mesa/src/gallium/drivers/llvmpipe/lp_bld_swizzle.c

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/**************************************************************************
*
* Copyright 2009 VMware, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#include "util/u_debug.h"
#include "lp_bld_type.h"
#include "lp_bld_const.h"
#include "lp_bld_swizzle.h"
LLVMValueRef
lp_build_broadcast_scalar(struct lp_build_context *bld,
LLVMValueRef scalar)
{
const union lp_type type = bld->type;
LLVMValueRef res;
unsigned i;
res = bld->undef;
for(i = 0; i < type.length; ++i) {
LLVMValueRef index = LLVMConstInt(LLVMInt32Type(), i, 0);
res = LLVMBuildInsertElement(bld->builder, res, scalar, index, "");
}
return res;
}
LLVMValueRef
lp_build_broadcast_aos(struct lp_build_context *bld,
LLVMValueRef a,
unsigned channel)
{
const union lp_type type = bld->type;
const unsigned n = type.length;
unsigned i, j;
if(a == bld->undef || a == bld->zero || a == bld->one)
return a;
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/* XXX: SSE3 has PSHUFB which should be better than bitmasks, but forcing
* using shuffles here actually causes worst results. More investigation is
* needed. */
if (n <= 4) {
/*
* Shuffle.
*/
LLVMTypeRef elem_type = LLVMInt32Type();
LLVMValueRef shuffles[LP_MAX_VECTOR_LENGTH];
for(j = 0; j < n; j += 4)
for(i = 0; i < 4; ++i)
shuffles[j + i] = LLVMConstInt(elem_type, j + channel, 0);
return LLVMBuildShuffleVector(bld->builder, a, bld->undef, LLVMConstVector(shuffles, n), "");
}
else {
/*
* Bit mask and recursive shifts
*
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* XYZW XYZW .... XYZW <= input
* 0Y00 0Y00 .... 0Y00
* YY00 YY00 .... YY00
* YYYY YYYY .... YYYY <= output
*/
union lp_type type4 = type;
const char shifts[4][2] = {
{ 1, 2},
{-1, 2},
{ 1, -2},
{-1, -2}
};
boolean cond[4];
unsigned i;
memset(cond, 0, sizeof cond);
cond[channel] = 1;
a = LLVMBuildAnd(bld->builder, a, lp_build_const_mask_aos(type, cond), "");
type4.width *= 4;
type4.length /= 4;
a = LLVMBuildBitCast(bld->builder, a, lp_build_vec_type(type4), "");
for(i = 0; i < 2; ++i) {
LLVMValueRef tmp = NULL;
int shift = shifts[channel][i];
#ifdef PIPE_ARCH_LITTLE_ENDIAN
shift = -shift;
#endif
if(shift > 0)
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tmp = LLVMBuildLShr(bld->builder, a, lp_build_int_const_uni(type4, shift*type.width), "");
if(shift < 0)
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tmp = LLVMBuildShl(bld->builder, a, lp_build_int_const_uni(type4, -shift*type.width), "");
assert(tmp);
if(tmp)
a = LLVMBuildOr(bld->builder, a, tmp, "");
}
return LLVMBuildBitCast(bld->builder, a, lp_build_vec_type(type), "");
}
}
LLVMValueRef
lp_build_select(struct lp_build_context *bld,
LLVMValueRef mask,
LLVMValueRef a,
LLVMValueRef b)
{
union lp_type type = bld->type;
LLVMValueRef res;
if(a == b)
return a;
if(type.floating) {
LLVMTypeRef int_vec_type = lp_build_int_vec_type(type);
a = LLVMBuildBitCast(bld->builder, a, int_vec_type, "");
b = LLVMBuildBitCast(bld->builder, b, int_vec_type, "");
}
/* TODO: On SSE4 we could do this with a single instruction -- PBLENDVB */
a = LLVMBuildAnd(bld->builder, a, mask, "");
/* This often gets translated to PANDN, but sometimes the NOT is
* pre-computed and stored in another constant. The best strategy depends
* on available registers, so it is not a big deal -- hopefully LLVM does
* the right decision attending the rest of the program.
*/
b = LLVMBuildAnd(bld->builder, b, LLVMBuildNot(bld->builder, mask, ""), "");
res = LLVMBuildOr(bld->builder, a, b, "");
if(type.floating) {
LLVMTypeRef vec_type = lp_build_vec_type(type);
res = LLVMBuildBitCast(bld->builder, res, vec_type, "");
}
return res;
}
LLVMValueRef
lp_build_select_aos(struct lp_build_context *bld,
LLVMValueRef a,
LLVMValueRef b,
boolean cond[4])
{
const union lp_type type = bld->type;
const unsigned n = type.length;
unsigned i, j;
if(a == b)
return a;
if(cond[0] && cond[1] && cond[2] && cond[3])
return a;
if(!cond[0] && !cond[1] && !cond[2] && !cond[3])
return b;
if(a == bld->undef || b == bld->undef)
return bld->undef;
/*
* There are three major ways of accomplishing this:
* - with a shuffle,
* - with a select,
* - or with a bit mask.
*
* Select isn't supported for vector types yet.
* The flip between these is empirical and might need to be.
*/
if (n <= 4) {
/*
* Shuffle.
*/
LLVMTypeRef elem_type = LLVMInt32Type();
LLVMValueRef shuffles[LP_MAX_VECTOR_LENGTH];
for(j = 0; j < n; j += 4)
for(i = 0; i < 4; ++i)
shuffles[j + i] = LLVMConstInt(elem_type, (cond[i] ? 0 : n) + j + i, 0);
return LLVMBuildShuffleVector(bld->builder, a, b, LLVMConstVector(shuffles, n), "");
}
#if 0
else if(0) {
/* FIXME: Unfortunately select of vectors do not work */
/* Use a select */
LLVMTypeRef elem_type = LLVMInt1Type();
LLVMValueRef cond[LP_MAX_VECTOR_LENGTH];
for(j = 0; j < n; j += 4)
for(i = 0; i < 4; ++i)
cond[j + i] = LLVMConstInt(elem_type, cond[i] ? 1 : 0, 0);
return LLVMBuildSelect(bld->builder, LLVMConstVector(cond, n), a, b, "");
}
#endif
else {
LLVMValueRef mask = lp_build_const_mask_aos(type, cond);
return lp_build_select(bld, mask, a, b);
}
}
LLVMValueRef
lp_build_swizzle1_aos(struct lp_build_context *bld,
LLVMValueRef a,
unsigned char swizzle[4])
{
const unsigned n = bld->type.length;
unsigned i, j;
if(a == bld->undef || a == bld->zero || a == bld->one)
return a;
if(swizzle[0] == swizzle[1] && swizzle[1] == swizzle[2] && swizzle[2] == swizzle[3])
return lp_build_broadcast_aos(bld, a, swizzle[0]);
{
/*
* Shuffle.
*/
LLVMTypeRef elem_type = LLVMInt32Type();
LLVMValueRef shuffles[LP_MAX_VECTOR_LENGTH];
for(j = 0; j < n; j += 4)
for(i = 0; i < 4; ++i)
shuffles[j + i] = LLVMConstInt(elem_type, j + swizzle[i], 0);
return LLVMBuildShuffleVector(bld->builder, a, bld->undef, LLVMConstVector(shuffles, n), "");
}
}
LLVMValueRef
lp_build_swizzle2_aos(struct lp_build_context *bld,
LLVMValueRef a,
LLVMValueRef b,
unsigned char swizzle[4])
{
const unsigned n = bld->type.length;
unsigned i, j;
if(swizzle[0] < 4 && swizzle[1] < 4 && swizzle[2] < 4 && swizzle[3] < 4)
return lp_build_swizzle1_aos(bld, a, swizzle);
if(a == b) {
swizzle[0] %= 4;
swizzle[1] %= 4;
swizzle[2] %= 4;
swizzle[3] %= 4;
return lp_build_swizzle1_aos(bld, a, swizzle);
}
if(swizzle[0] % 4 == 0 &&
swizzle[1] % 4 == 1 &&
swizzle[2] % 4 == 2 &&
swizzle[3] % 4 == 3) {
boolean cond[4];
cond[0] = swizzle[0] / 4;
cond[1] = swizzle[1] / 4;
cond[2] = swizzle[2] / 4;
cond[3] = swizzle[3] / 4;
return lp_build_select_aos(bld, a, b, cond);
}
{
/*
* Shuffle.
*/
LLVMTypeRef elem_type = LLVMInt32Type();
LLVMValueRef shuffles[LP_MAX_VECTOR_LENGTH];
for(j = 0; j < n; j += 4)
for(i = 0; i < 4; ++i)
shuffles[j + i] = LLVMConstInt(elem_type, j + (swizzle[i] % 4) + (swizzle[i] / 4 * n), 0);
return LLVMBuildShuffleVector(bld->builder, a, b, LLVMConstVector(shuffles, n), "");
}
}