2019-04-05 11:59:15 +01:00
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< title > Mesa Release Notes< / title >
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< h1 > The Mesa 3D Graphics Library< / h1 >
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< h1 > Mesa 18.3.6 Release Notes / April 5, 2019< / h1 >
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Mesa 18.3.6 is a bug fix release which fixes bugs found since the 18.3.5 release.
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Mesa 18.3.6 implements the OpenGL 4.5 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.5. OpenGL
4.5 is < strong > only< / strong > available if requested at context creation.
Compatibility contexts may report a lower version depending on each driver.
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< h2 > SHA256 checksums< / h2 >
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2019-04-05 12:00:12 +01:00
4619d92afadf7072f7956599a2ccd0934fc45b4ddbc2eb865bdcb50ddf963f87 mesa-18.3.6.tar.gz
aaf17638dcf5a90b93b6389e152fdc9ef147768b09598f24d2c5cf482fcfc705 mesa-18.3.6.tar.xz
2019-04-05 11:59:15 +01:00
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< h2 > New features< / h2 >
< p > None< / p >
< h2 > Bug fixes< / h2 >
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< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=100316" > Bug 100316< / a > - Linking GLSL 1.30 shaders with invariant and deprecated variables triggers an 'mismatching invariant qualifiers' error< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=108766" > Bug 108766< / a > - Mesa built with meson has RPATH entries< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=109648" > Bug 109648< / a > - AMD Raven hang during va-api decoding< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=109980" > Bug 109980< / a > - [i915 CI][HSW] spec@ arb_fragment_shader_interlock@ arb_fragment_shader_interlock-image-load-store - fail< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=110211" > Bug 110211< / a > - If DESTDIR is set to an empty string, the dri drivers are not installed< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=110221" > Bug 110221< / a > - build error with meson< / li >
< li > < a href = "https://bugs.freedesktop.org/show_bug.cgi?id=110259" > Bug 110259< / a > - radv: Sampling depth-stencil image in GENERAL layout returns nothing but zero (regression, bisected)< / li >
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< h2 > Changes< / h2 >
< p > Andres Gomez (4):< / p >
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< li > glsl: correctly validate component layout qualifier for dvec{3,4}< / li >
< li > glsl/linker: don't fail non static used inputs without matching outputs< / li >
< li > glsl/linker: simplify xfb_offset vs xfb_stride overflow check< / li >
< li > Revert "glsl: relax input-> output validation for SSO programs"< / li >
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< p > Bas Nieuwenhuizen (2):< / p >
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< li > radv: Use correct image view comparison for fast clears.< / li >
< li > ac/nir: Return frag_coord as integer.< / li >
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< p > Danylo Piliaiev (1):< / p >
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< li > glsl: Cross validate variable's invariance by explicit invariance only< / li >
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< p > Dave Airlie (1):< / p >
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< li > softpipe: fix texture view crashes< / li >
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< p > Dylan Baker (1):< / p >
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< li > bin/install_megadrivers.py: Correctly handle DESTDIR=''< / li >
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< p > Emil Velikov (2):< / p >
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< li > docs: add sha256 checksums for 18.3.5< / li >
< li > Update version to 18.3.6< / li >
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< p > Eric Anholt (1):< / p >
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< li > dri3: Return the current swap interval from glXGetSwapIntervalMESA().< / li >
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< p > Eric Engestrom (1):< / p >
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< li > meson: strip rpath from megadrivers< / li >
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< p > Jason Ekstrand (2):< / p >
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< li > anv/pass: Flag the need for a RT flush for resolve attachments< / li >
< li > Revert "anv/radv: release memory allocated by glsl types during spirv_to_nir"< / li >
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< p > Józef Kucia (2):< / p >
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< li > mesa: Fix GL_NUM_DEVICE_UUIDS_EXT< / li >
< li > radv: Fix driverUUID< / li >
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< p > Leo Liu (2):< / p >
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< li > radeon/vcn: add H.264 constrained baseline support< / li >
< li > radeon/vcn/vp9: search the render target from the whole list< / li >
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< p > Marek Olšák (1):< / p >
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< li > radeonsi: fix assertion failure by using the correct type< / li >
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< p > Mark Janes (1):< / p >
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< li > mesa: properly report the length of truncated log messages< / li >
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< p > Plamena Manolova (1):< / p >
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< li > i965: Disable ARB_fragment_shader_interlock for platforms prior to GEN9< / li >
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< p > Samuel Pitoiset (2):< / p >
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< li > radv: fix binding transform feedback buffers< / li >
< li > radv: do not always initialize HTILE in compressed state< / li >
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< p > Tapani Pälli (1):< / p >
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< li > anv/radv: release memory allocated by glsl types during spirv_to_nir< / li >
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< p > Timothy Arceri (1):< / p >
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< li > st/glsl_to_nir: fix incorrect arrary access< / li >
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< p > Tobias Klausmann (1):< / p >
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< li > vulkan/util: meson build - add wayland client include< / li >
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