# Test bug, using GLSL 4.20 on a 3.3 context.
# Broken in VK-GL-CTS e5c45899ed7e90fb616ccd1d3c66e6eded120684
KHR-GL33.cull_distance.coverage,Fail

# Lots of errors like "[279] Check failed. Received: [3,0,0,2] instead of: [5,0,0,2]"
KHR-GLES31.core.geometry_shader.layered_framebuffer.depth_support,Fail

KHR-GLES31.core.geometry_shader.layered_framebuffer.stencil_support,Fail

# "Invalid value returned: expected:[1, 1, 1, 1] retrieved: [0, 0, 0, 0
#  Invalid rendering result at esextcTessellationShaderBarrier.cpp:504"
KHR-GLES31.core.tessellation_shader.tessellation_shader_tc_barriers.barrier_guarded_read_calls,Fail

# https://gitlab.freedesktop.org/mesa/mesa/-/issues/5582
KHR-GLES31.core.texture_cube_map_array.color_depth_attachments,Fail

# rendering errors in ~4x4 blocks around the bottom side of the diagonal for the quad
bypass-dEQP-GLES31.functional.blend_equation_advanced.msaa.colorburn,Fail
bypass-dEQP-GLES31.functional.blend_equation_advanced.msaa.colordodge,Fail
bypass-dEQP-GLES31.functional.blend_equation_advanced.msaa.darken,Fail
bypass-dEQP-GLES31.functional.blend_equation_advanced.msaa.difference,Fail
bypass-dEQP-GLES31.functional.blend_equation_advanced.msaa.exclusion,Fail
bypass-dEQP-GLES31.functional.blend_equation_advanced.msaa.hardlight,Fail
bypass-dEQP-GLES31.functional.blend_equation_advanced.msaa.hsl_color,Fail
bypass-dEQP-GLES31.functional.blend_equation_advanced.msaa.hsl_hue,Fail
bypass-dEQP-GLES31.functional.blend_equation_advanced.msaa.hsl_luminosity,Fail
bypass-dEQP-GLES31.functional.blend_equation_advanced.msaa.hsl_saturation,Fail
bypass-dEQP-GLES31.functional.blend_equation_advanced.msaa.lighten,Fail
bypass-dEQP-GLES31.functional.blend_equation_advanced.msaa.multiply,Fail
bypass-dEQP-GLES31.functional.blend_equation_advanced.msaa.overlay,Fail
bypass-dEQP-GLES31.functional.blend_equation_advanced.msaa.screen,Fail
bypass-dEQP-GLES31.functional.blend_equation_advanced.msaa.softlight,Fail

# Fails when TU_DEBUG=forcebin is set
gmem-dEQP-VK.spirv_assembly.instruction.graphics.variable_pointers.graphics.writes_two_buffers_geom,Fail
gmem-dEQP-VK.spirv_assembly.instruction.graphics.variable_pointers.graphics.writes_two_buffers_vert,Fail

glx@glx_arb_create_context_es2_profile@invalid opengl es version,Fail
glx@glx_arb_create_context_no_error@no error,Fail
glx@glx_arb_create_context_robustness@invalid reset notification strategy,Fail
glx@glx_ext_import_context@free context,Fail
glx@glx_ext_import_context@get context id,Fail
glx@glx_ext_import_context@get current display,Fail
glx@glx_ext_import_context@import context- multi process,Fail
glx@glx_ext_import_context@import context- single process,Fail
glx@glx_ext_import_context@imported context has same context id,Fail
glx@glx_ext_import_context@make current- multi process,Fail
glx@glx_ext_import_context@make current- single process,Fail
glx@glx_ext_import_context@query context info,Fail
glx@glx-swap-pixmap-bad,Fail
glx@glx-visuals-depth -pixmap,Crash
glx@glx-visuals-stencil -pixmap,Crash

# "../src/freedreno/ir3/ir3_shader.h:968:ir3_link_add: Assertion `i < ARRAY_SIZE(l->var)' failed."
shaders@glsl-max-varyings >max_varying_components,Crash

# "MESA: error: unknown vertex shader output name: VARYING_SLOT_EDGE
#  gl-2.0-edgeflag: ../src/freedreno/ir3/ir3_context.c:411: ir3_context_error: Assertion `!""' failed."
shaders@point-vertex-id divisor,Crash
shaders@point-vertex-id gl_instanceid,Crash
shaders@point-vertex-id gl_instanceid divisor,Crash
shaders@point-vertex-id gl_vertexid,Crash
shaders@point-vertex-id gl_vertexid divisor,Crash
shaders@point-vertex-id gl_vertexid gl_instanceid,Crash
shaders@point-vertex-id gl_vertexid gl_instanceid divisor,Crash

spec@arb_compute_shader@execution@border-color,Fail
spec@arb_depth_buffer_float@fbo-clear-formats stencil,Fail
spec@arb_depth_buffer_float@fbo-clear-formats stencil@GL_DEPTH32F_STENCIL8,Fail
spec@arb_depth_buffer_float@fbo-generatemipmap-formats,Fail
spec@arb_depth_buffer_float@fbo-generatemipmap-formats@GL_DEPTH_COMPONENT32F,Fail
spec@arb_depth_buffer_float@fbo-generatemipmap-formats@GL_DEPTH_COMPONENT32F NPOT,Fail

# "0 primitives generated:
#  Incorrect number of prims generated.
#  Found 0, expected 4"
spec@arb_direct_state_access@transformfeedback-bufferbase,Fail
spec@arb_direct_state_access@transformfeedback-bufferbase@general test,Fail
spec@arb_direct_state_access@transformfeedback-bufferrange,Fail
spec@arb_direct_state_access@transformfeedback-bufferrange@general test,Fail

spec@arb_occlusion_query@occlusion_query_order,Fail
spec@arb_point_sprite@arb_point_sprite-interactions 1.0,Fail
spec@arb_program_interface_query@arb_program_interface_query-getprogramresourceindex,Fail
spec@arb_program_interface_query@arb_program_interface_query-getprogramresourceindex@'vs_input2[1][0]' on GL_PROGRAM_INPUT,Fail
spec@arb_program_interface_query@arb_program_interface_query-getprogramresourceindex@'vs_input2' on GL_PROGRAM_INPUT,Fail
spec@arb_program_interface_query@arb_program_interface_query-getprogramresourceiv,Fail
spec@arb_program_interface_query@arb_program_interface_query-resource-query,Fail
spec@arb_program_interface_query@arb_program_interface_query-resource-query@GL_ATOMIC_COUNTER_BUFFER,Fail
spec@arb_program_interface_query@arb_program_interface_query-resource-query@GL_BUFFER_VARIABLE,Fail
spec@arb_program_interface_query@arb_program_interface_query-resource-query@GL_SHADER_STORAGE_BLOCK,Fail
spec@arb_sample_shading@samplemask 2@0.500000 mask_in_one,Fail
spec@arb_sample_shading@samplemask 2@1.000000 mask_in_one,Fail
spec@arb_sample_shading@samplemask 2 all@0.500000 mask_in_one,Fail
spec@arb_sample_shading@samplemask 2 all@1.000000 mask_in_one,Fail
spec@arb_sample_shading@samplemask 2 all,Fail
spec@arb_sample_shading@samplemask 2 all@noms mask_in_one,Fail
spec@arb_sample_shading@samplemask 2 all@sample mask_in_one,Fail
spec@arb_sample_shading@samplemask 2,Fail
spec@arb_sample_shading@samplemask 2@noms mask_in_one,Fail
spec@arb_sample_shading@samplemask 2@sample mask_in_one,Fail
spec@arb_sample_shading@samplemask 4@0.250000 mask_in_one,Fail
spec@arb_sample_shading@samplemask 4@0.500000 mask_in_one,Fail
spec@arb_sample_shading@samplemask 4@1.000000 mask_in_one,Fail
spec@arb_sample_shading@samplemask 4 all@0.250000 mask_in_one,Fail
spec@arb_sample_shading@samplemask 4 all@0.500000 mask_in_one,Fail
spec@arb_sample_shading@samplemask 4 all@1.000000 mask_in_one,Fail
spec@arb_sample_shading@samplemask 4 all,Fail
spec@arb_sample_shading@samplemask 4 all@noms mask_in_one,Fail
spec@arb_sample_shading@samplemask 4 all@sample mask_in_one,Fail
spec@arb_sample_shading@samplemask 4,Fail
spec@arb_sample_shading@samplemask 4@noms mask_in_one,Fail
spec@arb_sample_shading@samplemask 4@sample mask_in_one,Fail

spec@arb_shader_image_load_store@execution@image-array-out-of-bounds-access-load,Crash

# These 3 fails started to happen after piglit uprev with commit
# 0ef03f824d1833a853d1a20b4be121089bb9246c
spec@arb_shader_image_load_store@qualifiers,Fail
spec@arb_shader_image_load_store@qualifiers@r8/permissive layout qualifiers/permissive access qualifiers/permissive binding test,Fail
spec@arb_shader_image_load_store@qualifiers@r8/strict layout qualifiers/permissive access qualifiers/permissive binding test,Fail

spec@arb_shader_storage_buffer_object@array-ssbo-auto-binding,Fail
spec@arb_shader_storage_buffer_object@linker@instance-matching-shader-storage-blocks-member-array-size-mismatch,Fail
spec@arb_tessellation_shader@execution@gs-primitiveid-instanced,Fail

# Test bug: https://gitlab.freedesktop.org/mesa/piglit/-/merge_requests/601#note_1154259
# "Failed to link:
#  error: Too many tessellation control shader atomic counters"
spec@arb_tessellation_shader@execution@invocation-counting-even,Fail
spec@arb_tessellation_shader@execution@invocation-counting-odd,Fail

# "ir3_nir_lower_tess.c:585: lower_tess_ctrl_block: Assertion `util_is_power_of_two_nonzero(nir_intrinsic_write_mask(intr) + 1)' failed."
spec@arb_tessellation_shader@execution@patch-partial-write,Crash

# Test bug: https://gitlab.freedesktop.org/mesa/piglit/-/merge_requests/601#note_1154259
# "Failed to link:
#  error: Too many tessellation control shader atomic counters"
spec@arb_tessellation_shader@execution@tcs-output-unmatched,Fail
spec@arb_tessellation_shader@execution@tcs-primitiveid,Fail

spec@arb_tessellation_shader@execution@tes-no-tcs-primitiveid-instanced,Fail

# Test bug: https://gitlab.freedesktop.org/mesa/piglit/-/merge_requests/601#note_1154259
# "Failed to link:
#  error: Too many tessellation control shader atomic counters"
spec@arb_tessellation_shader@execution@tes-primitiveid,Fail

spec@arb_tessellation_shader@execution@tes-read-texture,Fail
spec@arb_tessellation_shader@execution@tess_with_geometry,Fail
spec@arb_tessellation_shader@execution@trivial-tess-gs,Fail
spec@arb_tessellation_shader@execution@trivial-tess-gs_no-gs-inputs,Fail
spec@arb_tessellation_shader@execution@trivial-tess-gs_no-tes-inputs,Fail

# ir3_nir_lower_tess.c:251: lower_block_to_explicit_output: Assertion `util_is_power_of_two_nonzero(nir_intrinsic_write_mask(intr) + 1)' failed.
spec@arb_tessellation_shader@execution@tcs-input-read-mat,Crash

# "ir3_nir_lower_tess.c:585: lower_tess_ctrl_block: Assertion `util_is_power_of_two_nonzero(nir_intrinsic_write_mask(intr) + 1)' failed."
spec@arb_tessellation_shader@execution@variable-indexing@tcs-patch-vec4-index-wr,Crash
spec@arb_tessellation_shader@execution@variable-indexing@tcs-patch-vec4-swiz-index-wr,Crash
spec@arb_tessellation_shader@execution@vertex-partial-write,Crash


spec@arb_tessellation_shader@execution@vs-tes-max-in-out-components,Fail
spec@arb_tessellation_shader@execution@vs-tes-tessinner-tessouter-inputs-quads,Fail
spec@arb_tessellation_shader@execution@vs-tes-tessinner-tessouter-inputs-tris,Fail
spec@arb_tessellation_shader@execution@vs-tes-vertex,Fail

spec@arb_texture_rectangle@1-1-linear-texture,Fail

spec@arb_timer_query@timestamp-get,Fail

# "Expected 1 primitives written, got 0"
# Note: no FS, rasterizer discard enabled.
spec@arb_transform_feedback3@arb_transform_feedback3-ext_interleaved_two_bufs_vs,Fail

spec@arb_vertex_type_2_10_10_10_rev@attrib-p-type-size-match,Fail

spec@egl 1.4@eglterminate then unbind context,Fail
spec@egl_chromium_sync_control@conformance@eglGetSyncValuesCHROMIUM_msc_and_sbc_test,Fail
spec@egl_chromium_sync_control@conformance,Fail
spec@egl_ext_protected_content@conformance,Fail
spec@egl_khr_surfaceless_context@viewport,Fail
spec@egl_mesa_configless_context@basic,Fail

# D32S8 skips (GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT), others fail.
# The test is importing a z buffer from tu, and rendering a blue fullscreen quad
# in gl that zfails to leave the green clear color in the middle.
#
# TU sysmem mode gets green on the bottom half-ish with some noise at the boundary.
# TU gmem mode gets fullscreen green.
spec@ext_external_objects@vk-depth-display,Fail
spec@ext_external_objects@vk-depth-display@D16,Fail
spec@ext_external_objects@vk-depth-display@D24S8,Fail

# "Failed to submit queue." from the test some of the time.  No validation failures.
# When it doesn't fail with that message, gets a set of corrupted colors (supposed
# to be vertical stripes).
spec@ext_external_objects@vk-image-display,Fail
spec@ext_external_objects@vk-image-display-muliple-textures,Fail
spec@ext_external_objects@vk-image-display-overwrite,Fail

# Linear cases seem to do fine, optimal tiling fails.
spec@ext_external_objects@vk-image-overwrite,Fail
spec@ext_external_objects@vk-image-overwrite@RGB 10 A2 UINT optimal: Failed to initialize OpenGL FBO/RBO,Fail
spec@ext_external_objects@vk-image-overwrite@RGB 10 A2 UNORM optimal: Failed to initialize OpenGL FBO/RBO,Fail
spec@ext_external_objects@vk-image-overwrite@RGB 5 A1 UNORM optimal: Failed to initialize OpenGL FBO/RBO,Fail
spec@ext_external_objects@vk-image-overwrite@RGBA 16 INT optimal: Failed to initialize OpenGL FBO/RBO,Fail
spec@ext_external_objects@vk-image-overwrite@RGBA 16 SFLOAT optimal: Failed to initialize OpenGL FBO/RBO,Fail
spec@ext_external_objects@vk-image-overwrite@RGBA 16 UINT optimal: Failed to initialize OpenGL FBO/RBO,Fail
spec@ext_external_objects@vk-image-overwrite@RGBA 32 INT optimal: Failed to initialize OpenGL FBO/RBO,Fail
spec@ext_external_objects@vk-image-overwrite@RGBA 32 UINT optimal: Failed to initialize OpenGL FBO/RBO,Fail
spec@ext_external_objects@vk-image-overwrite@RGBA 4 UNORM optimal: Failed to initialize OpenGL FBO/RBO,Fail
spec@ext_external_objects@vk-image-overwrite@RGBA 8 INT optimal: Failed to initialize OpenGL FBO/RBO,Fail
spec@ext_external_objects@vk-image-overwrite@RGBA 8 SRGB optimal: Failed to initialize OpenGL FBO/RBO,Fail
spec@ext_external_objects@vk-image-overwrite@RGBA 8 UINT optimal: Failed to initialize OpenGL FBO/RBO,Fail
spec@ext_external_objects@vk-image-overwrite@RGBA 8 UNORM optimal: Failed to initialize OpenGL FBO/RBO,Fail

spec@ext_external_objects@vk-semaphores,Fail
spec@ext_external_objects@vk-semaphores-2,Fail

# D32S8 skips (GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT), D24S8 fails.
spec@ext_external_objects@vk-stencil-display,Fail
spec@ext_external_objects@vk-stencil-display@D24S8,Fail

spec@ext_framebuffer_blit@fbo-blit-check-limits,Fail

spec@ext_framebuffer_multisample@alpha-to-coverage-dual-src-blend 2,Fail
spec@ext_framebuffer_multisample@alpha-to-coverage-dual-src-blend 4,Fail
spec@ext_framebuffer_multisample@alpha-to-coverage-no-draw-buffer-zero 2,Fail
spec@ext_framebuffer_multisample@alpha-to-coverage-no-draw-buffer-zero 4,Fail
spec@ext_framebuffer_multisample@draw-buffers-alpha-to-coverage 2,Fail
spec@ext_framebuffer_multisample@draw-buffers-alpha-to-coverage 4,Fail
spec@ext_framebuffer_multisample@enable-flag,Fail
spec@ext_framebuffer_multisample@interpolation 2 centroid-deriv-disabled,Fail
spec@ext_framebuffer_multisample@interpolation 2 centroid-disabled,Fail
spec@ext_framebuffer_multisample@interpolation 2 non-centroid-deriv-disabled,Fail
spec@ext_framebuffer_multisample@interpolation 2 non-centroid-disabled,Fail
spec@ext_framebuffer_multisample@interpolation 4 centroid-deriv-disabled,Fail
spec@ext_framebuffer_multisample@interpolation 4 centroid-disabled,Fail
spec@ext_framebuffer_multisample@interpolation 4 non-centroid-deriv-disabled,Fail
spec@ext_framebuffer_multisample@interpolation 4 non-centroid-disabled,Fail
spec@ext_framebuffer_multisample@sample-alpha-to-coverage 2 color,Fail
spec@ext_framebuffer_multisample@sample-alpha-to-coverage 2 depth,Fail
spec@ext_framebuffer_multisample@sample-alpha-to-coverage 4 color,Fail
spec@ext_framebuffer_multisample@sample-alpha-to-coverage 4 depth,Fail
spec@ext_framebuffer_object@fbo-alphatest-nocolor,Fail
spec@ext_framebuffer_object@fbo-alphatest-nocolor-ff,Fail
spec@ext_packed_float@query-rgba-signed-components,Fail

spec@ext_texture_integer@multisample-formats 4 gl_ext_texture_integer,Fail

# These failures go away with FD_MESA_DEBUG=noblit, but don't seem to be related
# to the actual mipmap generation blits (which we do fall back on)
spec@ext_texture_snorm@fbo-generatemipmap-formats,Fail
spec@ext_texture_snorm@fbo-generatemipmap-formats@GL_ALPHA16_SNORM,Fail
spec@ext_texture_snorm@fbo-generatemipmap-formats@GL_ALPHA16_SNORM NPOT,Fail
spec@ext_texture_snorm@fbo-generatemipmap-formats@GL_INTENSITY_SNORM,Fail
spec@ext_texture_snorm@fbo-generatemipmap-formats@GL_INTENSITY_SNORM NPOT,Fail
spec@ext_texture_snorm@fbo-generatemipmap-formats@GL_INTENSITY8_SNORM,Fail
spec@ext_texture_snorm@fbo-generatemipmap-formats@GL_INTENSITY8_SNORM NPOT,Fail
spec@ext_texture_snorm@fbo-generatemipmap-formats@GL_INTENSITY16_SNORM,Fail
spec@ext_texture_snorm@fbo-generatemipmap-formats@GL_INTENSITY16_SNORM NPOT,Fail
spec@ext_texture_snorm@fbo-generatemipmap-formats@GL_LUMINANCE16_ALPHA16_SNORM,Fail
spec@ext_texture_snorm@fbo-generatemipmap-formats@GL_LUMINANCE16_ALPHA16_SNORM NPOT,Fail
spec@ext_texture_snorm@fbo-generatemipmap-formats@GL_LUMINANCE16_SNORM,Fail
spec@ext_texture_snorm@fbo-generatemipmap-formats@GL_LUMINANCE16_SNORM NPOT,Fail

spec@ext_texture_snorm@multisample-formats 2 gl_ext_texture_snorm,Fail
spec@ext_texture_snorm@multisample-formats 4 gl_ext_texture_snorm,Fail
spec@ext_transform_feedback@geometry-shaders-basic,Fail
spec@ext_transform_feedback@intervening-read prims_generated,Fail
spec@ext_transform_feedback@intervening-read prims_generated use_gs,Fail
spec@ext_transform_feedback@overflow-edge-cases,Fail
spec@ext_transform_feedback@overflow-edge-cases use_gs,Fail
spec@ext_transform_feedback@structs struct-array-elem run,Fail
spec@ext_transform_feedback@structs struct-array-elem run interface,Fail
spec@ext_transform_feedback@tessellation triangle_fan flat_first,Fail
spec@ext_transform_feedback@tessellation triangle_strip flat_first,Fail
spec@glsl-1.30@execution@texelfetch fs sampler3d 1x129x9-98x129x9,Fail
spec@glsl-1.30@execution@texelfetch fs sampler3d 98x1x9-98x129x9,Fail

spec@glsl-1.50@execution@compatibility@vs-gs-texcoord-array-2,Crash
spec@glsl-1.50@execution@compatibility@vs-gs-texcoord-array,Crash

spec@glsl-1.50@execution@geometry@end-primitive 0,Fail
spec@glsl-1.50@execution@geometry@primitive-id-restart gl_line_loop ffs,Fail
spec@glsl-1.50@execution@geometry@primitive-id-restart gl_line_loop other,Fail
spec@glsl-1.50@execution@geometry@primitive-id-restart gl_lines_adjacency ffs,Fail
spec@glsl-1.50@execution@geometry@primitive-id-restart gl_lines_adjacency other,Fail
spec@glsl-1.50@execution@geometry@primitive-id-restart gl_lines ffs,Fail
spec@glsl-1.50@execution@geometry@primitive-id-restart gl_lines other,Fail
spec@glsl-1.50@execution@geometry@primitive-id-restart gl_line_strip_adjacency ffs,Fail
spec@glsl-1.50@execution@geometry@primitive-id-restart gl_line_strip_adjacency other,Fail
spec@glsl-1.50@execution@geometry@primitive-id-restart gl_line_strip ffs,Fail
spec@glsl-1.50@execution@geometry@primitive-id-restart gl_line_strip other,Fail
spec@glsl-1.50@execution@geometry@primitive-id-restart gl_points ffs,Fail
spec@glsl-1.50@execution@geometry@primitive-id-restart gl_points other,Fail
spec@glsl-1.50@execution@geometry@primitive-id-restart gl_triangle_fan ffs,Fail
spec@glsl-1.50@execution@geometry@primitive-id-restart gl_triangle_fan other,Fail
spec@glsl-1.50@execution@geometry@primitive-id-restart gl_triangles_adjacency ffs,Fail
spec@glsl-1.50@execution@geometry@primitive-id-restart gl_triangles_adjacency other,Fail
spec@glsl-1.50@execution@geometry@primitive-id-restart gl_triangles ffs,Fail
spec@glsl-1.50@execution@geometry@primitive-id-restart gl_triangles other,Fail
spec@glsl-1.50@execution@geometry@primitive-id-restart gl_triangle_strip_adjacency ffs,Fail
spec@glsl-1.50@execution@geometry@primitive-id-restart gl_triangle_strip_adjacency other,Fail
spec@glsl-1.50@execution@geometry@primitive-id-restart gl_triangle_strip ffs,Fail
spec@glsl-1.50@execution@geometry@primitive-id-restart gl_triangle_strip other,Fail
spec@glsl-1.50@execution@geometry@primitive-types gl_line_loop,Fail
spec@glsl-1.50@execution@geometry@primitive-types gl_lines_adjacency,Fail
spec@glsl-1.50@execution@geometry@primitive-types gl_lines,Fail
spec@glsl-1.50@execution@geometry@primitive-types gl_line_strip_adjacency,Fail
spec@glsl-1.50@execution@geometry@primitive-types gl_line_strip,Fail
spec@glsl-1.50@execution@geometry@primitive-types gl_points,Fail
spec@glsl-1.50@execution@geometry@primitive-types gl_triangle_fan,Fail
spec@glsl-1.50@execution@geometry@primitive-types gl_triangles_adjacency,Fail
spec@glsl-1.50@execution@geometry@primitive-types gl_triangles,Fail
spec@glsl-1.50@execution@geometry@primitive-types gl_triangle_strip_adjacency,Fail
spec@glsl-1.50@execution@geometry@primitive-types gl_triangle_strip,Fail
spec@glsl-1.50@execution@geometry@tri-strip-ordering-with-prim-restart gl_triangle_strip_adjacency ffs,Fail
spec@glsl-1.50@execution@geometry@tri-strip-ordering-with-prim-restart gl_triangle_strip_adjacency other,Fail
spec@glsl-1.50@execution@geometry@tri-strip-ordering-with-prim-restart gl_triangle_strip ffs,Fail
spec@glsl-1.50@execution@geometry@tri-strip-ordering-with-prim-restart gl_triangle_strip other,Fail
spec@glsl-1.50@execution@primitive-id-no-gs-quads,Fail
spec@glsl-1.50@execution@primitive-id-no-gs-quad-strip,Fail

# "ir3_shader.h:923:ir3_link_add: Assertion `i < ARRAY_SIZE(l->var)' failed"
spec@glsl-1.50@execution@variable-indexing@gs-output-array-vec4-index-wr,Crash

spec@glsl-1.50@gs-max-output-components,Fail
spec@intel_performance_query@intel_performance_query-issue_2235,Fail
spec@khr_texture_compression_astc@array-gl@12x12 Block Dim,Fail
spec@khr_texture_compression_astc@array-gl@5x5 Block Dim,Fail
spec@khr_texture_compression_astc@array-gles@12x12 Block Dim,Fail
spec@khr_texture_compression_astc@array-gles@5x5 Block Dim,Fail
spec@khr_texture_compression_astc@array-gles,Fail
spec@khr_texture_compression_astc@array-gl,Fail
spec@khr_texture_compression_astc@miptree-gles hdr,Fail
spec@khr_texture_compression_astc@miptree-gles hdr@HDR Profile,Fail
spec@khr_texture_compression_astc@miptree-gles ldr,Fail
spec@khr_texture_compression_astc@miptree-gles ldr@LDR Profile,Fail
spec@khr_texture_compression_astc@miptree-gles srgb,Fail
spec@khr_texture_compression_astc@miptree-gles srgb-fp,Fail
spec@khr_texture_compression_astc@miptree-gles srgb-fp@sRGB decode full precision,Fail
spec@khr_texture_compression_astc@miptree-gles srgb-sd,Fail
spec@khr_texture_compression_astc@miptree-gles srgb-sd@sRGB skip decode,Fail
spec@khr_texture_compression_astc@miptree-gles srgb@sRGB decode,Fail
spec@khr_texture_compression_astc@miptree-gl hdr,Fail
spec@khr_texture_compression_astc@miptree-gl hdr@HDR Profile,Fail
spec@khr_texture_compression_astc@miptree-gl ldr,Fail
spec@khr_texture_compression_astc@miptree-gl ldr@LDR Profile,Fail
spec@khr_texture_compression_astc@miptree-gl srgb,Fail
spec@khr_texture_compression_astc@miptree-gl srgb-fp,Fail
spec@khr_texture_compression_astc@miptree-gl srgb-fp@sRGB decode full precision,Fail
spec@khr_texture_compression_astc@miptree-gl srgb-sd,Fail
spec@khr_texture_compression_astc@miptree-gl srgb-sd@sRGB skip decode,Fail
spec@khr_texture_compression_astc@miptree-gl srgb@sRGB decode,Fail
spec@khr_texture_compression_astc@sliced-3d-miptree-gles hdr,Fail
spec@khr_texture_compression_astc@sliced-3d-miptree-gles hdr@HDR Profile,Fail
spec@khr_texture_compression_astc@sliced-3d-miptree-gles ldr,Fail
spec@khr_texture_compression_astc@sliced-3d-miptree-gles ldr@LDR Profile,Fail
spec@khr_texture_compression_astc@sliced-3d-miptree-gles srgb,Fail
spec@khr_texture_compression_astc@sliced-3d-miptree-gles srgb-fp,Fail
spec@khr_texture_compression_astc@sliced-3d-miptree-gles srgb-fp@sRGB decode full precision,Fail
spec@khr_texture_compression_astc@sliced-3d-miptree-gles srgb@sRGB decode,Fail
spec@khr_texture_compression_astc@sliced-3d-miptree-gl hdr,Fail
spec@khr_texture_compression_astc@sliced-3d-miptree-gl hdr@HDR Profile,Fail
spec@khr_texture_compression_astc@sliced-3d-miptree-gl ldr,Fail
spec@khr_texture_compression_astc@sliced-3d-miptree-gl ldr@LDR Profile,Fail
spec@khr_texture_compression_astc@sliced-3d-miptree-gl srgb,Fail
spec@khr_texture_compression_astc@sliced-3d-miptree-gl srgb-fp,Fail
spec@khr_texture_compression_astc@sliced-3d-miptree-gl srgb-fp@sRGB decode full precision,Fail
spec@khr_texture_compression_astc@sliced-3d-miptree-gl srgb@sRGB decode,Fail

spec@oes_egl_image_external_essl3@oes_egl_image_external_essl3@oes_egl_image_external_essl3_imageStore,Fail
spec@oes_egl_image_external_essl3@oes_egl_image_external_essl3,Fail

# "MESA: error: unknown vertex shader output name: VARYING_SLOT_EDGE
#  gl-2.0-edgeflag: ../src/freedreno/ir3/ir3_context.c:411: ir3_context_error: Assertion `!""' failed."
spec@!opengl 1.0@gl-1.0-edgeflag,Crash
spec@!opengl 1.0@gl-1.0-edgeflag-quads,Crash

# "Failure with Polygon Stipple set to fail mode."
spec@!opengl 1.0@gl-1.0-no-op-paths,Fail

spec@!opengl 1.0@gl-1.0-scissor-offscreen,Fail
spec@!opengl 1.0@gl-1.0-spot-light,Fail

# crash in tgsi exec doing st_freedback_draw_vbo().
spec@!opengl 1.0@rasterpos,Crash

spec@!opengl 1.1@linestipple@Factor 2x,Fail
spec@!opengl 1.1@linestipple@Factor 3x,Fail
spec@!opengl 1.1@linestipple,Fail
spec@!opengl 1.1@linestipple@Line loop,Fail
spec@!opengl 1.1@linestipple@Line strip,Fail
spec@!opengl 1.1@linestipple@Restarting lines within a single Begin-End block,Fail
spec@!opengl 1.1@polygon-mode-facing,Fail
spec@!opengl 1.1@polygon-mode,Fail
spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on bottom edge,Fail
spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on left edge,Fail
spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on right edge,Fail
spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on top edge,Fail
spec@!opengl 1.1@polygon-mode-offset@config 1: Expected blue pixel in center,Fail
spec@!opengl 1.1@polygon-mode-offset@config 2: Expected blue pixel in center,Fail
spec@!opengl 1.1@polygon-mode-offset@config 2: Expected white pixel on right edge,Fail
spec@!opengl 1.1@polygon-mode-offset@config 2: Expected white pixel on top edge,Fail
spec@!opengl 1.1@polygon-mode-offset@config 5: Expected blue pixel in center,Fail
spec@!opengl 1.1@polygon-mode-offset@config 6: Expected blue pixel in center,Fail
spec@!opengl 1.1@polygon-mode-offset@config 6: Expected white pixel on right edge,Fail
spec@!opengl 1.1@polygon-mode-offset@config 6: Expected white pixel on top edge,Fail
spec@!opengl 1.1@polygon-mode-offset,Fail
spec@!opengl 1.4@gl-1.4-polygon-offset,Fail

# "MESA: error: unknown vertex shader output name: VARYING_SLOT_EDGE
#  gl-2.0-edgeflag: ../src/freedreno/ir3/ir3_context.c:411: ir3_context_error: Assertion `!""' failed."
spec@!opengl 2.0@gl-2.0-edgeflag,Crash
spec@!opengl 2.0@gl-2.0-edgeflag-immediate,Crash

spec@!opengl 2.1@pbo,Fail
spec@!opengl 2.1@pbo@test_polygon_stip,Fail
spec@!opengl 2.1@polygon-stipple-fs,Fail
spec@!opengl 3.0@clearbuffer-depth-cs-probe,Timeout
spec@!opengl 3.1@primitive-restart-xfb generated,Fail
spec@!opengl 3.2@gl-3.2-adj-prims cull-back pv-first,Fail
spec@!opengl 3.2@gl-3.2-adj-prims cull-front pv-first,Fail
spec@!opengl 3.2@gl-3.2-adj-prims line cull-back pv-first,Fail
spec@!opengl 3.2@gl-3.2-adj-prims line cull-front pv-first,Fail
spec@!opengl 3.2@gl-3.2-adj-prims pv-first,Fail

spec@!opengl 1.0@depth-clear-precision-check,Fail
spec@!opengl 1.0@depth-clear-precision-check@depth24,Fail
spec@!opengl 1.0@depth-clear-precision-check@depth24_stencil8,Fail
spec@!opengl 1.0@depth-clear-precision-check@depth32,Fail
spec@arb_texture_buffer_object@texture-buffer-size-clamp,Fail

dEQP-VK.renderpass2.depth_stencil_resolve.image_2d_32_32.samples_2.d24_unorm_s8_uint.compatibility_depth_zero_stencil_zero_testing_stencil,Fail
dEQP-VK.renderpass2.depth_stencil_resolve.image_2d_32_32.samples_2.d24_unorm_s8_uint_separate_layouts.compatibility_depth_zero_stencil_zero_testing_stencil,Fail
dEQP-VK.renderpass2.depth_stencil_resolve.image_2d_32_32.samples_2.d32_sfloat_s8_uint.compatibility_depth_zero_stencil_zero_testing_stencil,Fail
dEQP-VK.renderpass2.depth_stencil_resolve.image_2d_32_32.samples_2.d32_sfloat_s8_uint_separate_layouts.compatibility_depth_zero_stencil_zero_testing_stencil,Fail

# https://gitlab.khronos.org/Tracker/vk-gl-cts/-/issues/3759
# deqp-vk: ../src/freedreno/vulkan/tu_pipeline.c:3894: tu_pipeline_builder_init_graphics: Assertion `subpass->color_count == 0 || !create_info->pColorBlendState || subpass->color_count == create_info->pColorBlendState->attachmentCount' failed
dEQP-VK.pipeline.monolithic.color_write_enable_maxa.cwe_after_bind.attachments4_more0,Crash
dEQP-VK.pipeline.monolithic.color_write_enable_maxa.cwe_after_bind.attachments4_more1,Crash
dEQP-VK.pipeline.monolithic.color_write_enable_maxa.cwe_after_bind.attachments4_more3,Crash
dEQP-VK.pipeline.monolithic.color_write_enable_maxa.cwe_after_bind.attachments5_more0,Crash
dEQP-VK.pipeline.monolithic.color_write_enable_maxa.cwe_after_bind.attachments5_more1,Crash
dEQP-VK.pipeline.monolithic.color_write_enable_maxa.cwe_after_bind.attachments5_more3,Crash
dEQP-VK.pipeline.monolithic.color_write_enable_maxa.cwe_after_bind.attachments6_more0,Crash
dEQP-VK.pipeline.monolithic.color_write_enable_maxa.cwe_after_bind.attachments6_more1,Crash
