2021-02-26 20:26:08 +00:00
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# Note: skips lists for CI are just a list of lines that, when
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# non-zero-length and not starting with '#', will regex match to
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# delete lines from the test list. Be careful.
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# Times out
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dEQP-GLES31.functional.ssbo.layout.random.all_shared_buffer.36
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2021-04-16 01:16:33 +01:00
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# Intermittent timeouts in CI (~1/month)
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dEQP-GLES3.functional.shaders.builtin_functions.precision.cosh.mediump_fragment.vec3
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dEQP-GLES3.functional.shaders.builtin_functions.precision.faceforward.lowp_fragment.vec4
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dEQP-GLES3.functional.shaders.builtin_functions.precision.sinh.mediump_vertex.vec3
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dEQP-GLES3.functional.shaders.builtin_functions.precision.tanh.highp_fragment.vec3
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dEQP-GLES31.functional.shaders.builtin_functions.precision.distance.lowp_compute.vec4
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dEQP-GLES31.functional.shaders.builtin_functions.precision.pow.highp_compute.vec3
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dEQP-GLES31.functional.shaders.builtin_functions.precision.sqrt.highp_compute.vec3
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dEQP-GLES31.functional.shaders.builtin_functions.precision.tanh.lowp_compute.vec3
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2021-07-29 00:30:19 +01:00
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# Takes more than a few minutes, time is spent in batch_draw_tracking().
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KHR-GLES31.core.shader_image_load_store.basic-allFormats-store-fs
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2021-09-07 19:10:16 +01:00
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# Sometimes times out in CI. I think it's spending time in the compiler, and so
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# then the flake-detect run usually passes once shaders are cached.
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KHR-GLES31.core.arrays_of_arrays.SizedDeclarationsPrimitive
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