# needs block splitting
KHR-Single-GL46.enhanced_layouts.xfb_struct_explicit_location,Crash

GTF-GL46.gtf21.GL3Tests.texture_lod_bias.texture_lod_bias_all,Fail
GTF-GL46.gtf30.GL3Tests.framebuffer_blit.framebuffer_blit_functionality_multisampled_to_singlesampled_blit,Fail
GTF-GL46.gtf30.GL3Tests.sgis_texture_lod.sgis_texture_lod_basic_lod_selection,Fail
GTF-GL46.gtf32.GL3Tests.draw_elements_base_vertex.draw_elements_base_vertex_invalid_mode,Fail
KHR-GL46.buffer_storage.map_persistent_draw,Fail
KHR-GL46.copy_image.functional,Fail
KHR-GL46.gpu_shader_fp64.builtin.mod_dvec2,Fail
KHR-GL46.gpu_shader_fp64.builtin.mod_dvec3,Fail
KHR-GL46.gpu_shader_fp64.builtin.mod_dvec4,Fail
KHR-GL46.limits.max_fragment_input_components,Fail
KHR-GL46.shader_image_load_store.multiple-uniforms,Fail
KHR-GL46.texture_cube_map_array.image_op_geometry_sh,Fail
KHR-GL46.texture_view.view_classes,Fail
KHR-GL46.vertex_attrib_64bit.vao,Fail
KHR-Single-GL46.arrays_of_arrays_gl.AtomicUsage,Fail
KHR-Single-GL46.arrays_of_arrays_gl.SubroutineFunctionCalls2,Crash
dEQP-GLES31.functional.texture.border_clamp.range_clamp.linear_srgb_color,Fail
dEQP-GLES31.functional.texture.border_clamp.range_clamp.nearest_srgb_color,Fail
