mesa/src/gallium/auxiliary/util/u_blitter.h

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2009-12-10 09:25:33 +00:00
/**************************************************************************
*
* Copyright 2009 Marek Olšák <maraeo@gmail.com>
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#ifndef U_BLITTER_H
#define U_BLITTER_H
#include "util/u_memory.h"
#include "pipe/p_state.h"
#ifdef __cplusplus
extern "C" {
#endif
struct pipe_context;
struct blitter_context
{
/* Private members, really. */
void *saved_blend_state; /**< blend state */
void *saved_dsa_state; /**< depth stencil alpha state */
void *saved_rs_state; /**< rasterizer state */
void *saved_fs, *saved_vs; /**< fragment shader, vertex shader */
struct pipe_framebuffer_state saved_fb_state; /**< framebuffer state */
struct pipe_stencil_ref saved_stencil_ref; /**< stencil ref */
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int saved_num_sampler_states;
void *saved_sampler_states[32];
int saved_num_textures;
struct pipe_texture *saved_textures[32]; /* is 32 enough? */
};
/**
* Create a blitter context.
*/
struct blitter_context *util_blitter_create(struct pipe_context *pipe);
/**
* Destroy a blitter context.
*/
void util_blitter_destroy(struct blitter_context *blitter);
/*
* These CSOs must be saved before any of the following functions is called:
* - blend state
* - depth stencil alpha state
* - rasterizer state
* - vertex shader
* - fragment shader
*/
/**
* Clear a specified set of currently bound buffers to specified values.
*/
void util_blitter_clear(struct blitter_context *blitter,
unsigned width, unsigned height,
unsigned num_cbufs,
unsigned clear_buffers,
const float *rgba,
double depth, unsigned stencil);
/**
* Copy a block of pixels from one surface to another.
*
* You can copy from any color format to any other color format provided
* the former can be sampled and the latter can be rendered to. Otherwise,
* a software fallback path is taken and both surfaces must be of the same
* format.
*
* The same holds for depth-stencil formats with the exception that stencil
* cannot be copied unless you set ignore_stencil to FALSE. In that case,
* a software fallback path is taken and both surfaces must be of the same
* format.
*
* Use pipe_screen->is_format_supported to know your options.
*
* These states must be saved in the blitter in addition to the state objects
* already required to be saved:
* - framebuffer state
* - fragment sampler states
* - fragment sampler textures
*/
void util_blitter_copy(struct blitter_context *blitter,
struct pipe_surface *dst,
unsigned dstx, unsigned dsty,
struct pipe_surface *src,
unsigned srcx, unsigned srcy,
unsigned width, unsigned height,
boolean ignore_stencil);
/**
* Fill a region of a surface with a constant value.
*
* If the surface cannot be rendered to or it's a depth-stencil format,
* a software fallback path is taken.
*
* These states must be saved in the blitter in addition to the state objects
* already required to be saved:
* - framebuffer state
*/
void util_blitter_fill(struct blitter_context *blitter,
struct pipe_surface *dst,
unsigned dstx, unsigned dsty,
unsigned width, unsigned height,
unsigned value);
/**
* Copy all pixels from one surface to another.
*
* The rules are the same as in util_blitter_copy with the addition that
* surfaces must have the same size.
*/
static INLINE
void util_blitter_copy_surface(struct blitter_context *blitter,
struct pipe_surface *dst,
struct pipe_surface *src,
boolean ignore_stencil)
{
assert(dst->width == src->width && dst->height == src->height);
util_blitter_copy(blitter, dst, 0, 0, src, 0, 0, src->width, src->height,
ignore_stencil);
}
/* The functions below should be used to save currently bound constant state
* objects inside a driver. The objects are automatically restored at the end
* of the util_blitter_{clear, fill, copy, copy_surface} functions and then
* forgotten.
*
* CSOs not listed here are not affected by util_blitter. */
static INLINE
void util_blitter_save_blend(struct blitter_context *blitter,
void *state)
{
blitter->saved_blend_state = state;
}
static INLINE
void util_blitter_save_depth_stencil_alpha(struct blitter_context *blitter,
void *state)
{
blitter->saved_dsa_state = state;
}
static INLINE
void util_blitter_save_stencil_ref(struct blitter_context *blitter,
const struct pipe_stencil_ref *state)
{
blitter->saved_stencil_ref = *state;
}
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static INLINE
void util_blitter_save_rasterizer(struct blitter_context *blitter,
void *state)
{
blitter->saved_rs_state = state;
}
static INLINE
void util_blitter_save_fragment_shader(struct blitter_context *blitter,
void *fs)
{
blitter->saved_fs = fs;
}
static INLINE
void util_blitter_save_vertex_shader(struct blitter_context *blitter,
void *vs)
{
blitter->saved_vs = vs;
}
static INLINE
void util_blitter_save_framebuffer(struct blitter_context *blitter,
struct pipe_framebuffer_state *state)
{
blitter->saved_fb_state = *state;
}
static INLINE
void util_blitter_save_fragment_sampler_states(
struct blitter_context *blitter,
int num_sampler_states,
void **sampler_states)
{
assert(num_sampler_states <= Elements(blitter->saved_sampler_states));
blitter->saved_num_sampler_states = num_sampler_states;
memcpy(blitter->saved_sampler_states, sampler_states,
num_sampler_states * sizeof(void *));
}
static INLINE
void util_blitter_save_fragment_sampler_textures(
struct blitter_context *blitter,
int num_textures,
struct pipe_texture **textures)
{
assert(num_textures <= Elements(blitter->saved_textures));
blitter->saved_num_textures = num_textures;
memcpy(blitter->saved_textures, textures,
num_textures * sizeof(struct pipe_texture *));
}
#ifdef __cplusplus
}
#endif
#endif