mesa/src/freedreno/ir3/ir3_ra.c

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freedreno/a3xx/compiler: new compiler The new compiler generates a dependency graph of instructions, including a few meta-instructions to handle PHI and preserve some extra information needed for register assignment, etc. The depth pass assigned a weight/depth to each node (based on sum of instruction cycles of a given node and all it's dependent nodes), which is used to schedule instructions. The scheduling takes into account the minimum number of cycles/slots between dependent instructions, etc. Which was something that could not be handled properly with the original compiler (which was more of a naive TGSI translator than an actual compiler). The register assignment is currently split out as a standalone pass. I expect that it will be replaced at some point, once I figure out what to do about relative addressing (which is currently the only thing that should cause fallback to old compiler). There are a couple new debug options for FD_MESA_DEBUG env var: optmsgs - enable debug prints in optimizer optdump - dump instruction graph in .dot format, for example: http://people.freedesktop.org/~robclark/a3xx/frag-0000.dot.png http://people.freedesktop.org/~robclark/a3xx/frag-0000.dot At this point, thanks to proper handling of instruction scheduling, the new compiler fixes a lot of things that were broken before, and does not appear to break anything that was working before[1]. So even though it is not finished, it seems useful to merge it in it's current state. [1] Not merged in this commit, because I'm not sure if it really belongs in mesa tree, but the following commit implements a simple shader emulator, which I've used to compare the output of the new compiler to the original compiler (ie. run it on all the TGSI shaders dumped out via ST_DEBUG=tgsi with various games/apps): https://github.com/freedreno/mesa/commit/163b6306b1660e05ece2f00d264a8393d99b6f12 Signed-off-by: Rob Clark <robclark@freedesktop.org>
2014-01-29 22:18:49 +00:00
/*
* Copyright (C) 2021 Valve Corporation
freedreno/a3xx/compiler: new compiler The new compiler generates a dependency graph of instructions, including a few meta-instructions to handle PHI and preserve some extra information needed for register assignment, etc. The depth pass assigned a weight/depth to each node (based on sum of instruction cycles of a given node and all it's dependent nodes), which is used to schedule instructions. The scheduling takes into account the minimum number of cycles/slots between dependent instructions, etc. Which was something that could not be handled properly with the original compiler (which was more of a naive TGSI translator than an actual compiler). The register assignment is currently split out as a standalone pass. I expect that it will be replaced at some point, once I figure out what to do about relative addressing (which is currently the only thing that should cause fallback to old compiler). There are a couple new debug options for FD_MESA_DEBUG env var: optmsgs - enable debug prints in optimizer optdump - dump instruction graph in .dot format, for example: http://people.freedesktop.org/~robclark/a3xx/frag-0000.dot.png http://people.freedesktop.org/~robclark/a3xx/frag-0000.dot At this point, thanks to proper handling of instruction scheduling, the new compiler fixes a lot of things that were broken before, and does not appear to break anything that was working before[1]. So even though it is not finished, it seems useful to merge it in it's current state. [1] Not merged in this commit, because I'm not sure if it really belongs in mesa tree, but the following commit implements a simple shader emulator, which I've used to compare the output of the new compiler to the original compiler (ie. run it on all the TGSI shaders dumped out via ST_DEBUG=tgsi with various games/apps): https://github.com/freedreno/mesa/commit/163b6306b1660e05ece2f00d264a8393d99b6f12 Signed-off-by: Rob Clark <robclark@freedesktop.org>
2014-01-29 22:18:49 +00:00
* Copyright (C) 2014 Rob Clark <robclark@freedesktop.org>
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#include "ir3_ra.h"
#include "ir3_shader.h"
#include "util/rb_tree.h"
freedreno/a3xx/compiler: new compiler The new compiler generates a dependency graph of instructions, including a few meta-instructions to handle PHI and preserve some extra information needed for register assignment, etc. The depth pass assigned a weight/depth to each node (based on sum of instruction cycles of a given node and all it's dependent nodes), which is used to schedule instructions. The scheduling takes into account the minimum number of cycles/slots between dependent instructions, etc. Which was something that could not be handled properly with the original compiler (which was more of a naive TGSI translator than an actual compiler). The register assignment is currently split out as a standalone pass. I expect that it will be replaced at some point, once I figure out what to do about relative addressing (which is currently the only thing that should cause fallback to old compiler). There are a couple new debug options for FD_MESA_DEBUG env var: optmsgs - enable debug prints in optimizer optdump - dump instruction graph in .dot format, for example: http://people.freedesktop.org/~robclark/a3xx/frag-0000.dot.png http://people.freedesktop.org/~robclark/a3xx/frag-0000.dot At this point, thanks to proper handling of instruction scheduling, the new compiler fixes a lot of things that were broken before, and does not appear to break anything that was working before[1]. So even though it is not finished, it seems useful to merge it in it's current state. [1] Not merged in this commit, because I'm not sure if it really belongs in mesa tree, but the following commit implements a simple shader emulator, which I've used to compare the output of the new compiler to the original compiler (ie. run it on all the TGSI shaders dumped out via ST_DEBUG=tgsi with various games/apps): https://github.com/freedreno/mesa/commit/163b6306b1660e05ece2f00d264a8393d99b6f12 Signed-off-by: Rob Clark <robclark@freedesktop.org>
2014-01-29 22:18:49 +00:00
#include "util/u_math.h"
/* This file implements an SSA-based register allocator. Unlike other
* SSA-based allocators, it handles vector split/collect "smartly," meaning
* that multiple values may share the same register interval. From the
* perspective of the allocator itself, only the top-level intervals matter,
* and the allocator is only concerned with allocating top-level intervals,
* which may mean moving other top-level intervals around. Other intervals,
* like the destination of a split instruction or the source of a collect
* instruction, are "locked" to their parent interval. The details of this are
* mostly handled by ir3_merge_regs and ir3_reg_ctx.
*
* We currently don't do any backtracking, but we do use the merge sets as a
* form of affinity to try to avoid moves from phis/splits/collects. Each
* merge set is what a more "classic" graph-coloring or live-range based
* allocator would consider a single register, but here we use it as merely a
* hint, except when multiple overlapping values are live at the same time.
* Each merge set has a "preferred" register, and we try to honor that when
* allocating values in the merge set.
*/
freedreno/a3xx/compiler: new compiler The new compiler generates a dependency graph of instructions, including a few meta-instructions to handle PHI and preserve some extra information needed for register assignment, etc. The depth pass assigned a weight/depth to each node (based on sum of instruction cycles of a given node and all it's dependent nodes), which is used to schedule instructions. The scheduling takes into account the minimum number of cycles/slots between dependent instructions, etc. Which was something that could not be handled properly with the original compiler (which was more of a naive TGSI translator than an actual compiler). The register assignment is currently split out as a standalone pass. I expect that it will be replaced at some point, once I figure out what to do about relative addressing (which is currently the only thing that should cause fallback to old compiler). There are a couple new debug options for FD_MESA_DEBUG env var: optmsgs - enable debug prints in optimizer optdump - dump instruction graph in .dot format, for example: http://people.freedesktop.org/~robclark/a3xx/frag-0000.dot.png http://people.freedesktop.org/~robclark/a3xx/frag-0000.dot At this point, thanks to proper handling of instruction scheduling, the new compiler fixes a lot of things that were broken before, and does not appear to break anything that was working before[1]. So even though it is not finished, it seems useful to merge it in it's current state. [1] Not merged in this commit, because I'm not sure if it really belongs in mesa tree, but the following commit implements a simple shader emulator, which I've used to compare the output of the new compiler to the original compiler (ie. run it on all the TGSI shaders dumped out via ST_DEBUG=tgsi with various games/apps): https://github.com/freedreno/mesa/commit/163b6306b1660e05ece2f00d264a8393d99b6f12 Signed-off-by: Rob Clark <robclark@freedesktop.org>
2014-01-29 22:18:49 +00:00
/* ir3_reg_ctx implementation. */
static int
ir3_reg_interval_cmp(const struct rb_node *node, const void *data)
{
physreg_t reg = *(const physreg_t *)data;
const struct ir3_reg_interval *interval = ir3_rb_node_to_interval_const(node);
if (interval->reg->interval_start > reg)
return -1;
else if (interval->reg->interval_end <= reg)
return 1;
else
return 0;
}
static struct ir3_reg_interval *
ir3_reg_interval_search(struct rb_tree *tree, unsigned offset)
{
struct rb_node *node = rb_tree_search(tree, &offset, ir3_reg_interval_cmp);
return node ? ir3_rb_node_to_interval(node) : NULL;
}
static struct ir3_reg_interval *
ir3_reg_interval_search_sloppy(struct rb_tree *tree, unsigned offset)
{
struct rb_node *node = rb_tree_search_sloppy(tree, &offset, ir3_reg_interval_cmp);
return node ? ir3_rb_node_to_interval(node) : NULL;
}
/* Get the interval covering the reg, or the closest to the right if it
* doesn't exist.
*/
static struct ir3_reg_interval *
ir3_reg_interval_search_right(struct rb_tree *tree, unsigned offset)
{
struct ir3_reg_interval *interval = ir3_reg_interval_search_sloppy(tree, offset);
if (!interval) {
return NULL;
} else if (interval->reg->interval_end > offset) {
return interval;
} else {
/* There is no interval covering reg, and ra_file_search_sloppy()
* returned the closest range to the left, so the next interval to the
* right should be the closest to the right.
*/
return ir3_reg_interval_next_or_null(interval);
}
}
static int
ir3_reg_interval_insert_cmp(const struct rb_node *_a, const struct rb_node *_b)
{
const struct ir3_reg_interval *a = ir3_rb_node_to_interval_const(_a);
const struct ir3_reg_interval *b = ir3_rb_node_to_interval_const(_b);
return b->reg->interval_start - a->reg->interval_start;
}
static void
interval_insert(struct ir3_reg_ctx *ctx, struct rb_tree *tree,
struct ir3_reg_interval *interval)
{
struct ir3_reg_interval *right =
ir3_reg_interval_search_right(tree, interval->reg->interval_start);
if (right && right->reg->interval_start < interval->reg->interval_end) {
/* We disallow trees where different members have different half-ness.
* This means that we can't treat bitcasts as copies like normal
* split/collect, so something like this would require an extra copy
* in mergedregs mode, and count as 4 half-units of register pressure
* instead of 2:
*
* f16vec2 foo = unpackFloat2x16(bar)
* ... = foo.x
* ... = bar
*
* However, relaxing this rule would open a huge can of worms. What
* happens when there's a vector of 16 things, and the fifth element
* has been bitcasted as a half-reg? Would that element alone have to
* be small enough to be used as a half-reg source? Let's keep that
* can of worms firmly shut for now.
*/
assert((interval->reg->flags & IR3_REG_HALF) ==
(right->reg->flags & IR3_REG_HALF));
if (right->reg->interval_end <= interval->reg->interval_end &&
right->reg->interval_start >= interval->reg->interval_start) {
/* Check if we're inserting something that's already inserted */
assert(interval != right);
/* "right" is contained in "interval" and must become a child of
* it. There may be further children too.
*/
for (struct ir3_reg_interval *next = ir3_reg_interval_next(right);
right && right->reg->interval_start < interval->reg->interval_end;
right = next, next = ir3_reg_interval_next_or_null(next)) {
/* "right" must be contained in "interval." */
assert(right->reg->interval_end <= interval->reg->interval_end);
assert((interval->reg->flags & IR3_REG_HALF) ==
(right->reg->flags & IR3_REG_HALF));
if (!right->parent)
ctx->interval_delete(ctx, right);
right->parent = interval;
rb_tree_remove(tree, &right->node);
rb_tree_insert(&interval->children, &right->node,
ir3_reg_interval_insert_cmp);
}
} else {
/* "right" must contain "interval," since intervals must form a
* tree.
*/
assert(right->reg->interval_start <= interval->reg->interval_start);
interval->parent = right;
interval_insert(ctx, &right->children, interval);
return;
}
}
if (!interval->parent)
ctx->interval_add(ctx, interval);
rb_tree_insert(tree, &interval->node, ir3_reg_interval_insert_cmp);
interval->inserted = true;
}
void
ir3_reg_interval_insert(struct ir3_reg_ctx *ctx, struct ir3_reg_interval *interval)
{
interval_insert(ctx, &ctx->intervals, interval);
}
void
ir3_reg_interval_remove(struct ir3_reg_ctx *ctx, struct ir3_reg_interval *interval)
{
if (interval->parent) {
rb_tree_remove(&interval->parent->children, &interval->node);
} else {
ctx->interval_delete(ctx, interval);
rb_tree_remove(&ctx->intervals, &interval->node);
}
rb_tree_foreach_safe(struct ir3_reg_interval, child, &interval->children, node) {
rb_tree_remove(&interval->children, &child->node);
child->parent = interval->parent;
if (interval->parent) {
rb_tree_insert(&child->parent->children, &child->node,
ir3_reg_interval_insert_cmp);
} else {
ctx->interval_readd(ctx, interval, child);
rb_tree_insert(&ctx->intervals, &child->node,
ir3_reg_interval_insert_cmp);
}
}
interval->inserted = false;
}
void
ir3_reg_interval_remove_all(struct ir3_reg_ctx *ctx, struct ir3_reg_interval *interval)
{
assert(!interval->parent);
ctx->interval_delete(ctx, interval);
rb_tree_remove(&ctx->intervals, &interval->node);
}
static void
interval_dump(struct ir3_reg_interval *interval, unsigned indent)
{
for (unsigned i = 0; i < indent; i++)
printf("\t");
printf("reg %u start %u\n", interval->reg->name, interval->reg->interval_start);
rb_tree_foreach(struct ir3_reg_interval, child, &interval->children, node) {
interval_dump(child, indent + 1);
}
for (unsigned i = 0; i < indent; i++)
printf("\t");
printf("reg %u end %u\n", interval->reg->name, interval->reg->interval_end);
}
void
ir3_reg_interval_dump(struct ir3_reg_interval *interval)
{
interval_dump(interval, 0);
}
/* These are the core datastructures used by the register allocator. First
* ra_interval and ra_file, which are used for intra-block tracking and use
* the ir3_reg_ctx infrastructure:
*/
struct ra_interval {
struct ir3_reg_interval interval;
struct rb_node physreg_node;
physreg_t physreg_start, physreg_end;
/* True if this is a source of the current instruction which is entirely
* killed. This means we can allocate the dest over it, but we can't break
* it up.
*/
bool is_killed;
/* True if this interval cannot be moved from its position. This is only
* used for precolored inputs to ensure that other inputs don't get
* allocated on top of them.
*/
bool frozen;
};
struct ra_file {
struct ir3_reg_ctx reg_ctx;
BITSET_DECLARE(available, RA_MAX_FILE_SIZE);
BITSET_DECLARE(available_to_evict, RA_MAX_FILE_SIZE);
struct rb_tree physreg_intervals;
unsigned size;
unsigned start;
};
/* State for inter-block tracking. When we split a live range to make space
* for a vector, we may need to insert fixup code when a block has multiple
* predecessors that have moved the same live value to different registers.
* This keeps track of state required to do that.
*/
struct ra_block_state {
/* Map of defining ir3_register -> physreg it was allocated to at the end
* of the block.
*/
struct hash_table *renames;
/* For loops, we need to process a block before all its predecessors have
* been processed. In particular, we need to pick registers for values
* without knowing if all the predecessors have been renamed. This keeps
* track of the registers we chose so that when we visit the back-edge we
* can move them appropriately. If all predecessors have been visited
* before this block is visited then we don't need to fill this out. This
* is a map from ir3_register -> physreg.
*/
struct hash_table *entry_regs;
/* True if the block has been visited and "renames" is complete.
*/
bool visited;
/* True if the block is unreachable via the logical CFG. This happens for
* blocks after an if where both sides end in a break/continue. We ignore
* it for everything but shared registers.
*/
bool logical_unreachable;
};
struct ra_parallel_copy {
struct ra_interval *interval;
physreg_t src;
};
/* The main context: */
struct ra_ctx {
/* r0.x - r47.w. On a6xx with merged-regs, hr0.x-hr47.w go into the bottom
* half of this file too.
*/
struct ra_file full;
/* hr0.x - hr63.w, only used without merged-regs. */
struct ra_file half;
/* Shared regs. */
struct ra_file shared;
struct ir3 *ir;
struct ir3_liveness *live;
struct ir3_block *block;
const struct ir3_compiler *compiler;
gl_shader_stage stage;
/* Pending moves of top-level intervals that will be emitted once we're
* finished:
*/
DECLARE_ARRAY(struct ra_parallel_copy, parallel_copies);
struct ra_interval *intervals;
struct ra_block_state *blocks;
bool merged_regs;
};
#define foreach_interval(interval, file) \
rb_tree_foreach(struct ra_interval, interval, &(file)->physreg_intervals, physreg_node)
#define foreach_interval_rev(interval, file) \
rb_tree_foreach(struct ra_interval, interval, &(file)->physreg_intervals, physreg_node)
#define foreach_interval_safe(interval, file) \
rb_tree_foreach_safe(struct ra_interval, interval, &(file)->physreg_intervals, physreg_node)
#define foreach_interval_rev_safe(interval, file) \
rb_tree_foreach_rev_safe(struct ra_interval, interval, &(file)->physreg_intervals, physreg_node)
static struct ra_interval *
rb_node_to_interval(struct rb_node *node)
{
return rb_node_data(struct ra_interval, node, physreg_node);
}
static const struct ra_interval *
rb_node_to_interval_const(const struct rb_node *node)
{
return rb_node_data(struct ra_interval, node, physreg_node);
}
static struct ra_interval *
ra_interval_next(struct ra_interval *interval)
{
struct rb_node *next = rb_node_next(&interval->physreg_node);
return next ? rb_node_to_interval(next) : NULL;
}
static struct ra_interval *
ra_interval_next_or_null(struct ra_interval *interval)
{
return interval ? ra_interval_next(interval) : NULL;
}
static int
ra_interval_cmp(const struct rb_node *node, const void *data)
{
physreg_t reg = *(const physreg_t *)data;
const struct ra_interval *interval = rb_node_to_interval_const(node);
if (interval->physreg_start > reg)
return -1;
else if (interval->physreg_end <= reg)
return 1;
else
return 0;
}
static struct ra_interval *
ra_interval_search_sloppy(struct rb_tree *tree, physreg_t reg)
{
struct rb_node *node = rb_tree_search_sloppy(tree, &reg, ra_interval_cmp);
return node ? rb_node_to_interval(node) : NULL;
}
/* Get the interval covering the reg, or the closest to the right if it
* doesn't exist.
*/
static struct ra_interval *
ra_interval_search_right(struct rb_tree *tree, physreg_t reg)
{
struct ra_interval *interval = ra_interval_search_sloppy(tree, reg);
if (!interval) {
return NULL;
} else if (interval->physreg_end > reg) {
return interval;
} else {
/* There is no interval covering reg, and ra_file_search_sloppy()
* returned the closest range to the left, so the next interval to the
* right should be the closest to the right.
*/
return ra_interval_next_or_null(interval);
}
}
static struct ra_interval *
ra_file_search_right(struct ra_file *file, physreg_t reg)
{
return ra_interval_search_right(&file->physreg_intervals, reg);
}
static int
ra_interval_insert_cmp(const struct rb_node *_a, const struct rb_node *_b)
{
const struct ra_interval *a = rb_node_to_interval_const(_a);
const struct ra_interval *b = rb_node_to_interval_const(_b);
return b->physreg_start - a->physreg_start;
}
static struct ra_interval *
ir3_reg_interval_to_ra_interval(struct ir3_reg_interval *interval)
{
return rb_node_data(struct ra_interval, interval, interval);
}
static struct ra_file *
ir3_reg_ctx_to_file(struct ir3_reg_ctx *ctx)
{
return rb_node_data(struct ra_file, ctx, reg_ctx);
}
static void
interval_add(struct ir3_reg_ctx *ctx, struct ir3_reg_interval *_interval)
{
struct ra_interval *interval = ir3_reg_interval_to_ra_interval(_interval);
struct ra_file *file = ir3_reg_ctx_to_file(ctx);
/* We can assume in this case that physreg_start/physreg_end is already
* initialized.
*/
for (physreg_t i = interval->physreg_start; i < interval->physreg_end; i++) {
BITSET_CLEAR(file->available, i);
BITSET_CLEAR(file->available_to_evict, i);
}
rb_tree_insert(&file->physreg_intervals, &interval->physreg_node,
ra_interval_insert_cmp);
}
static void
interval_delete(struct ir3_reg_ctx *ctx, struct ir3_reg_interval *_interval)
{
struct ra_interval *interval = ir3_reg_interval_to_ra_interval(_interval);
struct ra_file *file = ir3_reg_ctx_to_file(ctx);
for (physreg_t i = interval->physreg_start; i < interval->physreg_end; i++) {
BITSET_SET(file->available, i);
BITSET_SET(file->available_to_evict, i);
}
rb_tree_remove(&file->physreg_intervals, &interval->physreg_node);
}
static void
interval_readd(struct ir3_reg_ctx *ctx, struct ir3_reg_interval *_parent,
struct ir3_reg_interval *_child)
{
struct ra_interval *parent = ir3_reg_interval_to_ra_interval(_parent);
struct ra_interval *child = ir3_reg_interval_to_ra_interval(_child);
child->physreg_start = parent->physreg_start +
(child->interval.reg->interval_start - parent->interval.reg->interval_start);
child->physreg_end = child->physreg_start +
(child->interval.reg->interval_end - child->interval.reg->interval_start);
interval_add(ctx, _child);
}
static void
ra_file_init(struct ra_file *file)
{
for (unsigned i = 0; i < file->size; i++) {
BITSET_SET(file->available, i);
BITSET_SET(file->available_to_evict, i);
}
file->start = 0;
rb_tree_init(&file->reg_ctx.intervals);
rb_tree_init(&file->physreg_intervals);
file->reg_ctx.interval_add = interval_add;
file->reg_ctx.interval_delete = interval_delete;
file->reg_ctx.interval_readd = interval_readd;
}
static void
ra_file_insert(struct ra_file *file, struct ra_interval *interval)
freedreno/a3xx/compiler: new compiler The new compiler generates a dependency graph of instructions, including a few meta-instructions to handle PHI and preserve some extra information needed for register assignment, etc. The depth pass assigned a weight/depth to each node (based on sum of instruction cycles of a given node and all it's dependent nodes), which is used to schedule instructions. The scheduling takes into account the minimum number of cycles/slots between dependent instructions, etc. Which was something that could not be handled properly with the original compiler (which was more of a naive TGSI translator than an actual compiler). The register assignment is currently split out as a standalone pass. I expect that it will be replaced at some point, once I figure out what to do about relative addressing (which is currently the only thing that should cause fallback to old compiler). There are a couple new debug options for FD_MESA_DEBUG env var: optmsgs - enable debug prints in optimizer optdump - dump instruction graph in .dot format, for example: http://people.freedesktop.org/~robclark/a3xx/frag-0000.dot.png http://people.freedesktop.org/~robclark/a3xx/frag-0000.dot At this point, thanks to proper handling of instruction scheduling, the new compiler fixes a lot of things that were broken before, and does not appear to break anything that was working before[1]. So even though it is not finished, it seems useful to merge it in it's current state. [1] Not merged in this commit, because I'm not sure if it really belongs in mesa tree, but the following commit implements a simple shader emulator, which I've used to compare the output of the new compiler to the original compiler (ie. run it on all the TGSI shaders dumped out via ST_DEBUG=tgsi with various games/apps): https://github.com/freedreno/mesa/commit/163b6306b1660e05ece2f00d264a8393d99b6f12 Signed-off-by: Rob Clark <robclark@freedesktop.org>
2014-01-29 22:18:49 +00:00
{
assert(interval->physreg_start < interval->physreg_end);
assert(interval->physreg_end <= file->size);
if (interval->interval.reg->flags & IR3_REG_HALF)
assert(interval->physreg_end <= RA_HALF_SIZE);
freedreno/a3xx/compiler: new compiler The new compiler generates a dependency graph of instructions, including a few meta-instructions to handle PHI and preserve some extra information needed for register assignment, etc. The depth pass assigned a weight/depth to each node (based on sum of instruction cycles of a given node and all it's dependent nodes), which is used to schedule instructions. The scheduling takes into account the minimum number of cycles/slots between dependent instructions, etc. Which was something that could not be handled properly with the original compiler (which was more of a naive TGSI translator than an actual compiler). The register assignment is currently split out as a standalone pass. I expect that it will be replaced at some point, once I figure out what to do about relative addressing (which is currently the only thing that should cause fallback to old compiler). There are a couple new debug options for FD_MESA_DEBUG env var: optmsgs - enable debug prints in optimizer optdump - dump instruction graph in .dot format, for example: http://people.freedesktop.org/~robclark/a3xx/frag-0000.dot.png http://people.freedesktop.org/~robclark/a3xx/frag-0000.dot At this point, thanks to proper handling of instruction scheduling, the new compiler fixes a lot of things that were broken before, and does not appear to break anything that was working before[1]. So even though it is not finished, it seems useful to merge it in it's current state. [1] Not merged in this commit, because I'm not sure if it really belongs in mesa tree, but the following commit implements a simple shader emulator, which I've used to compare the output of the new compiler to the original compiler (ie. run it on all the TGSI shaders dumped out via ST_DEBUG=tgsi with various games/apps): https://github.com/freedreno/mesa/commit/163b6306b1660e05ece2f00d264a8393d99b6f12 Signed-off-by: Rob Clark <robclark@freedesktop.org>
2014-01-29 22:18:49 +00:00
ir3_reg_interval_insert(&file->reg_ctx, &interval->interval);
}
static void
ra_file_remove(struct ra_file *file, struct ra_interval *interval)
{
ir3_reg_interval_remove(&file->reg_ctx, &interval->interval);
}
static void
ra_file_mark_killed(struct ra_file *file, struct ra_interval *interval)
{
assert(!interval->interval.parent);
for (physreg_t i = interval->physreg_start; i < interval->physreg_end; i++) {
BITSET_SET(file->available, i);
}
interval->is_killed = true;
}
static physreg_t
ra_interval_get_physreg(const struct ra_interval *interval)
{
unsigned child_start = interval->interval.reg->interval_start;
while (interval->interval.parent) {
interval = ir3_reg_interval_to_ra_interval(interval->interval.parent);
freedreno/a3xx/compiler: new compiler The new compiler generates a dependency graph of instructions, including a few meta-instructions to handle PHI and preserve some extra information needed for register assignment, etc. The depth pass assigned a weight/depth to each node (based on sum of instruction cycles of a given node and all it's dependent nodes), which is used to schedule instructions. The scheduling takes into account the minimum number of cycles/slots between dependent instructions, etc. Which was something that could not be handled properly with the original compiler (which was more of a naive TGSI translator than an actual compiler). The register assignment is currently split out as a standalone pass. I expect that it will be replaced at some point, once I figure out what to do about relative addressing (which is currently the only thing that should cause fallback to old compiler). There are a couple new debug options for FD_MESA_DEBUG env var: optmsgs - enable debug prints in optimizer optdump - dump instruction graph in .dot format, for example: http://people.freedesktop.org/~robclark/a3xx/frag-0000.dot.png http://people.freedesktop.org/~robclark/a3xx/frag-0000.dot At this point, thanks to proper handling of instruction scheduling, the new compiler fixes a lot of things that were broken before, and does not appear to break anything that was working before[1]. So even though it is not finished, it seems useful to merge it in it's current state. [1] Not merged in this commit, because I'm not sure if it really belongs in mesa tree, but the following commit implements a simple shader emulator, which I've used to compare the output of the new compiler to the original compiler (ie. run it on all the TGSI shaders dumped out via ST_DEBUG=tgsi with various games/apps): https://github.com/freedreno/mesa/commit/163b6306b1660e05ece2f00d264a8393d99b6f12 Signed-off-by: Rob Clark <robclark@freedesktop.org>
2014-01-29 22:18:49 +00:00
}
return interval->physreg_start +
(child_start - interval->interval.reg->interval_start);
}
static unsigned
ra_interval_get_num(const struct ra_interval *interval)
{
return ra_physreg_to_num(ra_interval_get_physreg(interval),
interval->interval.reg->flags);
}
freedreno/a3xx/compiler: new compiler The new compiler generates a dependency graph of instructions, including a few meta-instructions to handle PHI and preserve some extra information needed for register assignment, etc. The depth pass assigned a weight/depth to each node (based on sum of instruction cycles of a given node and all it's dependent nodes), which is used to schedule instructions. The scheduling takes into account the minimum number of cycles/slots between dependent instructions, etc. Which was something that could not be handled properly with the original compiler (which was more of a naive TGSI translator than an actual compiler). The register assignment is currently split out as a standalone pass. I expect that it will be replaced at some point, once I figure out what to do about relative addressing (which is currently the only thing that should cause fallback to old compiler). There are a couple new debug options for FD_MESA_DEBUG env var: optmsgs - enable debug prints in optimizer optdump - dump instruction graph in .dot format, for example: http://people.freedesktop.org/~robclark/a3xx/frag-0000.dot.png http://people.freedesktop.org/~robclark/a3xx/frag-0000.dot At this point, thanks to proper handling of instruction scheduling, the new compiler fixes a lot of things that were broken before, and does not appear to break anything that was working before[1]. So even though it is not finished, it seems useful to merge it in it's current state. [1] Not merged in this commit, because I'm not sure if it really belongs in mesa tree, but the following commit implements a simple shader emulator, which I've used to compare the output of the new compiler to the original compiler (ie. run it on all the TGSI shaders dumped out via ST_DEBUG=tgsi with various games/apps): https://github.com/freedreno/mesa/commit/163b6306b1660e05ece2f00d264a8393d99b6f12 Signed-off-by: Rob Clark <robclark@freedesktop.org>
2014-01-29 22:18:49 +00:00
static void
ra_interval_init(struct ra_interval *interval, struct ir3_register *reg)
{
ir3_reg_interval_init(&interval->interval, reg);
interval->is_killed = false;
interval->frozen = false;
}
static void
ra_interval_dump(struct ra_interval *interval)
{
printf("physreg %u ", interval->physreg_start);
ir3_reg_interval_dump(&interval->interval);
}
static void
ra_file_dump(struct ra_file *file)
{
rb_tree_foreach(struct ra_interval, interval, &file->physreg_intervals, physreg_node) {
ra_interval_dump(interval);
}
unsigned start, end;
printf("available:\n");
BITSET_FOREACH_RANGE(start, end, file->available, file->size) {
printf("%u-%u ", start, end);
}
printf("\n");
printf("available to evict:\n");
BITSET_FOREACH_RANGE(start, end, file->available_to_evict, file->size) {
printf("%u-%u ", start, end);
}
printf("\n");
printf("start: %u\n", file->start);
}
static void
ra_ctx_dump(struct ra_ctx *ctx)
{
printf("full:\n");
ra_file_dump(&ctx->full);
printf("half:\n");
ra_file_dump(&ctx->half);
printf("shared:\n");
ra_file_dump(&ctx->shared);
}
static unsigned
reg_file_size(struct ra_file *file, struct ir3_register *reg)
{
/* Half-regs can only take up the first half of the combined regfile */
if (reg->flags & IR3_REG_HALF)
return MIN2(file->size, RA_HALF_SIZE);
else
return file->size;
}
/* ra_pop_interval/ra_push_interval provide an API to shuffle around multiple
* top-level intervals at once. Pop multiple intervals, then push them back in
* any order.
*/
struct ra_removed_interval {
struct ra_interval *interval;
unsigned size;
};
static struct ra_removed_interval
ra_pop_interval(struct ra_ctx *ctx, struct ra_file *file,
struct ra_interval *interval)
{
assert(!interval->interval.parent);
/* Check if we've already moved this reg before */
unsigned pcopy_index;
for (pcopy_index = 0; pcopy_index < ctx->parallel_copies_count; pcopy_index++) {
if (ctx->parallel_copies[pcopy_index].interval == interval)
break;
}
if (pcopy_index == ctx->parallel_copies_count) {
array_insert(ctx, ctx->parallel_copies, (struct ra_parallel_copy) {
.interval = interval,
.src = interval->physreg_start,
});
}
ir3_reg_interval_remove_all(&file->reg_ctx, &interval->interval);
return (struct ra_removed_interval) {
.interval = interval,
.size = interval->physreg_end - interval->physreg_start,
};
}
static void
ra_push_interval(struct ra_ctx *ctx, struct ra_file *file,
const struct ra_removed_interval *removed, physreg_t dst)
{
struct ra_interval *interval = removed->interval;
interval->physreg_start = dst;
interval->physreg_end = dst + removed->size;
ir3_reg_interval_insert(&file->reg_ctx, &interval->interval);
}
/* Pick up the interval and place it at "dst". */
static void
ra_move_interval(struct ra_ctx *ctx, struct ra_file *file,
struct ra_interval *interval, physreg_t dst)
{
struct ra_removed_interval temp = ra_pop_interval(ctx, file, interval);
ra_push_interval(ctx, file, &temp, dst);
}
static bool
get_reg_specified(struct ra_file *file, struct ir3_register *reg, physreg_t physreg, bool is_source)
{
for (unsigned i = 0; i < reg_size(reg); i++) {
if (!BITSET_TEST(is_source ? file->available_to_evict : file->available, physreg + i))
return false;
}
return true;
}
/* Try to evict any registers conflicting with the proposed spot "physreg" for
* "reg". That is, move them to other places so that we can allocate "physreg"
* here.
*/
static bool
try_evict_regs(struct ra_ctx *ctx, struct ra_file *file,
struct ir3_register *reg, physreg_t physreg,
unsigned *_eviction_count, bool is_source, bool speculative)
{
BITSET_DECLARE(available_to_evict, RA_MAX_FILE_SIZE);
memcpy(available_to_evict, file->available_to_evict, sizeof(available_to_evict));
for (unsigned i = 0; i < reg_size(reg); i++)
BITSET_CLEAR(available_to_evict, physreg + i);
unsigned eviction_count = 0;
/* Iterate over each range conflicting with physreg */
for (struct ra_interval *conflicting = ra_file_search_right(file, physreg),
*next = ra_interval_next_or_null(conflicting);
conflicting != NULL && conflicting->physreg_start < physreg + reg_size(reg);
conflicting = next, next = ra_interval_next_or_null(next)) {
if (!is_source && conflicting->is_killed)
continue;
if (conflicting->frozen) {
assert(speculative);
return false;
}
unsigned avail_start, avail_end;
bool evicted = false;
BITSET_FOREACH_RANGE(avail_start, avail_end, available_to_evict,
reg_file_size(file, conflicting->interval.reg)) {
unsigned size = avail_end - avail_start;
/* non-half registers must be aligned */
if (!(conflicting->interval.reg->flags & IR3_REG_HALF) && avail_start % 2 == 1) {
avail_start++;
size--;
}
if (size >= conflicting->physreg_end - conflicting->physreg_start) {
for (unsigned i = 0; i < conflicting->physreg_end - conflicting->physreg_start; i++)
BITSET_CLEAR(available_to_evict, avail_start + i);
eviction_count += conflicting->physreg_end - conflicting->physreg_start;
if (!speculative)
ra_move_interval(ctx, file, conflicting, avail_start);
evicted = true;
break;
}
}
if (!evicted)
return false;
}
*_eviction_count = eviction_count;
return true;
}
static int removed_interval_cmp(const void *_i1, const void *_i2)
{
const struct ra_removed_interval *i1 = _i1;
const struct ra_removed_interval *i2 = _i2;
/* We sort the registers as follows:
*
* |--------------------------------------------------------------------|
* | | | | |
* | Half live-through | Half killed | Full killed | Full live-through |
* | | | | |
* |--------------------------------------------------------------------|
* | |
* | Destination |
* | |
* |-----------------|
*
* Half-registers have to be first so that they stay in the low half of
* the register file. Then half and full killed must stay together so that
* there's a contiguous range where we can put the register. With this
* structure we should be able to accomodate any collection of intervals
* such that the total number of half components is within the half limit
* and the combined components are within the full limit.
*/
unsigned i1_align = reg_elem_size(i1->interval->interval.reg);
unsigned i2_align = reg_elem_size(i2->interval->interval.reg);
if (i1_align > i2_align)
return 1;
if (i1_align < i2_align)
return -1;
if (i1_align == 1) {
if (i2->interval->is_killed)
return -1;
if (i1->interval->is_killed)
return 1;
} else {
if (i2->interval->is_killed)
return 1;
if (i1->interval->is_killed)
return -1;
}
return 0;
}
/* "Compress" all the live intervals so that there is enough space for the
* destination register. As there can be gaps when a more-aligned interval
* follows a less-aligned interval, this also sorts them to remove such
* "padding", which may be required when space is very tight. This isn't
* amazing, but should be used only as a last resort in case the register file
* is almost full and badly fragmented.
*
* Return the physreg to use.
*/
static physreg_t
compress_regs_left(struct ra_ctx *ctx, struct ra_file *file, unsigned size,
unsigned align, bool is_source)
{
DECLARE_ARRAY(struct ra_removed_interval, intervals);
intervals_count = intervals_sz = 0;
intervals = NULL;
unsigned removed_full_size = 0;
unsigned removed_half_size = 0;
unsigned file_size = align == 1 ? MIN2(file->size, RA_HALF_SIZE) : file->size;
physreg_t start_reg = 0;
foreach_interval_rev_safe(interval, file) {
/* Check if we can sort the intervals *after* this one and have
* enough space leftover to accomodate "size" units.
*/
if (align == 1) {
if (interval->physreg_end + removed_half_size <= file_size - size) {
start_reg = interval->physreg_end;
break;
}
} else {
if (interval->physreg_end + removed_half_size <= file_size -
removed_full_size - size) {
start_reg = interval->physreg_end;
break;
}
}
/* We assume that all frozen intervals are at the start and that we
* can avoid popping them.
*/
assert(!interval->frozen);
/* Killed sources don't count because they go at the end and can
* overlap the register we're trying to add.
*/
if (!interval->is_killed && !is_source) {
if (interval->interval.reg->flags & IR3_REG_HALF)
removed_half_size += interval->physreg_end - interval->physreg_start;
else
removed_full_size += interval->physreg_end - interval->physreg_start;
}
/* Now that we've done the accounting, pop this off */
d("popping interval %u physreg %u\n", interval->interval.reg->name, interval->physreg_start);
array_insert(ctx, intervals, ra_pop_interval(ctx, file, interval));
}
/* TODO: In addition to skipping registers at the beginning that are
* well-packed, we should try to skip registers at the end.
*/
qsort(intervals, intervals_count, sizeof(*intervals), removed_interval_cmp);
physreg_t physreg = start_reg;
physreg_t ret_reg = (physreg_t) ~0;
for (unsigned i = 0; i < intervals_count; i++) {
if (ret_reg == (physreg_t) ~0 &&
((intervals[i].interval->is_killed && !is_source) ||
!(intervals[i].interval->interval.reg->flags & IR3_REG_HALF))) {
ret_reg = ALIGN(physreg, align);
}
if (ret_reg != (physreg_t) ~0 &&
(is_source || !intervals[i].interval->is_killed)) {
physreg = MAX2(physreg, ret_reg + size);
}
if (!(intervals[i].interval->interval.reg->flags & IR3_REG_HALF)) {
physreg = ALIGN(physreg, 2);
}
if (physreg + intervals[i].size >
reg_file_size(file, intervals[i].interval->interval.reg)) {
d("ran out of room for interval %u!\n", intervals[i].interval->interval.reg->name);
unreachable("reg pressure calculation was wrong!");
return 0;
}
d("pushing interval %u physreg %u\n", intervals[i].interval->interval.reg->name, physreg);
ra_push_interval(ctx, file, &intervals[i], physreg);
physreg += intervals[i].size;
}
if (ret_reg == (physreg_t) ~0)
ret_reg = physreg;
ret_reg = ALIGN(ret_reg, align);
if (ret_reg + size > file_size) {
d("ran out of room for the new interval!\n");
unreachable("reg pressure calculation was wrong!");
return 0;
}
return ret_reg;
}
static void
update_affinity(struct ir3_register *reg, physreg_t physreg)
{
if (!reg->merge_set || reg->merge_set->preferred_reg != (physreg_t) ~0)
return;
if (physreg < reg->merge_set_offset)
return;
reg->merge_set->preferred_reg = physreg - reg->merge_set_offset;
}
/* Try to find free space for a register without shuffling anything. This uses
* a round-robin algorithm to reduce false dependencies.
*/
static physreg_t
find_best_gap(struct ra_file *file, unsigned file_size,
unsigned size, unsigned align, bool is_source)
{
BITSET_WORD *available = is_source ? file->available_to_evict : file->available;
unsigned start = ALIGN(file->start, align) % (file_size - size + align);
unsigned candidate = start;
do {
bool is_available = true;
for (unsigned i = 0; i < size; i++) {
if (!BITSET_TEST(available, candidate + i)) {
is_available = false;
break;
}
}
if (is_available) {
file->start = (candidate + size) % file_size;
return candidate;
}
candidate += align;
if (candidate + size > file_size)
candidate = 0;
} while (candidate != start);
return (physreg_t) ~0;
}
static struct ra_file *
ra_get_file(struct ra_ctx *ctx, struct ir3_register *reg)
{
if (reg->flags & IR3_REG_SHARED)
return &ctx->shared;
else if (ctx->merged_regs || !(reg->flags & IR3_REG_HALF))
return &ctx->full;
else
return &ctx->half;
}
/* This is the main entrypoint for picking a register. Pick a free register
* for "reg", shuffling around sources if necessary. In the normal case where
* "is_source" is false, this register can overlap with killed sources
* (intervals with "is_killed == true"). If "is_source" is true, then
* is_killed is ignored and the register returned must not overlap with killed
* sources. This must be used for tied registers, because we're actually
* allocating the destination and the tied source at the same time.
*/
static physreg_t
get_reg(struct ra_ctx *ctx, struct ra_file *file, struct ir3_register *reg,
bool is_source)
{
unsigned file_size = reg_file_size(file, reg);
if (reg->merge_set && reg->merge_set->preferred_reg != (physreg_t) ~0) {
physreg_t preferred_reg =
reg->merge_set->preferred_reg + reg->merge_set_offset;
if (preferred_reg < file_size &&
preferred_reg % reg_elem_size(reg) == 0 &&
get_reg_specified(file, reg, preferred_reg, is_source))
return preferred_reg;
}
/* If this register is a subset of a merge set which we have not picked a
* register for, first try to allocate enough space for the entire merge
* set.
*/
unsigned size = reg_size(reg);
if (reg->merge_set && reg->merge_set->preferred_reg == (physreg_t)~0 &&
size < reg->merge_set->size) {
physreg_t best_reg =
find_best_gap(file, file_size, reg->merge_set->size, reg->merge_set->alignment, is_source);
if (best_reg != (physreg_t) ~0u) {
best_reg += reg->merge_set_offset;
return best_reg;
}
}
/* For ALU and SFU instructions, if the src reg is avail to pick, use it.
* Because this doesn't introduce unnecessary dependencies, and it
* potentially avoids needing (ss) syncs for write after read hazards for
* SFU instructions:
*/
if (is_sfu(reg->instr) || is_alu(reg->instr)) {
for (unsigned i = 0; i < reg->instr->srcs_count; i++) {
struct ir3_register *src = reg->instr->srcs[i];
if (!ra_reg_is_src(src))
continue;
if (ra_get_file(ctx, src) == file && reg_size(src) >= size) {
struct ra_interval *src_interval =
&ctx->intervals[src->def->name];
physreg_t src_physreg = ra_interval_get_physreg(src_interval);
if (src_physreg % reg_elem_size(reg) == 0 &&
src_physreg + size <= file_size &&
get_reg_specified(file, reg, src_physreg, is_source))
return src_physreg;
}
}
}
physreg_t best_reg =
find_best_gap(file, file_size, size, reg_elem_size(reg), is_source);
if (best_reg != (physreg_t) ~0u) {
return best_reg;
}
/* Ok, we couldn't find anything that fits. Here is where we have to start
* moving things around to make stuff fit. First try solely evicting
* registers in the way.
*/
unsigned best_eviction_count = ~0;
for (physreg_t i = 0; i + size <= file_size; i += reg_elem_size(reg)) {
unsigned eviction_count;
if (try_evict_regs(ctx, file, reg, i, &eviction_count, is_source, true)) {
if (eviction_count < best_eviction_count) {
best_eviction_count = eviction_count;
best_reg = i;
}
}
}
if (best_eviction_count != ~0) {
ASSERTED bool result =
try_evict_regs(ctx, file, reg, best_reg, &best_eviction_count, is_source, false);
assert(result);
return best_reg;
}
/* Use the dumb fallback only if try_evict_regs() fails. */
return compress_regs_left(ctx, file, reg_size(reg), reg_elem_size(reg), is_source);
}
static void
assign_reg(struct ir3_instruction *instr, struct ir3_register *reg, unsigned num)
{
if (reg->flags & IR3_REG_ARRAY) {
reg->array.base = num;
if (reg->flags & IR3_REG_RELATIV)
reg->array.offset += num;
else
reg->num = num + reg->array.offset;
} else {
reg->num = num;
}
}
static void
mark_src_killed(struct ra_ctx *ctx, struct ir3_register *src)
{
struct ra_interval *interval = &ctx->intervals[src->def->name];
if (!(src->flags & IR3_REG_FIRST_KILL) || interval->is_killed ||
interval->interval.parent || !rb_tree_is_empty(&interval->interval.children))
return;
ra_file_mark_killed(ra_get_file(ctx, src), interval);
}
static void
insert_dst(struct ra_ctx *ctx, struct ir3_register *dst)
{
struct ra_file *file = ra_get_file(ctx, dst);
struct ra_interval *interval = &ctx->intervals[dst->name];
d("insert dst %u physreg %u", dst->name, ra_interval_get_physreg(interval));
if (!(dst->flags & IR3_REG_UNUSED))
ra_file_insert(file, interval);
assign_reg(dst->instr, dst, ra_interval_get_num(interval));
}
static void
allocate_dst_fixed(struct ra_ctx *ctx, struct ir3_register *dst, physreg_t physreg)
{
struct ra_interval *interval = &ctx->intervals[dst->name];
update_affinity(dst, physreg);
ra_interval_init(interval, dst);
interval->physreg_start = physreg;
interval->physreg_end = physreg + reg_size(dst);
}
static void
allocate_dst(struct ra_ctx *ctx, struct ir3_register *dst)
{
struct ra_file *file = ra_get_file(ctx, dst);
struct ir3_register *tied = dst->tied;
if (tied) {
struct ra_interval *tied_interval = &ctx->intervals[tied->def->name];
struct ra_interval *dst_interval = &ctx->intervals[dst->name];
physreg_t tied_physreg = ra_interval_get_physreg(tied_interval);
if (tied_interval->is_killed) {
/* The easy case: the source is killed, so we can just reuse it
* for the destination.
*/
allocate_dst_fixed(ctx, dst, ra_interval_get_physreg(tied_interval));
} else {
/* The source is live-through, so we need to get a free register
* (which is free for both the source and destination!), copy the
* original source to it, then use that for the source and
* destination.
*/
physreg_t physreg = get_reg(ctx, file, dst, true);
allocate_dst_fixed(ctx, dst, physreg);
array_insert(ctx, ctx->parallel_copies, (struct ra_parallel_copy) {
.interval = dst_interval,
.src = tied_physreg,
});
}
return;
}
/* All the hard work is done by get_reg here. */
physreg_t physreg = get_reg(ctx, file, dst, false);
allocate_dst_fixed(ctx, dst, physreg);
freedreno/a3xx/compiler: new compiler The new compiler generates a dependency graph of instructions, including a few meta-instructions to handle PHI and preserve some extra information needed for register assignment, etc. The depth pass assigned a weight/depth to each node (based on sum of instruction cycles of a given node and all it's dependent nodes), which is used to schedule instructions. The scheduling takes into account the minimum number of cycles/slots between dependent instructions, etc. Which was something that could not be handled properly with the original compiler (which was more of a naive TGSI translator than an actual compiler). The register assignment is currently split out as a standalone pass. I expect that it will be replaced at some point, once I figure out what to do about relative addressing (which is currently the only thing that should cause fallback to old compiler). There are a couple new debug options for FD_MESA_DEBUG env var: optmsgs - enable debug prints in optimizer optdump - dump instruction graph in .dot format, for example: http://people.freedesktop.org/~robclark/a3xx/frag-0000.dot.png http://people.freedesktop.org/~robclark/a3xx/frag-0000.dot At this point, thanks to proper handling of instruction scheduling, the new compiler fixes a lot of things that were broken before, and does not appear to break anything that was working before[1]. So even though it is not finished, it seems useful to merge it in it's current state. [1] Not merged in this commit, because I'm not sure if it really belongs in mesa tree, but the following commit implements a simple shader emulator, which I've used to compare the output of the new compiler to the original compiler (ie. run it on all the TGSI shaders dumped out via ST_DEBUG=tgsi with various games/apps): https://github.com/freedreno/mesa/commit/163b6306b1660e05ece2f00d264a8393d99b6f12 Signed-off-by: Rob Clark <robclark@freedesktop.org>
2014-01-29 22:18:49 +00:00
}
static void
assign_src(struct ra_ctx *ctx, struct ir3_instruction *instr, struct ir3_register *src)
{
struct ra_interval *interval = &ctx->intervals[src->def->name];
struct ra_file *file = ra_get_file(ctx, src);
struct ir3_register *tied = src->tied;
physreg_t physreg;
if (tied) {
struct ra_interval *tied_interval = &ctx->intervals[tied->name];
physreg = ra_interval_get_physreg(tied_interval);
} else {
physreg = ra_interval_get_physreg(interval);
}
assign_reg(instr, src, ra_physreg_to_num(physreg, src->flags));
if (src->flags & IR3_REG_FIRST_KILL)
ra_file_remove(file, interval);
}
/* Insert a parallel copy instruction before the instruction with the parallel
* copy entries we've built up.
*/
static void
insert_parallel_copy_instr(struct ra_ctx *ctx, struct ir3_instruction *instr)
{
if (ctx->parallel_copies_count == 0)
return;
struct ir3_instruction *pcopy =
ir3_instr_create(instr->block, OPC_META_PARALLEL_COPY,
ctx->parallel_copies_count,
ctx->parallel_copies_count);
for (unsigned i = 0; i < ctx->parallel_copies_count; i++) {
struct ra_parallel_copy *entry = &ctx->parallel_copies[i];
struct ir3_register *reg =
ir3_dst_create(pcopy, INVALID_REG,
entry->interval->interval.reg->flags & ~IR3_REG_SSA);
reg->size = entry->interval->interval.reg->size;
reg->wrmask = entry->interval->interval.reg->wrmask;
assign_reg(pcopy, reg, ra_interval_get_num(entry->interval));
}
for (unsigned i = 0; i < ctx->parallel_copies_count; i++) {
struct ra_parallel_copy *entry = &ctx->parallel_copies[i];
struct ir3_register *reg =
ir3_src_create(pcopy, INVALID_REG,
entry->interval->interval.reg->flags & ~IR3_REG_SSA);
reg->size = entry->interval->interval.reg->size;
reg->wrmask = entry->interval->interval.reg->wrmask;
assign_reg(pcopy, reg, ra_physreg_to_num(entry->src, reg->flags));
}
list_del(&pcopy->node);
list_addtail(&pcopy->node, &instr->node);
ctx->parallel_copies_count = 0;
}
static void
handle_normal_instr(struct ra_ctx *ctx, struct ir3_instruction *instr)
freedreno/a3xx/compiler: new compiler The new compiler generates a dependency graph of instructions, including a few meta-instructions to handle PHI and preserve some extra information needed for register assignment, etc. The depth pass assigned a weight/depth to each node (based on sum of instruction cycles of a given node and all it's dependent nodes), which is used to schedule instructions. The scheduling takes into account the minimum number of cycles/slots between dependent instructions, etc. Which was something that could not be handled properly with the original compiler (which was more of a naive TGSI translator than an actual compiler). The register assignment is currently split out as a standalone pass. I expect that it will be replaced at some point, once I figure out what to do about relative addressing (which is currently the only thing that should cause fallback to old compiler). There are a couple new debug options for FD_MESA_DEBUG env var: optmsgs - enable debug prints in optimizer optdump - dump instruction graph in .dot format, for example: http://people.freedesktop.org/~robclark/a3xx/frag-0000.dot.png http://people.freedesktop.org/~robclark/a3xx/frag-0000.dot At this point, thanks to proper handling of instruction scheduling, the new compiler fixes a lot of things that were broken before, and does not appear to break anything that was working before[1]. So even though it is not finished, it seems useful to merge it in it's current state. [1] Not merged in this commit, because I'm not sure if it really belongs in mesa tree, but the following commit implements a simple shader emulator, which I've used to compare the output of the new compiler to the original compiler (ie. run it on all the TGSI shaders dumped out via ST_DEBUG=tgsi with various games/apps): https://github.com/freedreno/mesa/commit/163b6306b1660e05ece2f00d264a8393d99b6f12 Signed-off-by: Rob Clark <robclark@freedesktop.org>
2014-01-29 22:18:49 +00:00
{
/* First, mark sources as going-to-be-killed while allocating the dest. */
ra_foreach_src(src, instr) {
mark_src_killed(ctx, src);
}
/* Allocate the destination. */
ra_foreach_dst(dst, instr) {
allocate_dst(ctx, dst);
}
/* Now handle sources. Go backward so that in case there are multiple
* sources with the same def and that def is killed we only remove it at
* the end.
*/
ra_foreach_src_rev(src, instr) {
assign_src(ctx, instr, src);
}
/* Now finally insert the destination into the map. */
ra_foreach_dst(dst, instr) {
insert_dst(ctx, dst);
}
insert_parallel_copy_instr(ctx, instr);
}
static void
handle_split(struct ra_ctx *ctx, struct ir3_instruction *instr)
{
struct ir3_register *dst = instr->dsts[0];
struct ir3_register *src = instr->srcs[0];
if (dst->merge_set == NULL || src->def->merge_set != dst->merge_set) {
handle_normal_instr(ctx, instr);
return;
}
struct ra_interval *src_interval = &ctx->intervals[src->def->name];
physreg_t physreg = ra_interval_get_physreg(src_interval);
assign_src(ctx, instr, src);
allocate_dst_fixed(ctx, dst, physreg - src->def->merge_set_offset + dst->merge_set_offset);
insert_dst(ctx, dst);
}
static void
handle_collect(struct ra_ctx *ctx, struct ir3_instruction *instr)
{
struct ir3_merge_set *dst_set = instr->dsts[0]->merge_set;
unsigned dst_offset = instr->dsts[0]->merge_set_offset;
if (!dst_set || dst_set->regs_count == 1) {
handle_normal_instr(ctx, instr);
return;
}
/* We need to check if any of the sources are contained in an interval
* that is at least as large as the vector. In this case, we should put
* the vector inside that larger interval. (There should be one
* unambiguous place to put it, because values sharing the same merge set
* should be allocated together.) This can happen in a case like:
*
* ssa_1 (wrmask=0xf) = ...
* ssa_2 = split ssa_1 off:0
* ssa_3 = split ssa_1 off:1
* ssa_4 (wrmask=0x3) = collect (kill)ssa_2, (kill)ssa_3
* ... = (kill)ssa_1
* ... = (kill)ssa_4
*
* ssa_4 will be coalesced with ssa_1 and needs to be allocated inside it.
*/
physreg_t dst_fixed = (physreg_t) ~0u;
for (unsigned i = 0; i < instr->srcs_count; i++) {
if (!ra_reg_is_src(instr->srcs[i]))
continue;
if (instr->srcs[i]->flags & IR3_REG_FIRST_KILL) {
mark_src_killed(ctx, instr->srcs[i]);
}
struct ir3_register *src = instr->srcs[i];
struct ra_interval *interval = &ctx->intervals[src->def->name];
if (src->def->merge_set != dst_set || interval->is_killed)
continue;
while (interval->interval.parent != NULL) {
interval = ir3_reg_interval_to_ra_interval(interval->interval.parent);
}
if (reg_size(interval->interval.reg) >= reg_size(instr->dsts[0])) {
dst_fixed = interval->physreg_start - interval->interval.reg->merge_set_offset + dst_offset;
} else {
/* For sources whose root interval is smaller than the
* destination (i.e. the normal case), we will shuffle them
* around after allocating the destination. Mark them killed so
* that the destination can be allocated over them, even if they
* aren't actually killed.
*/
ra_file_mark_killed(ra_get_file(ctx, src), interval);
}
}
if (dst_fixed != (physreg_t) ~0u)
allocate_dst_fixed(ctx, instr->dsts[0], dst_fixed);
else
allocate_dst(ctx, instr->dsts[0]);
/* Remove the temporary is_killed we added */
for (unsigned i = 0; i < instr->srcs_count; i++) {
if (!ra_reg_is_src(instr->srcs[i]))
continue;
struct ir3_register *src = instr->srcs[i];
struct ra_interval *interval = &ctx->intervals[src->def->name];
while (interval->interval.parent != NULL) {
interval = ir3_reg_interval_to_ra_interval(interval->interval.parent);
}
/* Filter out cases where it actually should be killed */
if (interval != &ctx->intervals[src->def->name] ||
!(src->flags & IR3_REG_KILL))
interval->is_killed = false;
}
ra_foreach_src_rev(src, instr) {
assign_src(ctx, instr, src);
}
/* We need to do this before insert_dst(), so that children of the
* destination which got marked as killed and then shuffled around to make
* space for the destination have the correct pcopy destination that
* matches what we assign the source of the collect to in assign_src().
*
* TODO: In this case we'll wind up copying the value in the pcopy and
* then again in the collect. We could avoid one of those by updating the
* pcopy destination to match up with the final location of the source
* after the collect and making the collect a no-op. However this doesn't
* seem to happen often.
*/
insert_parallel_copy_instr(ctx, instr);
/* Note: insert_dst will automatically shuffle around any intervals that
* are a child of the collect by making them children of the collect.
*/
insert_dst(ctx, instr->dsts[0]);
freedreno/a3xx/compiler: new compiler The new compiler generates a dependency graph of instructions, including a few meta-instructions to handle PHI and preserve some extra information needed for register assignment, etc. The depth pass assigned a weight/depth to each node (based on sum of instruction cycles of a given node and all it's dependent nodes), which is used to schedule instructions. The scheduling takes into account the minimum number of cycles/slots between dependent instructions, etc. Which was something that could not be handled properly with the original compiler (which was more of a naive TGSI translator than an actual compiler). The register assignment is currently split out as a standalone pass. I expect that it will be replaced at some point, once I figure out what to do about relative addressing (which is currently the only thing that should cause fallback to old compiler). There are a couple new debug options for FD_MESA_DEBUG env var: optmsgs - enable debug prints in optimizer optdump - dump instruction graph in .dot format, for example: http://people.freedesktop.org/~robclark/a3xx/frag-0000.dot.png http://people.freedesktop.org/~robclark/a3xx/frag-0000.dot At this point, thanks to proper handling of instruction scheduling, the new compiler fixes a lot of things that were broken before, and does not appear to break anything that was working before[1]. So even though it is not finished, it seems useful to merge it in it's current state. [1] Not merged in this commit, because I'm not sure if it really belongs in mesa tree, but the following commit implements a simple shader emulator, which I've used to compare the output of the new compiler to the original compiler (ie. run it on all the TGSI shaders dumped out via ST_DEBUG=tgsi with various games/apps): https://github.com/freedreno/mesa/commit/163b6306b1660e05ece2f00d264a8393d99b6f12 Signed-off-by: Rob Clark <robclark@freedesktop.org>
2014-01-29 22:18:49 +00:00
}
/* Parallel copies before RA should only be at the end of the block, for
* phi's. For these we only need to fill in the sources, and then we fill in
* the destinations in the successor block.
*/
static void
handle_pcopy(struct ra_ctx *ctx, struct ir3_instruction *instr)
{
ra_foreach_src_rev(src, instr) {
assign_src(ctx, instr, src);
}
}
/* Some inputs may need to be precolored. We need to handle those first, so
* that other non-precolored inputs don't accidentally get allocated over
* them. Inputs are the very first thing in the shader, so it shouldn't be a
* problem to allocate them to a specific physreg.
*/
static void
handle_precolored_input(struct ra_ctx *ctx, struct ir3_instruction *instr)
{
if (instr->dsts[0]->num == INVALID_REG)
return;
struct ra_interval *interval = &ctx->intervals[instr->dsts[0]->name];
physreg_t physreg = ra_reg_get_physreg(instr->dsts[0]);
allocate_dst_fixed(ctx, instr->dsts[0], physreg);
insert_dst(ctx, instr->dsts[0]);
interval->frozen = true;
}
static void
handle_input(struct ra_ctx *ctx, struct ir3_instruction *instr)
{
if (instr->dsts[0]->num != INVALID_REG)
return;
allocate_dst(ctx, instr->dsts[0]);
struct ra_file *file = ra_get_file(ctx, instr->dsts[0]);
struct ra_interval *interval = &ctx->intervals[instr->dsts[0]->name];
ra_file_insert(file, interval);
}
static void
assign_input(struct ra_ctx *ctx, struct ir3_instruction *instr)
{
struct ra_interval *interval = &ctx->intervals[instr->dsts[0]->name];
struct ra_file *file = ra_get_file(ctx, instr->dsts[0]);
if (instr->dsts[0]->num == INVALID_REG) {
assign_reg(instr, instr->dsts[0], ra_interval_get_num(interval));
} else {
interval->frozen = false;
}
if (instr->dsts[0]->flags & IR3_REG_UNUSED)
ra_file_remove(file, interval);
ra_foreach_src_rev(src, instr)
assign_src(ctx, instr, src);
}
/* chmask is a bit weird, because it has pre-colored sources due to the need
* to pass some registers to the next stage. Fortunately there are only at
* most two, and there should be no other live values by the time we get to
* this instruction, so we only have to do the minimum and don't need any
* fancy fallbacks.
*
* TODO: Add more complete handling of precolored sources, e.g. for function
* argument handling. We'd need a way to mark sources as fixed so that they
* don't get moved around when placing other sources in the fallback case, and
* a duplication of much of the logic in get_reg(). This also opens another
* can of worms, e.g. what if the precolored source is a split of a vector
* which is still live -- this breaks our assumption that splits don't incur
* any "extra" register requirements and we'd have to break it out of the
* parent ra_interval.
*/
static void
handle_precolored_source(struct ra_ctx *ctx, struct ir3_register *src)
{
struct ra_file *file = ra_get_file(ctx, src);
struct ra_interval *interval = &ctx->intervals[src->def->name];
physreg_t physreg = ra_reg_get_physreg(src);
if (ra_interval_get_num(interval) == src->num)
return;
/* Try evicting stuff in our way if it isn't free. This won't move
* anything unless it overlaps with our precolored physreg, so we don't
* have to worry about evicting other precolored sources.
*/
if (!get_reg_specified(file, src, physreg, true)) {
unsigned eviction_count;
if (!try_evict_regs(ctx, file, src, physreg, &eviction_count, true, false)) {
unreachable("failed to evict for precolored source!");
return;
}
}
ra_move_interval(ctx, file, interval, physreg);
}
static void
handle_chmask(struct ra_ctx *ctx, struct ir3_instruction *instr)
{
/* Note: we purposely don't mark sources as killed, so that we can reuse
* some of the get_reg() machinery as-if the source is a destination.
* Marking it as killed would make e.g. get_reg_specified() wouldn't work
* correctly.
*/
ra_foreach_src(src, instr) {
assert(src->num != INVALID_REG);
handle_precolored_source(ctx, src);
}
ra_foreach_src(src, instr) {
struct ra_file *file = ra_get_file(ctx, src);
struct ra_interval *interval = &ctx->intervals[src->def->name];
if (src->flags & IR3_REG_FIRST_KILL)
ra_file_remove(file, interval);
}
insert_parallel_copy_instr(ctx, instr);
}
static physreg_t
read_register(struct ra_ctx *ctx, struct ir3_block *block, struct ir3_register *def)
{
struct ra_block_state *state = &ctx->blocks[block->index];
if (state->renames) {
struct hash_entry *entry = _mesa_hash_table_search(state->renames, def);
if (entry) {
return (physreg_t)(uintptr_t)entry->data;
}
}
return ra_reg_get_physreg(def);
}
static void
handle_live_in(struct ra_ctx *ctx, struct ir3_register *def)
freedreno/a3xx/compiler: new compiler The new compiler generates a dependency graph of instructions, including a few meta-instructions to handle PHI and preserve some extra information needed for register assignment, etc. The depth pass assigned a weight/depth to each node (based on sum of instruction cycles of a given node and all it's dependent nodes), which is used to schedule instructions. The scheduling takes into account the minimum number of cycles/slots between dependent instructions, etc. Which was something that could not be handled properly with the original compiler (which was more of a naive TGSI translator than an actual compiler). The register assignment is currently split out as a standalone pass. I expect that it will be replaced at some point, once I figure out what to do about relative addressing (which is currently the only thing that should cause fallback to old compiler). There are a couple new debug options for FD_MESA_DEBUG env var: optmsgs - enable debug prints in optimizer optdump - dump instruction graph in .dot format, for example: http://people.freedesktop.org/~robclark/a3xx/frag-0000.dot.png http://people.freedesktop.org/~robclark/a3xx/frag-0000.dot At this point, thanks to proper handling of instruction scheduling, the new compiler fixes a lot of things that were broken before, and does not appear to break anything that was working before[1]. So even though it is not finished, it seems useful to merge it in it's current state. [1] Not merged in this commit, because I'm not sure if it really belongs in mesa tree, but the following commit implements a simple shader emulator, which I've used to compare the output of the new compiler to the original compiler (ie. run it on all the TGSI shaders dumped out via ST_DEBUG=tgsi with various games/apps): https://github.com/freedreno/mesa/commit/163b6306b1660e05ece2f00d264a8393d99b6f12 Signed-off-by: Rob Clark <robclark@freedesktop.org>
2014-01-29 22:18:49 +00:00
{
physreg_t physreg = ~0;
for (unsigned i = 0; i < ctx->block->predecessors_count; i++) {
struct ir3_block *pred = ctx->block->predecessors[i];
struct ra_block_state *pred_state = &ctx->blocks[pred->index];
freedreno/a3xx/compiler: new compiler The new compiler generates a dependency graph of instructions, including a few meta-instructions to handle PHI and preserve some extra information needed for register assignment, etc. The depth pass assigned a weight/depth to each node (based on sum of instruction cycles of a given node and all it's dependent nodes), which is used to schedule instructions. The scheduling takes into account the minimum number of cycles/slots between dependent instructions, etc. Which was something that could not be handled properly with the original compiler (which was more of a naive TGSI translator than an actual compiler). The register assignment is currently split out as a standalone pass. I expect that it will be replaced at some point, once I figure out what to do about relative addressing (which is currently the only thing that should cause fallback to old compiler). There are a couple new debug options for FD_MESA_DEBUG env var: optmsgs - enable debug prints in optimizer optdump - dump instruction graph in .dot format, for example: http://people.freedesktop.org/~robclark/a3xx/frag-0000.dot.png http://people.freedesktop.org/~robclark/a3xx/frag-0000.dot At this point, thanks to proper handling of instruction scheduling, the new compiler fixes a lot of things that were broken before, and does not appear to break anything that was working before[1]. So even though it is not finished, it seems useful to merge it in it's current state. [1] Not merged in this commit, because I'm not sure if it really belongs in mesa tree, but the following commit implements a simple shader emulator, which I've used to compare the output of the new compiler to the original compiler (ie. run it on all the TGSI shaders dumped out via ST_DEBUG=tgsi with various games/apps): https://github.com/freedreno/mesa/commit/163b6306b1660e05ece2f00d264a8393d99b6f12 Signed-off-by: Rob Clark <robclark@freedesktop.org>
2014-01-29 22:18:49 +00:00
if (!pred_state->visited ||
(pred_state->logical_unreachable && !(def->flags & IR3_REG_SHARED)))
continue;
physreg = read_register(ctx, pred, def);
break;
}
assert(physreg != (physreg_t)~0);
struct ra_interval *interval = &ctx->intervals[def->name];
struct ra_file *file = ra_get_file(ctx, def);
ra_interval_init(interval, def);
interval->physreg_start = physreg;
interval->physreg_end = physreg + reg_size(def);
ra_file_insert(file, interval);
}
static void
handle_live_out(struct ra_ctx *ctx, struct ir3_register *def)
{
/* Skip parallelcopy's which in the original program are only used as phi
* arguments. Even though phi arguments are live out, they are only
* assigned when the phi is.
*/
if (def->instr->opc == OPC_META_PARALLEL_COPY)
return;
struct ra_block_state *state = &ctx->blocks[ctx->block->index];
struct ra_interval *interval = &ctx->intervals[def->name];
physreg_t physreg = ra_interval_get_physreg(interval);
if (physreg != ra_reg_get_physreg(def)) {
if (!state->renames)
state->renames = _mesa_pointer_hash_table_create(ctx);
_mesa_hash_table_insert(state->renames, def, (void *)(uintptr_t)physreg);
}
}
static void
handle_phi(struct ra_ctx *ctx, struct ir3_register *def)
{
struct ra_file *file = ra_get_file(ctx, def);
struct ra_interval *interval = &ctx->intervals[def->name];
/* phis are always scalar, so they should already be the smallest possible
* size. However they may be coalesced with other live-in values/phi
* nodes, so check for that here.
*/
struct ir3_reg_interval *parent_ir3 =
ir3_reg_interval_search(&file->reg_ctx.intervals, def->interval_start);
physreg_t physreg;
if (parent_ir3) {
struct ra_interval *parent = ir3_reg_interval_to_ra_interval(parent_ir3);
physreg = ra_interval_get_physreg(parent) +
(def->interval_start - parent_ir3->reg->interval_start);
} else {
physreg = get_reg(ctx, file, def, false);
}
allocate_dst_fixed(ctx, def, physreg);
ra_file_insert(file, interval);
}
static void
assign_phi(struct ra_ctx *ctx, struct ir3_instruction *phi)
{
struct ra_file *file = ra_get_file(ctx, phi->dsts[0]);
struct ra_interval *interval = &ctx->intervals[phi->dsts[0]->name];
assert(!interval->interval.parent);
unsigned num = ra_interval_get_num(interval);
assign_reg(phi, phi->dsts[0], num);
/* Assign the parallelcopy sources of this phi */
for (unsigned i = 0; i < phi->srcs_count; i++) {
if (phi->srcs[i]->def) {
assign_reg(phi, phi->srcs[i], num);
assign_reg(phi, phi->srcs[i]->def, num);
}
}
freedreno/a3xx/compiler: new compiler The new compiler generates a dependency graph of instructions, including a few meta-instructions to handle PHI and preserve some extra information needed for register assignment, etc. The depth pass assigned a weight/depth to each node (based on sum of instruction cycles of a given node and all it's dependent nodes), which is used to schedule instructions. The scheduling takes into account the minimum number of cycles/slots between dependent instructions, etc. Which was something that could not be handled properly with the original compiler (which was more of a naive TGSI translator than an actual compiler). The register assignment is currently split out as a standalone pass. I expect that it will be replaced at some point, once I figure out what to do about relative addressing (which is currently the only thing that should cause fallback to old compiler). There are a couple new debug options for FD_MESA_DEBUG env var: optmsgs - enable debug prints in optimizer optdump - dump instruction graph in .dot format, for example: http://people.freedesktop.org/~robclark/a3xx/frag-0000.dot.png http://people.freedesktop.org/~robclark/a3xx/frag-0000.dot At this point, thanks to proper handling of instruction scheduling, the new compiler fixes a lot of things that were broken before, and does not appear to break anything that was working before[1]. So even though it is not finished, it seems useful to merge it in it's current state. [1] Not merged in this commit, because I'm not sure if it really belongs in mesa tree, but the following commit implements a simple shader emulator, which I've used to compare the output of the new compiler to the original compiler (ie. run it on all the TGSI shaders dumped out via ST_DEBUG=tgsi with various games/apps): https://github.com/freedreno/mesa/commit/163b6306b1660e05ece2f00d264a8393d99b6f12 Signed-off-by: Rob Clark <robclark@freedesktop.org>
2014-01-29 22:18:49 +00:00
if (phi->dsts[0]->flags & IR3_REG_UNUSED)
ra_file_remove(file, interval);
freedreno/a3xx/compiler: new compiler The new compiler generates a dependency graph of instructions, including a few meta-instructions to handle PHI and preserve some extra information needed for register assignment, etc. The depth pass assigned a weight/depth to each node (based on sum of instruction cycles of a given node and all it's dependent nodes), which is used to schedule instructions. The scheduling takes into account the minimum number of cycles/slots between dependent instructions, etc. Which was something that could not be handled properly with the original compiler (which was more of a naive TGSI translator than an actual compiler). The register assignment is currently split out as a standalone pass. I expect that it will be replaced at some point, once I figure out what to do about relative addressing (which is currently the only thing that should cause fallback to old compiler). There are a couple new debug options for FD_MESA_DEBUG env var: optmsgs - enable debug prints in optimizer optdump - dump instruction graph in .dot format, for example: http://people.freedesktop.org/~robclark/a3xx/frag-0000.dot.png http://people.freedesktop.org/~robclark/a3xx/frag-0000.dot At this point, thanks to proper handling of instruction scheduling, the new compiler fixes a lot of things that were broken before, and does not appear to break anything that was working before[1]. So even though it is not finished, it seems useful to merge it in it's current state. [1] Not merged in this commit, because I'm not sure if it really belongs in mesa tree, but the following commit implements a simple shader emulator, which I've used to compare the output of the new compiler to the original compiler (ie. run it on all the TGSI shaders dumped out via ST_DEBUG=tgsi with various games/apps): https://github.com/freedreno/mesa/commit/163b6306b1660e05ece2f00d264a8393d99b6f12 Signed-off-by: Rob Clark <robclark@freedesktop.org>
2014-01-29 22:18:49 +00:00
}
/* When we split a live range, we sometimes need to emit fixup code at the end
* of a block. For example, something like:
*
* a = ...
* if (...) {
* ...
* a' = a
* b = ... // a evicted to make room for b
* ...
* }
* ... = a
*
* When we insert the copy to a' in insert_parallel_copy_instr(), this forces
* to insert another copy "a = a'" at the end of the if. Normally this would
* also entail adding a phi node, but since we're about to go out of SSA
* anyway we just insert an extra move. Note, however, that "b" might be used
* in a phi node at the end of the if and share registers with "a", so we
* have to be careful to extend any preexisting parallelcopy instruction
* instead of creating our own in order to guarantee that they properly get
* swapped.
*/
static void
insert_liveout_copy(struct ir3_block *block, physreg_t dst, physreg_t src,
struct ir3_register *reg)
{
struct ir3_instruction *old_pcopy = NULL;
if (!list_is_empty(&block->instr_list)) {
struct ir3_instruction *last =
LIST_ENTRY(struct ir3_instruction, block->instr_list.prev, node);
if (last->opc == OPC_META_PARALLEL_COPY)
old_pcopy = last;
}
unsigned old_pcopy_srcs = old_pcopy ? old_pcopy->srcs_count : 0;
struct ir3_instruction *pcopy =
ir3_instr_create(block, OPC_META_PARALLEL_COPY,
old_pcopy_srcs + 1, old_pcopy_srcs + 1);
for (unsigned i = 0; i < old_pcopy_srcs; i++) {
old_pcopy->dsts[i]->instr = pcopy;
pcopy->dsts[pcopy->dsts_count++] = old_pcopy->dsts[i];
}
struct ir3_register *dst_reg =
ir3_dst_create(pcopy, INVALID_REG,
reg->flags & ~IR3_REG_SSA);
dst_reg->wrmask = reg->wrmask;
dst_reg->size = reg->size;
assign_reg(pcopy, dst_reg, ra_physreg_to_num(dst, reg->flags));
for (unsigned i = 0; i < old_pcopy_srcs; i++) {
pcopy->srcs[pcopy->srcs_count++] = old_pcopy->srcs[i];
}
struct ir3_register *src_reg =
ir3_src_create(pcopy, INVALID_REG, reg->flags & ~IR3_REG_SSA);
src_reg->wrmask = reg->wrmask;
src_reg->size = reg->size;
assign_reg(pcopy, src_reg, ra_physreg_to_num(src, reg->flags));
if (old_pcopy)
list_del(&old_pcopy->node);
}
static void
insert_live_in_move(struct ra_ctx *ctx, struct ra_interval *interval)
{
physreg_t physreg = ra_interval_get_physreg(interval);
bool shared = interval->interval.reg->flags & IR3_REG_SHARED;
struct ir3_block **predecessors =
shared ? ctx->block->physical_predecessors : ctx->block->predecessors;
unsigned predecessors_count =
shared ? ctx->block->physical_predecessors_count : ctx->block->predecessors_count;
for (unsigned i = 0; i < predecessors_count; i++) {
struct ir3_block *pred = predecessors[i];
struct ra_block_state *pred_state = &ctx->blocks[pred->index];
if (!pred_state->visited)
continue;
physreg_t pred_reg = read_register(ctx, pred, interval->interval.reg);
if (pred_reg != physreg) {
insert_liveout_copy(pred, physreg, pred_reg, interval->interval.reg);
/* This is a bit tricky, but when visiting the destination of a
* physical-only edge, we have two predecessors (the if and the
* header block) and both have multiple successors. We pick the
* register for all live-ins from the normal edge, which should
* guarantee that there's no need for shuffling things around in
* the normal predecessor as long as there are no phi nodes, but
* we still may need to insert fixup code in the physical
* predecessor (i.e. the last block of the if) and that has
* another successor (the block after the if) so we need to update
* the renames state for when we process the other successor. This
* crucially depends on the other successor getting processed
* after this.
*
* For normal (non-physical) edges we disallow critical edges so
* that hacks like this aren't necessary.
*/
if (!pred_state->renames)
pred_state->renames = _mesa_pointer_hash_table_create(ctx);
_mesa_hash_table_insert(pred_state->renames, interval->interval.reg,
(void *)(uintptr_t)physreg);
}
}
}
static void
insert_file_live_in_moves(struct ra_ctx *ctx, struct ra_file *file)
{
BITSET_WORD *live_in = ctx->live->live_in[ctx->block->index];
rb_tree_foreach(struct ra_interval, interval, &file->physreg_intervals, physreg_node) {
/* Skip phi nodes. This needs to happen after phi nodes are allocated,
* because we may have to move live-ins around to make space for phi
* nodes, but we shouldn't be handling phi nodes here.
*/
if (BITSET_TEST(live_in, interval->interval.reg->name))
insert_live_in_move(ctx, interval);
}
}
static void
insert_entry_regs(struct ra_block_state *state, struct ra_file *file)
freedreno/a3xx/compiler: new compiler The new compiler generates a dependency graph of instructions, including a few meta-instructions to handle PHI and preserve some extra information needed for register assignment, etc. The depth pass assigned a weight/depth to each node (based on sum of instruction cycles of a given node and all it's dependent nodes), which is used to schedule instructions. The scheduling takes into account the minimum number of cycles/slots between dependent instructions, etc. Which was something that could not be handled properly with the original compiler (which was more of a naive TGSI translator than an actual compiler). The register assignment is currently split out as a standalone pass. I expect that it will be replaced at some point, once I figure out what to do about relative addressing (which is currently the only thing that should cause fallback to old compiler). There are a couple new debug options for FD_MESA_DEBUG env var: optmsgs - enable debug prints in optimizer optdump - dump instruction graph in .dot format, for example: http://people.freedesktop.org/~robclark/a3xx/frag-0000.dot.png http://people.freedesktop.org/~robclark/a3xx/frag-0000.dot At this point, thanks to proper handling of instruction scheduling, the new compiler fixes a lot of things that were broken before, and does not appear to break anything that was working before[1]. So even though it is not finished, it seems useful to merge it in it's current state. [1] Not merged in this commit, because I'm not sure if it really belongs in mesa tree, but the following commit implements a simple shader emulator, which I've used to compare the output of the new compiler to the original compiler (ie. run it on all the TGSI shaders dumped out via ST_DEBUG=tgsi with various games/apps): https://github.com/freedreno/mesa/commit/163b6306b1660e05ece2f00d264a8393d99b6f12 Signed-off-by: Rob Clark <robclark@freedesktop.org>
2014-01-29 22:18:49 +00:00
{
rb_tree_foreach(struct ra_interval, interval, &file->physreg_intervals, physreg_node) {
_mesa_hash_table_insert(state->entry_regs, interval->interval.reg,
(void *)(uintptr_t)interval->physreg_start);
}
}
freedreno/a3xx/compiler: new compiler The new compiler generates a dependency graph of instructions, including a few meta-instructions to handle PHI and preserve some extra information needed for register assignment, etc. The depth pass assigned a weight/depth to each node (based on sum of instruction cycles of a given node and all it's dependent nodes), which is used to schedule instructions. The scheduling takes into account the minimum number of cycles/slots between dependent instructions, etc. Which was something that could not be handled properly with the original compiler (which was more of a naive TGSI translator than an actual compiler). The register assignment is currently split out as a standalone pass. I expect that it will be replaced at some point, once I figure out what to do about relative addressing (which is currently the only thing that should cause fallback to old compiler). There are a couple new debug options for FD_MESA_DEBUG env var: optmsgs - enable debug prints in optimizer optdump - dump instruction graph in .dot format, for example: http://people.freedesktop.org/~robclark/a3xx/frag-0000.dot.png http://people.freedesktop.org/~robclark/a3xx/frag-0000.dot At this point, thanks to proper handling of instruction scheduling, the new compiler fixes a lot of things that were broken before, and does not appear to break anything that was working before[1]. So even though it is not finished, it seems useful to merge it in it's current state. [1] Not merged in this commit, because I'm not sure if it really belongs in mesa tree, but the following commit implements a simple shader emulator, which I've used to compare the output of the new compiler to the original compiler (ie. run it on all the TGSI shaders dumped out via ST_DEBUG=tgsi with various games/apps): https://github.com/freedreno/mesa/commit/163b6306b1660e05ece2f00d264a8393d99b6f12 Signed-off-by: Rob Clark <robclark@freedesktop.org>
2014-01-29 22:18:49 +00:00
static void
insert_live_in_moves(struct ra_ctx *ctx)
{
insert_file_live_in_moves(ctx, &ctx->full);
insert_file_live_in_moves(ctx, &ctx->half);
insert_file_live_in_moves(ctx, &ctx->shared);
/* If not all predecessors are visited, insert live-in regs so that
* insert_live_out_moves() will work.
*/
bool all_preds_visited = true;
for (unsigned i = 0; i < ctx->block->predecessors_count; i++) {
if (!ctx->blocks[ctx->block->predecessors[i]->index].visited) {
all_preds_visited = false;
break;
}
}
if (!all_preds_visited) {
struct ra_block_state *state = &ctx->blocks[ctx->block->index];
state->entry_regs = _mesa_pointer_hash_table_create(ctx);
insert_entry_regs(state, &ctx->full);
insert_entry_regs(state, &ctx->half);
insert_entry_regs(state, &ctx->shared);
}
}
static void
insert_live_out_move(struct ra_ctx *ctx, struct ra_interval *interval)
{
for (unsigned i = 0; i < 2; i++) {
if (!ctx->block->successors[i])
continue;
struct ir3_block *succ = ctx->block->successors[i];
struct ra_block_state *succ_state = &ctx->blocks[succ->index];
if (!succ_state->visited)
continue;
struct hash_entry *entry =
_mesa_hash_table_search(succ_state->entry_regs, interval->interval.reg);
if (!entry)
continue;
physreg_t new_reg = (physreg_t)(uintptr_t)entry->data;
if (new_reg != interval->physreg_start) {
insert_liveout_copy(ctx->block, new_reg, interval->physreg_start,
interval->interval.reg);
}
}
}
static void
insert_file_live_out_moves(struct ra_ctx *ctx, struct ra_file *file)
{
rb_tree_foreach(struct ra_interval, interval, &file->physreg_intervals, physreg_node) {
insert_live_out_move(ctx, interval);
}
}
static void
insert_live_out_moves(struct ra_ctx *ctx)
{
insert_file_live_out_moves(ctx, &ctx->full);
insert_file_live_out_moves(ctx, &ctx->half);
insert_file_live_out_moves(ctx, &ctx->shared);
}
static void
handle_block(struct ra_ctx *ctx, struct ir3_block *block)
{
ctx->block = block;
/* Reset the register files from the last block */
ra_file_init(&ctx->full);
ra_file_init(&ctx->half);
ra_file_init(&ctx->shared);
bool unreachable = false;
if (block != ir3_start_block(ctx->ir)) {
unreachable = true;
for (unsigned i = 0; i < block->predecessors_count; i++) {
struct ra_block_state *pred_state =
&ctx->blocks[block->predecessors[i]->index];
if (!pred_state->logical_unreachable) {
unreachable = false;
break;
}
}
}
ctx->blocks[block->index].logical_unreachable = unreachable;
/* Handle live-ins, phis, and input meta-instructions. These all appear
* live at the beginning of the block, and interfere with each other
* therefore need to be allocated "in parallel". This means that we
* have to allocate all of them, inserting them into the file, and then
* delay updating the IR until all of them are allocated.
*
* Handle precolored inputs first, because we need to make sure that other
* inputs don't overwrite them. We shouldn't have both live-ins/phi nodes
* and inputs at the same time, because the first block doesn't have
* predecessors. Therefore handle_live_in doesn't have to worry about
* them.
*/
foreach_instr (instr, &block->instr_list) {
if (instr->opc == OPC_META_INPUT)
handle_precolored_input(ctx, instr);
else
break;
}
unsigned name;
BITSET_FOREACH_SET(name, ctx->live->live_in[block->index],
ctx->live->definitions_count) {
struct ir3_register *reg = ctx->live->definitions[name];
if (unreachable && !(reg->flags & IR3_REG_SHARED))
continue;
handle_live_in(ctx, reg);
}
foreach_instr (instr, &block->instr_list) {
if (instr->opc == OPC_META_PHI)
handle_phi(ctx, instr->dsts[0]);
else if (instr->opc == OPC_META_INPUT || instr->opc == OPC_META_TEX_PREFETCH)
handle_input(ctx, instr);
else
break;
}
/* After this point, every live-in/phi/input has an interval assigned to
* it. We delay actually assigning values until everything has been
* allocated, so we can simply ignore any parallel copy entries created
* when shuffling them around.
*/
ctx->parallel_copies_count = 0;
insert_live_in_moves(ctx);
if (RA_DEBUG) {
printf("after live-in block %u:\n", block->index);
ra_ctx_dump(ctx);
freedreno/a3xx/compiler: new compiler The new compiler generates a dependency graph of instructions, including a few meta-instructions to handle PHI and preserve some extra information needed for register assignment, etc. The depth pass assigned a weight/depth to each node (based on sum of instruction cycles of a given node and all it's dependent nodes), which is used to schedule instructions. The scheduling takes into account the minimum number of cycles/slots between dependent instructions, etc. Which was something that could not be handled properly with the original compiler (which was more of a naive TGSI translator than an actual compiler). The register assignment is currently split out as a standalone pass. I expect that it will be replaced at some point, once I figure out what to do about relative addressing (which is currently the only thing that should cause fallback to old compiler). There are a couple new debug options for FD_MESA_DEBUG env var: optmsgs - enable debug prints in optimizer optdump - dump instruction graph in .dot format, for example: http://people.freedesktop.org/~robclark/a3xx/frag-0000.dot.png http://people.freedesktop.org/~robclark/a3xx/frag-0000.dot At this point, thanks to proper handling of instruction scheduling, the new compiler fixes a lot of things that were broken before, and does not appear to break anything that was working before[1]. So even though it is not finished, it seems useful to merge it in it's current state. [1] Not merged in this commit, because I'm not sure if it really belongs in mesa tree, but the following commit implements a simple shader emulator, which I've used to compare the output of the new compiler to the original compiler (ie. run it on all the TGSI shaders dumped out via ST_DEBUG=tgsi with various games/apps): https://github.com/freedreno/mesa/commit/163b6306b1660e05ece2f00d264a8393d99b6f12 Signed-off-by: Rob Clark <robclark@freedesktop.org>
2014-01-29 22:18:49 +00:00
}
/* Now we're done with processing live-ins, and can handle the body of the
* block.
*/
foreach_instr (instr, &block->instr_list) {
if (RA_DEBUG) {
printf("processing: ");
ir3_print_instr(instr);
}
if (instr->opc == OPC_META_PHI)
assign_phi(ctx, instr);
else if (instr->opc == OPC_META_INPUT || instr->opc == OPC_META_TEX_PREFETCH)
assign_input(ctx, instr);
else if (instr->opc == OPC_META_SPLIT)
handle_split(ctx, instr);
else if (instr->opc == OPC_META_COLLECT)
handle_collect(ctx, instr);
else if (instr->opc == OPC_META_PARALLEL_COPY)
handle_pcopy(ctx, instr);
else if (instr->opc == OPC_CHMASK)
handle_chmask(ctx, instr);
else
handle_normal_instr(ctx, instr);
if (RA_DEBUG)
ra_ctx_dump(ctx);
}
freedreno/a3xx/compiler: new compiler The new compiler generates a dependency graph of instructions, including a few meta-instructions to handle PHI and preserve some extra information needed for register assignment, etc. The depth pass assigned a weight/depth to each node (based on sum of instruction cycles of a given node and all it's dependent nodes), which is used to schedule instructions. The scheduling takes into account the minimum number of cycles/slots between dependent instructions, etc. Which was something that could not be handled properly with the original compiler (which was more of a naive TGSI translator than an actual compiler). The register assignment is currently split out as a standalone pass. I expect that it will be replaced at some point, once I figure out what to do about relative addressing (which is currently the only thing that should cause fallback to old compiler). There are a couple new debug options for FD_MESA_DEBUG env var: optmsgs - enable debug prints in optimizer optdump - dump instruction graph in .dot format, for example: http://people.freedesktop.org/~robclark/a3xx/frag-0000.dot.png http://people.freedesktop.org/~robclark/a3xx/frag-0000.dot At this point, thanks to proper handling of instruction scheduling, the new compiler fixes a lot of things that were broken before, and does not appear to break anything that was working before[1]. So even though it is not finished, it seems useful to merge it in it's current state. [1] Not merged in this commit, because I'm not sure if it really belongs in mesa tree, but the following commit implements a simple shader emulator, which I've used to compare the output of the new compiler to the original compiler (ie. run it on all the TGSI shaders dumped out via ST_DEBUG=tgsi with various games/apps): https://github.com/freedreno/mesa/commit/163b6306b1660e05ece2f00d264a8393d99b6f12 Signed-off-by: Rob Clark <robclark@freedesktop.org>
2014-01-29 22:18:49 +00:00
insert_live_out_moves(ctx);
BITSET_FOREACH_SET(name, ctx->live->live_out[block->index],
ctx->live->definitions_count) {
struct ir3_register *reg = ctx->live->definitions[name];
handle_live_out(ctx, reg);
}
ctx->blocks[block->index].visited = true;
}
static unsigned
calc_target_full_pressure(struct ir3_shader_variant *v, unsigned pressure)
{
/* Registers are allocated in units of vec4, so switch from units of
* half-regs to vec4.
*/
unsigned reg_count = DIV_ROUND_UP(pressure, 2 * 4);
bool double_threadsize = ir3_should_double_threadsize(v, reg_count);
unsigned target = reg_count;
unsigned reg_independent_max_waves =
ir3_get_reg_independent_max_waves(v, double_threadsize);
unsigned reg_dependent_max_waves =
ir3_get_reg_dependent_max_waves(v->shader->compiler, reg_count,
double_threadsize);
unsigned target_waves =
MIN2(reg_independent_max_waves, reg_dependent_max_waves);
while (target <= RA_FULL_SIZE / (2 * 4) &&
ir3_should_double_threadsize(v, target) == double_threadsize &&
ir3_get_reg_dependent_max_waves(v->shader->compiler, target,
double_threadsize) >= target_waves)
target++;
return (target - 1) * 2 * 4;
}
int
ir3_ra(struct ir3_shader_variant *v)
{
ir3_calc_dominance(v->ir);
ir3_create_parallel_copies(v->ir);
struct ir3_liveness *live = ir3_calc_liveness(v);
ir3_debug_print(v->ir, "AFTER: create_parallel_copies");
ir3_merge_regs(live, v->ir);
struct ir3_pressure max_pressure;
ir3_calc_pressure(v, live, &max_pressure);
d("max pressure:");
d("\tfull: %u", max_pressure.full);
d("\thalf: %u", max_pressure.half);
d("\tshared: %u", max_pressure.shared);
freedreno/a3xx/compiler: new compiler The new compiler generates a dependency graph of instructions, including a few meta-instructions to handle PHI and preserve some extra information needed for register assignment, etc. The depth pass assigned a weight/depth to each node (based on sum of instruction cycles of a given node and all it's dependent nodes), which is used to schedule instructions. The scheduling takes into account the minimum number of cycles/slots between dependent instructions, etc. Which was something that could not be handled properly with the original compiler (which was more of a naive TGSI translator than an actual compiler). The register assignment is currently split out as a standalone pass. I expect that it will be replaced at some point, once I figure out what to do about relative addressing (which is currently the only thing that should cause fallback to old compiler). There are a couple new debug options for FD_MESA_DEBUG env var: optmsgs - enable debug prints in optimizer optdump - dump instruction graph in .dot format, for example: http://people.freedesktop.org/~robclark/a3xx/frag-0000.dot.png http://people.freedesktop.org/~robclark/a3xx/frag-0000.dot At this point, thanks to proper handling of instruction scheduling, the new compiler fixes a lot of things that were broken before, and does not appear to break anything that was working before[1]. So even though it is not finished, it seems useful to merge it in it's current state. [1] Not merged in this commit, because I'm not sure if it really belongs in mesa tree, but the following commit implements a simple shader emulator, which I've used to compare the output of the new compiler to the original compiler (ie. run it on all the TGSI shaders dumped out via ST_DEBUG=tgsi with various games/apps): https://github.com/freedreno/mesa/commit/163b6306b1660e05ece2f00d264a8393d99b6f12 Signed-off-by: Rob Clark <robclark@freedesktop.org>
2014-01-29 22:18:49 +00:00
if (v->mergedregs) {
max_pressure.full += max_pressure.half;
max_pressure.half = 0;
}
freedreno/a3xx/compiler: new compiler The new compiler generates a dependency graph of instructions, including a few meta-instructions to handle PHI and preserve some extra information needed for register assignment, etc. The depth pass assigned a weight/depth to each node (based on sum of instruction cycles of a given node and all it's dependent nodes), which is used to schedule instructions. The scheduling takes into account the minimum number of cycles/slots between dependent instructions, etc. Which was something that could not be handled properly with the original compiler (which was more of a naive TGSI translator than an actual compiler). The register assignment is currently split out as a standalone pass. I expect that it will be replaced at some point, once I figure out what to do about relative addressing (which is currently the only thing that should cause fallback to old compiler). There are a couple new debug options for FD_MESA_DEBUG env var: optmsgs - enable debug prints in optimizer optdump - dump instruction graph in .dot format, for example: http://people.freedesktop.org/~robclark/a3xx/frag-0000.dot.png http://people.freedesktop.org/~robclark/a3xx/frag-0000.dot At this point, thanks to proper handling of instruction scheduling, the new compiler fixes a lot of things that were broken before, and does not appear to break anything that was working before[1]. So even though it is not finished, it seems useful to merge it in it's current state. [1] Not merged in this commit, because I'm not sure if it really belongs in mesa tree, but the following commit implements a simple shader emulator, which I've used to compare the output of the new compiler to the original compiler (ie. run it on all the TGSI shaders dumped out via ST_DEBUG=tgsi with various games/apps): https://github.com/freedreno/mesa/commit/163b6306b1660e05ece2f00d264a8393d99b6f12 Signed-off-by: Rob Clark <robclark@freedesktop.org>
2014-01-29 22:18:49 +00:00
if (max_pressure.full > RA_FULL_SIZE ||
max_pressure.half > RA_HALF_SIZE ||
max_pressure.shared > RA_SHARED_SIZE) {
d("max pressure exceeded!");
return 1;
}
struct ra_ctx *ctx = rzalloc(NULL, struct ra_ctx);
ctx->ir = v->ir;
ctx->merged_regs = v->mergedregs;
ctx->compiler = v->shader->compiler;
ctx->stage = v->type;
ctx->live = live;
ctx->intervals = rzalloc_array(ctx, struct ra_interval, live->definitions_count);
ctx->blocks = rzalloc_array(ctx, struct ra_block_state, live->block_count);
ctx->full.size = calc_target_full_pressure(v, max_pressure.full);
d("full size: %u", ctx->full.size);
if (!v->mergedregs)
ctx->half.size = RA_HALF_SIZE;
ctx->shared.size = RA_SHARED_SIZE;
foreach_block (block, &v->ir->block_list)
handle_block(ctx, block);
ir3_ra_validate(v, ctx->full.size, ctx->half.size, live->block_count);
/* Strip array-ness and SSA-ness at the end, because various helpers still
* need to work even on definitions that have already been assigned. For
* example, we need to preserve array-ness so that array live-ins have the
* right size.
*/
foreach_block (block, &v->ir->block_list) {
foreach_instr (instr, &block->instr_list) {
for (unsigned i = 0; i < instr->dsts_count; i++) {
instr->dsts[i]->flags &= ~IR3_REG_SSA;
/* Parallel copies of array registers copy the whole register,
* and we need some way to let the parallel copy code know
* that this was an array whose size is determined by
* reg->size. So keep the array flag on those.
*/
if (!is_meta(instr))
instr->dsts[i]->flags &= ~IR3_REG_ARRAY;
}
for (unsigned i = 0; i < instr->srcs_count; i++) {
instr->srcs[i]->flags &= ~IR3_REG_SSA;
if (!is_meta(instr))
instr->srcs[i]->flags &= ~IR3_REG_ARRAY;
}
}
}
ir3_debug_print(v->ir, "AFTER: register allocation");
ir3_lower_copies(v);
ir3_debug_print(v->ir, "AFTER: ir3_lower_copies");
ralloc_free(ctx);
ralloc_free(live);
return 0;
}