
case SpvOpVectorShuffle:
val->ssa->def = vtn_vector_shuffle(b, glsl_get_vector_elements(type),
vtn_ssa_value(b, w[3])->def,
vtn_ssa_value(b, w[4])->def,
w + 5);
break;
case SpvOpCompositeConstruct: {
unsigned elems = count - 3;
if (glsl_type_is_vector_or_scalar(type)) {
nir_ssa_def *srcs[4];
for (unsigned i = 0; i < elems; i++)
srcs[i] = vtn_ssa_value(b, w[3 + i])->def;
val->ssa->def =
vtn_vector_construct(b, glsl_get_vector_elements(type),
elems, srcs);
} else {
val->ssa->elems = ralloc_array(b, struct vtn_ssa_value *, elems);
for (unsigned i = 0; i < elems; i++)
val->ssa->elems[i] = vtn_ssa_value(b, w[3 + i]);
}
break;
}
case SpvOpCompositeExtract:
val->ssa = vtn_composite_extract(b, vtn_ssa_value(b, w[3]),
w + 4, count - 4);
break;
case SpvOpCompositeInsert:
val->ssa = vtn_composite_insert(b, vtn_ssa_value(b, w[4]),
vtn_ssa_value(b, w[3]),
w + 5, count - 5);
break;
case SpvOpCopyObject:
val->ssa = vtn_composite_copy(b, vtn_ssa_value(b, w[3]));
break;
default:
unreachable("unknown composite operation");
}
}
static void
vtn_phi_node_init(struct vtn_builder *b, struct vtn_ssa_value *val)
{
if (glsl_type_is_vector_or_scalar(val->type)) {
nir_phi_instr *phi = nir_phi_instr_create(b->shader);
nir_ssa_dest_init(&phi->instr, &phi->dest,
glsl_get_vector_elements(val->type), NULL);
exec_list_make_empty(&phi->srcs);
nir_builder_instr_insert(&b->nb, &phi->instr);
val->def = &phi->dest.ssa;
} else {
unsigned elems = glsl_get_length(val->type);
for (unsigned i = 0; i < elems; i++)
vtn_phi_node_init(b, val->elems[i]);
}
}
static struct vtn_ssa_value *
vtn_phi_node_create(struct vtn_builder *b, const struct glsl_type *type)
{
struct vtn_ssa_value *val = vtn_create_ssa_value(b, type);
vtn_phi_node_init(b, val);
return val;
}
static void
vtn_handle_phi_first_pass(struct vtn_builder *b, const uint32_t *w)
{
struct vtn_value *val = vtn_push_value(b, w[2], vtn_value_type_ssa);
const struct glsl_type *type =
vtn_value(b, w[1], vtn_value_type_type)->type->type;
val->ssa = vtn_phi_node_create(b, type);
}
static void
vtn_phi_node_add_src(struct vtn_ssa_value *phi, const nir_block *pred,
struct vtn_ssa_value *val)
{
assert(phi->type == val->type);
if (glsl_type_is_vector_or_scalar(phi->type)) {
nir_phi_instr *phi_instr = nir_instr_as_phi(phi->def->parent_instr);
nir_phi_src *src = ralloc(phi_instr, nir_phi_src);
src->pred = (nir_block *) pred;
src->src = nir_src_for_ssa(val->def);
exec_list_push_tail(&phi_instr->srcs, &src->node);
} else {
unsigned elems = glsl_get_length(phi->type);
for (unsigned i = 0; i < elems; i++)
vtn_phi_node_add_src(phi->elems[i], pred, val->elems[i]);
}
}
static struct vtn_ssa_value *
vtn_get_phi_node_src(struct vtn_builder *b, nir_block *block,
const struct glsl_type *type, const uint32_t *w,
unsigned count)
{
struct hash_entry *entry = _mesa_hash_table_search(b->block_table, block);
if (entry) {
struct vtn_block *spv_block = entry->data;
for (unsigned off = 4; off < count; off += 2) {
if (spv_block == vtn_value(b, w[off], vtn_value_type_block)->block) {
return vtn_ssa_value(b, w[off - 1]);
}
}
}
b->nb.cursor = nir_before_block(block);
struct vtn_ssa_value *phi = vtn_phi_node_create(b, type);
struct set_entry *entry2;
set_foreach(block->predecessors, entry2) {
nir_block *pred = (nir_block *) entry2->key;
struct vtn_ssa_value *val = vtn_get_phi_node_src(b, pred, type, w,
count);
vtn_phi_node_add_src(phi, pred, val);
}
return phi;
}
static bool
vtn_handle_phi_second_pass(struct vtn_builder *b, SpvOp opcode,
const uint32_t *w, unsigned count)
{
if (opcode == SpvOpLabel) {
b->block = vtn_value(b, w[1], vtn_value_type_block)->block;
return true;
}
if (opcode != SpvOpPhi)
return true;
struct vtn_ssa_value *phi = vtn_value(b, w[2], vtn_value_type_ssa)->ssa;
struct set_entry *entry;
set_foreach(b->block->block->predecessors, entry) {
nir_block *pred = (nir_block *) entry->key;
struct vtn_ssa_value *val = vtn_get_phi_node_src(b, pred, phi->type, w,
count);
vtn_phi_node_add_src(phi, pred, val);
}
return true;
}
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static unsigned
gl_primitive_from_spv_execution_mode(SpvExecutionMode mode)
{
switch (mode) {
case SpvExecutionModeInputPoints:
case SpvExecutionModeOutputPoints:
return 0; /* GL_POINTS */
case SpvExecutionModeInputLines:
return 1; /* GL_LINES */
case SpvExecutionModeInputLinesAdjacency:
return 0x000A; /* GL_LINE_STRIP_ADJACENCY_ARB */
case SpvExecutionModeInputTriangles:
return 4; /* GL_TRIANGLES */
case SpvExecutionModeInputTrianglesAdjacency:
return 0x000C; /* GL_TRIANGLES_ADJACENCY_ARB */
case SpvExecutionModeInputQuads:
return 7; /* GL_QUADS */
case SpvExecutionModeInputIsolines:
return 0x8E7A; /* GL_ISOLINES */
case SpvExecutionModeOutputLineStrip:
return 3; /* GL_LINE_STRIP */
case SpvExecutionModeOutputTriangleStrip:
return 5; /* GL_TRIANGLE_STRIP */
default:
assert(!"Invalid primitive type");
return 4;
}
}
static unsigned
vertices_in_from_spv_execution_mode(SpvExecutionMode mode)
{
switch (mode) {
case SpvExecutionModeInputPoints:
return 1;
case SpvExecutionModeInputLines:
return 2;
case SpvExecutionModeInputLinesAdjacency:
return 4;
case SpvExecutionModeInputTriangles:
return 3;
case SpvExecutionModeInputTrianglesAdjacency:
return 6;
default:
assert(!"Invalid GS input mode");
return 0;
}
}
static bool
vtn_handle_preamble_instruction(struct vtn_builder *b, SpvOp opcode,
const uint32_t *w, unsigned count)
{
switch (opcode) {
case SpvOpSource:
case SpvOpSourceExtension:
case SpvOpExtension:
/* Unhandled, but these are for debug so that's ok. */
break;
case SpvOpCapability:
/*
* TODO properly handle these and give a real error if asking for too
* much.
*/
assert(w[1] == SpvCapabilityMatrix ||
w[1] == SpvCapabilityShader);
break;
case SpvOpExtInstImport:
vtn_handle_extension(b, opcode, w, count);
break;
case SpvOpMemoryModel:
assert(w[1] == SpvAddressingModelLogical);
assert(w[2] == SpvMemoryModelGLSL450);
break;
case SpvOpEntryPoint:
assert(b->entry_point == NULL);
b->entry_point = &b->values[w[2]];
b->execution_model = w[1];
break;
case SpvOpExecutionMode:
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assert(b->entry_point == &b->values[w[1]]);
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SpvExecutionMode mode = w[2];
switch(mode) {
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case SpvExecutionModeOriginUpperLeft:
case SpvExecutionModeOriginLowerLeft:
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b->origin_upper_left = (mode == SpvExecutionModeOriginUpperLeft);
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break;
case SpvExecutionModeEarlyFragmentTests:
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assert(b->shader->stage == MESA_SHADER_FRAGMENT);
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b->shader->info.fs.early_fragment_tests = true;
break;
case SpvExecutionModeInvocations:
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assert(b->shader->stage == MESA_SHADER_GEOMETRY);
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b->shader->info.gs.invocations = w[3];
break;
case SpvExecutionModeDepthReplacing:
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assert(b->shader->stage == MESA_SHADER_FRAGMENT);
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b->shader->info.fs.depth_layout = FRAG_DEPTH_LAYOUT_ANY;
break;
case SpvExecutionModeDepthGreater:
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assert(b->shader->stage == MESA_SHADER_FRAGMENT);
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b->shader->info.fs.depth_layout = FRAG_DEPTH_LAYOUT_GREATER;
break;
case SpvExecutionModeDepthLess:
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assert(b->shader->stage == MESA_SHADER_FRAGMENT);
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b->shader->info.fs.depth_layout = FRAG_DEPTH_LAYOUT_LESS;
break;
case SpvExecutionModeDepthUnchanged:
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assert(b->shader->stage == MESA_SHADER_FRAGMENT);
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b->shader->info.fs.depth_layout = FRAG_DEPTH_LAYOUT_UNCHANGED;
break;
case SpvExecutionModeLocalSize:
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assert(b->shader->stage == MESA_SHADER_COMPUTE);
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b->shader->info.cs.local_size[0] = w[3];
b->shader->info.cs.local_size[1] = w[4];
b->shader->info.cs.local_size[2] = w[5];
break;
case SpvExecutionModeLocalSizeHint:
break; /* Nothing do do with this */
case SpvExecutionModeOutputVertices:
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assert(b->shader->stage == MESA_SHADER_GEOMETRY);
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b->shader->info.gs.vertices_out = w[3];
break;
case SpvExecutionModeInputPoints:
case SpvExecutionModeInputLines:
case SpvExecutionModeInputLinesAdjacency:
case SpvExecutionModeInputTriangles:
case SpvExecutionModeInputTrianglesAdjacency:
case SpvExecutionModeInputQuads:
case SpvExecutionModeInputIsolines:
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if (b->shader->stage == MESA_SHADER_GEOMETRY) {
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b->shader->info.gs.vertices_in =
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vertices_in_from_spv_execution_mode(mode);
} else {
assert(!"Tesselation shaders not yet supported");
}
break;
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case SpvExecutionModeOutputPoints:
case SpvExecutionModeOutputLineStrip:
case SpvExecutionModeOutputTriangleStrip:
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assert(b->shader->stage == MESA_SHADER_GEOMETRY);
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b->shader->info.gs.output_primitive =
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gl_primitive_from_spv_execution_mode(mode);
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break;
case SpvExecutionModeSpacingEqual:
case SpvExecutionModeSpacingFractionalEven:
case SpvExecutionModeSpacingFractionalOdd:
case SpvExecutionModeVertexOrderCw:
case SpvExecutionModeVertexOrderCcw:
case SpvExecutionModePointMode:
assert(!"TODO: Add tessellation metadata");
break;
case SpvExecutionModePixelCenterInteger:
case SpvExecutionModeXfb:
assert(!"Unhandled execution mode");
break;
case SpvExecutionModeVecTypeHint:
case SpvExecutionModeContractionOff:
case SpvExecutionModeIndependentForwardProgress:
break; /* OpenCL */
}
break;
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case SpvOpString:
vtn_push_value(b, w[1], vtn_value_type_string)->str =
vtn_string_literal(b, &w[2], count - 2);
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break;
case SpvOpName:
b->values[w[1]].name = vtn_string_literal(b, &w[2], count - 2);
break;
case SpvOpMemberName:
/* TODO */
break;
case SpvOpLine:
break; /* Ignored for now */
case SpvOpDecorationGroup:
case SpvOpDecorate:
case SpvOpMemberDecorate:
case SpvOpGroupDecorate:
case SpvOpGroupMemberDecorate:
vtn_handle_decoration(b, opcode, w, count);
break;
case SpvOpTypeVoid:
case SpvOpTypeBool:
case SpvOpTypeInt:
case SpvOpTypeFloat:
case SpvOpTypeVector:
case SpvOpTypeMatrix:
case SpvOpTypeImage:
case SpvOpTypeSampler:
case SpvOpTypeSampledImage:
case SpvOpTypeArray:
case SpvOpTypeRuntimeArray:
case SpvOpTypeStruct:
case SpvOpTypeOpaque:
case SpvOpTypePointer:
case SpvOpTypeFunction:
case SpvOpTypeEvent:
case SpvOpTypeDeviceEvent:
case SpvOpTypeReserveId:
case SpvOpTypeQueue:
case SpvOpTypePipe:
vtn_handle_type(b, opcode, w, count);
break;
case SpvOpConstantTrue:
case SpvOpConstantFalse:
case SpvOpConstant:
case SpvOpConstantComposite:
case SpvOpConstantSampler:
case SpvOpSpecConstantTrue:
case SpvOpSpecConstantFalse:
case SpvOpSpecConstant:
case SpvOpSpecConstantComposite:
vtn_handle_constant(b, opcode, w, count);
break;
case SpvOpVariable:
vtn_handle_variables(b, opcode, w, count);
break;
default:
return false; /* End of preamble */
}
return true;
}
static bool
vtn_handle_first_cfg_pass_instruction(struct vtn_builder *b, SpvOp opcode,
const uint32_t *w, unsigned count)
{
switch (opcode) {
case SpvOpFunction: {
assert(b->func == NULL);
b->func = rzalloc(b, struct vtn_function);
const struct glsl_type *result_type =
vtn_value(b, w[1], vtn_value_type_type)->type->type;
struct vtn_value *val = vtn_push_value(b, w[2], vtn_value_type_function);
const struct glsl_type *func_type =
vtn_value(b, w[4], vtn_value_type_type)->type->type;
assert(glsl_get_function_return_type(func_type) == result_type);
nir_function *func =
nir_function_create(b->shader, ralloc_strdup(b->shader, val->name));
nir_function_overload *overload = nir_function_overload_create(func);
overload->num_params = glsl_get_length(func_type);
overload->params = ralloc_array(overload, nir_parameter,
overload->num_params);
for (unsigned i = 0; i < overload->num_params; i++) {
const struct glsl_function_param *param =
glsl_get_function_param(func_type, i);
overload->params[i].type = param->type;
if (param->in) {
if (param->out) {
overload->params[i].param_type = nir_parameter_inout;
} else {
overload->params[i].param_type = nir_parameter_in;
}
} else {
if (param->out) {
overload->params[i].param_type = nir_parameter_out;
} else {
assert(!"Parameter is neither in nor out");
}
}
}
b->func->overload = overload;
break;
}
case SpvOpFunctionEnd:
b->func->end = w;
b->func = NULL;
break;
case SpvOpFunctionParameter:
break; /* Does nothing */
case SpvOpLabel: {
assert(b->block == NULL);
b->block = rzalloc(b, struct vtn_block);
b->block->label = w;
vtn_push_value(b, w[1], vtn_value_type_block)->block = b->block;
if (b->func->start_block == NULL) {
/* This is the first block encountered for this function. In this
* case, we set the start block and add it to the list of
* implemented functions that we'll walk later.
*/
b->func->start_block = b->block;
exec_list_push_tail(&b->functions, &b->func->node);
}
break;
}
case SpvOpBranch:
case SpvOpBranchConditional:
case SpvOpSwitch:
case SpvOpKill:
case SpvOpReturn:
case SpvOpReturnValue:
case SpvOpUnreachable:
assert(b->block);
b->block->branch = w;
b->block = NULL;
break;
case SpvOpSelectionMerge:
case SpvOpLoopMerge:
assert(b->block && b->block->merge_op == SpvOpNop);
b->block->merge_op = opcode;
b->block->merge_block_id = w[1];
break;
default:
/* Continue on as per normal */
return true;
}
return true;
}
static bool
vtn_handle_body_instruction(struct vtn_builder *b, SpvOp opcode,
const uint32_t *w, unsigned count)
{
switch (opcode) {
case SpvOpLabel: {
struct vtn_block *block = vtn_value(b, w[1], vtn_value_type_block)->block;
assert(block->block == NULL);
block->block = nir_cursor_current_block(b->nb.cursor);
break;
}
case SpvOpLoopMerge:
case SpvOpSelectionMerge:
/* This is handled by cfg pre-pass and walk_blocks */
break;
case SpvOpUndef:
vtn_push_value(b, w[2], vtn_value_type_undef);
break;
case SpvOpExtInst:
vtn_handle_extension(b, opcode, w, count);
break;
case SpvOpVariable:
case SpvOpLoad:
case SpvOpStore:
case SpvOpCopyMemory:
case SpvOpCopyMemorySized:
case SpvOpAccessChain:
case SpvOpInBoundsAccessChain:
case SpvOpArrayLength:
case SpvOpImageTexelPointer:
vtn_handle_variables(b, opcode, w, count);
break;
case SpvOpFunctionCall:
vtn_handle_function_call(b, opcode, w, count);
break;
case SpvOpImageSampleImplicitLod:
case SpvOpImageSampleExplicitLod:
case SpvOpImageSampleDrefImplicitLod:
case SpvOpImageSampleDrefExplicitLod:
case SpvOpImageSampleProjImplicitLod:
case SpvOpImageSampleProjExplicitLod:
case SpvOpImageSampleProjDrefImplicitLod:
case SpvOpImageSampleProjDrefExplicitLod:
case SpvOpImageFetch:
case SpvOpImageGather:
case SpvOpImageDrefGather:
case SpvOpImageQuerySizeLod:
case SpvOpImageQuerySize:
case SpvOpImageQueryLod:
case SpvOpImageQueryLevels:
case SpvOpImageQuerySamples:
vtn_handle_texture(b, opcode, w, count);
break;
case SpvOpSNegate:
case SpvOpFNegate:
case SpvOpNot:
case SpvOpAny:
case SpvOpAll:
case SpvOpConvertFToU:
case SpvOpConvertFToS:
case SpvOpConvertSToF:
case SpvOpConvertUToF:
case SpvOpUConvert:
case SpvOpSConvert:
case SpvOpFConvert:
case SpvOpConvertPtrToU:
case SpvOpConvertUToPtr:
case SpvOpPtrCastToGeneric:
case SpvOpGenericCastToPtr:
case SpvOpBitcast:
case SpvOpIsNan:
case SpvOpIsInf:
case SpvOpIsFinite:
case SpvOpIsNormal:
case SpvOpSignBitSet:
case SpvOpLessOrGreater:
case SpvOpOrdered:
case SpvOpUnordered:
case SpvOpIAdd:
case SpvOpFAdd:
case SpvOpISub:
case SpvOpFSub:
case SpvOpIMul:
case SpvOpFMul:
case SpvOpUDiv:
case SpvOpSDiv:
case SpvOpFDiv:
case SpvOpUMod:
case SpvOpSRem:
case SpvOpSMod:
case SpvOpFRem:
case SpvOpFMod:
case SpvOpVectorTimesScalar:
case SpvOpDot:
case SpvOpShiftRightLogical:
case SpvOpShiftRightArithmetic:
case SpvOpShiftLeftLogical:
case SpvOpLogicalOr:
case SpvOpLogicalEqual:
case SpvOpLogicalNotEqual:
case SpvOpLogicalAnd:
case SpvOpBitwiseOr:
case SpvOpBitwiseXor:
case SpvOpBitwiseAnd:
case SpvOpSelect:
case SpvOpIEqual:
case SpvOpFOrdEqual:
case SpvOpFUnordEqual:
case SpvOpINotEqual:
case SpvOpFOrdNotEqual:
case SpvOpFUnordNotEqual:
case SpvOpULessThan:
case SpvOpSLessThan:
case SpvOpFOrdLessThan:
case SpvOpFUnordLessThan:
case SpvOpUGreaterThan:
case SpvOpSGreaterThan:
case SpvOpFOrdGreaterThan:
case SpvOpFUnordGreaterThan:
case SpvOpULessThanEqual:
case SpvOpSLessThanEqual:
case SpvOpFOrdLessThanEqual:
case SpvOpFUnordLessThanEqual:
case SpvOpUGreaterThanEqual:
case SpvOpSGreaterThanEqual:
case SpvOpFOrdGreaterThanEqual:
case SpvOpFUnordGreaterThanEqual:
case SpvOpDPdx:
case SpvOpDPdy:
case SpvOpFwidth:
case SpvOpDPdxFine:
case SpvOpDPdyFine:
case SpvOpFwidthFine:
case SpvOpDPdxCoarse:
case SpvOpDPdyCoarse:
case SpvOpFwidthCoarse:
vtn_handle_alu(b, opcode, w, count);
break;
case SpvOpTranspose:
case SpvOpOuterProduct:
case SpvOpMatrixTimesScalar:
case SpvOpVectorTimesMatrix:
case SpvOpMatrixTimesVector:
case SpvOpMatrixTimesMatrix:
vtn_handle_matrix_alu(b, opcode, w, count);
break;
case SpvOpVectorExtractDynamic:
case SpvOpVectorInsertDynamic:
case SpvOpVectorShuffle:
case SpvOpCompositeConstruct:
case SpvOpCompositeExtract:
case SpvOpCompositeInsert:
case SpvOpCopyObject:
vtn_handle_composite(b, opcode, w, count);
break;
case SpvOpPhi:
vtn_handle_phi_first_pass(b, w);
break;
default:
unreachable("Unhandled opcode");
}
return true;
}
static void
vtn_walk_blocks(struct vtn_builder *b, struct vtn_block *start,
struct vtn_block *break_block, struct vtn_block *cont_block,
struct vtn_block *end_block)
{
struct vtn_block *block = start;
while (block != end_block) {
if (block->merge_op == SpvOpLoopMerge) {
/* This is the jump into a loop. */
struct vtn_block *new_cont_block = block;
struct vtn_block *new_break_block =
vtn_value(b, block->merge_block_id, vtn_value_type_block)->block;
nir_loop *loop = nir_loop_create(b->shader);
nir_cf_node_insert(b->nb.cursor, &loop->cf_node);
/* Reset the merge_op to prerevent infinite recursion */
block->merge_op = SpvOpNop;
b->nb.cursor = nir_after_cf_list(&loop->body);
vtn_walk_blocks(b, block, new_break_block, new_cont_block, NULL);
b->nb.cursor = nir_after_cf_node(&loop->cf_node);
block = new_break_block;
continue;
}
const uint32_t *w = block->branch;
SpvOp branch_op = w[0] & SpvOpCodeMask;
b->block = block;
vtn_foreach_instruction(b, block->label, block->branch,
vtn_handle_body_instruction);
nir_block *cur_block = nir_cursor_current_block(b->nb.cursor);
assert(cur_block == block->block);
_mesa_hash_table_insert(b->block_table, cur_block, block);
switch (branch_op) {
case SpvOpBranch: {
struct vtn_block *branch_block =
vtn_value(b, w[1], vtn_value_type_block)->block;
if (branch_block == break_block) {
nir_jump_instr *jump = nir_jump_instr_create(b->shader,
nir_jump_break);
nir_builder_instr_insert(&b->nb, &jump->instr);
return;
} else if (branch_block == cont_block) {
nir_jump_instr *jump = nir_jump_instr_create(b->shader,
nir_jump_continue);
nir_builder_instr_insert(&b->nb, &jump->instr);
return;
} else if (branch_block == end_block) {
/* We're branching to the merge block of an if, since for loops
* and functions end_block == NULL, so we're done here.
*/
return;
} else {
/* We're branching to another block, and according to the rules,
* we can only branch to another block with one predecessor (so
* we're the only one jumping to it) so we can just process it
* next.
*/
block = branch_block;
continue;
}
}
case SpvOpBranchConditional: {
/* Gather up the branch blocks */
struct vtn_block *then_block =
vtn_value(b, w[2], vtn_value_type_block)->block;
struct vtn_block *else_block =
vtn_value(b, w[3], vtn_value_type_block)->block;
nir_if *if_stmt = nir_if_create(b->shader);
if_stmt->condition = nir_src_for_ssa(vtn_ssa_value(b, w[1])->def);
nir_cf_node_insert(b->nb.cursor, &if_stmt->cf_node);
if (then_block == break_block) {
nir_jump_instr *jump = nir_jump_instr_create(b->shader,
nir_jump_break);
nir_instr_insert_after_cf_list(&if_stmt->then_list,
&jump->instr);
block = else_block;
} else if (else_block == break_block) {
nir_jump_instr *jump = nir_jump_instr_create(b->shader,
nir_jump_break);
nir_instr_insert_after_cf_list(&if_stmt->else_list,
&jump->instr);
block = then_block;
} else if (then_block == cont_block) {
nir_jump_instr *jump = nir_jump_instr_create(b->shader,
nir_jump_continue);
nir_instr_insert_after_cf_list(&if_stmt->then_list,
&jump->instr);
block = else_block;
} else if (else_block == cont_block) {
nir_jump_instr *jump = nir_jump_instr_create(b->shader,
nir_jump_continue);
nir_instr_insert_after_cf_list(&if_stmt->else_list,
&jump->instr);
block = then_block;
} else {
/* According to the rules we're branching to two blocks that don't
* have any other predecessors, so we can handle this as a
* conventional if.
*/
assert(block->merge_op == SpvOpSelectionMerge);
struct vtn_block *merge_block =
vtn_value(b, block->merge_block_id, vtn_value_type_block)->block;
b->nb.cursor = nir_after_cf_list(&if_stmt->then_list);
vtn_walk_blocks(b, then_block, break_block, cont_block, merge_block);
b->nb.cursor = nir_after_cf_list(&if_stmt->else_list);
vtn_walk_blocks(b, else_block, break_block, cont_block, merge_block);
b->nb.cursor = nir_after_cf_node(&if_stmt->cf_node);
block = merge_block;
continue;
}
/* If we got here then we inserted a predicated break or continue
* above and we need to handle the other case. We already set
* `block` above to indicate what block to visit after the
* predicated break.
*/
/* It's possible that the other branch is also a break/continue.
* If it is, we handle that here.
*/
if (block == break_block) {
nir_jump_instr *jump = nir_jump_instr_create(b->shader,
nir_jump_break);
nir_builder_instr_insert(&b->nb, &jump->instr);
return;
} else if (block == cont_block) {
nir_jump_instr *jump = nir_jump_instr_create(b->shader,
nir_jump_continue);
nir_builder_instr_insert(&b->nb, &jump->instr);
return;
}
/* If we got here then there was a predicated break/continue but
* the other half of the if has stuff in it. `block` was already
* set above so there is nothing left for us to do.
*/
continue;
}
case SpvOpReturn: {
nir_jump_instr *jump = nir_jump_instr_create(b->shader,
nir_jump_return);
nir_builder_instr_insert(&b->nb, &jump->instr);
return;
}
case SpvOpKill: {
nir_intrinsic_instr *discard =
nir_intrinsic_instr_create(b->shader, nir_intrinsic_discard);
nir_builder_instr_insert(&b->nb, &discard->instr);
return;
}
case SpvOpSwitch:
case SpvOpReturnValue:
case SpvOpUnreachable:
default:
unreachable("Unhandled opcode");
}
}
}
nir_shader *
spirv_to_nir(const uint32_t *words, size_t word_count,
gl_shader_stage stage,
const nir_shader_compiler_options *options)
{
const uint32_t *word_end = words + word_count;
/* Handle the SPIR-V header (first 4 dwords) */
assert(word_count > 5);
assert(words[0] == SpvMagicNumber);
assert(words[1] == 99);
/* words[2] == generator magic */
unsigned value_id_bound = words[3];
assert(words[4] == 0);
words+= 5;
nir_shader *shader = nir_shader_create(NULL, stage, options);
/* Initialize the stn_builder object */
struct vtn_builder *b = rzalloc(NULL, struct vtn_builder);
b->shader = shader;
b->value_id_bound = value_id_bound;
b->values = rzalloc_array(b, struct vtn_value, value_id_bound);
exec_list_make_empty(&b->functions);
/* Handle all the preamble instructions */
words = vtn_foreach_instruction(b, words, word_end,
vtn_handle_preamble_instruction);
/* Do a very quick CFG analysis pass */
vtn_foreach_instruction(b, words, word_end,
vtn_handle_first_cfg_pass_instruction);
foreach_list_typed(struct vtn_function, func, node, &b->functions) {
b->impl = nir_function_impl_create(func->overload);
b->const_table = _mesa_hash_table_create(b, _mesa_hash_pointer,
_mesa_key_pointer_equal);
b->block_table = _mesa_hash_table_create(b, _mesa_hash_pointer,
_mesa_key_pointer_equal);
nir_builder_init(&b->nb, b->impl);
b->nb.cursor = nir_after_cf_list(&b->impl->body);
vtn_walk_blocks(b, func->start_block, NULL, NULL, NULL);
vtn_foreach_instruction(b, func->start_block->label, func->end,
vtn_handle_phi_second_pass);
}
/* Because we can still have output reads in NIR, we need to lower
* outputs to temporaries before we are truely finished.
*/
nir_lower_outputs_to_temporaries(shader);
ralloc_free(b);
return shader;
}