score crap
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parent
558086f56f
commit
81af4498e7
12
src/2048.c
12
src/2048.c
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@ -32,6 +32,7 @@ void game_add_block(Game *game) {
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Game game_init(size_t field_size_x, size_t field_size_y) {
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Game game;
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game.game_over = false;
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game.won = false;
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game.field_size_x = field_size_x;
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game.field_size_y = field_size_y;
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game.score = 0;
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@ -56,6 +57,9 @@ void game_destroy(Game game) {
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}
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void game_move(Game *game, Direction direction) {
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if (game->game_over || game->won) {
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return;
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}
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for (int i = 0; i < game->field_size_y; i++) {
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uint16_t **field = game->field;
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// move everything on one side
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@ -123,12 +127,20 @@ void game_move(Game *game, Direction direction) {
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if (direction == Left || direction == Right) {
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if(field[a][directionality + movement] == field[a][directionality]) {
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field[a][directionality+movement] = field[a][directionality]*2;
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game->score += field[a][directionality+movement];
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if(field[a][directionality+movement] == 2048){
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game->won = true;
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}
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field[a][directionality] = 0;
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j++;
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}
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} else {
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if(field[directionality + movement][b] == field[directionality][b]) {
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field[directionality + movement][b] = field[directionality][b]*2;
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game->score += field[directionality + movement][b];
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if (field[directionality + movement][b]) {
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game->won = true;
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}
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field[directionality][b] = 0;
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j++;
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}
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@ -19,6 +19,7 @@ typedef struct Game
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size_t field_size_x, field_size_y;
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uint16_t **field;
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bool game_over;
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bool won;
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} Game;
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Game game_init(size_t field_size_x, size_t field_size_y);
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31
src/gui.c
31
src/gui.c
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@ -1,6 +1,5 @@
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#include "gui.h"
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#include <stdbool.h>
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#include <SDL.h>
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#include <SDL_image.h>
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#include <SDL_ttf.h>
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@ -8,6 +7,8 @@
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const SCREEN_WIDTH = 800;
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const SCREEN_HEIGHT = 920;
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// these are meant to be immutable like in Rust
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// unfortunately, C does not allow that
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SDL_Window* window = NULL;
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// SDL_Surface* screenSurface = NULL;
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SDL_Renderer *window_renderer = NULL;
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@ -15,6 +16,8 @@ SDL_Texture* tile_texture = NULL;
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SDL_Texture* tile_textures[13];
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SDL_Rect tile_size;
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SDL_Texture* game_over_texture = NULL;
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TTF_Font* Sans = NULL;
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SDL_Color Black = {0, 0, 0};
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SDL_Texture *texture_from_png(char *n) {
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SDL_Surface *s = IMG_Load(n);
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@ -36,6 +39,8 @@ void gui_init() {
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{
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printf( "Window could not be created! SDL_Error: %s\n", SDL_GetError() );
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}
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TTF_Init();
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// screenSurface = SDL_GetWindowSurface(window);
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// SDL_FillRect(screenSurface, NULL, SDL_MapRGB(screenSurface->format, 255, 255, 255));
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@ -50,6 +55,7 @@ void gui_init() {
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// load up textures
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tile_texture = texture_from_png("res/tile.png");
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tile_textures[0] = tile_texture;
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// there's no texture for 1 because it's unnecesary - sad pikachu face
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tile_textures[2] = texture_from_png("res/2.png");
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tile_textures[3] = texture_from_png("res/4.png");
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tile_textures[4] = texture_from_png("res/8.png");
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@ -66,6 +72,8 @@ void gui_init() {
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SDL_QueryTexture(tile_texture, NULL, NULL, &tile_size.w, &tile_size.h);
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game_over_texture = texture_from_png("res/game_over.png");
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Sans = TTF_OpenFont("/usr/share/fonts/liberation/LiberationSerif-Regular.ttf", 92);
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}
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void gui_destroy() {
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@ -77,6 +85,7 @@ void gui_destroy() {
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}
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SDL_DestroyTexture(game_over_texture);
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TTF_Quit();
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//Quit SDL subsystems
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SDL_Quit();
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@ -142,17 +151,31 @@ void gui_loop(Game *game) {
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break;
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}
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}
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// SDL_RenderCopy( window_renderer, tile_texture, NULL, &tile_rect);
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}
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}
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// score - I am too lazy to optimize this further
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char label_text[24] = "Score: 0x";
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char value[16];
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SDL_itoa(game->score, value, 16);
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strncat(label_text, value, strlen(value));
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SDL_Surface* score_label = TTF_RenderText_Blended(Sans, label_text, Black);
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SDL_Texture* score_label_texture = SDL_CreateTextureFromSurface(window_renderer, score_label);
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SDL_Rect score_label_rect;
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SDL_QueryTexture(score_label_texture, NULL, NULL, &score_label_rect.w, &score_label_rect.h);
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score_label_rect.x = (SCREEN_WIDTH - score_label_rect.w) / 2;
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score_label_rect.y = 25;
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SDL_RenderCopy(window_renderer, score_label_texture, NULL, &score_label_rect);
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SDL_FreeSurface(score_label);
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SDL_DestroyTexture(score_label_texture);
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if (game->game_over) {
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// render game over screen
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SDL_RenderCopy(window_renderer, game_over_texture, NULL, NULL);
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}
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SDL_RenderPresent(window_renderer);
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needs_redraw = false;
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}
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}
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}
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