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< title > Mesa Release Notes< / title >
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The Mesa 3D Graphics Library
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< h1 > Mesa 7.11.1 Release Notes / November 17, 2011< / h1 >
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< p >
Mesa 7.11.1 is a bug fix release which fixes bugs found since the 7.11 release.
< / p >
< p >
Mesa 7.11 implements the OpenGL 2.1 API, but the version reported by
glGetString(GL_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 2.1.
< / p >
< p >
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See the < a href = "../install.html" > Compiling/Installing page< / a > for prerequisites
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for DRI hardware acceleration.
< / p >
< h2 > MD5 checksums< / h2 >
< pre >
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ac0181a4076770fb657c1169af43aa09 MesaLib-7.11.1.tar.gz
a77307102cee844ff6544ffa8fafeac1 MesaLib-7.11.1.tar.bz2
dfcb11516c1730f3981b55a65a835623 MesaLib-7.11.1.zip
2cb2b9ecb4fb7d1a6be69346ee886952 MesaGLUT-7.11.1.tar.gz
3f54e314290d4dacbab089839197080b MesaGLUT-7.11.1.tar.bz2
5d66c7ee8c5cc2f27e1ffb037ad4172c MesaGLUT-7.11.1.zip
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< / pre >
< h2 > New features< / h2 >
< p > None.< / p >
< h2 > Bug fixes< / h2 >
< p > This list is likely incomplete.< / p >
< ul >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=3165" > Bug 3165< / a > - texImage.IsCompressed and texImage.CompressedSize issues< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=23525" > Bug 23525< / a > - Software rendering on QEMU guests badly broken< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=28125" > Bug 28125< / a > - DRI2 prevents indirect glx< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=34628" > Bug 34628< / a > - [ilk] skybox errors in quake4< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=36371" > Bug 36371< / a > - r200: piglit readPixSanity failure< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=36669" > Bug 36669< / a > - EmitNoMainReturn set to 1 doesn't make the GLSL compiler lower all the RET opcodes< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=36939" > Bug 36939< / a > - multitexturing is messed up in quake wars (regression)< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=37907" > Bug 37907< / a > - [swrast] SIGSEGV swrast/s_depth.c:569< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=38163" > Bug 38163< / a > - Gnome Shell Display Bug< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=38625" > Bug 38625< / a > - ast_to_hir.cpp:1761: const glsl_type* process_array_type(YYLTYPE*, const glsl_type*, ast_node*, _mesa_glsl_parse_state*): Assertion `dummy_instructions.is_empty()' failed.< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=38729" > Bug 38729< / a > - [softpipe] sp_quad_depth_test.c:215:convert_quad_stencil: Assertion `0' failed.< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=38863" > Bug 38863< / a > - [IVB]GPU hang when running 3D games like openarena< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=39193" > Bug 39193< / a > - [llvmpipe and r600g] glCheckFramebufferStatusEXT segfaults in Gallium when checking status on a framebuffer bound to a texture that's bound to a pixmap< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=39651" > Bug 39651< / a > - [glsl] Assertion failure when implicitly converting out parameters< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=39991" > Bug 39991< / a > - [regression]GL_PALETTE8_RGBA8_OES format of glCompressedTexImage2D will cause err GL_INVALID_ENUM with GLES1.x< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=40022" > Bug 40022< / a > - [i915] out-of-bounds write src/mesa/drivers/dri/i915/i915_fragprog.c:321< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=40062" > Bug 40062< / a > - in etqw the strogg radar is black (regression)< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=40324" > Bug 40324< / a > - [SNB] gpu hang in mesa 7.11< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=40533" > Bug 40533< / a > - i915: piglit glean/readPixSanity: DRI2SwapBuffers: BadDrawable (invalid Pixmap or Window parameter)< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=41096" > Bug 41096< / a > - [sandybridge-m-gt2+] GPU lockup render.IPEHR: 0x7a000002< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=41969" > Bug 41969< / a > - The Mesa meta save/restore code doesn't always save the active program< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=42175" > Bug 42175< / a > - RV730: Display errors in glxgears & WebGL< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=42268" > Bug 42268< / a > - [bisected] oglc pbo(negative.invalidOffsetValue) aborts on 7.11 branch< / li >
<!-- <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=">Bug </a> - </li> -->
< / ul >
< h2 > Changes< / h2 >
< p > The full set of changes can be viewed by using the following GIT command:< / p >
< pre >
git log mesa-7.11..mesa-7.11.1
< / pre >
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< p > Adam Jackson (2):< / p >
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< ul >
< li > drisw: Remove cargo culting that breaks GLX 1.3 ctors< / li >
< li > glx: Don't enable INTEL_swap_event unconditionally< / li >
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< / ul >
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< p > Alex Deucher (1):< / p >
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< ul >
< li > r600g: fix up vs export handling< / li >
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< / ul >
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< p > Ben Widawsky (1):< / p >
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< ul >
< li > intel: GetBuffer fix< / li >
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< / ul >
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< p > Brian Paul (15):< / p >
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< ul >
< li > docs: add 7.11 md5 sums< / li >
< li > docs: news item for 7.11 release< / li >
< li > st/mesa: Convert size assertions to conditionals in st_texture_image_copy.< / li >
< li > softpipe: add missing stencil format case in convert_quad_stencil()< / li >
< li > mesa: fix texstore addressing bugs for depth/stencil formats< / li >
< li > mesa: add missing breaks for GL_TEXTURE_CUBE_MAP_SEAMLESS queries< / li >
< li > swrast: don't try to do depth testing if there's no depth buffer< / li >
< li > meta: fix/add checks for GL_EXT_framebuffer_sRGB< / li >
< li > mesa: fix PACK_COLOR_5551(), PACK_COLOR_1555() macros< / li >
< li > meta: fix broken sRGB mipmap generation< / li >
< li > mesa: add _NEW_CURRENT_ATTRIB in _mesa_program_state_flags()< / li >
< li > mesa: fix error handling for dlist image unpacking< / li >
< li > mesa: generate GL_INVALID_OPERATION in glIsEnabledIndex() between Begin/End< / li >
< li > mesa: fix incorrect error code in _mesa_FramebufferTexture1D/3DEXT()< / li >
< li > mesa: fix format/type check in unpack_image() for bitmaps< / li >
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< / ul >
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< p > Carl Simonson (1):< / p >
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< ul >
< li > i830: Add missing vtable entry for i830 from the hiz work.< / li >
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< / ul >
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< p > Carl Worth (5):< / p >
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< ul >
< li > glcpp: Fix two (or more) successive applications of token pasting< / li >
< li > glcpp: Test a non-function-like macro using the token paste operator< / li >
< li > glcpp: Implement token pasting for non-function-like macros< / li >
< li > glcpp: Raise error if defining any macro containing two consecutive underscores< / li >
< li > glcpp: Add a test for #elif with an undefined macro.< / li >
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< / ul >
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< p > Chad Versace (5):< / p >
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< ul >
< li > glsl: Add method glsl_type::can_implicitly_convert_to()< / li >
< li > glsl: Fix implicit conversions in non-constructor function calls< / li >
< li > glsl: Remove ir_function.cpp:type_compare()< / li >
< li > glsl: Fix conversions in array constructors< / li >
< li > x86-64: Fix compile error with clang< / li >
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< / ul >
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< p > Chia-I Wu (3):< / p >
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< ul >
< li > glsl: empty declarations should be valid< / li >
< li > intel: rename intel_extensions_es2.c to intel_extensions_es.c< / li >
< li > intel: fix GLESv1 support< / li >
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< / ul >
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< p > Chris Wilson (1):< / p >
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< ul >
< li > i915: out-of-bounds write in calc_live_regs()< / li >
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< / ul >
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< p > Christopher James Halse Rogers (1):< / p >
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< ul >
< li > glx/dri2: Paper over errors in DRI2Connect when indirect< / li >
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< / ul >
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< p > David Reveman (1):< / p >
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< ul >
< li > i915g: Fix off-by-one in scissors.< / li >
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< / ul >
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< p > Eric Anholt (16):< / p >
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< ul >
< li > mesa: Don't skip glGetProgramEnvParam4dvARB if there was already an error.< / li >
< li > mesa: Fix glGetUniform() type conversions.< / li >
< li > mesa: Add support for Begin/EndConditionalRender in display lists.< / li >
< li > mesa: Throw an error instead of asserting for condrender with query == 0.< / li >
< li > mesa: Throw an error when starting conditional render on an active query.< / li >
< li > mesa: Don't skip glGetProgramLocalParam4dvARB if there was already an error.< / li >
< li > glsl: Allow ir_assignment() constructor to not specify condition.< / li >
< li > glsl: Clarify error message about whole-array assignment in GLSL 1.10.< / li >
< li > glsl: When assigning to a whole array, mark the array as accessed.< / li >
< li > glsl: When assiging from a whole array, mark it as used.< / li >
< li > i965/fs: Respect ARB_color_buffer_float clamping.< / li >
< li > i965: Add missing _NEW_POLYGON flag to polygon stipple upload.< / li >
< li > i965: Fix polygon stipple offset state flagging.< / li >
< li > intel: Mark MESA_FORMAT_X8_Z24 as always supported.< / li >
< li > mesa: Don't error on glFeedbackBuffer(size = 0, buffer = NULL)< / li >
< li > glsl: Fix gl_NormalMatrix swizzle setup to match i965's invariants.< / li >
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< / ul >
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< p > Henri Verbeet (6):< / p >
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< ul >
< li > mesa: Also set the remaining draw buffers to GL_NONE when updating just the first buffer in _mesa_drawbuffers().< / li >
< li > r600g: Support the PIPE_FORMAT_R16_FLOAT colorformat.< / li >
< li > mesa: Check the texture against all units in unbind_texobj_from_texunits().< / li >
< li > mesa: Allow sampling from units > = MAX_TEXTURE_UNITS in shaders.< / li >
< li > mesa: Use the Elements macro for the sampler index assert in validate_samplers().< / li >
< li > mesa: Fix a couple of TexEnv unit limits.< / li >
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< / ul >
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< p > Ian Romanick (17):< / p >
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< ul >
< li > mesa: Add utility function to get base format from a GL compressed format< / li >
< li > mesa: Return the correct internal fmt when a generic compressed fmt was used< / li >
< li > mesa: Make _mesa_get_compressed_formats match the texture compression specs< / li >
< li > linker: Make linker_error set LinkStatus to false< / li >
< li > linker: Make linker_{error,warning} generally available< / li >
< li > mesa: Ensure that gl_shader_program::InfoLog is never NULL< / li >
< li > ir_to_mesa: Use Add linker_error instead of fail_link< / li >
< li > ir_to_mesa: Emit warnings instead of errors for IR that can't be lowered< / li >
< li > i915: Fail without crashing if a Mesa IR program uses too many registers< / li >
< li > i915: Only emit program errors when INTEL_DEBUG=wm or INTEL_DEBUG=fallbacks< / li >
< li > mesa: Add GL_OES_compressed_paletted_texture formats to _mesa_is_compressed_format< / li >
< li > mesa: Add GL_OES_compressed_paletted_texture formats to _mesa_base_tex_format< / li >
< li > mesa: Refactor expected texture size check in cpal_get_info< / li >
< li > mesa: Add _mesa_cpal_compressed_format_type< / li >
< li > mesa: Refactor compressed texture error checks to work with paletted textures< / li >
< li > mesa: Remove redundant compressed paletted texture error checks< / li >
< li > mesa: Advertise GL_OES_compressed_paletted_texture in OpenGL ES1.x< / li >
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< / ul >
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< p > Jeremy Huddleston (3):< / p >
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< ul >
< li > apple: Silence some debug spew< / li >
< li > apple: Use the correct (OpenGL.framework) glViewport and glScissor during init< / li >
< li > apple: Implement applegl_unbind_context< / li >
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< / ul >
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< p > José Fonseca (1):< / p >
2011-11-17 19:45:06 +00:00
< ul >
< li > docs: Update llvmpipe docs.< / li >
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< / ul >
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< p > Kenneth Graunke (12):< / p >
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< ul >
< li > glsl: Avoid massive ralloc_strndup overhead in S-Expression parsing.< / li >
< li > mesa: In validate_program(), initialize errMsg for safety.< / li >
< li > i965/gen5+: Fix incorrect miptree layout for non-power-of-two cubemaps.< / li >
< li > i965: Use proper texture alignment units for cubemaps on Gen5+.< / li >
< li > i965: Fix incorrect maximum PS thread count shift on Ivybridge.< / li >
< li > i965: Emit depth stalls and flushes before changing depth state on Gen6+.< / li >
< li > i965/fs: Allow SIMD16 with control flow on Ivybridge.< / li >
< li > i965: Allow SIMD16 color writes on Ivybridge.< / li >
< li > i965: Fix inconsistent indentation in brw_eu_emit.c.< / li >
< li > intel: Depth format fixes< / li >
< li > i965: Apply post-sync non-zero workaround to homebrew workaround.< / li >
< li > mesa/get: Move MAX_LIGHTS from GL/ES2 to GL/ES1.< / li >
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< / ul >
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< p > Kristian Høgsberg (1):< / p >
2011-11-17 19:45:06 +00:00
< ul >
< li > glx: Don't flush twice if we fallback to dri2CopySubBuffer< / li >
2012-06-16 09:51:14 +01:00
< / ul >
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< p > Marc Pignat (1):< / p >
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< ul >
< li > drisw: Fix 24bpp software rendering, take 2< / li >
2012-06-16 09:51:14 +01:00
< / ul >
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< p > Marcin Baczyński (2):< / p >
2011-11-17 19:45:06 +00:00
< ul >
< li > configure: fix gcc version check< / li >
< li > configure: allow C{,XX}FLAGS override< / li >
2012-06-16 09:51:14 +01:00
< / ul >
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< p > Marcin Slusarz (3):< / p >
2011-11-17 19:45:06 +00:00
< ul >
< li > nouveau: fix nouveau_fence leak< / li >
< li > nouveau: fix crash during fence emission< / li >
< li > nouveau: fix fence hang< / li >
2012-06-16 09:51:14 +01:00
< / ul >
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< p > Marek Olšák (19):< / p >
2011-11-17 19:45:06 +00:00
< ul >
< li > vbo: do not call _mesa_max_buffer_index in debug builds< / li >
< li > winsys/radeon: fix space checking< / li >
< li > r300/compiler: fix a warning that a variable may be uninitialized< / li >
< li > r300/compiler: remove an unused-but-set variable and simplify the code< / li >
< li > u_vbuf_mgr: cleanup original vs real vertex buffer arrays< / li >
< li > u_vbuf_mgr: don't take per-instance attribs into acc. when computing max index< / li >
< li > u_vbuf_mgr: fix max_index computation for large src_offset< / li >
< li > u_vbuf_mgr: s/u_vbuf_mgr_/u_vbuf_< / li >
< li > u_vbuf_mgr: remove unused flag U_VBUF_UPLOAD_FLUSHED< / li >
< li > u_vbuf_mgr: rework user buffer uploads< / li >
< li > u_vbuf_mgr: fix uploading with a non-zero index bias< / li >
< li > configure.ac: fix xlib-based softpipe build< / li >
< li > r600g: add index_bias to index buffer bounds< / li >
< li > r300g: fix rendering with a non-zero index bias in draw_elements_immediate< / li >
< li > Revert "r300g: fix rendering with a non-zero index bias in draw_elements_immediate"< / li >
< li > pb_bufmgr_cache: flush cache when create_buffer fails and try again< / li >
< li > r300g: don't return NULL in resource_from_handle if the resource is too small< / li >
< li > r600g: set correct tiling flags in depth info< / li >
< li > r300g: don't call u_trim_pipe_prim in r300_swtcl_draw_vbo< / li >
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< / ul >
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< p > Michel Dänzer (4):< / p >
2011-11-17 19:45:06 +00:00
< ul >
< li > st/mesa: Finalize texture on render-to-texture.< / li >
< li > glx/dri2: Don't call X server for SwapBuffers when there's no back buffer.< / li >
< li > gallium/util: Add macros for converting from little endian to CPU byte order.< / li >
< li > r300g: Fix queries on big endian hosts.< / li >
2012-06-16 09:51:14 +01:00
< / ul >
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< p > Neil Roberts (1):< / p >
2011-11-17 19:45:06 +00:00
< ul >
< li > meta: Fix saving the active program< / li >
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< / ul >
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< p > Paul Berry (18):< / p >
2011-11-17 19:45:06 +00:00
< ul >
< li > glsl: Lower unconditional return statements.< / li >
< li > glsl: Refactor logic for determining whether to lower return statements.< / li >
< li > glsl: lower unconditional returns and continues in loops.< / li >
< li > glsl: Use foreach_list in lower_jumps.cpp< / li >
< li > glsl: In lower_jumps.cpp, lower both branches of a conditional.< / li >
< li > glsl: Lower break instructions when necessary at the end of a loop.< / li >
< li > glsl: improve the accuracy of the radians() builtin function< / li >
< li > glsl: improve the accuracy of the atan(x,y) builtin function.< / li >
< li > Revert "glsl: Skip processing the first function's body in do_dead_functions()."< / li >
< li > glsl: Emit function signatures at toplevel, even for built-ins.< / li >
< li > glsl: Constant-fold built-in functions before outputting IR< / li >
< li > glsl: Check array size is const before asserting that no IR was generated.< / li >
< li > glsl: Perform implicit type conversions on function call out parameters.< / li >
< li > glsl: Fix type error when lowering integer divisions< / li >
< li > glsl: Rework oversize array check for gl_TexCoord.< / li >
< li > glsl: Remove field array_lvalue from ir_variable.< / li >
< li > glsl hierarchical visitor: Do not overwrite base_ir for parameter lists.< / li >
< li > glsl: improve the accuracy of the asin() builtin function.< / li >
2012-06-16 09:51:14 +01:00
< / ul >
2011-11-17 19:45:06 +00:00
2012-06-16 09:51:14 +01:00
< p > Tobias Droste (1):< / p >
2011-11-17 19:45:06 +00:00
< ul >
< li > r300/compiler: simplify code in peephole_add_presub_add< / li >
2012-06-16 09:51:14 +01:00
< / ul >
2011-11-17 19:45:06 +00:00
2012-06-16 09:51:14 +01:00
< p > Tom Fogal (1):< / p >
2011-11-17 19:45:06 +00:00
< ul >
< li > Only use gcc visibility support with gcc4+.< / li >
2012-06-16 09:51:14 +01:00
< / ul >
2011-11-17 19:45:06 +00:00
2012-06-16 09:51:14 +01:00
< p > Tom Stellard (1):< / p >
2011-11-17 19:45:06 +00:00
< ul >
< li > r300/compiler: Fix regalloc for values with multiple writers< / li >
2012-06-16 09:51:14 +01:00
< / ul >
2011-11-17 19:45:06 +00:00
2012-06-16 09:51:14 +01:00
< p > Vadim Girlin (5):< / p >
2011-11-17 19:45:06 +00:00
< ul >
< li > st/mesa: flush bitmap cache on query and conditional render boundaries< / li >
< li > r600g: use backend mask for occlusion queries< / li >
< li > r600g: take into account force_add_cf in pops< / li >
< li > r600g: fix check_and_set_bank_swizzle< / li >
< li > r600g: fix replace_gpr_with_pv_ps< / li >
2012-06-16 09:51:14 +01:00
< / ul >
2011-11-17 19:45:06 +00:00
2012-06-16 09:51:14 +01:00
< p > Yuanhan Liu (17):< / p >
2011-11-17 19:45:06 +00:00
< ul >
< li > i965: fix the constant interp bitmask for flat mode< / li >
< li > mesa: fix error handling for glEvalMesh1/2D< / li >
< li > mesa: fix error handling for some glGet* functions< / li >
< li > mesa: fix error handling for glTexEnv< / li >
< li > mesa: fix error handling for glIsEnabled< / li >
< li > mesa: fix error handling for glPixelZoom< / li >
< li > mesa: fix error handling for glSelectBuffer< / li >
< li > mesa: fix error handling for glMapBufferRange< / li >
< li > mesa: fix error handling for glMaterial*< / li >
< li > intel: fix the wrong code to detect null texture.< / li >
< li > mesa: add a function to do the image data copy stuff for save_CompressedTex(Sub)Image< / li >
< li > i965: setup address rounding enable bits< / li >
< li > mesa: generate error if pbo offset is not aligned with the size of specified type< / li >
< li > mesa: fix inverted pbo test error at _mesa_GetnCompressedTexImageARB< / li >
< li > mesa: handle the pbo case for save_Bitmap< / li >
< li > mesa: handle PBO access error in display list mode< / li >
< li > intel: don't call unmap pbo if pbo is not mapped< / li >
2012-06-16 09:51:14 +01:00
< / ul >
2011-11-17 19:45:06 +00:00
2012-09-18 17:57:02 +01:00
< / div >
2011-11-17 19:45:06 +00:00
< / body >
< / html >