189 lines
5.8 KiB
C
189 lines
5.8 KiB
C
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/*
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* Copyright © 2015 Intel Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*/
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#include "nir.h"
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#include "nir_builder.h"
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/**
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* @file
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*
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* This pass combines separate clip and cull distance arrays into a
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* single array that contains both. Clip distances come first, then
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* cull distances. It also populates nir_shader_info with the size
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* of the original arrays so the driver knows which are which.
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*/
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/**
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* Get the length of the clip/cull distance array, looking past
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* any interface block arrays.
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*/
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static unsigned
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get_unwrapped_array_length(nir_shader *nir, nir_variable *var)
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{
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if (!var)
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return 0;
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/* Unwrap GS input and TCS input/output interfaces. We want the
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* underlying clip/cull distance array length, not the per-vertex
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* array length.
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*/
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const struct glsl_type *type = var->type;
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if (nir_is_per_vertex_io(var, nir->stage))
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type = glsl_get_array_element(type);
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assert(glsl_type_is_array(type));
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return glsl_get_length(type);
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}
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/**
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* Update the type of the combined array (including interface block nesting).
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*/
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static void
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update_type(nir_variable *var, gl_shader_stage stage, unsigned length)
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{
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const struct glsl_type *type = glsl_array_type(glsl_float_type(), length);
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if (nir_is_per_vertex_io(var, stage))
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type = glsl_array_type(type, glsl_get_length(var->type));
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var->type = type;
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}
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/**
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* Rewrite any clip/cull distances to refer to the new combined array.
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*/
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static void
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rewrite_references(nir_instr *instr,
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nir_variable *combined,
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unsigned cull_offset)
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{
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if (instr->type != nir_instr_type_intrinsic)
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return;
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nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
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/* copy_var needs to be lowered to load/store before calling this pass */
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assert(intrin->intrinsic != nir_intrinsic_copy_var);
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if (intrin->intrinsic != nir_intrinsic_load_var &&
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intrin->intrinsic != nir_intrinsic_store_var)
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return;
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nir_deref_var *var_ref = intrin->variables[0];
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if (var_ref->var->data.mode != combined->data.mode)
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return;
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if (var_ref->var->data.location != VARYING_SLOT_CLIP_DIST0 &&
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var_ref->var->data.location != VARYING_SLOT_CULL_DIST0)
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return;
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/* Update types along the deref chain */
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const struct glsl_type *type = combined->type;
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nir_deref *deref = &var_ref->deref;
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while (deref) {
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deref->type = type;
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deref = deref->child;
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type = glsl_get_array_element(type);
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}
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/* For cull distances, add an offset to the array index */
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if (var_ref->var->data.location == VARYING_SLOT_CULL_DIST0) {
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nir_deref *tail = nir_deref_tail(&intrin->variables[0]->deref);
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nir_deref_array *array_ref = nir_deref_as_array(tail);
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array_ref->base_offset += cull_offset;
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}
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/* Point the deref at the combined array */
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var_ref->var = combined;
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/* There's no need to update writemasks; it's a scalar array. */
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}
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static void
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combine_clip_cull(nir_shader *nir,
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struct exec_list *vars,
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bool store_info)
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{
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nir_variable *cull = NULL;
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nir_variable *clip = NULL;
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nir_foreach_variable(var, vars) {
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if (var->data.location == VARYING_SLOT_CLIP_DIST0)
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clip = var;
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if (var->data.location == VARYING_SLOT_CULL_DIST0)
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cull = var;
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}
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const unsigned clip_array_size = get_unwrapped_array_length(nir, clip);
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const unsigned cull_array_size = get_unwrapped_array_length(nir, cull);
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if (store_info) {
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nir->info->clip_distance_array_size = clip_array_size;
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nir->info->cull_distance_array_size = cull_array_size;
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}
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if (clip)
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clip->data.compact = true;
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if (cull)
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cull->data.compact = true;
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if (cull_array_size > 0) {
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if (clip_array_size == 0) {
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/* No clip distances, just change the cull distance location */
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cull->data.location = VARYING_SLOT_CLIP_DIST0;
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} else {
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/* Turn the ClipDistance array into a combined one */
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update_type(clip, nir->stage, clip_array_size + cull_array_size);
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/* Rewrite CullDistance to reference the combined array */
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nir_foreach_function(function, nir) {
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if (function->impl) {
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nir_foreach_block(block, function->impl) {
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nir_foreach_instr(instr, block) {
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rewrite_references(instr, clip, clip_array_size);
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}
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}
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}
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}
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/* Delete the old CullDistance variable */
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exec_node_remove(&cull->node);
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ralloc_free(cull);
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}
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}
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}
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void
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nir_lower_clip_cull_distance_arrays(nir_shader *nir)
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{
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if (nir->stage <= MESA_SHADER_GEOMETRY)
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combine_clip_cull(nir, &nir->outputs, true);
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if (nir->stage > MESA_SHADER_VERTEX)
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combine_clip_cull(nir, &nir->inputs, false);
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}
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